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About Chikasa "Chik-Chik"Chikasa "Chik-Chik" - SFS #177216-702
Bot me:
Combat
Chikasa starts off combat by firing off a round from his sniper rifle. If the enemies are at long range, he uses a move action to steady the rifle to take advantage of the sniping range. If the enemy is within the rifle's normal range, he will move to more advantageous position to gain cover or a better firing angle. [dice=Sniper Rifle macro]1d20+4[/dice [dice=Sniper Damage]1d10+3[/dice After the initial attack with the sniper rifle, Chikasa switches to his spells. He uses his Energy Ray if close enough, and especially if the enemies don't look especially powerful (i.e., it's not the boss fight). If enemies present a particular threat, he'll use other spells, such as magic missile or overheat. [dice=Energy Ray macro]1d20+4[/dice [dice=ER Damage, empowered spells]1d3+1[/dice Social Chikasa isn't a charmer by any measure, but he will do his part to help out with deceiving or schmoozing [dice=Aid Bluff]1d20+1[/dice [dice=Aid Diplomacy]1d20+1[/dice Starship In starship combat, Chikasa lends his considerable experience to serve in either the Engineer or Science Officer roles. He will most frequently divert power to the weapons as engineer, or target lock as science officer. If the ship has taken damage, he will divert to shields, patch systems, or redistibute shields as needed. [dice=Engineering macro]1d20+12[/dice [dice=Science Officer macro]1d20+11[/dice Male Ysoki Outlaw Technomancer 7
Techlore (Ex): You rewire your mind to give you greater insight into the nature of magic and technology. You gain a +1 insight bonus to Computers and Mysticism checks. This bonus increases by 1 at 6th level and every 3 levels thereafter. Cache Hack (Su): At 6th level, you can acquire a cache hack, a fundamental shift in the focus of your spell cache that alters the spells you can cast with the cache capacitor class feature. Choose one of the cache hacks described below; your cache capacitor can hold the listed spells instead of those described on page 120 of the Core Rulebook. Some of the cache hacks described below allow you to place spells with targets into your cache capacitor. These spells are marked with an asterisk (*). For such spells, you effectively gain the ability to cast the cached spell at will. You don’t need to make any decisions required for the spell in advance, but their duration expires normally. Reestablishing one of these spells requires only that you cast the spell again; you don’t need to spend 5 minutes reestablishing it. You can have only one instance of each spell active at a time, and casting the spell again causes the previous instance to automatically end, as if its duration had expired. After 24 hours, you lose the ability to cast the spell in your cache capacitor and effects produced by those spells immediately end, as if their duration had expired. Aside from the change in the spell list and the changes listed above, your cache capacitor otherwise functions as described in the cache capacitor class feature. This alters cache capacitor. Race Traits
Theme: Outlaw
Purchases:
First Mandate
Acquisitives Champion Boon (2 Fame) Glamered Fusion Seal (360 cr) Serum of Healing, mk 1 (50 cr) Baton, tactical (90 cr) Tool kits x3 (Hacking, Engineering, Trapsmith)(60 cr) Star Sugar Heartlove Mk. 1 Ability Crystal (+2 Int) (1400 cr) Professional's Tools (20 cr) Serum of Healing, mk. 1 (50 cr) Spell Gem, 1st - Comprehend Languages (140 cr) Comm Unit, Personal (7 cr) Library Chip - Mysticism (250 cr) Instructor (Social Boon) (0 Fame - Protecting the Future boon) Field Trainee (Ally Boon) (1 Fame) Data Breach (Start 4445 cr) Sniper Scope (1350 cr) Jump Jets (1000 cr) Datajack, standard (625 cr) Save the Renkrodas (Start 2930 cr) Reconfigurable Clothing (Formal, Env (heat), Env (Cold), Env (Dust), Everyday) (136 cr) Tool Kit, Demolitionist's Kit (200 cr) Tool Kit, Thieve's Tools (200 cr) Industrial Backpack (25 cr) Library Chip - Life Science (250 cr) Earn 1493cr On the Trail of History (Start 3612cr) Earn 1494cr, 3 Fame, 3 rep SS (LE) The Withering World (Start 5106cr) Advanced Diasporan Rifle (3750cr) Earn 1108cr, 2 Fame, 2 rep SS (LE) Yesteryear's Sorrow (Start 2464cr, 22 Fame) Earn 1517cr, 2 Fame, 2 rep SS (LE), 1 rep Exo Accurate fusion (5th) (720cr) Datajack, High Density (2600cr) Library Chip - Physical Science (250cr) Sold Datajack, Standard (+26.5cr) Next scenario (Start 437.5cr, 24 Fame) Boons:
1-01 THE COMMENCEMENT
_ / _ / _ Faction's Friend (Social Boon; Limited Use): By assisting various factions of the Starfinder Society, you have proven yourself as a dependable asset. By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure. Marked Field Agent (Slotless Boon): Having the met the amalgam of intelligences known as Guidance, you have successfully completed your induction into the Starfinder Society. The Society offered you a subdermal implant as part of your commencement. You receive this augmentation for free. Star Sugar Heartlove!!! (Slotless Boon; Limited Use): During your commencement missions, you had the chance to pick up your own copy of the latest album from sugar-pop sensation Strawberry Machine Cake. This album is already a Pact Worlds hit and has quadrupled in price. You can resell the album for 200 credits prior to the start of your next adventure. If you sell the album, cross this boon off your Chronicle sheet. Alternatively, you can decide to keep the album, which might somehow prove useful in the future. 1-03 YESTERYEAR'S TRUTH Automated Defenses (Starship Boon): You defeated one of the orbital defense platforms orbiting the planet Elytrio. The platform contained several unique, albeit technologically outdated, innovations in starship design. The most promising adaptation of the technology is its ability to deter oncoming missiles using miniature automated drones. When you slot this starship boon, once per starship combat, a science officer can reduce the speed of a single tracking weapon fired at your starship by 50% for 1 round. Declare the use of this ability when the enemy weapon is fired but before its gunnery check is attempted. A science officer can spend a Resolve Point to activate this boon again in any subsequent round or encounter. A starship can only be improved by a single copy of this boon. Friend of the Ghibrani (Social Boon): During your time on Elytrio, you had the opportunity to interact with the two subspecies of the resident ghibrani race: the husks and the membranes. Depending on your interactions, you befriended one or more of these subspecies. This boon might have repercussions in future scenarios, which you will be told of prior to slotting your boons. (Succeeded with both subspecies) Ghibran Linguist (Slotless Boon): So long as you possess this boon, all of your Starfinder Society Roleplaying Guild characters have access to the Ghibran language and can select it any time they would learn a new language. INTO THE UNKNOWN Hero of the Stars (Starship Boon, limited): You defeated the dreaded Besmaran pirate ship, Lawblight, showcasing your determination during an intense starship combat. This boon activates anytime your starship is reduced to 0 or fewer Hull Points. Your starship immediately regains a number of HP equal to its tier x 5. A starship can never regain more than 30 Hull Points in this manner. A starship can never have more than one of these boons attached to it. When this boon activates, cross it off your Chronicle sheet. Starfinder Insignia (Slotless Boon): Venture-Captain Arvin presented you with a commemorative insignia in gratitude for your services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold. 1-99 THE SCOURED STARS INVASION Defender of the Fleet (Starship Boon): During the return to the Scoured Stars, you partook in at least one starship combat mission to assist the evacuation of the stranded Starfinders. As a result, your name has spread throughout the engineers and dockmasters of the Starfinder fleet. Whenever you slot this boon, you can pick one of the following options: Finest Computers: You can improve the computers onboard your starship by one step: from a mononode to a duonode, or from a duonode to a trinode. Alternatively, you can upgrade the computer's bonus by 1 while this boon is slotted (to a maximum of +8). Finest Engines: You can increas the speed of your thrusters by one step. For example, T6 thrusters become T8 thrusters. You cannot use this boon to upgrade beyond the fastest thrusters commonly available for your size of starship (so you cannot upgrade past T14, S12, M12, L10, H10, G8, or C8 thrusters). Finest Weapons: Each of the weapons on your starship is the best available in the Starfinder fleet. When you roll damage, you can reroll any damage dice with a result of 1 on the die; you must keep the second result. Scoured Stars Survivor (Personal Boon): You survived the events of the Scoured Stars and they've impacted you, or you've passed this information onto someone who has learned from your experiences. If yo ualready have a permanent boon in your Personal boon slot, suc has a special race boon, then yo ucan instead gift this boon to any other character you've created that does not already have a permanent Personal boon. If yo upass this boon onto another character, keep a copy of this Chronicle sheet with that character. When you slot this boon in your Personal Boon slot, once per day as a free action, you can reduce the number of resolve points required to stabilize by 1 (to a minimum of 0 RP). When you use this ability to stabilize, you also immediately gain 1d6 Hit Points for every 2 character levels you have. Scoured Stars Veteran (Slotless Boon; Limited-Use): By partaking in the Starfinder Society's second expedition into the Scoured Stars, you helped evacuate thos Starfinders stranded from the previous mission. Whether you formed a close bond with a rescued Starfinder or saw firsthand the dangers of the Scoured Stars, the Society has earned an experienced agent as a result. Choose one of the following options and cross the other off your Chronicle sheet. Rescued Starfinder: You can start a new character who begins at 2nd level. This new PC begins play with 3 XP, 2160 credits, 5 Fame, and 5 Reputation with the faction that character selects a faction boon for. You must keep a copy of this Chronicle sheet with the character. Scoured Stars Field Experience: Your time in the Scoured Stars has taught you that other agents take multiple missions to learn. You can only benefit from this boon if you have 2 XP or fewer after gaining this Chronicle sheet. You immediately gain a number of XP to increase your total to 3. For each XP you gain as a result, you gain 720 credits as well as 2 Fame and 2 Reputation with any once faction for which you possess a faction boon. 1-12 ASHES OF DISCOVERY _ / _ / _ Contractor’s Respect (Social Boon; Limited Use) (Church of Desna): By successfully completing a mission to investigate an abandoned outpost in Near Space, you also earned the esteem of a prominent organization within the Pact Worlds. You can call upon the resources of this organization by slotting this boon. The organization loans you a set of armor or a nonconsumable weapon (but fully loaded with conventional ammunition) for the duration of the adventure. The loaned equipment must have an item level equal to or less than your character level + 1, up to a maximum item level of 8. The item must be returned to the organization at the end of the adventure. Whenever you slot this boon, you must check one of the boxes. This boon might have additional uses based on the organization you have influenced. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boons. When all the boxes are checked, you can no longer earn loaned equipment while slotting this boon, as your preferred standing with this organization is expended. Star Monster Slayer (Starship Boon): You defeated a spacefaring monster known as a Besmaran whelp. Since this battle, you’ve mastered the art of battling against living starship-sized enemies when operating a starship of your own. While this boon is slotted, you gain a +2 bonus to all skill checks made in a starship combat against an enemy living starship. Any of your fellow crewmates who don’t have this boon slotted instead gain a +1 bonus to their skill checks against enemy living starships—the direct result of your guidance during the battle. 1-05 THE FIRST MANDATE High Society Influence (Ally Boon): During the course of Luwazi Elsebo’s gala to announce the future of the Starfinder Society, you impressed one or more of the guests in attendance. How this influence will play out in the future is not yet clear, but you have nevertheless ingratiated yourself with a number of influential people. You will be told if this boon is important to a future scenario prior to slotting your boons. Your GM will cross out the attendees your failed to influence. (Influenced all guests) Honorary Spider (Social Boon): You have made inroads with Radaszam’s personal mercenary outfit, the Obsidian Spiders. While not a formal member, you still carry some of the organization’s clout while adventuring. When slotting this boon, select Intimidate or Sense Motive. You gain a circumstance bonus to that skill check equal to your half your current Acquisitives Reputation Tier (rounding up). This bonus increases by +1 for each point of Infamy your character currently has. Journey to the Scoured Stars: Segment 1 (Unidentified Boon): You were present at Luwazi Elsebo’s announcement declaring the Starfinder Society would continue investigating the Scoured Stars system. This boon represents your character’s involvement in this historic first step toward solving the Scoured Stars mystery. Other boons representing future steps towards unraveling the mystery of the Scoured Stars will appear in future scenarios, and collecting these boons will result in a unique bonus, to be detailed in a future Chronicle sheet. 1-14 STAR SUGAR HEARTLOVE!!! Heart Friend Forever (Ally Boon): During a concert on Songbird Station, you met BurgundyBear, an avid collector of Strawberry Machine Cake paraphernalia. You chose to trade away your prized limited-edition release copy of the Star Sugar Heartlove!!! album in exchange for material goods--but more importantly, you earned the heartfelt thanks of BurgundyBear. Shortly after this trade, you received a personalized thank-you message from BurgundyBear, marking her as belonging to the Pact Worlds' official embassy in the Veskarium. When slotting this boon, you can call upon your new friend to temporarily assign you a diplomatic attaché familiar with the Veskarium. This attaché knows how to speak Common and Vesk. Their presence grants a +4 bonus to all checks you make to influence skittermanders, vesk, or other residents of the Veskarium. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons. [_] Scoured Stars Memorial (Social Boon): Thanks to your efforts on Songbird Station, the Starfinder Society earned immense publicity from the Strawberry Machine Cake concert. Organizations and people across the Pact Worlds now go out of the way to assist the Starfinder Society. You can check the box next to this boon to do one of the following: - Ignore the Fame cost of having your body recovered. - Ignore the Fame cost of purchasing the Starship Towing boon. - Reduce the Fame cost of receiving a raise dead by 4. Tip of the Conspiracy (Unidentified Boon):You assisted History-7 in learning about a growing conspiracy against the Starfinder Society, though the trail of clues seemingly ended at Songbird Station. This boon represents your involvement in thwarting one of the conspiracy's plans. This boon might have repercussions in future scenarios, which you will be told prior to slotting your boons. Future scenarios calling on this boon will specify what boon slot it must be slotted in. 1-33 DATA BREACH Pharmaceutical Forewarning (Social Boon): By discovering the threat of pharaceutical price-fixing within the Pact Worlds by the mysterious organization opposed to the Society, you have gained insight into countering its spread. When you slot this boon, you can purchase up to four medicinals of any tier, reducing the cost of these items by 20%. However, you do not receive these items until the end of the adventure that you've slotted this boon for. You do not have access to the credits spent on these purchases during the scenario, and if you die during the course of the adventure, you cannot regain these spent credits to purchase any services to restore your character (though you still receive the medicinals if your character is brought back to life). 1-15 SAVE THE RENKRODAS Muldoi's Debt (Ally Boon): During your mission on behalf of the Esowath Conservancy, you rescued the kasatha Muldoi and several people under her care. Muldoi vows to one day repay the debt she owes you. How this influence will play out in the future is not yet clear. You will be told if this boon is important to a future scenario prior to slotting your boons. Trusted by the Conservancy (Social Boon): Your efforts to protect the event sponsored by the Esowath Conservancy are well-known, and Radaszam has arranged for some additional training from Conservancy naturalists at your convenience. When you slot this boon, select either Life Science or Survival. You gain a circumstance bonus to checks with that skill equal to your current Acquisitives Reputation Tier. Vossi's Roar (Ally Boon): During your mission to Castrovel, you befriended a massive feathered renkroda named Vossi. Vossi keeps track of you when you return to Ukulam, although he does not show himself. Once during an adventure when you are on Ukulam and have this boon slotted, you can call for Vossi as a move action. When you do, he gives a mighty roar that echoes across the wilderness. All enemies within 120 feet of you gain the cowering condition for 1 round (Will DC 16 negates); this is a mind-affecting sense dependent fear effect. 2-03 THE WITHERING WORLD Quorlu Admittance (Personal Boon; Limited Use): You saved the inhabitants of Enereth-7, quorlus long separated from the rest of their species. Some of these quorlus have decided to repay the Starfinder Society by joining the organization! Skitter Pal (Starship): Thanks to your eBorts, the StarZnder Society managed to befriend the skittermander starship engineer Ayoka and convince her to leave the Cult of the Devourer. When this boon is slotted and there are fewer than six crew members on a starship, Ayoka can take on the engineer crew role on the ship. Her skill bonus in her role is equal your character level + 3. Ayoka is considered to have ranks in the associated skill equal to your character level for determining what actions she can take. Ayoka can perform only skill checks while acting a starship crew member aboard the ship, and she cannot accompany the PCs or aid them in other ways—she’s just too dedicated to Zxing the ship! _/_/_/_/_ Yaraesa’s Wisdom (Social; Limited-Use): By helping stabilize Enereth-7, you’ve earned the attention of the goddess Yaraesa. When you slot this boon, you gain a +1 bonus to all skill checks made to recall knowledge. You also gain a +2 insight bonus to all checks made to inhuence or interact with followers of Yaraesa. Finally, once per adventure when you roll a skill check to recall knowledge, you can check a box that precedes this boon to reroll the result. 1-21 YESTERYEAR'S SORROW Knowledge of a Forgotten Military (Social Boon): The weapons of Egoret Base are now available for use by the Starfnder Society thanks to your actions. You can slot this boon at the beginning of a scenario to represent further Starfnder exploration of the ghibrani base, as well as a deeper understanding of the destructive ghibrani weaponry. At the end of an adventure where you slot this boon, you can purchase any weapon with the radioactive weapon special property (Starfnder Armory 30) or a weapon with the irradiate critical hit efect (Starfnder Armory 31) at a 20% discount. Weapons of a Lost Civilization (Starship Boon): When you slot this boon, select one light weapon onboard your starship and replace that weapon with a tactical nuclear missile launcher (Starfnder Core Rulebook 302). Alternatively, select one heavy weapon onboard your starship and replace that weapon with a heavy nuclear missile launcher (Starfnder Core Rulebook 303). This new weapon must go in the same arc as the replaced weapon, and only one weapon can be replaced on a starship by a boon with this name. The modifcations are somewhat jury-rigged, and as a result, all gunnery checks using this weapon take a –1 penalty. Anytime you fre this weapon during the course of a scenario, check a box for the corresponding weapon. Once all boxes for a weapon are checked, you can no longer gain the benefts of this starship weapon (though you can still beneft from the frst part of this boon). Tactical Nuclear Missile Launcher: 0/20 Heavy Nuclear Missile Launcher: 0/10 Faction Boons:
Second Seekers Champion (Luwazi Elsebo)(Faction Boon)
Acquisitives Champion (Faction Boon) Instructor (Social Boon):This boon represents time spent outside of adventuring that you’re taking to train a potential new Starfinder. At the end of every adventure you have this boon slotted, record the total amount of Fame you earned. You can expend your Downtime at the end of an adventure to increase the amount of Fame recorded for this boon by 1. Once you have accrued 40 Fame with this boon, your student has come into their own and is ready to become a full-fledged Starfinder (a new character). Have your GM mark the Chronicle sheet where you accomplished this, and keep a copy with your new character. When your new character reaches 5th level, instead of choosing four ability scores to increase, you can choose five. Otherwise you follow all other rules for leveling up. This bonus applies only at 5th level. Field Trainee (Ally Boon): You bring along an ally who assists you in and out of combat. Once per adventure, you can direct your trainee to perform the aid another action (Starfinder Core Rulebook 133) or provide covering fire (Starfinder Core Rulebook 246). Your trainee is considered to have a +3 bonus to all skill checks and a +5 ranged attack roll bonus. You can direct your trainee to provide this more than once in an adventure, but each use beyond the first requires you to spend 1 Resolve Point. Mission History:
1-01 The Commencement (GM)
1-03 Yesteryear's Truth Into the Unknown (GM) 1-05 The First Mandate 1-99 The Scoured Stars Invasion (GM) 1-12 Ashes of Discovery (GM) 1-14 Star Sugar Heartlove! 1-33 Data Breach 1-15 Save the Renkrodas 1-13 On the Trail of History 1-21 Yesteryear's Sorrow (GM) 2-03 The Withering World Skill Ranks (45 total):
Acrobatics x
Computers xxxxx Culture xx Engineering xxxxx Life Science xxxxx Medicine x Mysticism xxxxx Physical Science xxxxx Piloting x Profession (Machinist) xxxxx Sleight of Hand xxxxx Stealth xxxxx Instructor boon Fame earned:
Scenario 1-14: 3
1-33: 3 1-15: 3 1-13: 3 |