SFS #1-15 Save the Renkrodas (subtier 3-4) (Inactive)

Game Master Ilmakis

link toward maps

Link toward chronicle sheet


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#6-00 ACTUAL MAP

To make it easy for me to fill in the chronicles, could you please provide for the character you want to credit this to...

Chronicle: What chronicle number will this be for your character?
Player name: Your name, as you want it to appear on the chronicle
Character name: The name of your character
Organized play #-#: Your society play and character numbers
Faction: Characters Faction slotted
XP: Your starting XP
Fame: Your starting fame
Credits: Opening credits before purchases
Day job: Your day job skill and roll. (or alternative such as training or true savior)
Reputation: Which factions you have reputations with (and how much) before participating in this scenario.
Boons: Any boons you have slotted. (you may change these after the briefing)

Purchases: Any purchases you wish to make from your initial funds, before the start of the game.
Starship role: This scenario has starship combat. Please nominate the role you would like on the ship and include your relevant skill bonuses.

Please introduce yourself in gameplay.

Please also add an icon for your character to the first page of the map. Ideally this will be the same as the one you post with.

Taken from GM Aerondor

Acquisitives

Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

Chronicle: 18
Player name: Chris Wasko
Character name: Reynold Malkin
Organized play #-#: 125136-701
Faction: Acquisitives
XP: 17
Fame: 21
Credits: 10,917
Day job: Instructor Boon
Reputation: Acquisitives 25, Dataphiles 4, Exo-Guardians 3, Luwazi 15, Jadnura 1
Boons: (pre-briefing)

  • Ally: Elite Hireling Access
  • Faction: Improved Acquisitives Champion
  • Personal: Scoured Stars Survivor
  • Promotional: Promotional Reroll (V-L polo shirt)
  • Social: Instructor

    Purchases: Waiting for briefing

  • Wayfinders

    Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

    I'm hoping to play Gunnz, who is in (what I think is) the last encounter of her current scenario. I may have to juggle things if it goes on too long, but we have been pretty quick in general.

    Acquisitives

    Male CG damaya lashunta priest mystic (overlord) 4 | SP 24/24 HP 27/28 | RP 5/7 | EAC 15; KAC 15 | Fort +1; Ref +1; Will +9 | Init: +0 | Perc: +12, SM: +10 | Speed 30 fly 30| Healing Touch 1/1 | Detect Thoughts 1/1 | Spells: 1st 1/5; 2nd 0/3 | Active conditions: nil

    Chronicle: 12
    Player name: kuey
    Character name: Poppilo Moraeme
    Organized play #-#: 215076-702
    Faction: Acquisitives Champion, Improved
    XP: 10
    Fame: 8
    Credits: 3,213
    Day job: profession(priest): 1d20 + 14 ⇒ (18) + 14 = 32
    Reputation:
    Reputation with Acquisitives: 21
    Reputation with Second Seekers (Luwazi Elsebo): 1
    Reputation with Wayfinders: 1
    Boons: Will slot after briefing
    Purchases: Will purchase after briefing

    Sorry, not sure where the link for the map is.

    Scarab Sages

    Do we have an approximation on when we will start? If it is before Sunday, I will have a number of level 3 or 4's available right now. If it is after Sunday (around 10 PM GMT-4) I will have a level 5 that would love to save the poor mistreated renkrodas.

    Either way is fine with me.


    #6-00 ACTUAL MAP

    We will start as soon as possible, but we will wait for Gunnz to be free, so I hope before Sunday.
    But if you prefer to play your level 5 we can wait for monday to start rolling dice when it matters.

    Scarab Sages

    I would prefer to use the nuar technomancer (5), but I don't want to hold it up more than a day or so. So, with that the 3 level 3's (I thought one was four, but I was off), are

    Lvl 3 Dwarven Priest Soldier of Iomedae and Torag. Front Line fighter, melee.

    Lvl 3 Formian Tempered Pilgrim Solarian, Front line fighter, melee.

    Lvl 3 Half-orc Dragonblooded Envoy (Intimidat. Take Diplomat -Diplo and + Intimi from Intimidate). Back line Intimidator--not a healer.


    ”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None

    I have a lvl 3 Technomancer and a lvl 4 Envoy available. Depending on when we start, I may have some GM credit to bump one or the other up a level.

    Consequently said GM credit is the same scenario that Gunnz is waiting on. I expect it to wrap by sunday, and can give Gunnz a 'preview' of her chronicle so she can make any leveling/equipment decisions.

    Second Seekers (Luwazi Elsebo)

    Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9 | KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft | Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old

    GM Mjolbeard signing in here. Thanks for jumping in to run this so quickly, Ilmakis!

    Chronicle: 9
    Player name: GM Mjolbeard
    Character name: Chikasa
    Organized play #-#: 177216-702
    Faction: Acquisitives
    XP: 8
    Fame: 15
    Credits: 2930
    Day job: Forgo Dayjob for Instructor boon (spoiler below)
    Reputation: Second Seekers (Luwazi Elsebo) Tier 1 | Rep 14
    Acquisitives Reputation Tier 1 | Rep 5
    Dataphiles Tier 0 | Rep 2
    Exo-Guardians Tier 0 | Rep 1
    Wayfinders Reputation Tier 0 | Rep 1
    Boons: Ally: Field Trainee
    Faction: Acquisitives Champion
    Personal: Scoured Stars Veteran
    Social: Instructor
    Slotless: Marked Field Agent, Starfinder Insignia, Ghibran Linguist, Scoured Stars Veteran

    Purchases: TBD - I'll have this sorted out in the next couple days.

    Dataphiles

    Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

    Chronicle: 11 (TBR)
    Player name: Aaron
    Character name: Buff-Bot 9000
    Organized play 4249-701
    Faction: Dataphiles
    XP: 10 (TBR)
    Fame: 17 (TBR)
    Credits: 6950
    Day job: Profession (Video Personality): 1d20 + 9 ⇒ (4) + 9 = 13
    Reputation: Dataphiles 22 (TBR), Second Seekers (Jadnura) 1, Wayfinders 1, Exo-Guardians 1
    Boons:
    Social: Faction's Friend
    Slotless: Digital Presence (Tier 2: 1 additional Fame/Dataphiles Reputation for this scenario)
    Several others...
    Ally: Envar's Attention
    Personal: Scoured Stars Survivor

    Purchases: Dataphiles Champion, Improved (4 fame)
    Item purchases depend on start date as GM chronicles may change item availability.

    Second Seekers (Luwazi Elsebo)

    Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9 | KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft | Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old

    Update on Purchases: Reconfigurable Clothing (Formal, Env (heat), Env (Cold), Env (Dust), Everyday) (136 cr)
    Tool Kit, Demolitionist's Kit (200 cr)
    Tool Kit, Thieve's Tools (200 cr)
    Industrial Backpack (25 cr)
    Library Chip (Life Science) (250 cr)

    I also forgot to put the details for the Instructor boon in my previous post, so here it is now...

    Instructor boon:
    This boon represents time spent outside of adventuring that you’re taking to train a potential new Starfinder. At the end of every adventure you have this boon slotted, record the total amount of Fame you earned. You can expend your Downtime at the end of an adventure to increase the amount of Fame recorded for this boon by 1. Once you have accrued 40 Fame with this boon, your student has come into their own and is ready to become a full-fledged Starfinder (a new character). Have your GM mark the Chronicle sheet where you accomplished this, and keep a copy with your new character. When your new character reaches 5th level, instead of choosing four ability scores to increase, you can choose five. Otherwise you follow all other rules for leveling up. This bonus applies only at 5th level.


    #6-00 ACTUAL MAP

    @Chikasa : you are missing 1RP (your Int bonus is +4 not +3)
    @Buff-bot : can you update your character line to align with your level 4 ? (and don't miss to add another RP to your total!)
    @Poppilo I think you miss one language.

    Scarab Sages

    Looks like we are missing more of a front line. I will not play the Technomancer (seems we have enough magic).

    So....
    Formian Solarian lvl 3 front line.
    or
    Dwarf Soldier lvl 3 front line.

    Both are good. I have the Solarian I think 100% ready, the dwarf will just need a bit of cleaning up (he just got level 3, most is updated, but I want to double check).

    If people want to look at my alias's and think on it.

    Kitkul
    or
    Baragh Dented Helm.

    Either way I will be ready in less than 6 hours (work got crazy this week, so zero free time--even at lunch--to do much).

    Second Seekers (Luwazi Elsebo)

    Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9 | KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft | Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old

    Right you are! Thanks for catching that, Ilmakis! I must've forgotten to update my RP after I purchased my Int ability crystal.

    Acquisitives

    Male CG damaya lashunta priest mystic (overlord) 4 | SP 24/24 HP 27/28 | RP 5/7 | EAC 15; KAC 15 | Fort +1; Ref +1; Will +9 | Init: +0 | Perc: +12, SM: +10 | Speed 30 fly 30| Healing Touch 1/1 | Detect Thoughts 1/1 | Spells: 1st 1/5; 2nd 0/3 | Active conditions: nil
    GM Ilmakis wrote:
    @Poppilo I think you miss one language.

    Not sure which one I missed. Poppilo's got 5 languages now:

    - 1 Common
    - 1 Racial
    - 1 Homeworld
    - 1 from 12 Int
    - 1 from 1 rank in Culture


    #6-00 ACTUAL MAP

    @Poppilo ok, I mismatched many thing, wrongly believing that Culture wasn't a class skill for Mystic.
    Which one is your homeworld ?

    Acquisitives

    Male CG damaya lashunta priest mystic (overlord) 4 | SP 24/24 HP 27/28 | RP 5/7 | EAC 15; KAC 15 | Fort +1; Ref +1; Will +9 | Init: +0 | Perc: +12, SM: +10 | Speed 30 fly 30| Healing Touch 1/1 | Detect Thoughts 1/1 | Spells: 1st 1/5; 2nd 0/3 | Active conditions: nil
    GM Ilmakis wrote:

    @Poppilo ok, I mismatched many thing, wrongly believing that Culture wasn't a class skill for Mystic.

    Which one is your homeworld ?

    The Diaspora, as befitting a pirate! It has no native language though so I wasn't sure whether that means I pick any language or that he doesn't get one. Hero Lab suggests the former. What do you think?


    #6-00 ACTUAL MAP

    The way I understand it (but I could be wrong) is that if your homeworld doesn't have a specific native language you can't pick any specific additional language as the default will be "common".

    If I can make an analogy, its like in Pathfinder, if you are Taldan or Chelaxian you don't have a specific language except for common (taldan).

    Acquisitives

    Male CG damaya lashunta priest mystic (overlord) 4 | SP 24/24 HP 27/28 | RP 5/7 | EAC 15; KAC 15 | Fort +1; Ref +1; Will +9 | Init: +0 | Perc: +12, SM: +10 | Speed 30 fly 30| Healing Touch 1/1 | Detect Thoughts 1/1 | Spells: 1st 1/5; 2nd 0/3 | Active conditions: nil

    Sure, I'll drop Aklo then. Reading CRB, it does state "...and the language of her home planet (if any)" so I think you're right. Guess can't always rely on Hero Lab. :)

    Exo-Guardians

    Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

    I figure with going to Castrovel, and a gala going on, the Formian was a better call. The Dwarven Soldier from Salvations End that is constantly drunk, and talks like a prize fighter probably wouldn't do well in a gala.

    Chronicle: #8
    Player name: Jim C.
    Character name: Kitkul
    Organized play #-#: 56565-702
    Faction: Exoguardians Champion, Improved
    XP: 7
    Fame: 9 (used one to buy the Exoguardians Tier 1 social boon, and 4 for Improved Champion) )
    Credits: 610
    Day job:Day Job: Profession (Bodyguard)): 1d20 + 12 ⇒ (5) + 12 = 17
    Reputation: Exoguardians 15, Data 1
    Boons:
    Ally: Duskmire Allegiance (Yeti)
    Faction: ExoGuardians
    Personal: Formian Race
    Promotional: Shirt Reroll
    Social: Either Pact World Defender (most likely), or Contractor's Respect (Hellknights)
    Slotless: Sugar Heart Love!!!

    Purchases: Already have formal wear. Might get something after full briefing...but it would be small. If it sounds we need something largish, will use Contractor's Respect to get it.

    Dataphiles

    Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

    ECD for Gunnz's current game is saturday. I suspect we should probably not go much further than we are now until that is resolved.

    Exo-Guardians

    Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

    I am fine with the slight break. I have the Protectorate Petition to prep to run Saturday, and I am on roll20 for Sunday for Crittercon 2019.

    Wayfinders

    Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

    Just killed off BBEG.

    Don't have the chronicle yet though. Still, some purchases look to be in order
    Elite Stationware 4100cr (early access from a chronicle)
    Second skin (250cr)

    Gunnz too will also purchase suitable clothing (20cr total)
    Formalware
    Party (cocktail)
    Safari chic (can this count as environmental(heat)?)
    and a set of dancers clothes that she seems to have forgotten to pack before :-)

    Also a tier-2 computer with five miniturisation upgrades (375cr)
    Culture and life science library chips (500cr more total)

    And sell her freebooter armour for 375cr

    Depending on the credits on my chroncile, I may also get a thermal capacitor upgrade (mk1)

    Dataphiles

    Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

    I promise to get Gunnz her chronicle this evening PDT.

    I didn't kill her! That hammer only maimed her...

    Wayfinders

    Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

    Didn't hurt her dance routine for the day job.

    Man, a crit with that would have been dodgy as though.

    Wayfinders

    Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

    Right got my chronicle. Hurrah.

    Chronicle: 11
    Player name: B Viggers
    Character name: Gunnz
    Organized play #-#: 100387-702
    Faction: Dataphiles
    XP: Your starting XP 10
    Fame: 17 NB Will use digital presence for +1 fame and +1 dataphiles rep. I keep forgetting this.
    Credits: 6257
    Day job: dancer: 1d20 + 11 ⇒ (20) + 11 = 31
    Reputation: Dataphiles : 22; Exo-Guardians 2; Second Seekers (LE) 2: Wayfinders 1;
    Boons:
    (need to double check here, but default load out is)
    Boons Slotted:
    Faction: Dataphiles, improved
    Ally: Heartfriend forever
    Social: Faction's Friend
    Starship: Computational Savant (+1 node); Solar powered weapons (+1 damage to one laser weapon) or Automated Defences (reduce tracking speed of missiles for one round); or Honorbound allies.
    Slotless Marked Field Agent; Star Sugar Heartlove;Society Contract; Claimant to Salvation; Ghibran linguist; Digital Presence ;
    Unidentified: Tip of the Conspiracy;

    Purchases:
    As two posts up. Also 4 fame for improved dataphiles champion boon.


    #6-00 ACTUAL MAP

    @Buff-bot 9000 you chan chose any location.

    Dataphiles

    Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

    Alright, paperwork is taken care of for Gunnz! I think we're all kosher now. Jumping in in force!

    Dataphiles

    Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

    Sorry about the slow start, just wanted to make sure we were all clear before getting too far in. Up-to-date info here:

    Chronicle: 13
    Player name: Aaron
    Character name: Buff-Bot 9000
    Organized play 4249-701
    Faction: Dataphiles
    XP: 11 (TBR)
    Fame: 19
    Credits: 3190
    Day job: Profession (Video Personality): 1d20 + 9 ⇒ (4) + 9 = 13
    Reputation: Dataphiles 24, Second Seekers (Jadnura) 1, Wayfinders 1, Exo-Guardians 1
    Boons:
    Social: Faction's Friend
    Slotless: Digital Presence (Tier 2: 1 additional Fame/Dataphiles Reputation for this scenario)
    Several others...
    Ally: Envar's Attention
    Personal: Scoured Stars Survivor

    Purchases: Purchases taken care of on previous chronicle. All good to go.

    Updating sheet/header as we speak...type...something

    Acquisitives

    Male CG damaya lashunta priest mystic (overlord) 4 | SP 24/24 HP 27/28 | RP 5/7 | EAC 15; KAC 15 | Fort +1; Ref +1; Will +9 | Init: +0 | Perc: +12, SM: +10 | Speed 30 fly 30| Healing Touch 1/1 | Detect Thoughts 1/1 | Spells: 1st 1/5; 2nd 0/3 | Active conditions: nil

    Slotted boons:

    Ally: Publicist (Diplomacy +1)
    Faction: Acquisitives Champion, Improved
    Social: Honorary Spider (Sense Motive +1)
    Starship: Mystical Guidance Systems Upgrade
    Slotless: Marked Field Agent, Star Sugar Heartlove!!!, Starfinder Insignia, True Savior of Tasch, Protector of the Future, Salvation's Delver, Ghibran Linguist, Private Vault, Copaxi Linguist

    Wayfinders

    Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

    BTW, my posting is a bit slow at the moment, swamped with stuff IRL. Bot me if required.

    Exo-Guardians

    Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

    GM. Question. Something I was thinking (but didn't ask this morning). I know that the Supernova will hurt the swarm...but would Stellar Rush if I bullrush into the swarm? It does fire damage to the target if I hit or not hit? Just curious, as honestly this is the first time I have seen a Swarm in SFS. They just are not as prevalent as they are in the PFS scenarios :-)


    #6-00 ACTUAL MAP

    I don't think so, except if it hurt several creature at once.

    Swarm seems as scary in SFS (maybe even more) than in PFS.
    A quote from Alien Archive about Swarm Defenses.

    Quote:

    SWARM DEFENSES (EX)

    Swarms take damage from weapons differently depending on how the weapon targets them.
    A swarm is immune to attacks and effects that targets a single creature (including single-target spells), with the exception of mind-affecting effects if the swarm has an Intelligence score and an ability similar to the formian’s hive mind (see page 50).
    A swarm takes half again as much damage (+50%) from effects that affect all targets in an area, such as grenades, blast and explode weapons, and many evocation spells.
    A swarm takes normal damage from an attack or effect that affects multiple targets (including lines and fully automatic mode attacks). For the purpose of automatic fire, the swarm counts as five targets. For example, if an automatic attack is made using 12 rounds of ammunition, it can attack a maximum of six targets, so it can damage a swarm normally. However, if two other targets are closer to the attacker than the swarm, they must be attacked first, leaving only four attacks to target the swarm, so it takes no damage.
    Format: Defensive Abilities swarm defense

    Exo-Guardians

    Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

    Yeah, that was my feeling also, which is why Kitkul just attacked it with the weapon. It didn't know better (no physical science), and never fought a swarm before. So I get to be the entree for them until Round 3, then Supernova will work :-).

    This is why I am now going to start carrying grenades for all my characters (as of the end of this game, I will find something for Kitkul to carry)...even if they are a waste in most cases. Also...line weapons, or maybe blast weapons should be given to my characters...hmm.

    Second Seekers (Luwazi Elsebo)

    Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9 | KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft | Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old

    Yup, there's a reason I decided to keep Overheat on Chikasa's list of known spells. You never know when you're going to run into a crowd or something that requires AoE!

    Acquisitives

    2 people marked this as a favorite.
    Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

    Past Reynold: [hemming and hawing about purchases for the next scenario] I use grenades so rarely and they're so expensive per level, I'm just gonna save my cash for something better.

    Present Reynold: Ah nuts.

    Exo-Guardians

    Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

    I think it is probably prudent to buy 4-5 mk1 Frags at this point onward. If SFS starts to use the plot book of PFS season 0-3, swarms will likely be 1 of the 4 encounters of all scenarios. mk1 are cheap......had the single one on Kitkul since chronicle 1.

    Oh well..live (hopefully) and learn.

    Second Seekers (Luwazi Elsebo)

    Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9 | KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft | Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old

    Well, seeing as Season 2 of SFS is called "Year of a Thousand Bites", I'd say stocking up on anti-swarm measures would be wise. :P

    Dataphiles

    Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

    It looks like anti-swarm measures are a lot easier though this time around, since full auto weapons and burst weapons are a thing. For me personally I'll probably opt for some grenades though.

    Wayfinders

    Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

    @GM thanks for the fix on the will save!

    Wayfinders

    Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

    And double post, as I just noticed I seem to be missing from the initiative. That stealth roll was so good even the GM didn't see me!


    #6-00 ACTUAL MAP

    Just a reminder, free action doesn't exist anymore in Starfinder :)

    Dataphiles

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    Android Envoy 8 HP 51/52 RES 9+1/10 STAM 48/48 Speed 30ft Init 7 KAC 23 EAC 22 Fort 3 Ref 9 Will 6 Resistances: E10, F5, C5

    True, although 'free action' is much more concise than 'thing that happens at the start of my turn that doesn't use an action.'


    #6-00 ACTUAL MAP

    I agree, but in this case you wouldn't be able to use it while nauseated :P (good improvement IMO)
    You can use the "not an action" also ^^

    Exo-Guardians

    Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

    Will use "Not an Action" from here on out then. Since I should at least have some way (besides my info bar) to track when I am ready to go boom in Supernova :-)

    Acquisitives

    Male Human Envoy (outlaw) 8; SP 56/56, HP 52/52, RP 10/10; EAC 20, KAC 22, CMD 30; F +5, R +10, W +6; Spd 30 ft.; Init +4; Perception +11, darkvision 60 ft.; Conditions: —

    Attending a con this weekend, expect some slowness or radio silence until Monday. Bot me if necessary.

    Exo-Guardians

    Female (sterile) NG formian tempered pilgrim solarian 5 | SP 40/40 HP 39/39 | RP 4/5 | EAC 20; KAC 22 | Resist 5:Sonic | Fort +4; Ref +3; Will +3 | Init: +2 | Perc: +5, SM: +0, Blindsense (scent) 30' | Speed 25ft (30' fly with jump jets) | limited telepathy | Active conditions: Stellar Mode: OOO. Shirt Reroll Not used

    Probably best to talk about this on Discussion.

    @Chikasa, reading all I could about formians, the warriors are usually the ones that are most likely to break off, as they are given a bit more mental 'leeway' than the workers. And all warriors are supposedly women (which if you know Ants and Bees this makes sense). But all warriors are also supposed to be sterile (only the queen can make heirs). When I first made Kitkul, I found out that IRL thinking "One" and "itself" way to hard, so moved it to PbP.

    Second Seekers (Luwazi Elsebo)

    Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9 | KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft | Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old

    That makes sense! I made an agender samsaran in PFS that refers to themself as "This One", and I can definitely agree that it would be way too difficult to keep up with that IRL. Anyway, I just wanted to throw some props your way for the cool roleplay. :D

    Wayfinders

    Human Female Operative (ace pilot)-10 (Spaceship speed +1 from sky jockey); init +10; SP 84/110; HP 84/84; Res 12/12; Reroll 0/1; Cloak 10/10; mk 1 healing serum 1 KAC29 ; EAC 28; (2d6 electrostatic field); DR 5/-; elect/10; Fort 8; Ref 13; Will 9; (immune to confusion)Perc +16; SM +16; Stealth +23 :T10=34 for trick shot)

    Quick question - do we know what vehicle level the cars are?

    My posting schedule is a bit tight just at the moment, and I know the pilot can hold things up. In general if I'm holding things up, feel free to bot Gunnz. I'll add a flavor post as I become available.

    By default, Gunnz will (pending finding out the car level and judging its suitability) likely be trying a double move (so at -4) and for each of them using "speed up". So DC 21+vehicle level. With a +15 to piloting, that is a reasonable chance of success. Even better if we get in the lead somehow and get that nice +2.

    Of course if the situation changes badly she might try something else, but this is just to give a good chance at botting me/her if necessary.

    I don't suppose the vehicles have a computer like starships that can give a bonus?


    #6-00 ACTUAL MAP

    You know the cars, they are level 4 see here for more informations :)

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