Boom! |
Boom! takes in his opponents after the initial clashes of combat. Nobody seems to be showing the effects, yet, although a few are now invisible. It seems the healing factor of the hill can really make a difference. Boom! shrugs and gets on with his setup. Boom! quietly retrieves a new concoction from his bandoleer and immediately drinks it down.
Stealth: 1d20 + 65 ⇒ (11) + 65 = 76
Movement action: Retrieve Mutagen
Standard action: Drink Mutagen
Mage Armor - AC+4, FF+4 - 1hr (597 rounds remaining)
Deodorizing Agent - No scent 1d3 ⇒ 1 hours from the start of the fight = (597 rounds remaining)
Expeditious Retreat - +30' land movement speed (37 rounds remaining)
Invisibility - Invisible (38 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (399 rounds remaining)
Total modified stats:
HP: 44/44 | AC: 25; T: 19; FF: 17 | Fort: +4; Ref: +11; Will: +1 | Speed: 60ft, 20ft climb (8 rd/day remaining) | CMB +2; CMD 20 | Perception +6
Longbow (100'): +12//1d6+1 (×3) | Longbow flurry (100'): +11, +11//1d6+1 (×3) | Bombs (20') 9/day (9 remaining): +12//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +25 (+45/+65)
Aristotle Dubois |
Aristotle casts another spell, this time enhancing his casting with a diagram to substitute for words. Only a certain tension in the air indicates that a spell has been cast, and there are no perceivable effects.
Casting a spontaneously silent mirror image, effective spell level 3, for 1d4 + 1 ⇒ (2) + 1 = 3 duplicates, then taking a 5' step north.
Sacred Geometry: 5d6 ⇒ (3, 2, 4, 5, 3) = 17 -- 3+3+5+(2*4) = 19, success
- Mage Armor (+4 AC, +4 FF) - 597 rounds
- Negate Aroma (cannot be located by scent) - 597 rounds
- Invisibility (invisible, duh) - 27 rounds
- Alter Self (turned into a Charau-Ka) - 48 rounds
- Mirror Image (3) - 49 rounds
- AC: 10 base, +4 mage armor, +4 Dex, +1 size = 19
- T: 10 base, +4 Dex, +1 size = 15
- FF: 10 base, +4 mage armor, +1 size = 15
Tobias The Shadowy |
Tobias still reeling from the previous blow, looks around weighs his odds and decides on a plan before shouting to Carlos.
"Carlos I am throwing you some helping magic, I scratch your back you scratch mine!"
Tobias then goes into a chant which revolve in him, penny, Carlos and his horse feeling a surge of energy.
Haste on me, penny, carlos and his horse, dc 16 to resist haste
Tobias then moves further behind the pillar to try and loose the dwarf.
Valiant and ever loyal Penny unleash's a barrage of blows at the dwarf.
Bite 1: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 2 ⇒ (4) + 2 = 6 3
Bite 2: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 2 ⇒ (3) + 2 = 5 3
Sting: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d4 + 2 ⇒ (3) + 2 = 5 3
Sting Crit Confirm: 1d20 + 7 ⇒ (6) + 7 = 13
Damage: 1d4 + 2 ⇒ (2) + 2 = 4 2
Tail: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d6 + 1 ⇒ (3) + 1 = 4 2
DMoogle- Carlos |
As much as he wishes to, with the points at stake Carlos cannot fully trust the summoner.
Fort Save: 1d20 + 10 ⇒ (7) + 10 = 17
Fort Save Horse: 1d20 + 8 ⇒ (14) + 8 = 22
Ride Check DC 5: 1d20 + 7 ⇒ (11) + 7 = 18
Ride Check DC 10: 1d20 + 7 ⇒ (12) + 7 = 19
With one of his targets gone invisible, and the Dwarf still not attacking him yet, it was time to start finding the other combatants. He stops Raging, and draws a scroll, reading it as a standard action
UMD DC 26: 1d20 + 10 ⇒ (20) + 10 = 30
As he now spots our invisible friends, he points them out to Drogo, before moving his horse past to attack the wizard.
Horse Hoof Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Horse Miss Chance: 1d100 ⇒ 91
Horse Hoof Damage: 1d6 + 5 ⇒ (3) + 5 = 8
Rage 3/X
Fatigue 0/6
Carlos AB 5/50
Backgammon AB 0/50
Carlos MV : Hours remaining
See invis: 60 mins
Beansidhe
Drogo
Beetly
Asaakoz
------ EOR
Boom!
Aristotle
Penny
Tobias
Carlos
Drogo Lightburner |
Took 6 damage from Penny.
Drogo steps up to take another swing at Tobias, trying to be more careful.
Defensive Attack: 1d20 + 11 - 2 ⇒ (5) + 11 - 2 = 14 vs Tobias (partial cover)[Miss]
Free: De-rage
Fatigued 4
Rage 2/x
Beetly |
Beetly observed the man on the ugly horse and deducted that the evil wizard must be hiding there. He gathers power of Air and shoots an empowered thundering lightning bolt where the horse hit.
No movement, because I'm in a safe position right now.
attack touch AC: 1d20 + 9 ⇒ (16) + 9 = 25
concealment: 1d100 ⇒ 97
damage: 3d6 + 4 ⇒ (5, 5, 4) + 4 = 18 x 1.5 =27
DC 16 fort or deafened
Asaakoz |
Okay, now that I'm not a sitting duck, or horse food as it were, time to find the others...
move action, retrieve scroll
standard action, activate scroll
Invisibility: 29 rounds
See Invisibility: 300 rounds
No rage yet.
Ah, there they are...
Stealth, armor, invisible/stationary: 1d20 + 2 - 3 + 40 ⇒ (1) + 2 - 3 + 40 = 40 wow
Asaakoz |
very slight retcon....
Invisibility: 29 rounds
See Invisibility: 400 rounds (because the scroll would have had to been CL4 to be CHA-based)
No rage yet.
Stealth 40 (stationary)
Boom! |
Boom!, taking in the giant melee on the other side of the hill, decides to... spice things up a bit. Unshouldering his bow, Boom! draws an arrow, crushes one of his bombs' catalysts against the arrow tip to give the arrow that extra kick, takes aim at the ugly, smelly, horse, and looses the arrow, watching the chaos unfold as all of the ones involved in the scramble take a piece of the damage as Boom! himself comes back into view.
Move action: Retrieve bow
Standard Action: Explosive Missile attack
Bow attack vs FF vs Carlos' horse: 1d20 + 12 + 2 ⇒ (10) + 12 + 2 = 24
Arrow plus explosive missile with Immolation Bomb and Thorny Bomb: 1d6 + 1 + 1d6 + 5 ⇒ (6) + 1 + (2) + 5 = 14 Piercing damage that counts as magic for bypassing DR
Splash damage (DC17 Reflex for half) to all adjacent creatures = minimum bomb damage = 6 Piercing damage that counts as magic for bypassing DR
Immolation damage for one additional turn per remaining dice of damage (1): 1d6 + 5 ⇒ (5) + 5 = 10 Damage dealt at the start of my next turn OR immolation can be ended with a full round action Reflex save DC17 to end the effect.
Splash damage (DC17 Reflex for half) to all adjacent creatures = minimum bomb damage = 6 Piercing damage that counts as magic for bypassing DR
Mage Armor - AC+4, FF+4 - 1hr (596 rounds remaining)
Deodorizing Agent - No scent 1d3 ⇒ 1 hours from the start of the fight = (596 rounds remaining)
Expeditious Retreat - +30' land movement speed (36 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (398 rounds remaining)
Total modified stats:
HP: 44/44 | AC: 25; T: 19; FF: 17 | Fort: +4; Ref: +11; Will: +1 | Speed: 60ft, 20ft climb (8 rd/day remaining) | CMB +2; CMD 20 | Perception +6
Longbow (100'): +12//1d6+1 (×3) | Longbow flurry (100'): +11, +11//1d6+1 (×3) | Bombs (20') 9/day (9 remaining): +12//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +25
Aristotle Dubois |
Aristotle falls unconscious, then opens his eyes for the briefest of moments as the healing wave washes over him, just in time to see the explosion from Boom's bomb.
Reflex: 1d20 + 4 ⇒ (5) + 4 = 9
But do I bleed?: 1d20 + 1 ⇒ (20) + 1 = 21 That's a no.
Beetly |
Dog Reflex : 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18 3 damage
Beetly Reflex : 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13 6 damage
DMoogle- Carlos |
Carlos Reflex: 1d20 + 2 ⇒ (6) + 2 = 8
6 damage taken, first 5 is converted to NL, net damage taken: 1 NL
Horse takes 14 damage, first 5 is converted to NL, net damage 9 +5 NL
Rage 3/X
Fatigue 0/6
Carlos AB 10/50
Backgammon AB 5/50
Carlos MV : Hours remaining
See invis: 30 mins
Tobias The Shadowy |
Tobias concentrates deep in his spell casting before releasing his spell at which point Carlos, Horse, Drogo, Beetly and Boom also start feeling lethargic.
Dc 16 will save you lot o slow!
Then Penny proceeds to go for boom slithering/hovering up to him!
Bite 1: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d6 + 2 ⇒ (1) + 2 = 3 1
Bite 2: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d6 + 2 ⇒ (5) + 2 = 7 3
Sting: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d4 + 2 ⇒ (3) + 2 = 5 2
Bite 1: 1d20 + 2 ⇒ (17) + 2 = 19
Damage: 1d6 + 1 ⇒ (6) + 1 = 7 3
Boom! |
Will save: 1d20 + 1 ⇒ (9) + 1 = 10 FML. Slowed.
1 damage taken. HP 43/44
Mage Armor - AC+4, FF+4 - 1hr (596 rounds remaining)
Deodorizing Agent - No scent 1d3 ⇒ 1 hours from the start of the fight = (596 rounds remaining)
Expeditious Retreat - +30' land movement speed (36 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (398 rounds remaining)
Slow - AC-1, Attack-1, Reflex-1 (3 rounds remaining)
Total modified stats:
HP: 43/44 | AC: 24; T: 19; FF: 17 | Fort: +4; Ref: +10; Will: +1 | Speed: 60ft, 20ft climb (8 rd/day remaining) | CMB +2; CMD 20 | Perception +6
Longbow (100'): +11//1d6+1 (×3) | Longbow flurry (100'): +10, +10//1d6+1 (×3) | Bombs (20') 9/day (9 remaining): +11//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +25
Beetly |
will: 1d20 + 7 ⇒ (14) + 7 = 21
DMoogle- Carlos |
Carlos Will Save: 1d20 - 1 ⇒ (9) - 1 = 8
Horse Will Save: 1d20 + 3 ⇒ (19) + 3 = 22
As the energy washes across Carlos, he feels himself moving slower and slower.
DC 5 Ride check: 1d20 + 6 ⇒ (4) + 6 = 10
DC 10 Ride Check: 1d20 + 6 ⇒ (14) + 6 = 20
He leans down, helping put out the fires to no avail. (Flavor only, no actions spent)
Horse Reflex Save: 1d20 + 7 ⇒ (1) + 7 = 8
With his one action, he leans across and slits the Wizard's throat.
Standard Action Coup de grace with spiked armor, (provokes), and ignore mirror image because it does not require an attack roll.
Damage: 2d6 + 6 ⇒ (1, 2) + 6 = 9
DC 19 Fort save or die
Rage 3/X
Fatigue 1/6
Slow 1/5
Carlos AB 10/50
Backgammon AB 5/50
Carlos MV : Hours remaining
See invis: 30 mins
Beansidhe
Drogo
Beetly
Asaakoz
------ EOR
Boom!
Aristotle
Penny
Tobias
Carlos
Drogo Lightburner |
The big creature was intimidating the lot and they weren't even bothering to fight back anymore.
Drogo yelled out. "I pledge a truce with anyone who helps me take down the big one and his master, and a free swing from his slayer!"
Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Fatigued 3
Rage 2/x
MF 9
13 vs horse which I believe is a miss
Beetly |
With everyone attacking the horse, Beetly joins the fray vs his archenemy. Winds swirl around him and an electric sword forms in his hand, he slices the horse with it.
Ride DC5: 1d20 + 6 ⇒ (13) + 6 = 19
kinetic blade vs touch ac: 1d20 + 9 ⇒ (14) + 9 = 23 horse has partial cover
damage: 3d6 + 4 ⇒ (4, 5, 6) + 4 = 19 x 1.5 =27
actions: free: Ride, move: Gather Power, standard: form Kinetic Blade and make Empowered touch attack with finesse
DMoogle- Carlos |
Actually, from that position, the horse has cover from you, as more then half your lines cross through the pillar. It's a moot point though, at that still hits.
5 damage converted, 22 Lethal taken
As his horse goes down, Carlos attempts to land on his feet!
Ride Check DC 15: 1d20 + 6 ⇒ (11) + 6 = 17
Rage 3/X
Fatigue 1/6
Slow 1/5
Carlos AB 10/50
Backgammon AB 10/50
Carlos MV : Hours remaining
See invis: 30 mins
Asaakoz |
Asaakoz sneaks through the crowd to get a better view of the dogpile on the horse-man, and to watch and see if any of the dog-pilers let their guard down....
15', move action (1W, 1NW, 1W)
Total defense, standard action
Stealth, armor, invisible+half movement: 1d20 + 2 - 3 + 20 ⇒ (4) + 2 - 3 + 20 = 23
Total defense until next turn (+4 AC)
Invisibility: 28 rounds
See Invisibility: 399 rounds
No rage yet.
Stealth 23
Boom! |
Boom!, still under the effects of Tobias' spell feels a healing wave of energy wash over him, but he still only manages to take the smallest of steps away from Tobias' pet, slowly pulling a new vial out of his bandoleer once he is hidden behind the pillar.
No action: Heal 5hp. From 43/44 to 44/44.
No action: 5ft step East.
Move action: Retrieve item from bandoleer. Cover vs Penny prevents AoO.
Extract of Shield
For Carlos, Beetly, Beetly's dog, please note 6 piercing/magic damage (DC17 Reflex for half) from being adjacent to the still-burning corpse of Carlos' horse (Immolation continuation from my bomb attack).
Mage Armor - AC+4, FF+4 - 1hr (595 rounds remaining)
Deodorizing Agent - No scent 1d3 ⇒ 1 hours from the start of the fight = (595 rounds remaining)
Expeditious Retreat - +30' land movement speed (35 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (397 rounds remaining)
Slow - AC-1, Attack-1, Reflex-1, Staggered (4 rounds remaining)
Total modified stats:
HP: 44/44 | AC: 24; T: 19; FF: 17 | Fort: +4; Ref: +10; Will: +1 | Speed: 60ft, 20ft climb (8 rd/day remaining) | CMB +2; CMD 20 | Perception +6
Longbow (100'): +11//1d6+1 (×3) | Longbow flurry (100'): +10, +10//1d6+1 (×3) | Bombs (20') 9/day (8 remaining): +11//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +25
Beetly |
Beetly Reflex : 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22 3 damage
Dog Reflex : 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 21 3 damage
last time I got +2 bonus. Was that from cover? Don't remember, but doesn't matter though
Tobias The Shadowy |
Tobias seeing the goblin go down decides to go for the throat and waves his hand tearing a hole in front of the goblin, as soon as the hole Appears, Penny fade out of existence and a VERY large Cheetah pounces out of the hole at the prone goblin and tears into him!
The cheetah is buffed both by Augment summon and the rod of giant summoning!
Bite: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d8 + 9 ⇒ (7) + 9 = 16
Claw 1: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d4 + 7 ⇒ (4) + 7 = 11
Cri confirm Claw 1: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d4 + 7 ⇒ (2) + 7 = 9
Claw 2: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d4 + 7 ⇒ (4) + 7 = 11
-----------------------------------------------------------------------
all of the above is retconned after realising that Penny is not automatically dismissed when I used my summon ability.
As the goblin goes down, Tobias falls into concentration as he goes into a lengthy spell casting.
DC 16 Spellcraft to identify
DMoogle- Carlos |
Reflex Save: 1d20 + 1 ⇒ (6) + 1 = 7
As Boom!'s bomb washes over Carlos, some of the damage to both him and his horse is absorbed
Carlos: 5 damage converted to NL, DR reduces to net 1 NL damage. Horse converts 5 damage to NL, now at -17/ 10 NL.
Trying to take revenge for his horse, Carlos takes a 5 ft step south, before attempting to return the favor into Beetly's mount.
Attack roll: 1d20 + 5 + 3 + 1 - 1 ⇒ (3) + 5 + 3 + 1 - 1 = 11
Rage 3/X
Fatigue 2/6
Slow 2/5
Carlos AB 15/50
Backgammon AB 15/50
Carlos MV : Hours remaining
See invis: 30 mins
Beansidhe
Drogo
Beetly
Asaakoz
------ EOR
Boom!
Penny
Tobias
Carlos
Asaakoz |
Spellcraft, DC16: 1d20 + 8 ⇒ (2) + 8 = 10 Does not know what Tobias is doing.
Beansidhe |
Beansidhe casts a spell quickly. A flash of light bursts in front of Carlos' eyes. She then fires a quick succession of arrows at her target. She then quickly steps to the side.
Cast Flare in front of Carlos; DC14 Fort save or be Dazzled for 1 minute; Rapid Shot; 5' Step
Attack + Point Blank Shot + Studied Target + Enhanced - Spell Combat - Rapid Shot - In Melee: 1d20 + 10 + 1 + 1 + 1 - 2 - 2 - 4 ⇒ (16) + 10 + 1 + 1 + 1 - 2 - 2 - 4 = 21
Damage + Point Blank Shot + Studied Target + Enhanced: 1d8 + 3 + 1 + 1 + 1 ⇒ (8) + 3 + 1 + 1 + 1 = 14
Attack + Point Blank Shot + Studied Target + Enhanced - Spell Combat - Rapid Shot - In Melee: 1d20 + 10 + 1 + 1 + 1 - 2 - 2 - 4 ⇒ (17) + 10 + 1 + 1 + 1 - 2 - 2 - 4 = 22
Damage + Point Blank Shot + Studied Target + Enhanced: 1d8 + 3 + 1 + 1 + 1 ⇒ (4) + 3 + 1 + 1 + 1 = 10
Drogo Lightburner |
Drogo sees the healing glow envelope the horse and knows what he should have the first time he dropped it.
Move: 5' S, 5' SE, 15' SE
Fatigued 2
Rage 2/x
MF 8
Drogo decapitates the horse, blood spraying, and glares at Penny as he steps up, daring her to take a swipe as he steps up. "Damn snake should be helping me.
41 damage to the horse. Provoking AoO from Penny and Asaakoz during movement
Beetly
Asaakoz
------ EOR
Boom!
Penny
Tobias
Carlos
Beansidhe
Drogo
Beetly |
The beheaded horse was satisfaction. Now for the owner. Beetly forms a lightsaber again.
Ride dc5: 1d20 + 6 ⇒ (4) + 6 = 10
attack vs touch ac: 1d20 + 9 ⇒ (13) + 9 = 22
damage: 3d6 + 4 ⇒ (5, 5, 1) + 4 = 15 X1.5 = 22
Asaakoz |
Free bloodrage (arcane bloodrage: blur)
swift elemental assault (Ex)
20' (1 S, 2SE), move action
Suddenly, Asaakoz appears next to Beansidhe, cleaving his greatsword into her...
+1 greatsword attack vs. Beansidhe (rage), S damage (rage), cold damage (elemental assault): 1d20 + 12 ⇒ (16) + 12 = 282d6 + 10 ⇒ (5, 4) + 10 = 191d6 ⇒ 5
28 to hit for 19 S + 5 C
Invisibility ends
Blur (until bloodrage ends)
See Invisibility: 398 rounds
Rage 19/20
Elemental assault 4/5
Boom! |
Boom! falls onto the stone after being tripped by Penny, and everybody sees him hold up the extract he retrieved mere seconds ago and shout "It's alright everybody! I've saved my beer!" Glaring at Penny, looming over him, Boom! drinks the extract.
Standard action: Drink extract
Mage Armor - AC+4, FF+4 - 1hr (594 rounds remaining)
Deodorizing Agent - No scent 1d3 ⇒ 1 hours from the start of the fight = (594 rounds remaining)
Expeditious Retreat - +30' land movement speed (34 rounds remaining)
Mutagen - Dex+4, AC+2 (natural), Str-2 (396 rounds remaining)
Shield - +4AC +4FF (39 rounds remaining)
Slow - AC-1, Attack-1, Reflex-1, Staggered (3 rounds remaining)
Prone - +4AC vs ranged, -4AC vs melee, -4 on melee attack, no ranged attack permitted
Total modified stats:
HP: 44/44 | AC: 28; T: 18; FF: 20 | Fort: +4; Ref: +10; Will: +1 | Speed: 60ft, 20ft climb (8 rd/day remaining) | CMB -3; CMD 19 | Perception +6
Longbow (100'): +11//1d6+1 (×3) | Longbow flurry (100'): +10, +10//1d6+1 (×3) | Bombs (20') 9/day (8 remaining): +11//2d6+5 fire OR piercing (x2)
Skills: Acrobatics +15, Climb +4, Craft (alchemy) +15 (+19 to create alchemical items), Escape Artist +15, Knowledge (arcana) +13, Knowledge (engineering) +10, Knowledge (local) +7, Knowledge (nature) +13, Knowledge (planes) +10, Knowledge (religion) +13, Perception +6, Ride +16, Stealth +25
Tobias The Shadowy |
As Penny fails to phase the goblin, A large eagle appears to the left of the goblin, with it popping into existence Penny attempts to wrap themselves around downed goblin and while the large eagle tears into the goblin.
Penny Grab: 1d20 + 6 + 1 + 4 ⇒ (11) + 6 + 1 + 4 = 22
Eagle Beak: 1d20 + 3 + 2 + 4 ⇒ (16) + 3 + 2 + 4 = 25
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Eagle claw 1: 1d20 + 3 + 2 + 4 ⇒ (16) + 3 + 2 + 4 = 25
Damage: 1d6 + 4 ⇒ (1) + 4 = 5
Eagle claw 2: 1d20 + 3 + 2 + 4 ⇒ (9) + 3 + 2 + 4 = 18
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Meanwhile, while the goblin is getting piled on, Tobias goes into casting again
DC 16 to tell spell
DMoogle- Carlos |
Those attacks from the goblin hurt. Time to kill his mobility.
Spiked Armor: 1d20 + 5 + 3 + 1 - 1 ⇒ (5) + 5 + 3 + 1 - 1 = 13
damage: 1d6 + 3 ⇒ (6) + 3 = 9
Rage 3/X
Fatigue 3/6
Slow 3/5
Carlos AB 25/50
Backgammon AB 15/50
Carlos MV : Hours remaining
See invis: 30 mins
Beansidhe
Drogo
Beetly
Asaakoz
------ EOR
Boom!
Penny
Tobias
Carlos
Beansidhe |
Shocking Grasp Arrow: 1d20 + 10 + 3 + 1 + 1 - 2 - 2 ⇒ (16) + 10 + 3 + 1 + 1 - 2 - 2 = 27 Reach Spell Expended
Damage: 1d10 + 3 + 1 + 1 + 5d6 ⇒ (3) + 3 + 1 + 1 + (5, 1, 6, 2, 1) = 23 15 of that is electricity, so reduced
Swift: 1 arcane to recall the spell
Attack 2: 1d20 + 10 + 1 + 1 - 2 - 2 ⇒ (16) + 10 + 1 + 1 - 2 - 2 = 24
Damage: 1d10 + 3 + 1 + 1 ⇒ (6) + 3 + 1 + 1 = 11
Attack 2: 1d20 + 10 + 1 + 1 - 2 - 2 ⇒ (6) + 10 + 1 + 1 - 2 - 2 = 14
Damage: 1d10 + 3 + 1 + 1 ⇒ (2) + 3 + 1 + 1 = 7
Beansidhe steps away and casts a spell, firing an arrow of electricity at Asaakoz. He then fires two more. "Step away from me and I won't do it again."
Drogo Lightburner |
Drogo takes another wild swing at Carlos.
Fatigued 1
Rage 2/x
MF 7
15 vs Carlos, looks to be a miss
Beetly
Asaakoz
------ EOR
Boom!
Penny
Tobias
Carlos
Beansidhe
Drogo
Beetly |
Beetly returns the favor. And gathers the power of wind to shock Carlos once more.
Ride: 1d20 + 6 ⇒ (7) + 6 = 13
Guide with Knees: 1d20 + 6 ⇒ (5) + 6 = 11
Kinetic blade vs touch ac: 1d20 + 9 ⇒ (19) + 9 = 28
damage: 3d6 + 4 ⇒ (6, 2, 1) + 4 = 13 X1.5 =19
free: Ride 5ft step N, move: gather power, standard: attack
Asaakoz |
Someone has to die here! Maybe I'll last longer!
5' step south (ohai drogo)
+1 greatsword attack vs. Beansidhe (rage), S damage (rage), cold damage (elemental assault): 1d20 + 12 ⇒ (8) + 12 = 202d6 + 10 ⇒ (6, 3) + 10 = 191d6 ⇒ 4 20 to hit for 19 S, 4 C
Blur (until bloodrage ends)
See Invisibility: 397 rounds
Rage 18/20
Elemental assault 3/5
Damage pending Beansides' d100 rolls vs. 20% concealment for blur, but up to the first two arrows minus 5 damage (for a round inside this area passing).
at *some* point I'm going to land a crit and make this all worth it