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Kiboko's arrow is accurate this time, lodging firmly in Orange's back. {It's obvious Flyn is a good influence on him :) }
Mvumbu's chomp proves to be mighty once more, her teeth sinking in, the remaining alpha bleeds heavily...
Combat! End Round 2 / Begin Round 3 - The bold may post!
Kiboko
Mvumbu
Zeno
Rust monsters (orange -7, black dead, purple dead, grey dead, pink dead)
Quiella
Ahn
Kelemur
Alpha rust monsters (red -36, blue dead, yellow dead)
Takahiro

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With Mvumbu easily holding the line, Takahiro switches to his bow in anticipation of a turkey shoot next round...
Combat! End Round 2 / Begin Round 3 - The bold may post!
Kiboko
Mvumbu
Zeno
Rust monsters (orange -7, black dead, purple dead, grey dead, pink dead)
Quiella
Ahn
Kelemur
Alpha rust monsters (red -36, blue dead, yellow dead)
Takahiro

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I apologize for the delay.
Meanwhile, Zeno continues the turkey shoot this round....
Comet, Point-Blank, Deadly Aim, Focused Shot vs Mr. Green-Genes: 1d20 + 13 ⇒ (16) + 13 = 29 +/- elevation modifiers?
gravity bow damage: 2d6 + 17 ⇒ (3, 5) + 17 = 25

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Zeno’s shot again zeroes in on the target, severely piercing green’s gut...the creature is just hanging on...
The two wounded smaller rust monsters, tired of being shot, quit their current feasting and head up towards you...
Combat! Round 3 - The bold may post!
Kiboko
Mvumbu
Zeno
Rust monsters (orange -7, green -25, black dead, purple dead, grey dead, pink dead)
Quiella
Ahn
Kelemur
Alpha rust monsters (red -36, blue dead, yellow dead)
Takahiro

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Quiella backs Sèriè up to prepare for another charge while casting a spell on herself
shield of faith

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Retconning Zeno's shot to the injured orange
As Quiella casts and backs up her mount for another charge, with two arrows in it, the orange creature finds the stairs too tough to climb and expires as it moves...
Combat! Round 3 - The bold may post!
Kiboko
Mvumbu
Zeno
Rust monsters (orange dead, black dead, purple dead, grey dead, pink dead)
Quiella
Ahn
Kelemur
Alpha rust monsters (red -36, blue dead, yellow dead)
Takahiro

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Ahn, attempts two shots through the crowd at red...
Ranged attack - in melee: 1d20 + 12 - 4 ⇒ (7) + 12 - 4 = 15
damage: 1d6 + 2 ⇒ (3) + 2 = 5
Ranged attack - in melee: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22
damage: 1d6 + 2 ⇒ (3) + 2 = 5

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Ahn’s first shot is high, but his second shot lands solidly in the red’s left knee...it totters, clearly near its end...
Kelemur slips in behind the alpha for a flank...
Dagger: 1d20 + 12 + 2 ⇒ (6) + 12 + 2 = 20
Damage: 1d4 + 6 + 3d6 ⇒ (1) + 6 + (1, 5, 6) = 19
...and the beast collapses in front of Mvumbu...
The remaining rust monster, seeing the last alpha fall and the rest of his friends down, scurries off to find an easier meal...
Combat Over! Pathfinders victorious!

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Takahiro can see no more creatures, or any other foes for that matter, and enters the last room, and looks around...he sees...
...an ancient stele stands at the rear of this circular antechamber. The stone monument depicts a heavily stylized map of the Inner Sea Region. The map bears no visible scale, and many of its details have eroded with the passage of time. Seven distinct runes are discernible on the stele's pockmarked surface.
Tak cannot make out the runes...but Kiboko can:
Very near the end; if you have any day job rolls or such, go ahead and roll ‘em...

Mvumbu |

"MOOOOAAAARRGGHHHH!!!!" The mighty she-hippo bellows in triumph - but still bears painful scars from the wounds dealt by the golems.

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"Mvumbu, oh Wise and Beautiful friend, the battle is won and Kiboko will heal your wounds when we return to the surface. Kiboko will protect you, as you have protected him."
Kiboko soothes Mvumbu with soft words and a gentle touch, then enters the final chamber and studies the stele.
"Here. It is as we anticipated. A communication device. And here - a rune for 'Jormundun'! We have found it!"
As per the parthfinders' instructions, Kiboko addresses the stele and speaks the name: "Jormundun"
I don't know if it would be different in Dwarvish, but if it is the Kiboko speaks the sky-citadel name in the tongue of dwarves.

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No more Dwarven spoilers; assuming Kiboko will translate all, to include the greeting and all answers...
As Kiboko speaks the name, a the Jormurdun rune glows and a booming voice rings out. "Hail Dwarves of Koldukar! It has been ages since you've spoken to me..."
Once you return the greeting, communication is established and you can get answers for the following questions:

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Kiboko translates, then asks of his fellows:
"Can we ascertain Jormundun's location before Kiboko contacts Janderhoff and our allies there?
There are clues within the stele's answers. Zeno, you are a cartographer. Do you know where these places lie? Torag's Crown. The Long Walk. The Living Library. A place where 'garnets chase serpentine marble'"?
Kiboko activates his wand of Heightened Awareness and contemplates.
know.geography: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19

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Between the clues given you by the Jormurdun stele, Zeno's superior cartography skills, and Kiboko's knowledge of geography, you are able to determine the location of the Sky Citadel, give or take a mile or so, within the Worldwound.
Within an hour of contacting the damaged stele at Janderhoff, it signals several Pathfinder spellcasters-including the dwarf Sandricaan-to teleport to your location. You tell them of your findings and they are ecstatic when informed of the Sky Citadel's location. Soon after, you are then teleported to Heidmarch Manor for debriefing.
The discovery of Jormurdun is one of the Society's greatest triumphs in recent memory, and the Pathfinder Society begins laying the groundwork for the dangerous trek into the Worldwound to document the Sky Citadel. Despite the monumental importance of the finding, the Pathfinder Society attempts to keep news of Jormurdun secret until its agents are in a better position to explore the site and be the first to open its doors. Once the Society does share the news in the latest volume of the Pathfinder Chronicles, your names feature prominently.
You have successfully finished #4–25: Glories of the Past, Part 3: The Secrets Stones Keep! You earn 1 XP!
PFS Status:
Primary Goal: The PCs interact with Koldukar’s stele and identify the location of Jormurdun. (SUCCESS! You earn 1 PP)
Secondary Goal: The PCs avoid extensively damaging to the ruins, such as breaking walls, smashing doors, or allowing the 'Anything But That' combat option to occur more than once. (SUCCESS! You earn 1 PP)
Will try to have your Chronicles to you by this evening...