Ratfolk Sage

Chikasa "Chik-Chik"'s page

371 posts. Organized Play character for Mjolbeard89.


Race

| KAC 21 EAC 21 | Saves F+3 R+6 W+7 | Initiative +4; Perception +2, Darkvision 60ft, Speed 30ft

Classes/Levels

| Spells/day: 1st - 6/6, 2nd 5/5, 3rd 3/3| Cache Spell: Magic Missile | Status: Old

Gender

Male Ysoki Outlaw Technomancer 7 | SP 42/42 HP 37/37 RP 9/9

About Chikasa "Chik-Chik"

Chikasa "Chik-Chik" - SFS #177216-702
XP 18 | Fame 26
Factions:
Second Seekers (Luwazi Elsebo) Reputation 3 | 33
Acquisitives Reputation 1 | 8
Dataphiles 0 | 2
Exo-Guardians 1 | 5
Second Seekers (Jadnura) 0 | 1
Wayfinders Reputation 0 | 1

Bot me:
Combat
Chikasa starts off combat by firing off a round from his sniper rifle. If the enemies are at long range, he uses a move action to steady the rifle to take advantage of the sniping range. If the enemy is within the rifle's normal range, he will move to more advantageous position to gain cover or a better firing angle.
[dice=Sniper Rifle macro]1d20+4[/dice
[dice=Sniper Damage]1d10+3[/dice
After the initial attack with the sniper rifle, Chikasa switches to his spells. He uses his Energy Ray if close enough, and especially if the enemies don't look especially powerful (i.e., it's not the boss fight). If enemies present a particular threat, he'll use other spells, such as magic missile or overheat.
[dice=Energy Ray macro]1d20+4[/dice
[dice=ER Damage, empowered spells]1d3+1[/dice
Social
Chikasa isn't a charmer by any measure, but he will do his part to help out with deceiving or schmoozing
[dice=Aid Bluff]1d20+1[/dice
[dice=Aid Diplomacy]1d20+1[/dice
Starship
In starship combat, Chikasa lends his considerable experience to serve in either the Engineer or Science Officer roles. He will most frequently divert power to the weapons as engineer, or target lock as science officer. If the ship has taken damage, he will divert to shields, patch systems, or redistibute shields as needed.
[dice=Engineering macro]1d20+12[/dice
[dice=Science Officer macro]1d20+11[/dice

Male Ysoki Outlaw Technomancer 7
TN Small Humanoid (Ysoki) 56 years old
Init +4; Senses Darkvision 60ft, Perception +2
------------------------------
DEFENSE
------------------------------
EAC 21
KAC 21
HP 37 (2 racial+7*(5 class))
Stamina 42 (7*(5 Class+1 CON))
Resolve 9 (1/2 Level+6 INT)
Fort +3, Ref +6, Will +7
------------------------------
OFFENSE
------------------------------
Speed 30 ft., Jump Jets (30ft. @ 10ft. elev., or 20ft. vertical)
Melee
Baton, tactical +9 (1d4+3 B; Analog, Operative)
Ranged (Ignores concealment)
Accurate Advanced Diasporan Rifle +10 (2d8+7 F, 70ft; Analog, Sniper (500ft), Unwieldy) (Capacity 20, usage 1)
Glammered Shirren-Eye rifle, tactical +10 (1d10+7 P, 70ft; Analog, Sniper (250ft), Unwieldy) (23 rounds)
Energy Ray +9 (1d3+3 acid, cold, electricity, or fire, 25ft; spell)
Full attack -4/-4
------------------------------
SPELLS
------------------------------
0 (DC15): Detect Magic, Energy Ray, Mending, Telepathic Message, Token Spell, Transfer Charge
1st (6/day; DC18): Keen Senses, Life Bubble, Magic Missile, Overheat, Supercharge Weapon
2nd (5/day; DC19): Caustic Conversion, Microbot Assault, Mirror Image, Invisibility
3rd (3/day; DC20): Explosive Blast, Haste
Devastator's Cache The devastator uses their technomancy not for fame, fortune, or glory. Instead, the devastator use their spells to lay waste to their enemies.
First Slot (6th Level): jolting surge*, magic missile*, overheat*, supercharge weapon*.
------------------------------
STATISTICS
------------------------------
Str 8, Dex 16 (18), Con 13, Int 18 (22), Wis 14, Cha 12
Base Atk +4
Feats Sniper Weapon Proficiency, Weapon Specialization (class), Spell Focus (class), Versatile Specialization, Weapon Focus (Sniper), Spell Penetration
Skills (6*(4+6 INT) = 60 skill points total) Acrobatics +5, Computers +16, Culture +9, Engineering +17, Life Science +15, Medicine +8, Mysticism +13, Physical Science +15, Piloting +13, Profession (Machinist) +19, Sleight of Hand +14, Stealth +12
Special Skill Uses
Computers +1 circumstance bonus to access computer systems via high-density datajack
Computers +4 circumstance bonus to hack a computer system that controls a door via thieves' tools
Engineering +4 circumstance to disable a mechanical or technological lock via thieves' tools
Engineering +4 circumstance bonus to arm/disarm explosives via demolitionist's kit
Engineering/Mysticism +4 circumstance bonus to arm/disarm traps via trapsmith's tools
Culture +13 using library chip
Life Science +19 using library chip
Mysticism +17 using library chip
Physical Science +19 using library chip
ACP 0
Languages (Common, Ysoki, Akitonian), Shirren, Castrovelian (lashunta), Arkanen, Ghibran, Copaxi, Jinsul, Draconic, Vesk, Gnome
------------------------------
SPECIAL ABILITIES
------------------------------
Class abilities
Spell Cache (SU) - Life Alert Pendant: As the culmination of your early study of the fundamental forces of the galaxy, you have created a spell cache that allows you to store and access spells. Your spell cache could be a device such as a handheld computer or technological implant; an item such as a ring or staff; or a symbol such as a brand, tattoo, or other permanent modification to your body. While you don’t need your spell cache to cast your spells, once per day, you can activate your spell cache to cast any one spell you know and are capable of casting, even if you’ve expended all your spell slots for that spell’s level.
If your spell cache is damaged, it is restored to full Hit Points the next time you prepare spells. If the spell cache is lost or destroyed, you can replace it after 1 week with a special ritual that takes 8 hours to complete.
Magic Hack: You have carefully studied the forces that define magic and can manipulate them. You learn your first magic hack at 2nd level, and you learn an additional magic hack every 3 levels thereafter. When casting a spell, you can apply no more than one magic hack that affects the attributes of a spell (such as distant spell or extended spell). If a magic hack allows a saving throw to resist its effects, the DC is equal to 10 + half your technomancer level + your Intelligence modifier. The list of magic hacks appears starting on page 120.

  • -Harmful Spells: When you cast an instantaneous spell that deals damage, you can increase the spell’s damage by half your technomancer level. This increased damage applies to all creatures damaged by an area spell, but for spells that target multiple creatures with multiple rays or other attacks (such as magic missile), the increased damage applies only to a single ray or missile. This increased damage doesn’t apply to ongoing damage from the spell (such as bleed or burn). This magic hack doesn’t increase ability damage or other spell effects, only damage to Stamina Points or Hit Points.
  • -Empowered Weapon (Su): As a move action, you can expend an unused spell slot to reconfigure and enhance a weapon you’re wielding. Until the start of your next turn, your attacks with the enhanced weapon gain a bonus to attack rolls equal to the level of the spell slot you expended. In addition, your attacks with that weapon deal 1d6 additional damage per level of the expended spell slot. This damage is of the same type the weapon normally deals.

Techlore (Ex): You rewire your mind to give you greater insight into the nature of magic and technology. You gain a +1 insight bonus to Computers and Mysticism checks. This bonus increases by 1 at 6th level and every 3 levels thereafter.
Cache Hack (Su): At 6th level, you can acquire a cache hack, a fundamental shift in the focus of your spell cache that alters the spells you can cast with the cache capacitor class feature. Choose one of the cache hacks described below; your cache capacitor can hold the listed spells instead of those described on page 120 of the Core Rulebook.
Some of the cache hacks described below allow you to place spells with targets into your cache capacitor. These spells are marked with an asterisk (*). For such spells, you effectively gain the ability to cast the cached spell at will. You don’t need to make any decisions required for the spell in advance, but their duration expires normally. Reestablishing one of these spells requires only that you cast the spell again; you don’t need to spend 5 minutes reestablishing it. You can have only one instance of each spell active at a time, and casting the spell again causes the previous instance to automatically end, as if its duration had expired. After 24 hours, you lose the ability to cast the spell in your cache capacitor and effects produced by those spells immediately end, as if their duration had expired.
Aside from the change in the spell list and the changes listed above, your cache capacitor otherwise functions as described in the cache capacitor class feature. This alters cache capacitor.

Race Traits
Cheek Pouches:Ysoki can store up to 1 cubic foot of items weighing up to 1 bulk in total in their cheek pouches, and they can transfer a single object between hand and cheek as a swift action. A ysoki can disgorge the entire contents of his pouch onto the ground in his square as a move action that does not provoke an attack of opportunity.
Darkvision: Ysoki can see up to 60 feet in the dark.
Moxie: Ysoki are scrappy and nimble even when the odds are against them. A ysoki can stand from prone as a swift action. Additionally, when off-kilter (see page 276), a ysoki does not take the normal penalties to attacks or gain the flat-footed condition. When attempting an Acrobatics check to tumble through the space of an opponent at least one size category larger than himself, a ysoki receive a +5 racial bonus to the check.
Scrounger: Ysoki receive a +2 racial bonus to Engineering, Stealth, and Survival checks.

Theme: Outlaw
Theme Knowledge: You are well connected to shadowy secrets and back-alley deals, and you both know about key players and have handy skills of your own. Reduce the DC of Culture checks to recall knowledge about the criminal underworld by 5. Sleight of Hand is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Sleight of Hand checks. In addition, you gain an ability adjustment of +1 to Dexterity at character creation.
Legal Corruption: Your underworld contacts have serious pull with the corporations and the authorities and can get you out of just about any legal trouble—as long as you’re willing to pay the right price. Depending on the severity of the crime, this can be anywhere between 500 credits × your character level and 10,000 credits × your character level.
------------------------------
AUGMENTATIONS
------------------------------
Society Subdermal Graft (one hand): This implant rests underneath the skin of the palm of one hand, or at the end of a tentacle or similar appendage in species that lack hands. The augmentation can be activated or deactivated mentally as a swift action. Activating the implant causes a rendition of the Starfinder Society's symbol to glow underneath the skin. This augmentation acts as a mark, letting others know you are a member of the Starfinder Society. It also increases the light level within 5 feet by one step while active.
Datajack, High-density (Brain): This cybernetic includes a programmable data port that allows you to access different types of computers and digital storage media. Any handheld computer can be inserted directly into the port, while larger systems need to be connected by an adapter cable. Having the system connected directly to your nervous system obviates the need for an interface to access data on a system. Actually operating the system requires you to use the Computers skill as usual. Some closed systems don’t allow data access or require you to do some rewiring to connect with a datajack (usually an Engineering check).
Advanced datajacks make it easier to process and send information through the datajack. With a high-density datajack, you gain a +1 circumstance bonus to Computer checks when accessing a system via your datajack.
------------------------------
SLOTTED BOONS
------------------------------
Ally: Field Trainee
Faction: Second Seekers (LE) Champion, Improved
Personal: Scoured Stars Survivor
Promotional: N/A
Social: Instructor
Starship: N/A
Slotless: Marked Field Agent, Star Sugar Heartlove!!!, Starfinder Insignia, Ghibran Linguist, Scoured Stars Veteran, Protector of the Future
------------------------------
GEAR/POSSESSIONS
------------------------------
Spell Cache - Pendant
Advanced Diasporan Rifle
-- Accurate fusion
-- Sniper Scope
Shirren-eye rifle, tactical
-- Glamered fusion
Baton, tactical
Ysoki Refractor Suit
-- Jump Jets
-- Targeting Computer
Mk. 2 Ability Crystal (+4 Int)
Mk. 1 Ability Crystal (+2 Dex)
Rounds, longarm/sniper
Comm Unit, Personal
Library Chip - Culture
Library Chip - Life Science
Library Chip - Mysticism
Library Chip - Physical Science
Industrial Backpack
Reconfigurable Clothing (Formal, Env (heat), Env (Cold), Env (Dust), Everyday)
Serum of Healing, mk 1 (2x)
Spell Gem, 1st - Comprehend Languages
Tool Kit, Hacking (L)
Tool Kit, Engineering (L)
Tool Kit, Trapsmith (L)
Tool Kit, Professional's (L)
Tool Kit, Demolitionist's Kit (L)
Tool Kit, Thieves' Tools (L)
Credstick (2275cr)
Carrying Capacity
Encumbered 5 bulk Overburdened 10 bulk
Current Load Carried 4 bulk

Purchases:
First Mandate
Acquisitives Champion Boon (2 Fame)
Glamered Fusion Seal (360 cr)
Serum of Healing, mk 1 (50 cr)
Baton, tactical (90 cr)
Tool kits x3 (Hacking, Engineering, Trapsmith)(60 cr)
Star Sugar Heartlove
Mk. 1 Ability Crystal (+2 Int) (1400 cr)
Professional's Tools (20 cr)
Serum of Healing, mk. 1 (50 cr)
Spell Gem, 1st - Comprehend Languages (140 cr)
Comm Unit, Personal (7 cr)
Library Chip - Mysticism (250 cr)
Instructor (Social Boon) (0 Fame - Protecting the Future boon)
Field Trainee (Ally Boon) (1 Fame)
Data Breach (Start 4445 cr)
Sniper Scope (1350 cr)
Jump Jets (1000 cr)
Datajack, standard (625 cr)
Save the Renkrodas (Start 2930 cr)
Reconfigurable Clothing (Formal, Env (heat), Env (Cold), Env (Dust), Everyday) (136 cr)
Tool Kit, Demolitionist's Kit (200 cr)
Tool Kit, Thieve's Tools (200 cr)
Industrial Backpack (25 cr)
Library Chip - Life Science (250 cr)
Earn 1493cr
On the Trail of History (Start 3612cr)
Earn 1494cr, 3 Fame, 3 rep SS (LE)
The Withering World (Start 5106cr)
Advanced Diasporan Rifle (3750cr)
Earn 1108cr, 2 Fame, 2 rep SS (LE)
Yesteryear's Sorrow (Start 2464cr, 22 Fame)
Earn 1517cr, 2 Fame, 2 rep SS (LE), 1 rep Exo
Accurate fusion (5th) (720cr)
Datajack, High Density (2600cr)
Library Chip - Physical Science (250cr)
Sold Datajack, Standard (+26.5cr)
Next scenario (Start 437.5cr, 24 Fame)

Boons:
1-01 THE COMMENCEMENT
_ / _ / _ Faction's Friend (Social Boon; Limited Use): By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.
Marked Field Agent (Slotless Boon): Having the met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement. You receive this augmentation for free.
Star Sugar Heartlove!!! (Slotless Boon; Limited Use): During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future.
1-03 YESTERYEAR'S TRUTH
Automated Defenses (Starship Boon): You defeated one of the orbital defense platforms orbiting the planet Elytrio. The platform contained several unique, albeit technologically outdated, innovations in starship design. The most promising adaptation of the technology is its ability to deter oncoming missiles using miniature automated drones. When you slot this starship boon, once per starship combat, a science officer can reduce the speed of a single tracking weapon fired at your starship by 50% for 1 round. Declare the use of this ability when the enemy weapon is fired but before its gunnery check is attempted. A science officer can spend a Resolve Point to activate this boon again in any subsequent round or encounter. A starship can only be improved by a single copy of this boon.
Friend of the Ghibrani (Social Boon): During your time on Elytrio, you had the opportunity to interact with the two subspecies of the resident ghibrani race: the husks and the membranes. Depending on your interactions, you befriended one or more of these subspecies. This boon might have repercussions in future scenarios, which you will be told of prior to slotting your boons. (Succeeded with both subspecies)
Ghibran Linguist (Slotless Boon): So long as you possess this boon, all of your Starfinder Society Roleplaying Guild characters have access to the Ghibran language and can select it any time they would learn a new language.
INTO THE UNKNOWN
Hero of the Stars (Starship Boon, limited): You defeated the dreaded Besmaran pirate ship, Lawblight, showcasing your determination during an intense starship combat. This boon activates anytime your starship is reduced to 0 or fewer Hull Points. Your starship immediately regains a number of HP equal to its tier x 5. A starship can never regain more than 30 Hull Points in this manner. A starship can never have more than one of these boons attached to it. When this boon activates, cross it off your Chronicle sheet.
Starfinder Insignia (Slotless Boon): Venture-Captain Arvin presented you with a commemorative insignia in gratitude for your services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold.
1-99 THE SCOURED STARS INVASION
Defender of the Fleet (Starship Boon): During the return to the Scoured Stars, you partook in at least one starship combat mission to assist the evacuation of the stranded Starfinders. As a result, your name has spread throughout the engineers and dockmasters of the Starfinder fleet. Whenever you slot this boon, you can pick one of the following options:
Finest Computers: You can improve the computers onboard your starship by one step: from a mononode to a duonode, or from a duonode to a trinode. Alternatively, you can upgrade the computer's bonus by 1 while this boon is slotted (to a maximum of +8).
Finest Engines: You can increas the speed of your thrusters by one step. For example, T6 thrusters become T8 thrusters. You cannot use this boon to upgrade beyond the fastest thrusters commonly available for your size of starship (so you cannot upgrade past T14, S12, M12, L10, H10, G8, or C8 thrusters).
Finest Weapons: Each of the weapons on your starship is the best available in the Starfinder fleet. When you roll damage, you can reroll any damage dice with a result of 1 on the die; you must keep the second result.
Scoured Stars Survivor (Personal Boon): You survived the events of the Scoured Stars and they've impacted you, or you've passed this information onto someone who has learned from your experiences. If yo ualready have a permanent boon in your Personal boon slot, suc has a special race boon, then yo ucan instead gift this boon to any other character you've created that does not already have a permanent Personal boon. If yo upass this boon onto another character, keep a copy of this Chronicle sheet with that character.
When you slot this boon in your Personal Boon slot, once per day as a free action, you can reduce the number of resolve points required to stabilize by 1 (to a minimum of 0 RP). When you use this ability to stabilize, you also immediately gain 1d6 Hit Points for every 2 character levels you have.
Scoured Stars Veteran (Slotless Boon; Limited-Use): By partaking in the Starfinder Society's second expedition into the Scoured Stars, you helped evacuate thos Starfinders stranded from the previous mission. Whether you formed a close bond with a rescued Starfinder or saw firsthand the dangers of the Scoured Stars, the Society has earned an experienced agent as a result. Choose one of the following options and cross the other off your Chronicle sheet.
Rescued Starfinder: You can start a new character who begins at 2nd level. This new PC begins play with 3 XP, 2160 credits, 5 Fame, and 5 Reputation with the faction that character selects a faction boon for. You must keep a copy of this Chronicle sheet with the character.
Scoured Stars Field Experience: Your time in the Scoured Stars has taught you that other agents take multiple missions to learn. You can only benefit from this boon if you have 2 XP or fewer after gaining this Chronicle sheet. You immediately gain a number of XP to increase your total to 3. For each XP you gain as a result, you gain 720 credits as well as 2 Fame and 2 Reputation with any once faction for which you possess a faction boon.
1-12 ASHES OF DISCOVERY
_ / _ / _ Contractor’s Respect (Social Boon; Limited Use) (Church of Desna): By successfully completing a mission to investigate an abandoned outpost in Near Space, you also earned the esteem of a prominent organization within the Pact Worlds. You can call upon the resources of this organization by slotting this boon. The organization loans you a set of armor or a nonconsumable weapon (but fully loaded with conventional ammunition) for the duration of the adventure. The loaned equipment must have an item level equal to or less than your character level + 1, up to a maximum item level of 8. The item must be returned to the organization at the end of the adventure. Whenever you slot this boon, you must check one of the boxes.
This boon might have additional uses based on the organization you have influenced. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boons. When all the boxes are checked, you can no longer earn loaned equipment while slotting this boon, as your preferred standing with this organization is expended.
Star Monster Slayer (Starship Boon): You defeated a spacefaring monster known as a Besmaran whelp. Since this battle, you’ve mastered the art of battling against living starship-sized enemies when operating a starship of your own. While this boon is slotted, you gain a +2 bonus to all skill checks made in a starship combat against an enemy living starship. Any of your fellow crewmates who don’t have this boon slotted instead gain a +1 bonus to their skill checks against enemy living starships—the direct result of your guidance during the battle.
1-05 THE FIRST MANDATE
High Society Influence (Ally Boon): During the course of Luwazi Elsebo’s gala to announce the future of the Starfinder Society, you impressed one or more of the guests in attendance. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with a number of influential people. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out the attendees your failed to influence. (Influenced all guests)
Honorary Spider (Social Boon): You have made inroads with Radaszam’s personal mercenary outfit, the Obsidian Spiders. While not a formal member, you still carry some of the organization’s clout while adventuring. When slotting this boon, select Intimidate or Sense Motive. You gain a circumstance bonus to that skill check equal to your half your current Acquisitives Reputation Tier (rounding up). This bonus increases by +1 for each point of Infamy your character currently has.
Journey to the Scoured Stars: Segment 1 (Unidentified Boon): You were present at Luwazi Elsebo’s announcement declaring the Starfinder Society would continue investigating the Scoured Stars system. This boon represents your character’s involvement in this historic first step toward solving the Scoured Stars mystery. Other boons representing future steps towards unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed in a future Chronicle sheet.
Protector of the Future (Slotless Boon): You have saved the elected First Seeker from a notorious assassin and facilitated her announcing the future of the Starfinder Society. As a token of gratitude, you can immediately cross this boon off your Chronicle sheet to gain the Second Seekers (Luwazi Elsebo) Champion boon (as detailed in the Starfinder Society Roleplaying Guild Guide). If you already have this boon, you can instead cross this boon off your Chronicle sheet at any time to gain any Second Seeker (Luwazi Elsebo) boon that you meet the minimum Reputation Tier requirement for and has a cost of 2 or less.
1-14 STAR SUGAR HEARTLOVE!!!
Heart Friend Forever (Ally Boon): During a concert on Songbird Station, you met BurgundyBear, an avid collector of Strawberry Machine Cake paraphernalia. You chose to trade away your prized limited-edition release copy of the Star Sugar Heartlove!!! album in exchange for material goods--but more importantly, you earned the heartfelt thanks of BurgundyBear. Shortly after this trade, you received a personalized thank-you message from BurgundyBear, marking her as belonging to the Pact Worlds' official embassy in the Veskarium. When slotting this boon, you can call upon your new friend to temporarily assign you a diplomatic attaché familiar with the Veskarium. This attaché knows how to speak Common and Vesk. Their presence grants a +4 bonus to all checks you make to influence skittermanders, vesk, or other residents of the Veskarium. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons.
[_] Scoured Stars Memorial (Social Boon): Thanks to your efforts on Songbird Station, the Starfinder Society earned immense publicity from the Strawberry Machine Cake concert. Organizations and people across the Pact Worlds now go out of the way to assist the Starfinder Society. You can check the box next to this boon to do one of the following:
- Ignore the Fame cost of having your body recovered.
- Ignore the Fame cost of purchasing the Starship Towing boon.
- Reduce the Fame cost of receiving a raise dead by 4.
Tip of the Conspiracy (Unidentified Boon):You assisted History-7 in learning about a growing conspiracy against the Starfinder Society, though the trail of clues seemingly ended at Songbird Station. This boon represents your involvement in thwarting one of the conspiracy's plans. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons. Future scenarios calling on this boon will specify what boon slot it must be slotted in.
1-33 DATA BREACH
Pharmaceutical Forewarning (Social Boon): By discovering the threat of pharaceutical price-fixing within the Pact Worlds by the mysterious organization opposed to the Society, you have gained insight into countering its spread. When you slot this boon, you can purchase up to four medicinals of any tier, reducing the cost of these items by 20%. However, you do not receive these items until the end of the adventure that you've slotted this boon for. You do not have access to the credits spent on these purchases during the scenario, and if you die during the course of the adventure, you cannot regain these spent credits to purchase any services to restore your character (though you still receive the medicinals if your character is brought back to life).
1-15 SAVE THE RENKRODAS
Muldoi's Debt (Ally Boon): During your mission on behalf of the Esowath Conservancy, you rescued the kasatha Muldoi and several people under her care. Muldoi vows to one day repay the debt she owes you. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boons.
Trusted by the Conservancy (Social Boon): Your efforts to protect the event sponsored by the Esowath Conservancy are well-known, and Radaszam has arranged for some additional training from Conservancy naturalists at your convenience. When you slot this boon, select either Life Science or Survival. You gain a circumstance bonus to checks with that skill equal to your current Acquisitives Reputation Tier.
Vossi's Roar (Ally Boon): During your mission to Castrovel, you befriended a massive feathered renkroda named Vossi. Vossi keeps track of you when you return to Ukulam, although he does not show himself. Once during an adventure when you are on Ukulam and have this boon slotted, you can call for Vossi as a move action. When you do, he gives a mighty roar that echoes across the wilderness. All enemies within 120 feet of you gain the cowering condition for 1 round (Will DC 16 negates); this is a mind-affecting sense dependent fear effect.
2-03 THE WITHERING WORLD
Quorlu Admittance (Personal Boon; Limited Use): You saved the inhabitants of Enereth-7, quorlus long separated from the rest of their species. Some of these quorlus have decided to repay the Starfinder Society by joining the organization!
Skitter Pal (Starship): Thanks to your eBorts, the StarZnder Society managed to befriend the skittermander starship
engineer Ayoka and convince her to leave the Cult of the Devourer. When this boon is slotted and there are fewer than six
crew members on a starship, Ayoka can take on the engineer crew role on the ship. Her skill bonus in her role is equal your
character level + 3. Ayoka is considered to have ranks in the associated skill equal to your character level for determining
what actions she can take. Ayoka can perform only skill checks while acting a starship crew member aboard the ship, and
she cannot accompany the PCs or aid them in other ways—she’s just too dedicated to Zxing the ship!
_/_/_/_/_ Yaraesa’s Wisdom (Social; Limited-Use): By helping stabilize Enereth-7, you’ve earned the attention of the goddess Yaraesa. When you slot this boon, you gain a +1 bonus to all skill checks made to recall knowledge. You also gain a +2 insight bonus to all checks made to inhuence or interact with followers of Yaraesa. Finally, once per adventure when you roll a skill check to recall knowledge, you can check a box that precedes this boon to reroll the result.
1-21 YESTERYEAR'S SORROW
Knowledge of a Forgotten Military (Social Boon): The weapons of Egoret Base are now available for use by the
Starfnder Society thanks to your actions. You can slot this boon at the beginning of a scenario to represent further
Starfnder exploration of the ghibrani base, as well as a deeper understanding of the destructive ghibrani weaponry. At the
end of an adventure where you slot this boon, you can purchase any weapon with the radioactive weapon special property
(Starfnder Armory 30) or a weapon with the irradiate critical hit efect (Starfnder Armory 31) at a 20% discount.
Weapons of a Lost Civilization (Starship Boon): When you slot this boon, select one light weapon onboard your starship
and replace that weapon with a tactical nuclear missile launcher (Starfnder Core Rulebook 302). Alternatively, select one
heavy weapon onboard your starship and replace that weapon with a heavy nuclear missile launcher (Starfnder Core
Rulebook 303). This new weapon must go in the same arc as the replaced weapon, and only one weapon can be replaced
on a starship by a boon with this name. The modifcations are somewhat jury-rigged, and as a result, all gunnery checks
using this weapon take a –1 penalty. Anytime you fre this weapon during the course of a scenario, check a box for the
corresponding weapon. Once all boxes for a weapon are checked, you can no longer gain the benefts of this starship
weapon (though you can still beneft from the frst part of this boon).
Tactical Nuclear Missile Launcher: 0/20
Heavy Nuclear Missile Launcher: 0/10

Faction Boons:
Second Seekers Champion (Luwazi Elsebo)(Faction Boon)
Acquisitives Champion (Faction Boon)
Instructor (Social Boon):This boon represents time spent outside of adventuring that you’re taking to train a potential new Starfinder. At the end of every adventure you have this boon slotted, record the total amount of Fame you earned. You can expend your Downtime at the end of an adventure to increase the amount of Fame recorded for this boon by 1. Once you have accrued 40 Fame with this boon, your student has come into their own and is ready to become a full-fledged Starfinder (a new character). Have your GM mark the Chronicle sheet where you accomplished this, and keep a copy with your new character. When your new character reaches 5th level, instead of choosing four ability scores to increase, you can choose five. Otherwise you follow all other rules for leveling up. This bonus applies only at 5th level.
Field Trainee (Ally Boon): You bring along an ally who assists you in and out of combat. Once per adventure, you can direct your trainee to perform the aid another action (Starfinder Core Rulebook 133) or provide covering fire (Starfinder Core Rulebook 246). Your trainee is considered to have a +3 bonus to all skill checks and a +5 ranged attack roll bonus. You can direct your trainee to provide this more than once in an adventure, but each use beyond the first requires you to spend 1 Resolve Point.

Mission History:
1-01 The Commencement (GM)
1-03 Yesteryear's Truth
Into the Unknown (GM)
1-05 The First Mandate
1-99 The Scoured Stars Invasion (GM)
1-12 Ashes of Discovery (GM)
1-14 Star Sugar Heartlove!
1-33 Data Breach
1-15 Save the Renkrodas
1-13 On the Trail of History
1-21 Yesteryear's Sorrow (GM)
2-03 The Withering World

Skill Ranks (45 total):
Acrobatics x
Computers xxxxx
Culture xx
Engineering xxxxx
Life Science xxxxx
Medicine x
Mysticism xxxxx
Physical Science xxxxx
Piloting x
Profession (Machinist) xxxxx
Sleight of Hand xxxxx
Stealth xxxxx

Instructor boon Fame earned:
Scenario 1-14: 3
1-33: 3
1-15: 3
1-13: 3