| Tobias The Shadowy |
Round 4 Actions
Tobia seeing palthut still alone takes a step to east readys his crossbow and shoots him while Penny flanks him and use's their range to their advantage.
Light crossbow: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d8 ⇒ 1
Penny
Bite: 1d20 + 3 ⇒ (14) + 3 = 17
Damage: 1d8 + 1 ⇒ (6) + 1 = 7 3
| DMoogle- Carlos |
The Crossbow attack is at +2, not +4 because of range, but I believe that still hits.
Round 4 Carlos:
With a muttered curse about the suddenly teleporting spell components into Palthut's hand, Carlos quickly moves his horse out of the trap. With no clear line to charge, he is going to have to deal with the Druid in another way.
Ride Check DC 5: 1d20 + 5 ⇒ (19) + 5 = 24
Horse moves 50'
Move action: Stow Lance
Horse moves 40 to get into base to base
Standard action: Grapple Check: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Raging Grappler Triggers:
Free Spiked Gauntlet Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Heal 1. 2/X rounds healed, 4/X rounds Raging
Aristotle = 13 Team C
Palthut = 12 Team C
Drogo = 04 Team BR
Asaakoz = 24 Team BR
Tobias = 19 Team BM
Penny = 19
Carlos = 17 Team BM
| Aristotle Dubois |
Heal: 1d20 + 1 ⇒ (16) + 1 = 17
Aristotle frowns as his spell turns out to be useless, then moves and casts yet another one.
Casting charm person on Carlos. Will DC 16 negates, with a +5 bonus for Palthut threatening him.
| Palthut |
CMB to break grapple: 1d20 + 6 ⇒ (10) + 6 = 16
| DMoogle- Carlos |
Are you dropping or putting away your scythe? If not you take a -4 on the check. Dropping is a free action, putting it away is a move action that provokes
Edit: Palthut confirmed via Discord that he would be Stowing his weapon
As Palthut shifts his scythe away so that he could freely wrestle with the mighty Carlos, he leaves a small opening that Carlos and Checkers attempt to exploit!
Attack of opportunity W/Spiked Gauntlet: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Spiked Gauntlet Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Attack of opportunity W/Hoof: 1d20 + 5 ⇒ (19) + 5 = 24
Hoof: 1d6 + 5 ⇒ (4) + 5 = 9
The flurry of attacks is not enough to put Paltut down, but unfortunately his valiant struggle is just not enough to get him free!
Current CMD vs grapple checks is 10 +2 BAB +5 STR +0 DEX +2 Improved Grapple -2 Rage
Drogo Lightburner
|
Drogo moves up and puts away the shield, eyeing the infighting and wondering whose weakest.
Move:Stow Buckler
Asaakoz = 24 Team BR
Tobias = 19 Team BM
Penny = 19
Carlos = 17 Team BM
Aristotle = 13 Team C
Palthut = 12 Team C
Drogo = 04 Team BR
| Asaakoz |
Move next to Drogo, 30’ move action
Total defense, +4AC, std action
| Tobias The Shadowy |
Round 5 actions
Tobias drops his crossbow and starts fiddling with his spell component pouch as he starts a lengthy chant, one which is oddly familar to Acrythe.
Meanwhile Penny steps in....slithers in? and unleash's a barrage of attacks on poor worn Palthut.
Bite: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
tail: 1d20 - 2 ⇒ (5) - 2 = 3
Damage: 1d6 ⇒ 2
Actions for tobias summon monster
Actions for penny 5 foot step then full round attack.
| DMoogle- Carlos |
Multitasking, so I won't be able to RP a lot
Free action ride check DC 5: 1d20 + 3 ⇒ (2) + 3 = 5
Free action ride check DC 10 for horse attacks: 1d20 + 3 ⇒ (5) + 3 = 8
Standard action: Continue Grapple
Grapple Check : 1d20 + 9 + 1 + 5 ⇒ (20) + 9 + 1 + 5 = 35
Successful Check makes Palthut Prone
Damage : 1d4 + 5 ⇒ (3) + 5 = 8
I believe that knocks him out if so:
Move action, Draw Lance again
Horse moves to new location
If not, I have different actions
| DMoogle- Carlos |
Now that I'm at a computer, end of turn housekeeping:
Heal 1. 3/X rounds healed, 5/X rounds Raging
Aristotle = 13 Team C ?
Palthut = 12 Team C ?
Drogo = 04 Team BR
Asaakoz = 24 Team BR
Tobias = 19 Team BM
Penny = 19
Carlos = 17 Team BM
| Asaakoz |
one detail clarification: picked the bow back up during my movement
| Aristotle Dubois |
With one last eye-rolling, Aristotle lapses into unconsciousness as Carlos strikes Palthut.
Drogo Lightburner
|
Drogo sees Carlos readying his lance and charges in first.
Free: Rage
Full Round: Charge to designated square
Provokes AoO
Damage: 1d10 + 10 ⇒ (7) + 10 = 17
| DMoogle- Carlos |
Taking a page out of Drogo's book, as Drogo charges up to him, the lance drops dramatically, tripping the Bloodrager!
Attack of opportunity Trip: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Provokes, but you don't have a reach weapon of your own
| Asaakoz |
Asaakoz, worried that his partner has been laid prone, rushes up beside him for the last stand.
double move, 45’
| Tobias The Shadowy |
Round 6 actions
With the splitting of reality a shadowy eagle appears and bears down on drogo, all the while Tobias starts to run forward to join the fray taking out his mace as he does so, all the while penny rush's from behind to strike at Drogo as well!
Bite: 1d20 + 3 ⇒ (11) + 3 = 14
Damage: 1d8 + 1 ⇒ (8) + 1 = 9 4
Eagles Talon: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Actions
Tobias Move draw Move
Penny Move attack
Eagle charge attack.
| DMoogle- Carlos |
Carlos Round 6 Action
As the whole party comes back together, Carlos drops the lance. It's too close work now. He instead draws his mighty blade, ready to chop down at the prone Dwarf.
Ride Check DC 5: 1d20 + 5 ⇒ (14) + 5 = 19
Ride Check DC 10 for Horse Attacks: 1d20 + 5 ⇒ (6) + 5 = 11
Move Action Draw Nodatchi
He Guides his horse forward, into killing range
Horse 5ft steps forward.
Horse Bite: 1d20 + 5 ⇒ (11) + 5 = 16
Horse Bite Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Horse Hoof: 1d20 + 5 ⇒ (15) + 5 = 20
Horse Hoof Damage: 1d6 + 5 ⇒ (4) + 5 = 9
Horse Hoof: 1d20 + 5 ⇒ (1) + 5 = 6
Horse Hoof Damage: 1d6 + 5 ⇒ (6) + 5 = 11
Carlos Swing: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Carlos Confirm: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Carlos Regular Damage: 1d10 + 7 ⇒ (1) + 7 = 8
Carlos Crit Damage: 1d10 + 7 ⇒ (5) + 7 = 12
Oh, that's the numbers we want to see. I didn't add the +4 to attacks from you being prone, instead counting your AC as 12 if I'm reading your Character sheet right. I believe Tobias did the same
If I'm correct, then only hoof 2 misses, for a total of 7+9+20 damage.
Heal 1. 4/X rounds healed, 6/X rounds Raging
Drogo Lightburner
|
The attacks come from all directions, . The candy shell around the dwarf sputters and peters out. The flurry of attacks hit home and only the soul link keeps him awake.
Run:1
NL:20
Asaakoz = 24 Team BR
Drogo = 23.9 Team BR
Tobias = 19 Team BM
Penny = 19
Carlos = 17 Team BM
| Asaakoz |
rage, free action; imbue elemental strikes, swift action
masterwork greatsword vs Carlos: 1d20 + 9 ⇒ (18) + 9 = 27
S damage: 2d6 + 9 ⇒ (2, 3) + 9 = 14
cold damage: 1d6 ⇒ 3
move action to wave to the fans.. j/k
Drogo Lightburner
|
Drogo eyes the surrounding gang and gives up. He aims one last wild attack up at Carlos.
1d10 + 10 ⇒ (7) + 10 = 17
| Tobias The Shadowy |
Round 7 actions
With Drogos swing Tobias and his friendly animal companions of fun pile on!!
Eagle talon 1: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Eagle talon 2: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Beak: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Tobias Mace: 1d20 + 1 + 2 ⇒ (18) + 1 + 2 = 21
Damage: 1d6 ⇒ 5
Penny Bite: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d8 + 1 ⇒ (1) + 1 = 2 1
Crit Confirm: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d8 + 1 ⇒ (7) + 1 = 8 4
Tail slap: 1d20 - 2 ⇒ (9) - 2 = 7
damage: 1d6 ⇒ 4 2
Full round attacks all round with flanking for tobias and the eagle.
| DMoogle- Carlos |
Might as well roll initative
With a great popping noise, Carlos fades into his new arena. He takes a moment to pet Checkers (horse) for a moment, before steeling himself for combat. There is a lit sunrod in the shield sconce on his back, and he wields his lance one handed for the moment.
Carlos Init: 1d20 + 4 ⇒ (2) + 4 = 6
Cribbage (elephant) Init: 1d20 + 0 ⇒ (17) + 0 = 17
| Beansidhe |
Move: 5' E; 15' S; 20'W (Jumping over the couch* there); 15' N
Swift: Arcane Enhancement on Bow
Acrobatics: 1d20 + 10 ⇒ (15) + 10 = 25
*I assume that's a couch and can be jumped over. If it's not, I have enough movement to go around it and still end up in the center of room 20. Also, I end up wherever the box is if that's obvious once I'm in the room, I just assumed that that is where it would be.
Expeditious Retreat: 10/10
Arcane Enhancement: 10/10
| DMoogle- Carlos |
Apparently it won't let me edit.
With the dancing lights and loud noises surrounding him, Carlos pushes his trusty steed forward, Cribbage following behind.
Ride Check DC 5: Ride with no hands: 1d20 + 8 ⇒ (10) + 8 = 18
Spotlight on Carlos 2=Light: 1d2 ⇒ 2
Spotlight on Checkers 2=Light: 1d2 ⇒ 2
Spotlight on Cribbage 2=Light: 1d2 ⇒ 2
Checkers (horse) Double Move 50 ft x2
Carlos attempts fast dismount
Ride Check DC 20: 1d20 + 8 ⇒ (17) + 8 = 25
Carlos dismounts, dropping his lance while moving into the back, 40 ft north first move action
Seeing nothing in the large ballroom, he moves around to see if he's gotten the full drop on Bean.
5' S, 10' E, 20' N, 5' S Second Move action
| Beansidhe |
Perception: 1d20 + 5 ⇒ (19) + 5 = 24
Beansidhe messes with the box, unsure what she is doing, Trying to Turn the Lights Out: 1d2 ⇒ 2 WOOHOO!!! when suddenly everything goes dark.
Stealth: 1d20 + 14 ⇒ (8) + 14 = 22
| DMoogle- Carlos |
With the lights turning off, that leaves only one place for Beansidhe to be. Carlos heads into the room to check the breaker box, and knowing that he didnt see her leave the room, continues to check possible spaces.
Double move into the room. I believe that with my 40 ft movement speed that gives me enough to check behind the desk and thus see Bean. Nairb, if you could confirm. If not, I have more movement to use. Am away from a PC, so cant move map, but would stop movement next to Bean if I can.
| Beansidhe |
Beansidhe starts in surprise then steps back, casting a spell as she concentrates Defensive Casting (DC 17): 1d20 + 7 ⇒ (11) + 7 = 18. The sylph then vanishes from sight.
Cast Vanish
Acrobatics To Hop OnCounter or whatever it was: 1d20 + 10 ⇒ (13) + 10 = 23
Fast Stealth: 1d20 + 14 + 20 - 5 ⇒ (15) + 14 + 20 - 5 = 44
Beansidhe hops over the desk and pops out of the room, ending up on the counter in the kitchen One square NE of the number 16.
| DMoogle- Carlos |
"Damn cheating mages! Carlos shouts as Bean fades from sight.
Nothing to do but even the odds back up.
Carlos stops raging, and moves to the breaker.
Attempting to turn on full light 1 For spotlights, 2 for full light: 1d2 ⇒ 1
| DMoogle- Carlos |
With no leads on where the blue one might have got to, Carlos is going to have to start clearing the spaces.
He steps out of the breaker room, closing the door behind him. Hopefully that trick won't last too long. But if it does..... Idea.
Move action to move out of room, standard to close door
Horse Spotlight: 1d2 ⇒ 2
Elephant Spotlight: 1d2 ⇒ 1
With the lights back on, Backgammon begins to search for Carlos.
| Beansidhe |
Cast Dancing Lights; then 5' step N
Stealth-No movement: 1d20 + 14 + 40 ⇒ (14) + 14 + 40 = 68
Invisibility ends just before my next turn.
Also, made a mistake last time. This room is normal light, not the random lighting.
Globes of light pop into existence through the open door at the end of the kitchen.
| Beansidhe |
Beansidhe fires again, then rushes to the side where her lights go out.
Attack: 1d20 + 7 ⇒ (1) + 7 = 8 Eww. What a wasted opportunity.
Damage+Arcane: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
1 NE; 1 N; 3 NW; 1 N; 1 NE; 1 N
Acrobatics to go over Counter: 1d20 + 10 ⇒ (6) + 10 = 16
Fast Stealth: 1d20 + 14 - 5 ⇒ (12) + 14 - 5 = 21
Spotlight: 1d2 ⇒ 2 [ooc]No light. Thank goodness.
| DMoogle- Carlos |
Schrödinger's Turn!
If Chairs do not give you cover:
The search begins!
All line of sights currently drawn on map still.
First Move action:
2 SW
4 W
1 N
----
Second Move action:
2 N
1 NE - Spot Bean
2 NE
1 N
Begin to Rage, End turn base to base
If Chairs do give you cover:
First Move Action:
3 N
2 NE
Standard Action:
Close Doors
-------------------------
In either case:
Horse/Elephant Spotlights: 1d2 ⇒ 11d2 ⇒ 2
In an effort to get out of the dark, Backgammon moves closer to Checkers again.
| Beansidhe |
Beansidhe casts from where she stands, the room going dim around her. She moves away, jumping up onto the table as quietly as she can.
Stealth: 1d20 + 14 ⇒ (15) + 14 = 29
Acrobatics: 1d20 + 10 ⇒ (14) + 10 = 24
2 W
Most of the time was me placing the things on the map. It's not perfect, but it'll do.
| DMoogle- Carlos |
'Sneaky Sneaky. Time to bring in a friend.'
First Move action:
1 E
1 SE
4 S
1 SE (double move)
Second Move action:
1 SE
1 SE (2x movement)
2 S
-----
Wave at Backgammon, let him know where I am
-----
------------------
Horse/Elephant Spotlights
Horse/Elephant Spotlights: 1d2 ⇒ 21d2 ⇒ 2
Backgammon, glad to see me and have light again, moves to follow.
1S
1SE
2S
1E
-----
Squeezing past bar:
5E (counts as 10)
--------
1 E
====