Chung Po

Ignaru's page

138 posts. Organized Play character for Z...D....


Race

| HP -5/36 | AC 16 T 16 FF 14 | CMB +6, CMD 22 | F: +6, R: +6, W: +4 | Init: +2 | Perc: +10, SM: +10

Classes/Levels

| Speed 40ft | Ki Pool: 5/6 | Stunning Fist: 1/4 | Active conditions: None.

Gender

Male LN Human (Tian-Shu) Unchained Monk 4

About Ignaru

Ignaru Li
Male human (Tian-Shu) unchained monk 4 (Pathfinder Unchained 14)
LN Medium humanoid (human)
Init +2; Senses Perception +10
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Defense
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AC 16, touch 16, flat-footed 14 (+2 Dex, +1 monk, +3 Wis)
hp 36 (4d10+8)
Fort +6, Ref +6, Will +4; +2 vs. enchantments
Defensive Abilities evasion
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Offense
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Speed 40 ft.
Melee unarmed strike +7/+7 (1d8+3)
Special Attacks flurry of blows (unchained), stunning fist (4/day, DC 15)
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Statistics
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Str 14, Dex 14, Con 14, Int 10, Wis 17, Cha 10
Base Atk +4; CMB +6; CMD 22
Feats Combat Reflexes, Following Step[APG], Improved Unarmed Strike, Scorpion Style, Step Up, Stunning Fist, Weapon Focus (unarmed strike)
Traits quain martial artist, unorthodox strategy
Skills Acrobatics +9 (+13 to jump, +11 to move through an enemy's threatened squares), Climb +7, Knowledge (history) +4, Perception +10, Profession (gardener) +10, Sense Motive +10, Swim +6
Languages Common, Tien
SQ fast movement (unchained), ki pool (6 points magic), ki power (slow fall)
Combat Gear oil of bless weapon (4), potion of owl's wisdom, wand of cure light wounds, wand of mage armor (50 charges); Other Gear backpack, belt pouch, blanket[APG], flint and steel, grappling hook, hemp rope (50 ft.), soap, torch (10), trail rations (5), waterskin, 5,001 gp, 8 sp, 9 cp
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Tracked Resources
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Ki Pool (6/day) (Su) - 0/6
Oil of bless weapon - 0/4
Potion of owl's wisdom - 0/1
Stunning Fist (4/day, DC 15) - 0/4
Torch - 0/10
Trail rations - 0/5
Wand of cure light wounds - 2/50
Wand of mage armor (50 charges) - 7/50
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Special Abilities
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Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (Unchained) (+10 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Following Step You may move 10' with Step Up, and still get a 5' step on your next turn.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (6/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Scorpion Style (DC 15) As a standard action, unarmed strike reduces foe's land speed to 5 ft for 3 rds (Fort neg).
Slow Fall (Su) As an imm action, use 1 ki to negate fall damage for distance where adj to a wall.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Stunning Fist (4/day, DC 15) You can stun an opponent with an unarmed attack.

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