Super Pathfinder Brawl - Arena A

Game Master Nairb the Grey

This is Arena A
Carlos v Beansidhe

Current Map:
Map

Link to Main Lobby Thread


301 to 350 of 502 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | next > last >>

Goblin Zen Archer Monk 1/ Grenadier Alch 7 - HP: 62/62 | AC: 18; T: 17; FF: 12 | Fort: +6; Ref: +11; Will: +3 | CMB: +5; CMD: 21 (25vs Bull Rush, Trip) | Init: +7 | Perc: +10 | Speed: 30ft | Darkvision: 60ft | Perfect Strike 2/day Longbow (100'): +13 // 1d6+1 (×3) | Arrows: 32/40 | Longbow flurry (100'): +11,+11, +6 // 1d6+1 (×3) | Bombs (20') 13/day: +13 // 4d6+6 piercing OR fire (x2) [Immolation/Explosive Missile/Neutralizing] | Horsechopper (melee/reach 10'): +7 // 1d8 (x3)
Skills:
Acro +16, Climb +11, Cr(alchemy) +19 (+26 to create alchemical items), EscArt +16, Fly +7, Kn(Loc) +14, Kn(Nat) +17, Kn(Pla) +14, Perc +10, Ride +9, Stealth +29, UMD +8

Boom! takes in his opponents after the initial clashes of combat. Nobody seems to be showing the effects, yet, although a few are now invisible. It seems the healing factor of the hill can really make a difference. Boom! shrugs and gets on with his setup. Boom! quietly retrieves a new concoction from his bandoleer and immediately drinks it down.
Stealth: 1d20 + 65 ⇒ (11) + 65 = 76

Invisible Actions:

Movement action: Retrieve Mutagen
Standard action: Drink Mutagen

Active Effects and Current Stats::

Mage Armor - AC+4, FF+4 - 1hr (597 rounds remaining)
Deodorizing Agent - No scent 1d3 ⇒ 1 hours from the start of the fight = (597 rounds remaining)
Expeditious Retreat - +30' land movement speed (37 rounds remaining)
Invisibility - Invisible (38 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (399 rounds remaining)

Total modified stats:
HP: 44/44 | AC: 25; T: 19; FF: 17 | Fort: +4; Ref: +11; Will: +1 | Speed: 60ft, 20ft climb (8 rd/day remaining) | CMB +2; CMD 20 | Perception +6
Longbow (100'): +12//1d6+1 (×3) | Longbow flurry (100'): +11, +11//1d6+1 (×3) | Bombs (20') 9/day (9 remaining): +12//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +25 (+45/+65)


Male Elf Wizard (Conjuration(Teleportation)) 7 / Cyphermage 1 | HP 49/49 | AC: 17, T: 13, FF: 14| Fort: +3, Ref: +5, Will: +7 | BAB: +4, CMB: +2, CMD: 15, M.Attack +2, R.Attack +7 | Init: +8 | Perception: +10/+12 | Shift 10/10

Aristotle casts another spell, this time enhancing his casting with a diagram to substitute for words. Only a certain tension in the air indicates that a spell has been cast, and there are no perceivable effects.

Casting a spontaneously silent mirror image, effective spell level 3, for 1d4 + 1 ⇒ (2) + 1 = 3 duplicates, then taking a 5' step north.
Sacred Geometry: 5d6 ⇒ (3, 2, 4, 5, 3) = 17 -- 3+3+5+(2*4) = 19, success

Spells and effects:

- Mage Armor (+4 AC, +4 FF) - 597 rounds
- Negate Aroma (cannot be located by scent) - 597 rounds
- Invisibility (invisible, duh) - 27 rounds
- Alter Self (turned into a Charau-Ka) - 48 rounds
- Mirror Image (3) - 49 rounds

- AC: 10 base, +4 mage armor, +4 Dex, +1 size = 19
- T: 10 base, +4 Dex, +1 size = 15
- FF: 10 base, +4 mage armor, +1 size = 15


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Tobias still reeling from the previous blow, looks around weighs his odds and decides on a plan before shouting to Carlos.

"Carlos I am throwing you some helping magic, I scratch your back you scratch mine!"

Tobias then goes into a chant which revolve in him, penny, Carlos and his horse feeling a surge of energy.

Haste on me, penny, carlos and his horse, dc 16 to resist haste

Tobias then moves further behind the pillar to try and loose the dwarf.

Valiant and ever loyal Penny unleash's a barrage of blows at the dwarf.

Bite 1: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 2 ⇒ (4) + 2 = 6 3

Bite 2: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 2 ⇒ (3) + 2 = 5 3

Sting: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d4 + 2 ⇒ (3) + 2 = 5 3

Sting Crit Confirm: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d4 + 2 ⇒ (2) + 2 = 4 2

Tail: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 1 ⇒ (3) + 1 = 4 2


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

As much as he wishes to, with the points at stake Carlos cannot fully trust the summoner.

Fort Save: 1d20 + 10 ⇒ (7) + 10 = 17
Fort Save Horse: 1d20 + 8 ⇒ (14) + 8 = 22
Ride Check DC 5: 1d20 + 7 ⇒ (11) + 7 = 18
Ride Check DC 10: 1d20 + 7 ⇒ (12) + 7 = 19

With one of his targets gone invisible, and the Dwarf still not attacking him yet, it was time to start finding the other combatants. He stops Raging, and draws a scroll, reading it as a standard action

UMD DC 26: 1d20 + 10 ⇒ (20) + 10 = 30
As he now spots our invisible friends, he points them out to Drogo, before moving his horse past to attack the wizard.

Horse Hoof Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Horse Miss Chance: 1d100 ⇒ 91
Horse Hoof Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Active Effects:

Rage 3/X
Fatigue 0/6
Carlos AB 5/50
Backgammon AB 0/50
Carlos MV : Hours remaining
See invis: 60 mins

Beansidhe
Drogo
Beetly
Asaakoz
------ EOR
Boom!
Aristotle
Penny
Tobias
Carlos


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Beansidhe casts a spell then moves up onto the platform.

Cast Exp. Retreat

Status:
Health: 21/31
Spider Climb 499/500 rds
Enhancement 8/10 rds
Exp. Retreat 50/50 rds

Grand Lodge

Dwarf Barbarian/Fighter 8 HP: 106/117| AC:20 T:13 FF:17| F:11 R:5 W:6 (+3vsSpell/Spelllke) | Init:+2 | Perception:+3| Rage 10/10

Took 6 damage from Penny.
Drogo steps up to take another swing at Tobias, trying to be more careful.

Actions:
Move Action: Martial Flexibility : Crane Style
Defensive Attack: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14 vs Tobias (partial cover)[Miss]
Free: De-rage

Spoiler:
+4 dodge AC
Fatigued 4
Rage 2/x


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3

Beetly observed the man on the ugly horse and deducted that the evil wizard must be hiding there. He gathers power of Air and shoots an empowered thundering lightning bolt where the horse hit.
No movement, because I'm in a safe position right now.

attack touch AC: 1d20 + 9 ⇒ (16) + 9 = 25
concealment: 1d100 ⇒ 97
damage: 3d6 + 4 ⇒ (5, 5, 4) + 4 = 18 x 1.5 =27
DC 16 fort or deafened


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Okay, now that I'm not a sitting duck, or horse food as it were, time to find the others...

move action, retrieve scroll
standard action, activate scroll

Effects:

Invisibility: 29 rounds
See Invisibility: 300 rounds
No rage yet.

Ah, there they are...

Stealth, armor, invisible/stationary: 1d20 + 2 - 3 + 40 ⇒ (1) + 2 - 3 + 40 = 40 wow


Male Elf Wizard (Conjuration(Teleportation)) 7 / Cyphermage 1 | HP 49/49 | AC: 17, T: 13, FF: 14| Fort: +3, Ref: +5, Will: +7 | BAB: +4, CMB: +2, CMD: 15, M.Attack +2, R.Attack +7 | Init: +8 | Perception: +10/+12 | Shift 10/10

Fort: 1d20 + 2 ⇒ (5) + 2 = 7 Yay.


At the end of round, there is a red flash across the arena.

Everyone feels a warming glow:

Aristotle
Drogo
Carlos
Carlos Horse
Tobias
Penny
Beetly
Beetly's Dog
Boom!
Asaakoz
Beansidhe

----------------
Point leaders:

3-Aristotle
3-Drogo
3-Carlos
3-Tobias
2-Beetly
2-Boom!
2-Asaakoz
1-Beansidhe


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

very slight retcon....

Asaakoz effects:

Invisibility: 29 rounds
See Invisibility: 400 rounds (because the scroll would have had to been CL4 to be CHA-based)
No rage yet.
Stealth 40 (stationary)


Goblin Zen Archer Monk 1/ Grenadier Alch 7 - HP: 62/62 | AC: 18; T: 17; FF: 12 | Fort: +6; Ref: +11; Will: +3 | CMB: +5; CMD: 21 (25vs Bull Rush, Trip) | Init: +7 | Perc: +10 | Speed: 30ft | Darkvision: 60ft | Perfect Strike 2/day Longbow (100'): +13 // 1d6+1 (×3) | Arrows: 32/40 | Longbow flurry (100'): +11,+11, +6 // 1d6+1 (×3) | Bombs (20') 13/day: +13 // 4d6+6 piercing OR fire (x2) [Immolation/Explosive Missile/Neutralizing] | Horsechopper (melee/reach 10'): +7 // 1d8 (x3)
Skills:
Acro +16, Climb +11, Cr(alchemy) +19 (+26 to create alchemical items), EscArt +16, Fly +7, Kn(Loc) +14, Kn(Nat) +17, Kn(Pla) +14, Perc +10, Ride +9, Stealth +29, UMD +8

Boom!, taking in the giant melee on the other side of the hill, decides to... spice things up a bit. Unshouldering his bow, Boom! draws an arrow, crushes one of his bombs' catalysts against the arrow tip to give the arrow that extra kick, takes aim at the ugly, smelly, horse, and looses the arrow, watching the chaos unfold as all of the ones involved in the scramble take a piece of the damage as Boom! himself comes back into view.

Move action: Retrieve bow
Standard Action: Explosive Missile attack
Bow attack vs FF vs Carlos' horse: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
Arrow plus explosive missile with Immolation Bomb and Thorny Bomb: 1d6 + 1 + 1d6 + 5 ⇒ (6) + 1 + (2) + 5 = 14 Piercing damage that counts as magic for bypassing DR
Splash damage (DC17 Reflex for half) to all adjacent creatures = minimum bomb damage = 6 Piercing damage that counts as magic for bypassing DR

Immolation damage for one additional turn per remaining dice of damage (1): 1d6 + 5 ⇒ (5) + 5 = 10 Damage dealt at the start of my next turn OR immolation can be ended with a full round action Reflex save DC17 to end the effect.
Splash damage (DC17 Reflex for half) to all adjacent creatures = minimum bomb damage = 6 Piercing damage that counts as magic for bypassing DR

Immolation bomb rules:
When the alchemist creates a bomb, he can choose to have its substance coat the direct target’s body, causing the bomb to deal its damage over time instead of all at once. The bomb’s effect lasts for a number of rounds equal to the number of damage dice the bomb would normally deal (for instance, a 5d6 bomb lasts for 5 rounds). When the bomb hits the direct target, the bomb deals 1d6 + the alchemist’s Intelligence modifier in damage, and those within the splash zone take damage equal to 1 + the alchemist’s Intelligence modifier. It repeats this damage against the direct target of the bomb each round the immolation bomb lasts, dealing the damage at the start of the alchemist’s turn. Splash damage is dealt again to any creature that is adjacent to the direct target when it takes damage from the immolation bomb. A creature taking damage from an immolation bomb’s direct hit can attempt to extinguish the flames as a full-round action that requires a Reflex save (DC = 10 + 1/2 the alchemist’s level + the alchemist’s Intelligence modifier). Because of the alchemical nature of this bomb, rolling on the ground does not grant a bonus on the saving throw, and dousing a creature with water does not stop it from burning. These bombs can be used underwater.

Thorny Bomb rules:
When the alchemist creates a bomb, he can choose to have it deal piercing damage. Thorny bombs count as magic weapons for the purpose of overcoming damage reduction.

Active effects and Current Stats:

Mage Armor - AC+4, FF+4 - 1hr (596 rounds remaining)
Deodorizing Agent - No scent 1d3 ⇒ 1 hours from the start of the fight = (596 rounds remaining)
Expeditious Retreat - +30' land movement speed (36 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (398 rounds remaining)

Total modified stats:
HP: 44/44 | AC: 25; T: 19; FF: 17 | Fort: +4; Ref: +11; Will: +1 | Speed: 60ft, 20ft climb (8 rd/day remaining) | CMB +2; CMD 20 | Perception +6
Longbow (100'): +12//1d6+1 (×3) | Longbow flurry (100'): +11, +11//1d6+1 (×3) | Bombs (20') 9/day (9 remaining): +12//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +25


Male Elf Wizard (Conjuration(Teleportation)) 7 / Cyphermage 1 | HP 49/49 | AC: 17, T: 13, FF: 14| Fort: +3, Ref: +5, Will: +7 | BAB: +4, CMB: +2, CMD: 15, M.Attack +2, R.Attack +7 | Init: +8 | Perception: +10/+12 | Shift 10/10

Aristotle falls unconscious, then opens his eyes for the briefest of moments as the healing wave washes over him, just in time to see the explosion from Boom's bomb.

Reflex: 1d20 + 4 ⇒ (5) + 4 = 9
But do I bleed?: 1d20 + 1 ⇒ (20) + 1 = 21 That's a no.


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3

Dog Reflex : 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 3 damage
Beetly Reflex : 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13 6 damage


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Carlos Reflex: 1d20 + 2 ⇒ (6) + 2 = 8

6 damage taken, first 5 is converted to NL, net damage taken: 1 NL

Horse takes 14 damage, first 5 is converted to NL, net damage 9 +5 NL

Active Effects:

Rage 3/X
Fatigue 0/6
Carlos AB 10/50
Backgammon AB 5/50
Carlos MV : Hours remaining
See invis: 30 mins

Grand Lodge

Dwarf Barbarian/Fighter 8 HP: 106/117| AC:20 T:13 FF:17| F:11 R:5 W:6 (+3vsSpell/Spelllke) | Init:+2 | Perception:+3| Rage 10/10

Reflex vs Immolation: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9
Drogo eats 6 fire damage


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Tobias concentrates deep in his spell casting before releasing his spell at which point Carlos, Horse, Drogo, Beetly and Boom also start feeling lethargic.

Dc 16 will save you lot o slow!

Then Penny proceeds to go for boom slithering/hovering up to him!

Bite 1: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 2 ⇒ (1) + 2 = 3 1

Bite 2: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d6 + 2 ⇒ (5) + 2 = 7 3

Sting: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d4 + 2 ⇒ (3) + 2 = 5 2

Bite 1: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 + 1 ⇒ (6) + 1 = 7 3

Grand Lodge

Dwarf Barbarian/Fighter 8 HP: 106/117| AC:20 T:13 FF:17| F:11 R:5 W:6 (+3vsSpell/Spelllke) | Init:+2 | Perception:+3| Rage 10/10

Will Save vs Tobias: 1d20 + 5 + 3 ⇒ (12) + 5 + 3 = 20


Goblin Zen Archer Monk 1/ Grenadier Alch 7 - HP: 62/62 | AC: 18; T: 17; FF: 12 | Fort: +6; Ref: +11; Will: +3 | CMB: +5; CMD: 21 (25vs Bull Rush, Trip) | Init: +7 | Perc: +10 | Speed: 30ft | Darkvision: 60ft | Perfect Strike 2/day Longbow (100'): +13 // 1d6+1 (×3) | Arrows: 32/40 | Longbow flurry (100'): +11,+11, +6 // 1d6+1 (×3) | Bombs (20') 13/day: +13 // 4d6+6 piercing OR fire (x2) [Immolation/Explosive Missile/Neutralizing] | Horsechopper (melee/reach 10'): +7 // 1d8 (x3)
Skills:
Acro +16, Climb +11, Cr(alchemy) +19 (+26 to create alchemical items), EscArt +16, Fly +7, Kn(Loc) +14, Kn(Nat) +17, Kn(Pla) +14, Perc +10, Ride +9, Stealth +29, UMD +8

Will save: 1d20 + 1 ⇒ (9) + 1 = 10 FML. Slowed.
1 damage taken. HP 43/44

Active Effects and Current Stats:

Mage Armor - AC+4, FF+4 - 1hr (596 rounds remaining)
Deodorizing Agent - No scent 1d3 ⇒ 1 hours from the start of the fight = (596 rounds remaining)
Expeditious Retreat - +30' land movement speed (36 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (398 rounds remaining)
Slow - AC-1, Attack-1, Reflex-1 (3 rounds remaining)

Total modified stats:
HP: 43/44 | AC: 24; T: 19; FF: 17 | Fort: +4; Ref: +10; Will: +1 | Speed: 60ft, 20ft climb (8 rd/day remaining) | CMB +2; CMD 20 | Perception +6
Longbow (100'): +11//1d6+1 (×3) | Longbow flurry (100'): +10, +10//1d6+1 (×3) | Bombs (20') 9/day (9 remaining): +11//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +25


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3

will: 1d20 + 7 ⇒ (14) + 7 = 21

Grand Lodge

Dwarf Barbarian/Fighter 8 HP: 106/117| AC:20 T:13 FF:17| F:11 R:5 W:6 (+3vsSpell/Spelllke) | Init:+2 | Perception:+3| Rage 10/10

Drogo chooses to ignore an AoO from Penny, recognizing tne threat from Boom


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Carlos Will Save: 1d20 - 1 ⇒ (9) - 1 = 8

Horse Will Save: 1d20 + 3 ⇒ (19) + 3 = 22

As the energy washes across Carlos, he feels himself moving slower and slower.

DC 5 Ride check: 1d20 + 6 ⇒ (4) + 6 = 10
DC 10 Ride Check: 1d20 + 6 ⇒ (14) + 6 = 20

He leans down, helping put out the fires to no avail. (Flavor only, no actions spent)

Horse Reflex Save: 1d20 + 7 ⇒ (1) + 7 = 8

With his one action, he leans across and slits the Wizard's throat.

Standard Action Coup de grace with spiked armor, (provokes), and ignore mirror image because it does not require an attack roll.
Damage: 2d6 + 6 ⇒ (1, 2) + 6 = 9
DC 19 Fort save or die

Active Effects:

Rage 3/X
Fatigue 1/6
Slow 1/5
Carlos AB 10/50
Backgammon AB 5/50
Carlos MV : Hours remaining
See invis: 30 mins

Beansidhe
Drogo
Beetly
Asaakoz
------ EOR
Boom!
Aristotle
Penny
Tobias
Carlos


Male Elf Wizard (Conjuration(Teleportation)) 7 / Cyphermage 1 | HP 49/49 | AC: 17, T: 13, FF: 14| Fort: +3, Ref: +5, Will: +7 | BAB: +4, CMB: +2, CMD: 15, M.Attack +2, R.Attack +7 | Init: +8 | Perception: +10/+12 | Shift 10/10

No need for a fort save, I'm done for.


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Not a lot of time between now and Thurs. I'll go with a simple turn just to get things moving to someone else.

Beansidhe hides where she stands. Arcane Cloak

Stealth: 1d20 + 21 ⇒ (14) + 21 = 35

Grand Lodge

Dwarf Barbarian/Fighter 8 HP: 106/117| AC:20 T:13 FF:17| F:11 R:5 W:6 (+3vsSpell/Spelllke) | Init:+2 | Perception:+3| Rage 10/10

The big creature was intimidating the lot and they weren't even bothering to fight back anymore.

Drogo yelled out. "I pledge a truce with anyone who helps me take down the big one and his master, and a free swing from his slayer!"

Actions:
5' NE
Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Effects:
+4 dodge AC
Fatigued 3
Rage 2/x
MF 9

13 vs horse which I believe is a miss


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3

With everyone attacking the horse, Beetly joins the fray vs his archenemy. Winds swirl around him and an electric sword forms in his hand, he slices the horse with it.

Ride DC5: 1d20 + 6 ⇒ (13) + 6 = 19

kinetic blade vs touch ac: 1d20 + 9 ⇒ (14) + 9 = 23 horse has partial cover
damage: 3d6 + 4 ⇒ (4, 5, 6) + 4 = 19 x 1.5 =27

actions: free: Ride, move: Gather Power, standard: form Kinetic Blade and make Empowered touch attack with finesse


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Actually, from that position, the horse has cover from you, as more then half your lines cross through the pillar. It's a moot point though, at that still hits.

5 damage converted, 22 Lethal taken

As his horse goes down, Carlos attempts to land on his feet!

Ride Check DC 15: 1d20 + 6 ⇒ (11) + 6 = 17

Active Effects:

Rage 3/X
Fatigue 1/6
Slow 1/5
Carlos AB 10/50
Backgammon AB 10/50
Carlos MV : Hours remaining
See invis: 30 mins


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Asaakoz sneaks through the crowd to get a better view of the dogpile on the horse-man, and to watch and see if any of the dog-pilers let their guard down....

15', move action (1W, 1NW, 1W)
Total defense, standard action

Stealth, armor, invisible+half movement: 1d20 + 2 - 3 + 20 ⇒ (4) + 2 - 3 + 20 = 23

Effects:

Total defense until next turn (+4 AC)

Invisibility: 28 rounds
See Invisibility: 399 rounds
No rage yet.
Stealth 23


At the end of round, there is a red flash across the arena.

Everyone feels a warming glow:

Drogo
Carlos
Carlos Horse
Tobias
Penny
Beetly
Beetly's Dog
Boom!
Asaakoz
Beansidhe

----------------
Point leaders:

4-Drogo
4-Carlos
4-Tobias
3-Aristotle
3-Beetly
3-Boom!
3-Asaakoz
2-Beansidhe


Goblin Zen Archer Monk 1/ Grenadier Alch 7 - HP: 62/62 | AC: 18; T: 17; FF: 12 | Fort: +6; Ref: +11; Will: +3 | CMB: +5; CMD: 21 (25vs Bull Rush, Trip) | Init: +7 | Perc: +10 | Speed: 30ft | Darkvision: 60ft | Perfect Strike 2/day Longbow (100'): +13 // 1d6+1 (×3) | Arrows: 32/40 | Longbow flurry (100'): +11,+11, +6 // 1d6+1 (×3) | Bombs (20') 13/day: +13 // 4d6+6 piercing OR fire (x2) [Immolation/Explosive Missile/Neutralizing] | Horsechopper (melee/reach 10'): +7 // 1d8 (x3)
Skills:
Acro +16, Climb +11, Cr(alchemy) +19 (+26 to create alchemical items), EscArt +16, Fly +7, Kn(Loc) +14, Kn(Nat) +17, Kn(Pla) +14, Perc +10, Ride +9, Stealth +29, UMD +8

Boom!, still under the effects of Tobias' spell feels a healing wave of energy wash over him, but he still only manages to take the smallest of steps away from Tobias' pet, slowly pulling a new vial out of his bandoleer once he is hidden behind the pillar.

No action: Heal 5hp. From 43/44 to 44/44.
No action: 5ft step East.
Move action: Retrieve item from bandoleer. Cover vs Penny prevents AoO.

Retrieved item:

Extract of Shield

For Carlos, Beetly, Beetly's dog, please note 6 piercing/magic damage (DC17 Reflex for half) from being adjacent to the still-burning corpse of Carlos' horse (Immolation continuation from my bomb attack).

Active Effects and Current Stats:

Mage Armor - AC+4, FF+4 - 1hr (595 rounds remaining)
Deodorizing Agent - No scent 1d3 ⇒ 1 hours from the start of the fight = (595 rounds remaining)
Expeditious Retreat - +30' land movement speed (35 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (397 rounds remaining)
Slow - AC-1, Attack-1, Reflex-1, Staggered (4 rounds remaining)

Total modified stats:
HP: 44/44 | AC: 24; T: 19; FF: 17 | Fort: +4; Ref: +10; Will: +1 | Speed: 60ft, 20ft climb (8 rd/day remaining) | CMB +2; CMD 20 | Perception +6
Longbow (100'): +11//1d6+1 (×3) | Longbow flurry (100'): +10, +10//1d6+1 (×3) | Bombs (20') 9/day (8 remaining): +11//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +25


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3

Beetly Reflex : 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22 3 damage
Dog Reflex : 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21 3 damage

last time I got +2 bonus. Was that from cover? Don't remember, but doesn't matter though


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Penny follows after the goblin and goes for his feet!

Trip: 1d20 + 7 ⇒ (18) + 7 = 25


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Tobias seeing the goblin go down decides to go for the throat and waves his hand tearing a hole in front of the goblin, as soon as the hole Appears, Penny fade out of existence and a VERY large Cheetah pounces out of the hole at the prone goblin and tears into him!

The cheetah is buffed both by Augment summon and the rod of giant summoning!
Bite: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d8 + 9 ⇒ (7) + 9 = 16

Claw 1: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d4 + 7 ⇒ (4) + 7 = 11

Cri confirm Claw 1: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d4 + 7 ⇒ (2) + 7 = 9

Claw 2: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d4 + 7 ⇒ (4) + 7 = 11
-----------------------------------------------------------------------
all of the above is retconned after realising that Penny is not automatically dismissed when I used my summon ability.

As the goblin goes down, Tobias falls into concentration as he goes into a lengthy spell casting.
DC 16 Spellcraft to identify

Spell:
Summon monster 1


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Reflex Save: 1d20 + 1 ⇒ (6) + 1 = 7

As Boom!'s bomb washes over Carlos, some of the damage to both him and his horse is absorbed
Carlos: 5 damage converted to NL, DR reduces to net 1 NL damage. Horse converts 5 damage to NL, now at -17/ 10 NL.

Trying to take revenge for his horse, Carlos takes a 5 ft step south, before attempting to return the favor into Beetly's mount.

Attack roll: 1d20 + 5 + 3 + 1 - 1 ⇒ (3) + 5 + 3 + 1 - 1 = 11

Active Effects:

Rage 3/X
Fatigue 2/6
Slow 2/5
Carlos AB 15/50
Backgammon AB 15/50
Carlos MV : Hours remaining
See invis: 30 mins

Beansidhe
Drogo
Beetly
Asaakoz
------ EOR
Boom!
Penny
Tobias
Carlos


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Spellcraft, DC16: 1d20 + 8 ⇒ (2) + 8 = 10 Does not know what Tobias is doing.


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Beansidhe casts a spell quickly. A flash of light bursts in front of Carlos' eyes. She then fires a quick succession of arrows at her target. She then quickly steps to the side.

Cast Flare in front of Carlos; DC14 Fort save or be Dazzled for 1 minute; Rapid Shot; 5' Step

Attack + Point Blank Shot + Studied Target + Enhanced - Spell Combat - Rapid Shot - In Melee: 1d20 + 10 + 1 + 1 + 1 - 2 - 2 - 4 ⇒ (16) + 10 + 1 + 1 + 1 - 2 - 2 - 4 = 21
Damage + Point Blank Shot + Studied Target + Enhanced: 1d8 + 3 + 1 + 1 + 1 ⇒ (8) + 3 + 1 + 1 + 1 = 14

Attack + Point Blank Shot + Studied Target + Enhanced - Spell Combat - Rapid Shot - In Melee: 1d20 + 10 + 1 + 1 + 1 - 2 - 2 - 4 ⇒ (17) + 10 + 1 + 1 + 1 - 2 - 2 - 4 = 22
Damage + Point Blank Shot + Studied Target + Enhanced: 1d8 + 3 + 1 + 1 + 1 ⇒ (4) + 3 + 1 + 1 + 1 = 10


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

As the arrows come flying in, Carlos bats the first out of the air. Luckily, the dazzling lights dont distract him.

Fort Save: 1d20 + 8 ⇒ (8) + 8 = 16

5 damage converted, net 1 NL, 3 lethal taken

Grand Lodge

Dwarf Barbarian/Fighter 8 HP: 106/117| AC:20 T:13 FF:17| F:11 R:5 W:6 (+3vsSpell/Spelllke) | Init:+2 | Perception:+3| Rage 10/10

Drogo sees the healing glow envelope the horse and knows what he should have the first time he dropped it.

Actions:
Defensively Power Attacking Horse: 1d20 + 5 ⇒ (20) + 5 = 25Crit: 1d20 + 5 ⇒ (20) + 5 = 25Damage: 4d6 + 26 ⇒ (3, 3, 3, 6) + 26 = 41
Move: 5' S, 5' SE, 15' SE
Effects:
+4 dodge AC
Fatigued 2
Rage 2/x
MF 8

Drogo decapitates the horse, blood spraying, and glares at Penny as he steps up, daring her to take a swipe as he steps up. "Damn snake should be helping me.

41 damage to the horse. Provoking AoO from Penny and Asaakoz during movement

Beetly
Asaakoz
------ EOR
Boom!
Penny
Tobias
Carlos
Beansidhe
Drogo


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3

The beheaded horse was satisfaction. Now for the owner. Beetly forms a lightsaber again.

Ride dc5: 1d20 + 6 ⇒ (4) + 6 = 10

attack vs touch ac: 1d20 + 9 ⇒ (13) + 9 = 22
damage: 3d6 + 4 ⇒ (5, 5, 1) + 4 = 15 X1.5 = 22

actions:
gather power, Empowered Kinetic Blade, no movement


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

5 damage converted, net 17 lethal, 1 nl


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Free bloodrage (arcane bloodrage: blur)
swift elemental assault (Ex)
20' (1 S, 2SE), move action

Suddenly, Asaakoz appears next to Beansidhe, cleaving his greatsword into her...

+1 greatsword attack vs. Beansidhe (rage), S damage (rage), cold damage (elemental assault): 1d20 + 12 ⇒ (16) + 12 = 282d6 + 10 ⇒ (5, 4) + 10 = 191d6 ⇒ 5
28 to hit for 19 S + 5 C
Invisibility ends

Effects:

Blur (until bloodrage ends)
See Invisibility: 398 rounds
Rage 19/20
Elemental assault 4/5


At the end of round, there is a red flash across the arena.

Everyone feels a warming glow:

Drogo
Carlos
Tobias
Penny
Beetly
Beetly's Dog
Boom!
Asaakoz
Beansidhe

----------------
Point leaders:

5-Drogo
5-Carlos
5-Tobias
3-Aristotle
4-Beetly
4-Boom!
4-Asaakoz
3-Beansidhe


Goblin Zen Archer Monk 1/ Grenadier Alch 7 - HP: 62/62 | AC: 18; T: 17; FF: 12 | Fort: +6; Ref: +11; Will: +3 | CMB: +5; CMD: 21 (25vs Bull Rush, Trip) | Init: +7 | Perc: +10 | Speed: 30ft | Darkvision: 60ft | Perfect Strike 2/day Longbow (100'): +13 // 1d6+1 (×3) | Arrows: 32/40 | Longbow flurry (100'): +11,+11, +6 // 1d6+1 (×3) | Bombs (20') 13/day: +13 // 4d6+6 piercing OR fire (x2) [Immolation/Explosive Missile/Neutralizing] | Horsechopper (melee/reach 10'): +7 // 1d8 (x3)
Skills:
Acro +16, Climb +11, Cr(alchemy) +19 (+26 to create alchemical items), EscArt +16, Fly +7, Kn(Loc) +14, Kn(Nat) +17, Kn(Pla) +14, Perc +10, Ride +9, Stealth +29, UMD +8

Boom! falls onto the stone after being tripped by Penny, and everybody sees him hold up the extract he retrieved mere seconds ago and shout "It's alright everybody! I've saved my beer!" Glaring at Penny, looming over him, Boom! drinks the extract.

Standard action: Drink extract

Active effects and current stats:

Mage Armor - AC+4, FF+4 - 1hr (594 rounds remaining)
Deodorizing Agent - No scent 1d3 ⇒ 1 hours from the start of the fight = (594 rounds remaining)
Expeditious Retreat - +30' land movement speed (34 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (396 rounds remaining)
Shield - +4AC +4FF (39 rounds remaining)
Slow - AC-1, Attack-1, Reflex-1, Staggered (3 rounds remaining)
Prone - +4AC vs ranged, -4AC vs melee, -4 on melee attack, no ranged attack permitted

Total modified stats:
HP: 44/44 | AC: 28; T: 18; FF: 20 | Fort: +4; Ref: +10; Will: +1 | Speed: 60ft, 20ft climb (8 rd/day remaining) | CMB -3; CMD 19 | Perception +6
Longbow (100'): +11//1d6+1 (×3) | Longbow flurry (100'): +10, +10//1d6+1 (×3) | Bombs (20') 9/day (8 remaining): +11//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +25


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

Penny watching the goblins drink it extract, Lashs out at the goblins face.

bite: 1d20 + 7 ⇒ (4) + 7 = 11


Male Fetchling Lv 6 Summoner HP 60/60 Ac14(19) / Penny Hp 40/40 Ac 20(24) (SM3) 7/7

As Penny fails to phase the goblin, A large eagle appears to the left of the goblin, with it popping into existence Penny attempts to wrap themselves around downed goblin and while the large eagle tears into the goblin.

Penny Grab: 1d20 + 6 + 1 + 4 ⇒ (11) + 6 + 1 + 4 = 22

Eagle Beak: 1d20 + 3 + 2 + 4 ⇒ (16) + 3 + 2 + 4 = 25
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Eagle claw 1: 1d20 + 3 + 2 + 4 ⇒ (16) + 3 + 2 + 4 = 25
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

Eagle claw 2: 1d20 + 3 + 2 + 4 ⇒ (9) + 3 + 2 + 4 = 18
Damage: 1d6 + 4 ⇒ (4) + 4 = 8

Meanwhile, while the goblin is getting piled on, Tobias goes into casting again

DC 16 to tell spell

Spell:
Summon Monster 1


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Those attacks from the goblin hurt. Time to kill his mobility.

Spiked Armor: 1d20 + 5 + 3 + 1 - 1 ⇒ (5) + 5 + 3 + 1 - 1 = 13
damage: 1d6 + 3 ⇒ (6) + 3 = 9

Active Effects:

Rage 3/X
Fatigue 3/6
Slow 3/5
Carlos AB 25/50
Backgammon AB 15/50
Carlos MV : Hours remaining
See invis: 30 mins

Beansidhe
Drogo
Beetly
Asaakoz
------ EOR
Boom!
Penny
Tobias
Carlos


Female Sylph Magus (Eldritch Archer) 5/Slayer (Sniper) 1

Shocking Grasp Arrow: 1d20 + 10 + 3 + 1 + 1 - 2 - 2 ⇒ (16) + 10 + 3 + 1 + 1 - 2 - 2 = 27 Reach Spell Expended
Damage: 1d10 + 3 + 1 + 1 + 5d6 ⇒ (3) + 3 + 1 + 1 + (5, 1, 6, 2, 1) = 23 15 of that is electricity, so reduced
Swift: 1 arcane to recall the spell

Attack 2: 1d20 + 10 + 1 + 1 - 2 - 2 ⇒ (16) + 10 + 1 + 1 - 2 - 2 = 24
Damage: 1d10 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11

Attack 2: 1d20 + 10 + 1 + 1 - 2 - 2 ⇒ (6) + 10 + 1 + 1 - 2 - 2 = 14
Damage: 1d10 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7

Beansidhe steps away and casts a spell, firing an arrow of electricity at Asaakoz. He then fires two more. "Step away from me and I won't do it again."

Grand Lodge

Dwarf Barbarian/Fighter 8 HP: 106/117| AC:20 T:13 FF:17| F:11 R:5 W:6 (+3vsSpell/Spelllke) | Init:+2 | Perception:+3| Rage 10/10

Drogo takes another wild swing at Carlos.

Actions:
Defensively Power Attacking Horse: 1d20 + 9 + 2 - 2 - 2 ⇒ (8) + 9 + 2 - 2 - 2 = 15
Effects:
+4 dodge AC
Fatigued 1
Rage 2/x
MF 7

15 vs Carlos, looks to be a miss

Beetly
Asaakoz
------ EOR
Boom!
Penny
Tobias
Carlos
Beansidhe
Drogo


Goblin Shadow Oracle 14 | HP: 143/143 | AC: 34 (20 T, 28 FF) | CMD: 27 | Fort: +12, Ref: +14, Will: +12 | Init: +10 | Perception +13
Active buffs:
Wings of Darkness, Cloak of Darkness, Magic Vestment, Undetectable Alignment
Spells:
1st: 8/8, 2nd: 7/8, 3rd 6/7:, 4th: 7/7, 5th: 7/7, 6th: 6/6, 7th: 3/3

Beetly returns the favor. And gathers the power of wind to shock Carlos once more.

Ride: 1d20 + 6 ⇒ (7) + 6 = 13
Guide with Knees: 1d20 + 6 ⇒ (5) + 6 = 11

Kinetic blade vs touch ac: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 3d6 + 4 ⇒ (6, 2, 1) + 4 = 13 X1.5 =19

free: Ride 5ft step N, move: gather power, standard: attack


Male Suli Bloodrager (Primalist) 8 | HP 84 | AC 21 T 12 FF 21 | DR 1/- | Resistances acid 5, cold 5, electricity 5, fire 5 | CMB +13, CMD 25 | F+8, R+4, W+2 | Init: +4 | Perc: +11, SM: +2 | Speed 30ft | Elemental Assault: 1/1 | Bloodrage: 26/26 | Active conditions: ??? | Spells-1st: 2/2, 2nd: 2/2 | Arena

Someone has to die here! Maybe I'll last longer!

5' step south (ohai drogo)
+1 greatsword attack vs. Beansidhe (rage), S damage (rage), cold damage (elemental assault): 1d20 + 12 ⇒ (8) + 12 = 202d6 + 10 ⇒ (6, 3) + 10 = 191d6 ⇒ 4 20 to hit for 19 S, 4 C

Effects:

Blur (until bloodrage ends)
See Invisibility: 397 rounds
Rage 18/20
Elemental assault 3/5

Damage pending Beansides' d100 rolls vs. 20% concealment for blur, but up to the first two arrows minus 5 damage (for a round inside this area passing).

at *some* point I'm going to land a crit and make this all worth it

1 to 50 of 502 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Super Pathfinder Brawl - Arena A All Messageboards

Want to post a reply? Sign in.