
DMoogle- Carlos |

With glee, Carlos holds the wizard down, and begins to bind him. "That's what I thought, spellslinger! What a glorious victory!"
Actual actions required, standard this round to pin, and standard next round to tie up, then waiting for the voice to chime in/and or the elf trying to break free

Nairb the Grey |

The fates have pruned all but one thread. His death is assured. I see no point in continuing the farce
The surrounding countryside fades, taking you back to that strange inbetween market place.
Carlos is declared the winner and awarded 1 victory point. You both level up to level 2 and receive 825gp of new equipment and wealth.
It will be interesting to see what you do with it. The next round of matches will be announced after all current rounds are resolved.
Level up and equipment must be selected before you know who you are going up against next, but day of preparation (spells memorized, prebuffs, etc.) can be done knowing what is observable on the surface about your opponent.

Beetly |

"Sahhar żgħir, se noqtlok!"
Initiative: 1d20 + 5 ⇒ (3) + 5 = 8
Petty wizard, I will kill you!

Aristotle Dubois |

Pre-cast: mage armor from a scroll.
"Inti lanqas biss tista 'titgħallem Komuni? Kreatura diżappuntanti."
Initiative: 1d20 + 7 ⇒ (8) + 7 = 15
Having readied himself for the start of the fight, Aristotle says a couple words as soon as his body answers his commands, and vanishes from view.
Casting vanish and moving to the marked position. I'm invisible for two rounds.
Stealth, invisible, moving: 1d20 + 8 + 20 - 5 ⇒ (14) + 8 + 20 - 5 = 37

Beetly |

move 30 ft, ready action to shoot on sight
In Goblin: "Goblin is very common. Apparently."

Aristotle Dubois |

Aristotle moves to get some cover, then points at the goblin and whispers a single arcane word of persuasion.
Moving and casting charm person. Will DC 16 negates.
So, my invisibility ends when I cast the spell. Will Beetly's action go off before that? Online the common interpretation seems to be "no" (as in, my spell would go off and then I would get visible and Beetly could shoot me afterwards if able), but I couldn't find any exact ruling.

Nairb the Grey |

Consulting the Discord...my understanding is the same as yours, but I am not sure since I don't see any specific rulings on it out on the net. Seeing what others' takes are on it. Edited to add: My final is that he can "turn in your direction" from the verbal components, but his readied action doesn't trigger until after the charm person effect happens. Beetly, go ahead and roll the will save. Aristotle, what is the recommendation you are making? Depending on what you say I might require an opposed Charisma Check per the RAW.

Beetly |

Perception to hear some arcane muttering: 1d20 + 7 ⇒ (2) + 7 = 9
WILL: 1d20 + 3 ⇒ (3) + 3 = 6
So, I love you. In Goblin: "You're looking good today"

Aristotle Dubois |

"Thank you, my goblinoid friend. Now, I need a small favor. I'm going to cast a harmless spell on you. It won't hurt, but if you feel sleepy don't fight it, okay? Just take a nap, it'll be alright."
And assuming that Beetly agrees, I'm casting sleep. Please fail your save.

Beetly |

in Goblin: "I have no idea what you're talking about. What do you think is in the chest? Let's check it out!"
shooting the lock: 1d6 + 2 ⇒ (5) + 2 = 7 electricity damage

Aristotle Dubois |

Aristotle recoils from the blast, then flattens his hair, which was electrified by the static.
(in Goblin)"Sorry, I forgot about the language barrier. I thanked you for the compliment. Now, I need a small favor. I'm going to cast a harmless spell on you. It won't hurt, but if you feel sleepy don't fight it, okay? Just take a nap, it'll be alright."
I don't know if casting sleep counts as threatening if you don't identify it.

Nairb the Grey |

Since Aristotle hasn't recommended beetly do anything that would lose him the battle. If he did it would be an opposed charisma check.
Along those lines (and I will post this in thread too) @beetly , the middle of a tournament might seem like a really bad time to become drowsy to you. I am going to allow an opposed charisma check for the suggestion. If you succeed then you get an attempt at a saving throw on the sleep spell, but at a -2 (matching the effects of the never used bard cantrip, lullaby).

Beetly |

After considering the offer, Beetly is hesitant. "Sleeping? Right here, now? I don't know if this is a good idea. Very uncomfortable, too. "
He looks around. "The arena is empty, but I think we're supposed to fight. You think we could stage something? We can sleep later, can't we?"
Edit:
we posted simultaneously @GM.:)
cha check: 1d20 - 3 ⇒ (17) - 3 = 14

Aristotle Dubois |

(in Goblin, as will any other conversation in the current fight be if I forget to specify) "I'm just very, very curious as to how this works. I'll wake you up really soon."
Charisma check: 1d20 - 2 ⇒ (16) - 2 = 14 Well. Since I'm the one who has to win it, this is not enough.
Casting sleep, one way or the other. At least the charm should keep him from shooting me while I cast.

Beetly |

"agreed, we can try that later. Now back to the battle, any ideas on how to make it look good?"
will save: 1d20 + 3 - 2 ⇒ (18) + 3 - 2 = 19
is the charm over? Are we back in ini?

Aristotle Dubois |

Arrrrgh. Charm person is broken, but since it goes off at the beginning of my turn, I can act. You can have a pre-charm-breaking action while I'm casting, though.

Beetly |

still your turn: standard cast sleep, charm breaks, move action still available

Nairb the Grey |

Sleep is a full round action to cast...so he spends his entire turn casting and it takes effect that the beginning of his next turn. Since you do not have the ability to identify the spell you have a round of actions but you are still under the charm until the sleep spell goes off and you resist it. Then Aristotle gets his action for that round, at that point you guys are back to normal initiative and motivations.

Beetly |

ahhh, we're really learning a lot here
"what are you doing? When you're finished, let's do something useful.
Shoot the chest again: 1d6 + 2 ⇒ (6) + 2 = 8 electric damage

Aristotle Dubois |

My post got eaten, apparently. That 1-round casting time helped me lose the last match.
Aristotle curses in Elven as his spell fails to have an effect, and steps to the side. He fishes in his pouch for a pinch of colored sand and calls to his help a pattern of blinding radiance.
5' step eastwards, casting color spray as a standard action and drawing my crossbow as a move action. Beetly must pass a Will save, DC 16, or be unconscious, blinded and stunned for 2d4 ⇒ (2, 3) = 5 rounds, then blinded and stunned for 1d4 ⇒ 1 rounds, then stunned for 1 round.

Beetly |

Will Save: 1d20 + 3 ⇒ (6) + 3 = 9
let's see how long you take:)

Aristotle Dubois |

As the goblin falls to the ground, Aristotle sighs in relief and steps forward, unloading his crossbow into his foe's unconscious form until he stops moving.
Coup de grace 1: 2d6 ⇒ (5, 3) = 8
Coup de grace 2: 2d6 ⇒ (2, 6) = 8 - 16
Coup de grace 3: 2d6 ⇒ (1, 6) = 7 - 23 - disabled
Coup de grace 4: 2d6 ⇒ (4, 4) = 8 - 31 - dying
Coup de grace 5: 2d6 ⇒ (4, 6) = 10 - 41 - dead
If I can stay in the arena a bit longer, I'd like to try my luck with the chest.

Beetly |

come on, at least give me a chance. Coup de grace is a full round and you don't have a repeater crossbow... Plus, all your bolts technically suffer a 20% miss chance, because nowhere does it say Enveloping Winds disappears when unconscious.

Aristotle Dubois |

You are completely right. I forgot about that. So, the first is a coup de grace, I deal 8 damage and you have to pass a DC 18 Fort save or die. Also
Concealment (low misses): 1d100 ⇒ 2 Holy hell. Nevermind that.
Round 2, I will reload and cast acid splash for 1d3 ⇒ 1 acid damage. Not subject to concealment.
Third round, I am coup-de-gracing again. I'll reroll damage.
Concealment: 1d100 ⇒ 68
Damage: 2d6 ⇒ (3, 5) = 8 so, Fort DC 18. Running total, 9 damage

Beetly |

and I apologize for never mentioning Envelopping winds. It's in my description, but I should mention it at the beginning of combat
Amazingly, the winds around Beetly are so strong at times that they can divert crossbow bolts shot from like 1 foot away.
Fort: 1d20 + 7 ⇒ (10) + 7 = 17
Nevertheless, the 2nd bold pierces the poor unconscious goblin's neck.
At least, I actually had a chance, because my Fort save is not that bad.

Aristotle Dubois |

Yep. Though next round, I'd have gone for my pistol for massive crit damage.
"Well, that's done!" yells Aristotle to the voice in the sky. "Can I have some time to open this chest, and try out the runes?"

Tobias The Shadowy |

_______________________________________________________________________
Battle Royal Initiative roll start
Tobias Initiative: 1d20 + 5 ⇒ (14) + 5 = 19
Penny Initiative: 1d20 + 3 ⇒ (17) + 3 = 20
tobias comes in with his cross bow loaded and in hand btw.

Beetly |

Beetly Initiative: 1d20 + 5 ⇒ (18) + 5 = 23
Beetly spawns with a potion in his hand. A strong breeze is blowing around him.

Acrythe Saselva |

Initiative: 1d20 + 4 ⇒ (10) + 4 = 14
Acrythe comes in with his light crossbow loaded and in hand.

Aristotle Dubois |

I'm nt sure if I can pre-cover myself with grease (lasts 4 hours). If so, I'll do it.
Initiative: 1d20 + 8 ⇒ (5) + 8 = 13
Aristotle is slow to react, mostly annoyed that he has to fight again before getting to learn some serious spells.

Boom! |

Initiative: 1d20 + 11 ⇒ (9) + 11 = 20
Boom! arrives in the arena with his bow in one hand, his mutagen in the other, and his halberd strapped to his back.

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Drogo looks like he was sitting in the middle of knocking back an ale, when he appears in a puff. He windmills a moment into a standing position. a bit slow to the uptake but ready to go, waraxe in hand.
Init: 1d20 + 2 ⇒ (2) + 2 = 4

Asaakoz |

Initiative: 1d20 + 4 ⇒ (20) + 4 = 24

Palthut |

init: 1d20 + 2 ⇒ (10) + 2 = 12
entering arena with scythe in hand, and coated in Urushiol poison.

Asaakoz |

The brawny Suli flows like water, wheeling out to his left behind the next statue to find a goblin target.
25', move action, drawing longbow while moving
Fee-fi-fo-fum, I smell the blood of a shifty goblin! he booms.
Oh no... I have to sneeze.
His face twitches slightly.
Hold it in, hold it in, hold it in, hold it in, hold it in, hold it in, hold it in, hold it in, hold it in, hold it in, hold it in, hold it in, hold it in, hold it in, hold it in, hold it in, hold it in, hold it in, hold it in, hold it in, hold it in, hold it in, hold it in, hold it in, hold it in...
longbow attack vs. Boom! (flat-footed AC): 1d20 + 4 ⇒ (3) + 4 = 7
Sigh, I'm not going to dignify that with a damage roll.
Just when he thinks he has it under control it releases at the same time as his bowstring...

Boom! |

Boom! smirks as he watches the arrow from his most recent foe fly wide. He downs his mutagen in just a few gulps before moving away from the elemental rager.
Standard: Drink mutagen. All bonuses applied in stat lines. Due to 100-round duration in parentheses, not going to actively track it. If anybody gets curious, I'll count the rounds later on.
Move: move 30ft.

Beetly |

move 30 feet, drink potion. I assume the wooden thing I stand beneath are beams to hold the leather roof
why this guy again???

Tobias The Shadowy |

Round 1 Actions for Tobias and Penny.
Penny delays till they can go after tobia,
Tobias moves withdrawing scroll of expeditious retreat from his belt , drops his crossbow, then use his scroll on penny.
Penny then runs to keep beansidhe company.
Penny waiting for Tobias command watchs as he moves up in front of them into the cover of the statue while taking a scroll off their belt, as Tobias stands in front of Penny he drops his crossbow then he reads the scroll, filling Penny with a burst of speed, with that Tobias talks to Penny "We have a freind here from last time, go have a talk with her" and with that, Penny bolts of to play with Beansidhe.
Action
Penny delay action
Move action to move and withdraw scroll
Free action to drop crossbow
Action to cast from scroll
Penny Runs.

Beansidhe |

Beansidhe concentrates for just a moment on her bow before firing an arrow at Carlos. She then moves back behind one of the statues.
Attack: 1d20 + 6 ⇒ (11) + 6 = 17
Damage+Arcane: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8
Arcane Enhancement: 10/10
Arcane Pool: 4/5

DMoogle- Carlos |

The arrow bounces off Carlo's Shield as he spurs his mount forward. Tossing the shield to the side, he takes up a two handed grip on his lance and charges down Acrythe, his fury driving his attack square into the unreacting Teifling's chest.
Free Action: Drop Shield
Guide mount with knees: Ride Check DC 5: 1d20 + 5 ⇒ (9) + 5 = 14
Mount charges at Acrythe: 100 ft movement
Carlos begins to Rage (1 of X)
Lance Attack (+2 Charge, +1 Mounted) vs FF AC 15: 1d20 + 7 + 2 + 1 ⇒ (14) + 7 + 2 + 1 = 242d8 + 14 ⇒ (8, 1) + 14 = 23
Next in Init:
Acrythe = 14
Aristotle = 13
Palthut = 12
Drogo = 4
Asaakov = 24
Beetly =23
Boom!= 20
Tobias = 19
Penny = 19
Beansidhe = 17
Carlos = 17

Acrythe Saselva |

”Trying to put it all on one attack huh? Fine” Acrythe growls as he lights up his golem fist, steps toward the horse and swings his arm into Carlos twice.
Swift Action: Arcane Pool Point on Golem Arm
Free Action: Five foot step
Full Round Action: Spell Combat/Spellstrike
Golem Arm Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Golem Arm Damage: 1d6 + 5 ⇒ (2) + 5 = 7
Shocking Grasp Attack: 1d20 + 5 ⇒ (15) + 5 = 20
Shocking Grasp Damage: 3d6 + 5 ⇒ (1, 3, 6) + 5 = 15
Shocking Grasp has a +3 to hit if Carlos is wearing metal armor or has a metal weapon
Also if someone could move me five feet SW
Next in Init:
Aristotle = 13
Palthut = 12
Drogo = 4
Asaakov = 24
Beetly =23
Boom!= 20
Tobias = 19
Penny = 19
Beansidhe = 17
Carlos = 17
Acrythe = 14

DMoogle- Carlos |

I don't see the words "Cast Defensively" in there, so here comes the AoO attacks
Carlos AoO with Spiked Gauntlet: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 261d4 + 5 ⇒ (1) + 5 = 6
Horse AoO with Hoof: 1d20 + 5 ⇒ (2) + 5 = 71d6 + 5 ⇒ (1) + 5 = 6
So that's a DC 10+6+1=17 Concentration check, or you lose the spell and second attack. Also, I believe your attack bonus should be +4 on those attacks, not +5. I'm reading your normal attack bonus is +1 BAB, +4 STR, +1 Masterwork. If that is correct, then the +1 to hit from enhancing your weapon does not stack with the bonus to hit from masterwork.