Super Pathfinder Brawl - Arena A

Game Master Nairb the Grey

This is Arena A
Carlos v Beansidhe

Current Map:
Map

Link to Main Lobby Thread


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Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

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Male Elf Wizard (Conjuration(Teleportation)) 7 / Cyphermage 1 | HP 49/49 | AC: 17, T: 13, FF: 14| Fort: +3, Ref: +5, Will: +7 | BAB: +4, CMB: +2, CMD: 15, M.Attack +2, R.Attack +7 | Init: +8 | Perception: +10/+12 | Shift 10/10

And a third dot.


Male Elf Wizard (Conjuration(Teleportation)) 7 / Cyphermage 1 | HP 49/49 | AC: 17, T: 13, FF: 14| Fort: +3, Ref: +5, Will: +7 | BAB: +4, CMB: +2, CMD: 15, M.Attack +2, R.Attack +7 | Init: +8 | Perception: +10/+12 | Shift 10/10

Initiative: 1d20 + 7 ⇒ (4) + 7 = 11

I'd pre-cast mage armor, for a +4 armor bonus to AC (it doesn't stack with the haramaki, so I'm brought to 17/13/14). May the best fighter win!


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Initiative: 1d20 + 4 ⇒ (5) + 4 = 9

Damn. Lot of bad rolls today.

Just for info, Nairb, the Temple is the building in the Center of the Map?


Male Elf Wizard (Conjuration(Teleportation)) 7 / Cyphermage 1 | HP 49/49 | AC: 17, T: 13, FF: 14| Fort: +3, Ref: +5, Will: +7 | BAB: +4, CMB: +2, CMD: 15, M.Attack +2, R.Attack +7 | Init: +8 | Perception: +10/+12 | Shift 10/10

I guess we can move on our own until we need the GM to rule on something.

My opponent looked muscular and had a weapon. Most likely a fighter type. Their bodies are protected, their minds are not.
Aristotle takes cover at the edge of the encirclement he's in and readies the incantation for a simple mental spell.

Move action to take cover, readying a sleep spell as soon as I see Carlos within 100 ft. Will DC 16 negates.
Also, questions are being answered in the Discussion thread of the central campaign, I just found out.

Discussion Thread wrote:
from battle arena wrote:
Just for info, Nairb, the Temple is the building in the Center of the Map?
That is correct. The temple is in the center of the map. It is an octagonal structure with about 80-100 sq feet inside. The walls are all opaque but there is an open archway leading into it on the East side.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

I've got a rules question floating to the GM which will make this fight tilt one way or another

Why did it have to be an elf? Filthy cheating mages, the lot of them.

Actions:

Carlos heads out of the enclosure, moving forward, and seeing that it's too far across, takes cover behind the temple


Did I miss one? I thought I was caught up on questions, having posted the responses in the main lobby discussion. If the answer is not there can you point me back at the question? My apologies.

EDIT: Nevermind, found it. Aristotle...since your readied action did not trigger this round (There was never line of sight) this is ultimately immaterial for this round, but as an FYI for go forward...the spell Sleep cannot be readied as a readied action since it has a casting time longer than 1 standard action. Namely, it requires a full round to cast.

I had never noticed this myself, but upon checking the pfsrd listing for it as well as d20 srd, that is apparently been how it is since 3.5 at the least. Another reason why the level one SoS spell does not scale well as you level I guess.

Please be sure to double check casting times to make sure future actions are possible within your action economy.


Male Elf Wizard (Conjuration(Teleportation)) 7 / Cyphermage 1 | HP 49/49 | AC: 17, T: 13, FF: 14| Fort: +3, Ref: +5, Will: +7 | BAB: +4, CMB: +2, CMD: 15, M.Attack +2, R.Attack +7 | Init: +8 | Perception: +10/+12 | Shift 10/10

I'm sorry, I had forgotten. I'll check more carefully in the future. So, is it my turn or is Carlos going to make his standard action?


It is your turn, Carlos took a double move and so has no actions left.


Male Elf Wizard (Conjuration(Teleportation)) 7 / Cyphermage 1 | HP 49/49 | AC: 17, T: 13, FF: 14| Fort: +3, Ref: +5, Will: +7 | BAB: +4, CMB: +2, CMD: 15, M.Attack +2, R.Attack +7 | Init: +8 | Perception: +10/+12 | Shift 10/10

Climb: 1d20 - 2 ⇒ (13) - 2 = 11

Aristotle manages to find a foothold and climb high enough to look out of the palisade, and there is Carlos, next to the building in the center.
"Bonjour, monsieur!" he addresses the opponent. "I was looking for a worthy foe! Can you help me find one?"
After the quick verbal jab, he chuckles while whispering the few words of power making up a protection spell.
Casting shield, bringing my AC up to 21/13/18.

In the meantime, a scorpion slithers out of the folds of his robe and hides on the opposite side of the encampment.
Arouet's Stealth: 1d20 + 19 ⇒ (17) + 19 = 36


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3


"Oh don't you worry none. I'm sure we could work it out."

Just to confirm, you are flatfooted and 7 ft up the wall?

Working from phone, cant move the map, could you move me to right behind the wizard with a double move? Scorp is tiny so it shouldnt get an aoo


Moved. Double move gets you to the square just to the north of Aristotle...or you could stand to the east and block the entrance/exit to the palisade as if you move to the north square you do have to move through Aristotle's threatened range...assuming he is holding some kind of weapon, which I am not sure if he is or not.

Not sure why he would be flatfooted. If you elaborate on that, or if it makes sense to Aristotle, that would be great.

You are correct about the scorpion. It has a reach of zero, so unless you were to decide to walk through the same square as it, it will not get an Aoo.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

He is currently climbing. With one move action, he would have got up to 7ft up to the side of the wall, and without a climb speed he is flatfooted while climbing, and thus wouldnt have been able to make an aoo, unless he had combat reflexes


Right you are...went and read the entry on the climb skill...Don't use that too often.

pfsrd wrote:
While climbing, you can’t move to avoid a blow, so you lose your Dexterity bonus to AC (if any). You also can’t use a shield while climbing.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Also, if I didnt start with it in hand, would like to draw my weapon while doing this last move


Male Elf Wizard (Conjuration(Teleportation)) 7 / Cyphermage 1 | HP 49/49 | AC: 17, T: 13, FF: 14| Fort: +3, Ref: +5, Will: +7 | BAB: +4, CMB: +2, CMD: 15, M.Attack +2, R.Attack +7 | Init: +8 | Perception: +10/+12 | Shift 10/10

Wait, I was going by what you said in the discussion:

Answer:
The palisade is a 10' wooden barrier. There are no slats but it is easy enough to climb to where you can see over the top from the inside. (DC 5 climb, climbing 5' lets you see over the top but costs you 10' of movement). You can shoot ranged weapons like bows and crossbows over the top of the palisaide while maintaining cover as the Low Obstacles and Cover rules. Alternatively you could shoot and duck back down, or you can ready an action to shoot when you opponent peaks their head up.

Which I read as, since I can use two hands (crossbow) there is something I can stand on (a crate or a ladder or similar). If not, I'll instead drop back on the ground before casting the spell. I don't have a weapon in my hand and Arouet doesn't provoke.
Also, I just realize that I prepared the wrong spells. Ugh.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

I'm fine with allowing that back up. Its a DC 15 acrobatics check to not take 1d6 nonlethal and be prone.


Male Elf Wizard (Conjuration(Teleportation)) 7 / Cyphermage 1 | HP 49/49 | AC: 17, T: 13, FF: 14| Fort: +3, Ref: +5, Will: +7 | BAB: +4, CMB: +2, CMD: 15, M.Attack +2, R.Attack +7 | Init: +8 | Perception: +10/+12 | Shift 10/10

I don't think so, since I'm falling less then 10 feet.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

My understanding is that it is 1d6 for 1-10 ft fall, 2d6 for 11-20, etc. Hopefully our GM can weigh in.


Falling damage is an area where the rules have never been very clear...everywhere else when incrementals are talked about it lists a minimum, here it lists no minimum. It just says 1d6 per 10' fallen. Also, Pathfinder always rounds down unless otherwise specified. You can find multiple different rules from other places that indicate that damage starts at 10' or it starts at 5'. This thread kind of helped me think through my thoughts on it.

So, GM ruling...falling 7' means he fell zero 10' increments. Therefore he takes 0d6 and is not prone.

As a GM this also passes the rule of verismilitude for me. I can fall 9 feet onto packed dirt and land on my feet without issue most of the time. I would venture to guess that real world me is probably stronger than Aristotle, but not nearly as dexterous. It balances out.

So, both standing on the ground, face to face. That is still a bad situation for a wizard to be in. I'm gonna say that is fair.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Also, with my will save so low, note to self, buy backpack full of rats for next round, haha.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

I believe it is currently your turn, Aristotle


Male Elf Wizard (Conjuration(Teleportation)) 7 / Cyphermage 1 | HP 49/49 | AC: 17, T: 13, FF: 14| Fort: +3, Ref: +5, Will: +7 | BAB: +4, CMB: +2, CMD: 15, M.Attack +2, R.Attack +7 | Init: +8 | Perception: +10/+12 | Shift 10/10

Yes, sorry, I'm in CET and went to sleep.
Aristotle twists his nose at his predicament, knowing he had nothing to blame but his own oversight. He cautiously takes two live crickets from his spell component pouch and starts muttering the incantation to lay a mind to rest.
Concentration, cast defensively: 1d20 + 6 ⇒ (17) + 6 = 23
Casting sleep, it will take effect at the beginning of my next turn.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Yeah, no worries, just wanted to make sure you weren't waiting on me

"Oh, you're a bold one indeed to attempt magics right in my face!"

Carlos begins to rage, then goes in for the grapple.

Grapple: 1d20 + 6 ⇒ (4) + 6 = 10
Welp.

Move action to get out of line of effect


Male Elf Wizard (Conjuration(Teleportation)) 7 / Cyphermage 1 | HP 49/49 | AC: 17, T: 13, FF: 14| Fort: +3, Ref: +5, Will: +7 | BAB: +4, CMB: +2, CMD: 15, M.Attack +2, R.Attack +7 | Init: +8 | Perception: +10/+12 | Shift 10/10

For some miracle, Aristotle dodges the attack. He looks around nervously, trying to come up with some brilliant last-minute plan.
Quickly, his scorpion moves back to him as he tries to locate his foe.

GM Question: Can I know the approximate position of Carlos by if he's not being stealthy? I don't want to pinpoint him, just get an idea.

Perception, if I can: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

I for sure think you know which direction I went, and roughly how far I could have gotten. Did you fizzle the spell, or fire it off into a square you have line of effect to?


Male Elf Wizard (Conjuration(Teleportation)) 7 / Cyphermage 1 | HP 49/49 | AC: 17, T: 13, FF: 14| Fort: +3, Ref: +5, Will: +7 | BAB: +4, CMB: +2, CMD: 15, M.Attack +2, R.Attack +7 | Init: +8 | Perception: +10/+12 | Shift 10/10

I want to know if I can legally find you before I fire it, to avoid meta-knowledge.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Fair Enough. The spell does go off before your turn though, so you don't get any actions before you have to make the call


Using the perception rules RAW you can...You would be making a perception check vs the DC of "Hear the Sound of a Creature Walking" That is an observable stimuli, so the first perception check on it would be a free action. Distance and different favorable and unfavorable conditions combined (he is raging which probably makes some noise, but he is on the other side of the open palisade, which probably blocks some noise...etc etc.) I would say the DC comes out to 11.

This would give you an idea of where he is, but it is not blindsight or blind sense. So you know he isn't too far way to your West...that is about it.

With your line of sight the way it is I am sorry to say there is not a point in range that you can center your sleep spell where it will get him in the radius, especially since you don't know his exact location. I thought about targeting the top of the palisade wall, but three dimensional space wise...I don't think it would get him. Especially since by my count he had 5' of movement left, and not knowing what you were casting, he probably would have moved as far as he could away.

The best thing you can do at this point is target it in a space where it won't get you or Stabby McTailson.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Note: You do not target a space for burst spells. You target an intersection, which is relevant for why you wouldn't be able to cast it over the wall. (I've played a few fireball sorcs in my day, haha


Male Elf Wizard (Conjuration(Teleportation)) 7 / Cyphermage 1 | HP 49/49 | AC: 17, T: 13, FF: 14| Fort: +3, Ref: +5, Will: +7 | BAB: +4, CMB: +2, CMD: 15, M.Attack +2, R.Attack +7 | Init: +8 | Perception: +10/+12 | Shift 10/10

Exactly, I'd try to target the intersection 15 ft. over the ground (the palisade blocks all the 10 ft. high ones), in one of his corners. Since he's taller than 5 ft., that should get him (at that altitude it affects 4 squares at the 5 ft. level). Since it's a hail Mary but still my best chance at this time, I'll throw it anyway, GM’s call on whether some strike of luck helps me, then I'll take my action for the round.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

I believe the DM ruled in his post you wouldn't have the accurate of information, but I'll wait to confirm before rolling my will save. I would also like clarification on how the tourney is going to rule on 3D spell effects, re: if I'm 11 inches into a square I eat the full spell effect.


Okay...gonna have to break out the trig now...lol..

Your line of sight probably begins about 4" down from the top of your head...so we will say an elevation of 67". You are right next to a wall that is 120" tall (the triangle from your eye level to the top of the wall has a leg of 53"), so let's say 60" back if you are at the far edge of your square. Tan(theta)=53/60, so theta is 41.45 degrees. Everything below this angle is obscured from your vision by the palisade wall.

Now, can you see the point 15' above Carlos' position?

If you had perfect knowledge of where he is the adjacent side of the triangle is 15', 180". The opposite side of the triangle is going to be 180-67, so 113". atan(113/180) = 32.11 degrees. From your position the intersections that you would need to target you do not have line of sight on. Mathematically it is not possible.

Aristotle makes a wild guess at where his opponent might be and releases the built up arcane energy. After doing so, he can still hear the heavy breathing of Carlos raging. It appears the spell had no effect, although you are uncertain if it is because he resisted or you missed.

Edit to add: If you did have line of sight I was going to guesstimate what your odds of picking the subset of correct points in space were and roll a d percentile. Luckily this fell apart at the easy math stage.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

As much as I like the ruling, the math is not quite right. Starting from the top right of his square to the top right of mine, the angle of vision would be Tan(theta)=53/78 (the wall is halfway through the next square), which gives an angle of 34.19 for line of sight. The line needed to the intersection is 120 inches, so the angle needed is 43.28. Yay sportsmanship


You are right...he is further back from the wall than I gave credit for...I was figuring the halfway through the next square balanced with giving him the full 5' of the square he was in. But giving him 6.5' then the angle is 34.19.

Recrunching the math...he does have the angle he needs...so now you make me create other estimates and things get fuzzier...BAH!

He knows you are somewhere to the west of him and probably assumes that you could move as far as he can. So I will give him an area outlined on the map right now. There are 16 intersections in that area that Aristotle could hit (the one in the SW corner of his square is almost certainly blocked line of sight wise. 4 of them would affect Carlos. So let's just roll a 1d16, on a 1 - 4 the spell hits and Carlos needs to make a will save.

Just so this is above board and I am not fudging a roll one way or the other, Aristotle, if you will please roll the 1d16.


Male Elf Wizard (Conjuration(Teleportation)) 7 / Cyphermage 1 | HP 49/49 | AC: 17, T: 13, FF: 14| Fort: +3, Ref: +5, Will: +7 | BAB: +4, CMB: +2, CMD: 15, M.Attack +2, R.Attack +7 | Init: +8 | Perception: +10/+12 | Shift 10/10

Sorry for forcing all of you to do trigonometry.

Random roll: 1d16 ⇒ 7 Time for plan B.

Screaming like a little girl and clutching the second cricket, Aristotle runs to the side, quickly estimating his odds of survival to be as low as 40%.

Run action, for 120' of movement. I'm ending my movement outside of the map and am currently denied my Dex bonus to AC.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Oh, I love trig. Went to school for it in fact. It's a move action to pick things up, but your scorp could have made a climb check as his second move action. DM: How far does the path continue?


My initial thought was indefinitely. If he keeps up full runs for a few rounds I will have to make a different thought.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

I have a couple of things i could do that might take up to a min, so how long the path appears to go is relevant. I'm fine with an answer of "Like a couple miles", but I need to know before starting my turn


Male Elf Wizard (Conjuration(Teleportation)) 7 / Cyphermage 1 | HP 49/49 | AC: 17, T: 13, FF: 14| Fort: +3, Ref: +5, Will: +7 | BAB: +4, CMB: +2, CMD: 15, M.Attack +2, R.Attack +7 | Init: +8 | Perception: +10/+12 | Shift 10/10

I'm not keeping it up forever, I just wanted to be in open space.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Wait! Did I misread that? You left your scorpion behind?


Male Elf Wizard (Conjuration(Teleportation)) 7 / Cyphermage 1 | HP 49/49 | AC: 17, T: 13, FF: 14| Fort: +3, Ref: +5, Will: +7 | BAB: +4, CMB: +2, CMD: 15, M.Attack +2, R.Attack +7 | Init: +8 | Perception: +10/+12 | Shift 10/10

I mean, now that you made me notice, I guess I would have, but I don't want to retcon again.


The average person can see 3 miles on flat land. Within the 3 miles down the path to the east and west you see nothing but more path.


It looks ugly as sin, but I gave you some room to run (240' more from Aristotle's current position). Run out of that room and the GM might punish you.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Corrected your movement A, you were 10 ft behind where you should have been
"What is wrong, Puny Elf? I thought you were looking for a Worthy Foe? Carlos shouts with laughter as he runs after the fleeing mage.

Full round action to run.


Male Elf Wizard (Conjuration(Teleportation)) 7 / Cyphermage 1 | HP 49/49 | AC: 17, T: 13, FF: 14| Fort: +3, Ref: +5, Will: +7 | BAB: +4, CMB: +2, CMD: 15, M.Attack +2, R.Attack +7 | Init: +8 | Perception: +10/+12 | Shift 10/10

Thanks!
"That's me, puny and cowardly, until I actually manage to get power! Strike me down, until I become more powerful than you can possibly imagine!"
For the fourth and last time, Aristotle calls forth magic.
Concentration (cast defensively, DC 16): 1d20 + 6 ⇒ (18) + 6 = 24
Your turn.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

"You should fight me as the gods intended, with your strength of arm!"

Grapple check: 1d20 + 6 ⇒ (4) + 6 = 10

The gods above don't want me to kill you it seems.


Human Barb 7: HP 116/116 RHP: 130/130 AC 19: 12 : 17: FRW: 13/7/3 RFRW: 15/7/3

Wait! messed up my math! Forgot improved grapple gives me a +2.

1 BAB +5 str +2 grapple is a 12, which I think gets you.


Male Elf Wizard (Conjuration(Teleportation)) 7 / Cyphermage 1 | HP 49/49 | AC: 17, T: 13, FF: 14| Fort: +3, Ref: +5, Will: +7 | BAB: +4, CMB: +2, CMD: 15, M.Attack +2, R.Attack +7 | Init: +8 | Perception: +10/+12 | Shift 10/10

It definitely does get me. Armor and shield bonuses are worth nothing.
Concentration, DC 19: 1d20 + 6 ⇒ (1) + 6 = 7 Welp, there goes.

As the wizard is shaken, his spell fizzles, and he stops resisting. "Fine! I yield!" he shouts to his opponent and the mysterious presence. "I made a bad call or several! I surrender, give up, capitulate, concede and submit!"

If surrendering is allowed, I'll do it. Unless Carlos has a special vulnerability to detect magic?

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