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Dana will also move forward.- missed to indicate in my post. Crowe, I am coming.

Crowe Elberion |

Crowe
Male human (Shoanti) bloodrager 4 (Pathfinder RPG Advanced Class Guide 15)
CN Large humanoid (human)
Init +0; Senses Perception +7
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Defense
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AC 18, touch 8, flat-footed 18 (+6 armor, +1 deflection, -2 rage, +4 shield, -1 size)
hp 52 (4d10+24)
Fort +10, Ref +2, Will +4; +1 morale vs. fear, +1 morale bonus vs. charm and fear, +2 bonus vs. spells cast by self or an ally
Defensive Abilities blood sanctuary, uncanny dodge; Resist elemental resistance, electricity 10
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee +1 earth breaker +13 (3d6+18/×3)
Ranged sling +5 (1d4+8)
Space 10 ft.; Reach 10 ft.
Special Attacks blood casting, bloodrage (12 rounds/day), elemental strikes
Bloodrager Spells Known (CL 4th; concentration +6)
. . 1st (2/day)—enlarge person (DC 13), shield
. . Bloodline Elemental
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Statistics
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Str 24, Dex 10, Con 21, Int 8, Wis 10, Cha 14
Base Atk +4; CMB +13; CMD 21
Feats Eschew Materials, Furious Focus[APG], Power Attack, Raging Vitality[APG]
Traits air-touched, bred for war (shoanti)
Skills Acrobatics +4, Climb +8, Handle Animal +6, Intimidate +7, Knowledge (arcana) +3, Perception +7, Ride +1, Spellcraft +3, Survival +4, Swim +8
Languages Common, Shoanti
SQ fast movement
Combat Gear potion of cure light wounds, wand of cure light wounds (10 charges), acid, alchemist's fire (2); Other Gear mwk breastplate, +1 earth breaker[UE], sling, sling bullets (10), cloak of resistance +1, ring of protection +1, backpack, waterskin, 56 gp, 9 sp
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Special Abilities
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Blood Casting (Su) Cast bloodrager spells while in bloodrage.
Blood Sanctuary +2 (Su) +2 bonus to save vs. spells cast by self or an ally.
Bloodrage (12 rounds/day) (Su) +4 Str, +6 Con, +2 to Will saves, -2 to AC when enraged.
Elemental Resistance (Ex) Gain resistance to bloodline element when raging.
Elemental Strikes (3/day) (Su) As swift action, your melee attacks do an additional 1d6 Electricity dam for 1 rd.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Key points - 58 hit points, AC18, Attack is +13 for 3d6+18

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Does Crowe have a way to cast enlarge person as a standard action? Because its normally a full round casting. This might be advantageous, because I was hoping we could lead the troll down the hallway by the doors so that we would be able to engage the troll from all sides, instead of one or two at a time. Alas, I did not post last night.
The Ghostwriter aims his bow at the troll when suddenly a several of his allies dart past him, blocking his shot. The Ghostwriter steps to the side and attempts to fire around them.
Long bow: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Piercing, cold iron: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
"Let it come us! Did you not just see what it did to Ignaru and Bela? We need to fight it together!"

Bruno Romero |

Acrobatics DC 10: 1d20 + 2 ⇒ (3) + 2 = 5
Reflex save: 1d20 + 4 ⇒ (19) + 4 = 23
That'd be the correct way of doing it, yes. I'll do the Troll's movements as if Crowe wasn't there (casting round 4), but he can move to his current position on his next turn (round 5)
In a small moment of respite, your group moves up to face the troll. Crowe starts casting a spell, his muscles bulging with arcane energy. Dragall reaches out and with a prayer staunches the bleeding of Ignaru's wounds, as Dana concentrates and clears your minds of any worries - assuring you success is at your grasp. With now a puddle of grease between, Ghostwriter moves up and shoots his longbow at the troll. The arrow flies true, and strike the beast in the shoulder! Still, he pulls it out and laughs, his body already regenerating the injury.
Finally, the troll moves up to try to reach both Dragall and Dana, salivating from the thought of eating their innards. But Andy's grease proves too much of an obstacle, and the creature stops to try to make his advance. He almost slips, but holds his ground and prepares for incoming attacks.
For those of you counting, Troll moved up to grease square, failed Acrobatics check (but not by 5), couldn't move that round, then Reflex saved, avoided falling, and then used his standard action to total defense.
Right besides Dragall, you are all surprised to hear a loud thud, and the small head of a pincer pierce the strong wooden door. Having sensed the noise and smelled the blood, the beast is trying to get in! But the door holds strong against its attacks.
Initiative: Round 5
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The Renderer (-27)
Crowe (-5), Dragall, Andy (-13)
Ghostwriter, Ignaru (-40), Dana (-13)
Everyone is up!

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Without a clear shot and the two large creatures filling the hallway, the Ghostwriter lowers his bow and runs to the door in the other room.
Double move. Does the door appear to be locked?

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While continuing to sing, Andy puts away his rapier as he move forward towards the rest of the group. He then removes his backpack and begins to rummage through it.

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Dana is forgetful but sometimes she has moments of clarity.
Swift action: Using Spell Recollection (Ex)of the amnesiac archetype’s ability to remember a spell not on Dana’s list.
Spell Recollection (Ex), combat +d10 : 1d100 + 1d10 ⇒ (48) + (2) = 50
Dana successfully remembers ‘grease’ and casts it below the troll!
DC 17 Reflex save.

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Sorry, go for the big insect!

Bruno Romero |

Bite att: 1d20 + 8 ⇒ (15) + 8 = 23
Claw1 att: 1d20 + 8 ⇒ (17) + 8 = 25
Claw2 att: 1d20 + 8 ⇒ (9) + 8 = 17
dmg: 1d8 + 5 + 1d6 + 5 ⇒ (7) + 5 + (6) + 5 = 23
Scorpion Reflex: 1d20 + 3 ⇒ (2) + 3 = 5
@Ghostwriter: Door is barred from the inside, easily unbarred and kicked open as a standard action.
The group moves in, ready to face the troll! Crowe takes the lead, his already massive figure now towering over everyone else, filling the corridor! The Renderer takes Crowe's massive swing to his chest, getting his ribcage completely shattered, but already trying to put itself back together.
With a roar, The Renderer tries to retaliate against the Shoanti man! He bites off a Crowe's bicep, and digs its massive claws into his side. He reaches for another claw, ready to rend, but the bloodrager kicks his last claw aside. (23 damage to Crowe!)
Dragall cures and brings Bega back to consciousness. She gets up and says-"Thank you, blood brother. Let us take The Renderer-"-but her speech is cut short by the door besides her shattering into pieces! The Giant Scorpion has broken through!
Almost by miracle, Dana quickly reacts and conjures a strong glue on one of the creature's legs, securing it in his current place and making it freak out! Bega tries her best to block any incoming blows from the giant beast.
Initiative: Round 6
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The Renderer (-53) , Scorpion (entangled)
Bega (Total Defense)
Crowe (-28), Dragall, Andy (-13)
Ghostwriter, Ignaru (-40), Dana (-13)
Everyone is up!

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"This one is huge!" says Dragall and tries to hit that giant Scorpion.
+1 cold iron greataxe: 1d20 + 6 ⇒ (18) + 6 = 24
damage: 1d12 + 4 ⇒ (9) + 4 = 13
Then he steps to the side in courtyard. 5 ft.

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Dana steps forward and casts ‘cure moderate wounds’ on Crowe.
cmw : 2d8 + 4 ⇒ (4, 6) + 4 = 14
Divine Energy: You can channel spell energy into cure or inflict spells. This ability functions similarly to the cleric’s ability to spontaneously cast cure or inflict spells, and the type of spells you can convert depends on your alignment in the same way. The cure or inflict spells don’t count as being on your psychic spell list for the purposes of any other effects. Each day, you can convert up to one spell from each spell level you can cast. Each time you use this ability to convert a spell, you regain 1 point in your phrenic pool. The maximum number of points you can regain in this way per day is equal to your Wisdom modifier.
She also retrieves her wand of infernal healing.
GM, we retconned that Dana is at full health, correct? So I can take the -13 out?

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The Ghostwriter quietly takes the bar off the door and opens it just enough the aim a shot at the scorpion.
Stealth: 1d20 + 13 ⇒ (20) + 13 = 33
Since it was a standard action to open the door, attacking will have to wait until next round.

Bruno Romero |

Bega att vs Scorpion: 1d20 + 6 ⇒ (12) + 6 = 18
Bega dmg: 1d6 + 3 ⇒ (3) + 3 = 6
Scorpion claw1: 1d20 + 8 - 2 ⇒ (7) + 8 - 2 = 13
Scorpion claw2: 1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 9
Scorpion sting: 1d20 + 8 - 2 ⇒ (9) + 8 - 2 = 15
Scorpion damage: 1d6 + 6 ⇒ (3) + 6 = 9
@Dana: The retcon was regarding the last fight. The 13 damage is from this fight - where Kana used a Shocking Grasp on you. Still, your fast healing has been up for 4 rounds! Counting that in too.
Dragall starts the momentum with a big swing at the creature's maw - his greataxe cleaves beutifully and tears off half of its teeth. With the healing from both him and Andy, Bega joins the fight, ready to support Dragall! She takes advantage of Dana's glue, and hits the creature in the leg, making a long gash and disabling it!
With support from Dana's healing spell, Crowe retaliates against the Renderer! With a massive swing of his earthbreaker, the Shoanti man brings down the beast! Its ribcage cracks completely, and his head is dislocated from his actual spine. It lays dead on the ground, nothing more than a pile of bones. Still, like something out of a horror movie, its bones begin to pop back into place, slowly healing even though it's unconscious.
With a thundering hiss, the scorpion tries to hit what hit it the strongest - Dragall! It grabs one of the half-orc's limbs, but the half-orc knocks it aside. It tries again, but Dragall blocks with his greataxe! Coming in with a sting to the chest, the scorpion lands a hit! The sting actually pierces his left lung, coming close to his heart! (9 points of damage to Dragall!!) Bega, somewhat attached to the oracle, yells out-"Dragall! Damn beast!"-clearly raging from the sight. (Dragall must make a DC 19 Fort save or lose 1d2 ⇒ 1 Strength. If you fail, you must try again or lose 1d2 ⇒ 1 Strength again)
Initiative: Round 7
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The Renderer (-74) , Scorpion (-19, entangled)
Bega (-5)
Crowe (-14), Dragall (-9), Andy (-13)
Ghostwriter, Ignaru (-40), Dana (-5)
Everyone is up!
It is at this time that I will assure you that you are this close to wrapping up the fight, and coming out on top in one of the deadliest fights I've ever run or seen!

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Seeing Dragall locked in combat with the giant scorpion, he darts forward, dives into the sand and rolls back onto his feet, rapier in hand.
Acrobatics to avoid AoO: 1d20 + 10 ⇒ (19) + 10 = 29
Rapier: 1d20 + 7 + 1 + 2 ⇒ (12) + 7 + 1 + 2 = 22
Piercing, Hidden Strike: 1d6 + 2 + 1 + 2d4 ⇒ (2) + 2 + 1 + (3, 4) = 12

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fort: 1d20 + 3 ⇒ (19) + 3 = 22
Dragall tries to hit again big beast.
+1 cold iron greataxe - flank: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
damage: 1d12 + 4 ⇒ (10) + 4 = 14

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Andy continues to sing as he pulls out his Magic Missile wand and tries to use it against the scorpion...
UMD vs. DC=20: 1d20 + 9 ⇒ (3) + 9 = 12
...then looks at it in surprise as it spits out a small shower of sparks.

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Dana starts casting a spontaneous toppling magic missile on the shadow Scorpion.
Full round action, toppling mm is a 1st lvl spell due to traits.
MM, Trip : 2d4 + 2 ⇒ (1, 3) + 2 = 61d20 + 9 ⇒ (14) + 9 = 23

Bruno Romero |

Bega att: 1d20 + 6 ⇒ (18) + 6 = 24
Bega att confirm: 1d20 + 6 ⇒ (12) + 6 = 18
Bega dmg: 1d6 + 3 + 1d6 + 3 ⇒ (2) + 3 + (3) + 3 = 11
With a second wind, the group tries to finish up the battle before it gets uglier! In a surge of energy, Ghostwriter takes the creature by surprise and jumps on its back, plunging his rapier on its side! Dana follows up with a magic missile to the leg, but being unable to bring it down! In the heat of the moment, Dragall tries to plunge his axe into the creature's head, but it grabs the blade with its maw! But taking advantage of this, Bega follows up with a slash across its throat, slicing it in half and bringing the beast down!
As the Renderer stands up once more, ready to retaliate against Crowe, the big Shoanti man is unable to contain his smile as he tosses a vial of alchemist's fire casually, which explodes in green flames and kills the troll for good.
(Combat Over! Congratulations you guys! That was epic!)
After a brief moment of silence, as everyone looks about trying to make sure danger has passed, you sigh in relief as the worst has passed. The scorpion dead, the troll in flames. The sorcerer and rogue on the ground, and the mastermind behind it all bleeding out.
After a brief moment of respite, you gather your energies to continue to search the place, and find two things: a group of goblin prisoners, and a file of coded documents in Kormiggon's office.

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Dana is relieved that it is over now!
”We have to release the goblins! Captivity is a gruesome state!“
linguistics to decipher the code : 1d20 + 12 ⇒ (4) + 12 = 16

Crowe Elberion |

”Goblins? In Varisia they eat people and burn down farms and villages. We kill them whenever we see them.”
He shakes his head, ”Here, perhaps things are different? Are you sure they won’t go out and kill a child for dinner?”

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"That was close!" Dragall takes his wand and starts to heal himself.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
"Anyone else needs some of that?"

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The Ghostwriter stops in his tracks when he finds the Shadow Lodge code books. He peels the plague doctor mask off his face and takes out a pair of gold rimmed spectacles.
"Yes, yes, goblin captives. I'm sure you will figure out something to do with them. Just don't bring them in here. I work best in a noiseless environment."
Linguistics: 1d20 + 16 ⇒ (12) + 16 = 28

Bruno Romero |

With Dana and Ghostwriter's skill, the documents are quickly uncoded. It seems most of them are regarding the day-to-day operations of the this Shadow Lodge - an inventory, a payroll, some operations, and a journal detailing happenings in the city, which includes your arrival.
Perhaps the most interesting documents are three letters, addressed to three different individuals:
Dear Caggrigar,
The mission in Kaer Maga is proceeding as ordered, though Absalom has seen fit to send Pathfinders here to look into our presence. One of my lieutenants, that fool bard if you must know, murdered Collgardie too late—the old man sent a letter to Dreng and now we’re hip-deep in Pathfinder entanglements. As you well know, this is a difficult city for murder and mayhem—killing the wrong person at the wrong time with the wrong tool can result in a blood feud or, worse, your expulsion from the city. We are not popular here anymore. I humbly ask that we scrap this part of the plan and try to establish our headquarters in Whitethrone instead. It’s farther from Absalom than Kaer Maga and I know of no one there that the Society counts as a loyal agent.
Humbly Yours,
Kormiggon Sussworth
Kaer Maga Lodge
If you want to follow up on him, you can play #2-17 Shades of Ice - Exiles of Winter.
Dear Hondo Heru,
I never believed that your ancient Osirian technique for acquiring a tribe of pet goblins would work—but I must now eat my words, dearest Hondo, and tell you that it did. No matter what you hear about my mission here, know that the goblin trick worked.
Sincerely,
Kormiggon Sussworth
Kaer Maga Lodge
If you want to follow up on him, you can play #2-20 Wrath of the Accursed.
Dear Dorianna Ouidda,
What news from Almas? It’s been many months since your last letter and I admit that I’m growing worried that you were found out. Is your disguise still intact? Do you need assistance? Any word from you would be gratefully appreciated
Sincerely Yours,
Kormiggon Sussworth
Kaer Maga Lodge
If you want to follow up on her, you can play #2-23 At Shadow's Door.
Finally, the day closes in the city of Kaer Maga. The Shadow Lodge has been vanquished in this City of Strangers - and the Pathfinder Society's name has been cleared, all thanks to you. Without much issue, the goblins are put to work in mines, and the Ardocs and the Commerce League thank you for ridding them of those pests.
Even as you sigh in relief, you know there's more Shadow Lodge agents out there. Kormiggon and this cell was only in Kaer Maga - how deep is this secret organization ingrained in yours? Perhaps you resent them enough to pursue their leads, or perhaps you are better off leaving the job to someone else.
A surprise pops up when you wake up ready to set out, and find Bega in the front door, with a big backpack saying-"The Ardocs questioned me for quite some time, but I managed to come out alive when I told them I was of help. I know I can't just erase what I did to you, or what despicable things I've done in the past, but I plan to make amends. Please, let me join you in your journey back to Absalom - I want to become a Pathfinder too."-she says smiling to Ignaru and Dragall.
Even if you didn't take down the whole Shadow Lodge, you're certain you did some good this last week.
(And that's a wrap-up!)

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Dana is truly relieved!
”Bega, I am glad that you are now back in our ranks!“ Dana says with a smile.
Nonetheless, the letters are truly frightening and show that there are deep roots of sabotage and treachery within the society!
”My dear colleagues! At the beginning I was not very convinced that you would be the right people to guide us through this mission but you have shown me that maybe this mission will be one of those that I will not forget! Which unfortunately is not true for all my missions ... so I hope that I will recognise your face the next time that we see each other! And let us hope that our superiors know how to treat this cancer in our organisation!“