Modoru Redgrave

Poppilo Moraeme's page

248 posts. Organized Play character for kuey.


Full Name

Poppilo Moraeme

Race

| SP 24/24 HP 27/28 | RP 5/7 | EAC 15; KAC 15 | Fort +1; Ref +1; Will +9 | Init: +0 | Perc: +12, SM: +10

Classes/Levels

| Speed 30 fly 30| Healing Touch 1/1 | Detect Thoughts 1/1 | Spells: 1st 1/5; 2nd 0/3 | Active conditions: nil

Gender

Male CG damaya lashunta priest mystic (overlord) 4

Deity

Besmara

About Poppilo Moraeme

SFS # 215076-702
Experience 11
Slotted Faction Acquisitives
Wealth 1670 credits

Reputation 10 Fame, 26 Global Reputation
Reputation with Acquisitives: 24 (2)
Reputation with Dataphiles: 0
Reputation with Exoguardians: 0
Reputation with Second Seekers (Luwazi Elsebo): 1
Reputation with Wayfinders: 1

Temp Items: Rotating Pistol, 10 cold iron rounds, mk1 healing serum
___________________________________________
Poppilo Moraeme
Male damaya lashunta priest mystic 4
CG Medium humanoid (lashunta)
Init +0; Perception +12
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Defense SP 24 HP 28 RP 7
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EAC 15; KAC 15
Fort +1; Ref +1; Will +9
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Offense
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Speed 30 ft.
Melee survival knife +3 (1d4+2 S)
Ranged thunderstrike sonic pistol +3 (1d8+2 So; deafen [DC 12])
Offensive Abilities forced amity (DC 17), inexplicable commands
Spell-Like Abilities
(CL 4th)
. . 1/day—detect thoughts (sp) (DC 14)
. . At will—daze (sp) (DC 13), mindlink (sp), psychokinetic hand (sp)
Mystic Spells Known (CL 4th; melee +3; ranged +3)
. . 2nd (3/day)—hold person, mystic cure*, summon creature*
. . 1st (5/day)—command, disguise self, life bubble, mind thrust, share language
. . 0 (at will)—detect affliction, detect magic, fatigue, ghost sound, telekinetic projectile, token spell
Connection overlord
* This spell can be cast using a lower level spell slot to varying effect. See the spell’s description.
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Statistics
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Str 10 (+0); Dex 10 (+0); Con 8 (-1); Int 12 (+1); Wis 20 (+5); Cha 15 (+2)
Skills Bluff +6, Culture +5, Diplomacy +12, Disguise +6, Intimidate +12, Medicine +5, Mysticism +13, Perception +12, Piloting +4 (4 ranks), Profession (priest) +14, Sense Motive +10, Survival +9 (+11 when astrogating throughout the Pact Worlds system); (reduce the DCs of Culture and Mysticism checks by 5 when recalling knowledge about religious traditions, religious symbols, and famous religious leaders)
Feats Spell Focus, Toughness
Languages Akitonian, Castrovelian, Common, Eoxian, Sarcesian; limited telepathy 30 ft.
Other Abilities healing touch, professional hireling access (+8)
Combat Gear [i]mk I serums of healing[/i] (2); Other Gear defrex hide (upgrade: jetpack), survival knife, thunderstrike sonic pistol with 1 battery (20 charges), consumer backpack, everyday clothing, field rations (1 week), hygiene kit, [i]mk 1 ring of resistance[/i], professional clothing, professional's tools, [i]starstone compass[/i], titanium alloy cable (50 ft.), credstick (1,670 credits); Augmentations [i]mk 1 ability crystal (wisdom)[/i]
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Special Abilities
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Race: lashunta magic, limited telepathy (30ft), student (+2 diplomacy, intimidate)
Mystic: connection: overlord, inexplicable commands, connection spell: command, healing touch (20hp), Channel skill +1 (diplomacy, intimidate), mindlink, forced amity
Summons: Agathion, Azata, First World Best, Protean
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Boons Slotted this Adventure
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Ally: Dream Whispers
Faction: Acquisitives Champion, Improved
Personal:
Promotional:
Social: Honorary Spider (Intimidation)
Starship: Mystical Guidance Systems Upgrade
Slotless: Marked Field Agent, Star Sugar Heartlove!!!, Starfinder Insignia, True Savior of Tasch, Salvation's Delver, Ghibran Linguist, Private Vault, Copaxi Linguist

All My Boons:

Amateur Hireling Access (Ally Boon): You bring on a non-combat ally that can assist with a certain set of skill checks. This ally can perform the listed skills with
a total bonus equal to your 2 + level. You must expend any necessary actions and be in range to perform the action yourself. The ally’s result cann1ot be modified by class abilities or spells, but can be improved by a successful aid another action. The ally does not participate in combat, cannot be killed outside of combat, and has no effect other than providing the ability to attempt skill checks. (Set 1: Computers, Engineering, Physical Science) [Fame: 1+2]

Abundant Ammunition (Starship Boon): When this boon is slotted, select one starship weapon with the limited fire special property on the group’s starship. The selected weapon increases the value of the limited fire value by half (rounded down). For example, a limited fire 5 weapon would become limited fire 7. This boon can be used to improve weapons gained as a result of other Starship boons. Multiple copies of this boon can be used on a starship, but each copy must affect a different weapon. [Fame: 1]

Publicist (Ally Boon): When slotting this boon, select either Culture, Diplomacy, or Profession. You gain a circumstance bonus to that skill check equal to your half your current Acquisitives Reputation Tier (rounding up). If you gain any Infamy while this boon is slotted, you can choose to forgo gaining Reputation at the end of the adventure to avoid gaining any Infamy. If you choose to do this, mark this boon as being permanently expended. If you gain Infamy and use this boon to pay it off, that character can never retake this boon—no publicist will ever work with such a scoundrel again.[Fame: 2]

Acquisitives Champion, Improved (Faction Boon): This Faction boon allows the character to gain Reputation with the Acquisitives faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of the scenario. In addition, once per adventure, when you succeed at a Culture or Intimidate skill check that is written into the adventure, you recover 1 Resolve Point, up to your Resolve Point total.[Fame: 4]

Second Seekers: Luwazi Elsebo Champion (Faction Boon): This Faction boon allows the character to gain Reputation with the Second Seekers (Luwazi Elsebo) faction. A character with this boon slotted at the end of a successfully completed scenario gains Reputation as detailed in the primary and secondary success conditions of the scenario.[Free]

Faction’s Friend (Social Boon; Limited Use): By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.

Marked Field Agent (Slotless Boon): Having met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement. You receive this augmentation for free. If you declined to receive the augmentation, cross this boon off your Chronicle sheet.

Star Sugar Heartlove!!! (Slotless Boon; Limited Use): During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future.

Hero of the Stars (Starship Boon; Limited Use): You defeated the dreaded Besmaran pirate ship, Lawblight, showcasing your determination during an intense starship combat. This boon activates anytime your starship is reduced to 0 or fewer Hull Points. Your starship immediately regains a number of Hull Points equal to its tier × 5. A starship can never regain more than 30 Hull Points in this manner. A starship can never have more than one of these boons attached to it. When this boon activates, cross it off your Chronicle sheet.

Starfinder Insignia (Slotless Boon): Venture-Captain Arvin presented you with a commemorative insignia in gratitude for your services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold.

AbadarCorp Acquaintance (Social Boon): During your hunt for a renegade Starfinder on Akiton, you interacted with a representative of AbadarCorp. Depending on this interaction, you may have earned the ire or respect of the Pact World corporation. Both outcomes for this boon could have positive repercussions in future scenarios, which you will be told of prior to slotting your boons. Your GM will cross out the affiliation you failed to earn.
? AbadarCorp Respect

True Savior of Tasch (Slotless Boon; Limited Use): You helped ensure a measure of prosperity for the Akitonian town of Tasch by enticing AbadarCorp to set up a shipping outpost in the town. You can forgo making a day job roll to instead devote time to assist with the growth of Tasch. Any time you opt to do so, check a box on this boon and make a note on the Chronicle sheet associated with that scenario, indicating you partook in this endeavor. Once all five boxes on this boon are marked, you receive 500 UPBs as recompense from the people of Tasch for helping to develop their now-thriving town. These UPBs cannot be converted to credits and must be used to craft some form of equipment.

High Society Influence (Ally Boon): During the course of Luwazi Elsebo’s gala to announce the future of the Starfinder Society, you impressed one or more of the guests in attendance. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with a number of influential people. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out the attendees your failed to influence.
? Iteration-177 ? Ykris ? Naiaj ? Zo! ? Royo

Honorary Spider (Social Boon): You have made inroads with Radaszam’s personal mercenary outfit, the Obsidian Spiders. While not a formal member, you still carry some of the organization’s clout while adventuring. When slotting this boon, select Intimidate or Sense Motive. You gain a circumstance bonus to that skill check equal to your half your current Acquisitives Reputation Tier (rounding up). This bonus increases by +1 for each point of Infamy your character currently has.

Journey to the Scoured Stars: Segment 1 (Unidentified Boon): You were present at Luwazi Elsebo’s announcement declaring the Starfinder Society would continue investigating the Scoured Stars system. This boon represents your character’s involvement in this historic first step toward solving the Scoured Stars mystery. Other boons representing future steps towards unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed in a future Chronicle sheet.

Protector of the Future (Slotless Boon): You have saved the elected First Seeker from a notorious assassin and facilitated her announcing the future of the Starfinder Society. As a token of gratitude, you can immediately cross this boon off your Chronicle sheet to gain the Second Seekers (Luwazi Elsebo) Champion boon (as detailed in the Starfinder Society Roleplaying Guild Guide). If you already have this boon, you can instead cross this boon off your Chronicle sheet at any time to gain any Second Seeker (Luwazi Elsebo) boon that you meet the minimum Reputation Tier requirement for and has a cost of 2 or less.

Budding Media Celebrity (Social Boon): Following your stint on Live Exploration Extreme!, your face and name appear in images, videos, and memes across countless media platforms This recognition lasts only a few days before the next major media phenomenon arises, but you can use this to launch your media career. If you have the icon theme, you gain a +5 bonus to Profession checks when performing a Day Job check. If you do not have the icon theme, when you slot this boon, you can gain the icon's celebrity ability in place of your own theme's 6th-level ability.

Dwarven Admittance (Personal Boon, Limited Use): Your heavily publicized encounters with dwarves has inspired a new generation of dwarven Starfinders- possibly even recruited from the Marbleheart clan found in Salvation's End. You can apply this boon in one of two ways. Select one of the following uses and cross the other use off this Chronicle sheet.
New Character: You can play a dwarf character, beginning at 1st level as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. A copy of this Chronicle sheet must be the first Chronicle sheet for the given character.
Existing Dwarf: You can apply this boon to an existing dwarf character in your possession that you earned from another sauce. You can increase one ability score that is a 14 or lover by 2. Cross this boon off your Chronicle sheet, but keep a copy with the character you apply this change to. A character can earn this benefit from this boon only once.

Salvation's Delver (Slotless Boon; Limited Use): Salvation's End has proven an incredible find with untold potential for further exploration, and discovering this would not have been possible without your efforts. You can check the box that precedes this boon when purchasing a mk 1 sy1naptic aced orator (Startinder Core Rulebook 212) to buy it at the discounted price of 1,200 credits.

Automated Defenses (Starship Boon): You defeated one of the orbital defense platforms orbiting the planet Elytrio. The platform contained several unique, albeit technologically outdated, innovations in starship design. The most promising adaptation of the technology is its ability to deter oncoming missiles using miniature automated drones. When you slot this starship boon, once per starship combat, a science officer can reduce the speed of a single tracking weapon fired at your starship by 50% for 1 round. Declare the use of this ability when the enemy weapon is fired but before its gunnery check is attempted. A science officer can spend a Resolve Point to activate this boon again in any subsequent round or encounter. A starship can only be improved by a single copy of this boon.

Friend of the Ghibrani (Social Boon): During your time on Elytrio, you had the opportunity to interact with the two subspecies of the resident ghibrani race: the husks and the membranes. Depending on your interactions, you befriended one or more of these subspecies. This boon might have repercussions in future scenarios, which you will be told of prior to slotting your boons. Your GM will cross out the entry for any subspecies you failed to befriend during this scenario.
Husk Ghibranis Membrane Ghibranis

Ghibran Linguist (Slotless Boon): So long as you possess this boon, all of your Starfinder Society Roleplaying Guild characters have access to the Ghibran language and can select it any time they would learn a new language.

[] [] [] AbadarCorp Augmentations (Social Boon; Limited Use): AbadarCorp has made you a special ofer after you helped maintain the stability of their Freemarkets by keeping illegal augmentations of the streets. At the end of a scenario where you have this boon slotted, you can purchase one or more augmentations from the Starinder Core Rulebook and receive a one-time 20% discount. If the item level of the augmentation is 8 or more, then you receive only a 10% discount on that augmentation. For each augmentation you purchase in this manner, check one of the boxes on this boon. Once you’ve checked all three boxes, you can no longer receive this discount on future purchases.

Halfling Admittance (Personal Boon; Limited Use): Your eforts on Absalom Station roused the attention of the station’s halfling population. By assisting the halling Maija and her family, you created a bond between Absalom Station’s halflings and the Starinder Society. As a result, several halflings have displayed an obvious interest in joining the Society. Select one of the following uses, and cross the other use of this Chronicle sheet.
New Character: You can play a halfling character, beginning at 1st level as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starinder Society Roleplaying Guild Guide. A copy of this Chronicle sheet must be the first Chronicle sheet for the given character.
Existing Halfling: You can apply this boon to an existing halfling character in you have that you earned from another source. You can increase one ability score that is a 14 or lower by 2. Cross this boon of your Chronicle sheet, but keep a copy with the character you apply this change to. A character can earn this beneit from this boon only once.

Dream Whispers (Ally Boon): Because you researched its dreamspun tales, the Liavaran Dreamer known as Whisperer of Solar Winds has taken an interest in you. When you slot this boon, the Dreamer imparts some knowledge to you in the form of a cryptic comment that may prove helpful later in your mission. Once per adventure, anytime you miss an attack or fail a saving throw, you can call upon the Dreamer’s mysterious message. You immediately count your roll as being 2 higher, which may allow you to hit your target or to succeed on your save. If you roll a natural 1 on your attack or save, you cannot use this ability.

Private Vault (Slotless Boon; Vanity): The staff of the Communion Vaults takes note of your actions in helping to resolve Whisperer of Solar Winds’ dreamspun tales. The staff provide you with a reasonable space of your own within the Communion Vaults. This 20-by-20-foot square chamber can be used to store any major magical finds you’ve recovered or purchased during your travels. You can bring any number of creatures into this space whenever you like. While this chamber is mostly a personal accomplishment and an area you can show off to others, it does have one tangible benefit: the entire area within your vault is warded by a nondetection effect (caster level 10th).

Contractor’s Respect (Social Boon; Limited Use x 3): By successfully completing a mission to investigate an abandoned outpost in Near Space, you also earned the esteem of a prominent organization within the Pact Worlds. You can call upon the resources of this organization by slotting this boon. The organization loans you a set of armor or a nonconsumable weapon (but fully loaded with conventional ammunition) for the duration of the adventure. The loaned equipment must have an item level equal to or less than your character level + 1, up to a maximum item level of 8. The item must be returned to the organization at the end of the adventure. Whenever you slot this boon, you must check one of the boxes.
This boon might have additional uses based on the organization you have influenced. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boons. When all the boxes are checked, you can no longer earn loaned equipment while slotting this boon, as your preferred standing with this organization is expended.
For tracking purposes, your GM should mark the name of your hiring organization here: Veylen Enterprises

Star Monster Slayer (Starship Boon): You defeated a spacefaring monster known as a Besmaran whelp. Since this battle, you’ve mastered the art of battling against living starship-sized enemies when operating a starship of your own. While this boon is slotted, you gain a +2 bonus to all skill checks made in a starship combat against an enemy living starship. Any of your fellow crewmates who don’t have this boon slotted instead gain a +1 bonus to their skill checks against enemy living starships—the direct result of your guidance during the battle.

Copaxi Admittance (Personal Boon; Limited Use): As part of the Pact Worlds’ official investigation of Tabrid Minor, you made a strong impression on the local copaxi inhabitants. Some have excitedly joined the Starfinder Society, inspired by your report’s conclusions. You can use this boon only if your character has a Reputation Tier of 3 with one or more factions.
You can play a copaxi character, beginning at 1st level as normal. Other than access to this additional race, all character creation rules are the same as those outlined in the Starfinder Society Roleplaying Guild Guide. A copy of this Chronicle sheet must be the first Chronicle sheet for the given character. Along with this Chronicle sheet, your GM should provide you a copy of the “Playing a Copaxi” appendix, which is considered a legal document for the purpose of playing this race.

Copaxi Linguist (Slotless Boon): So long as you have this boon, all of your Starfinder Society Roleplaying Guild characters have access to the Copaxi language and can select it any time they would learn a new language.

Mystical Guidance Systems Upgrade (Starship Boon): You have acquired the technical blueprints to modify one of the weapons onboard your ship to act as a hybrid device that can be interacted with by those trained in the arts of mysticism.
Benefit: When this boon slooted, select one weapon oboard your starship. This weapon gains the mystical weapon special property if it does not already possess this property. When calculating her gunnery bonus, a gunner using a mystical weapon can use ranks in Mysticism in place of her base attack bonus or ranks in piloting, and he Wisdom modifier in place of her Dexterity modifier. This boon can be used to improve weapons gained as a result of other Starship boons.

Muldoi’s Debt (Ally Boon): During your mission on behalf of the Esowath Conservancy, you rescued the kasatha Muldoi and several people under her care. Muldoi vows to one day repay the debt she owes you. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boons.

Trusted by the Conservancy (Social Boon): Your efforts to protect the event sponsored by the Esowath Conservancy are well-known, and Radaszam has arranged for some additional training from Conservancy naturalists at your convenience. When you slot this boon, select either Life Science or Survival. You gain a circumstance bonus to checks with that skill equal to your current Acquisitives Reputation Tier.

Vossi’s Roar (Ally Boon): During your mission to Castrovel, you befriended a massive feathered renkroda named Vossi. Vossi keeps track of you when you return to Ukulam, although he does not show himself. Once during an adventure when you are on Ukulam and have this boon slotted, you can call for Vossi as a move action. When you do, he gives a mighty roar that echoes across the wilderness. All enemies within 120 feet of you gain the cowering condition for 1 round (Will DC 16 negates); this is a mind-affecting, sense dependent fear effect.

Bot Me!:

Poppilo Moraeme knows that he is not the most effective combatant. He would usually open combat by demoralising the enemies, starting from the most threatening one. He'll reserve his combat spells only if he can reserve at least one slot for emergency healing or it is evident it would not be necessary. If any teammates are on the verge of going under, he'll heal them with his magic. Otherwise, by default, he would shoot with his pistol, only using his knife in close combat emergency.

[dice=intimidate, demoralise]1d20+11[/dice]

[dice=[/b] thunderstrike sonic pistol vs EAC]1d20+3[/dice] [dice=sonic dmg]1d8+2[/dice]

[dice=survival knife vs KAC] 1d20+3[/dice] [dice=slashing dmg]1d4+2[/dice]

In ship combat, he aspires to be the Captain or gunnery. As a Captain, he lead off with a taunt, and subsequently demand the best from his crew. As a gunner, he'll attack most threatening target in his assigned arc.

[dice=intimidate, taunt]1d20+12[/dice]
[dice=intimidate, demand]1d20+12[/dice]
[dice=diplomacy, encourage]1d20+12[/dice]

[dice=shoot]1d20+9[/dice] With Mystical Guidance Systems Upgrade boon