All for Immortality, HARDCORE MODE! (Inactive)

Game Master Matthais777


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Grand Lodge

I've got a +10, and the DC is 10. And it looks like you missed my quickened spell.

Liberty's Edge

Male LG Human Monk (Windstep Master) 4/ Paladin (Tortured Crusader) 2/ Champion of Irori 6 | HP 110/110 | AC 27 T 24 FF 23 | CMB +18, CMD 42 | F: +17, R: +15, W: +17 | Init: +3 | Perc: +22, SM: +16 | Speed 50ft | Lay on Hands 11/11 || Ki Pool 20/21 || Smite Evil/Chaos 1/4 | | Active conditions: Deflect Arrows, Deific Obedience

Yajima steps to 6 and tries to free Ras'al from the creature by destroying it from this plane.

smite vs 6, defensively: 1d20 + 17 + 4 ⇒ (6) + 17 + 4 = 27
damage: 2d6 + 9 + 16 ⇒ (2, 2) + 9 + 16 = 29
bonus acid damage: 1d6 ⇒ 3

flurry vs 6, defensively: 1d20 + 17 + 4 ⇒ (1) + 17 + 4 = 22
damage: 2d6 + 9 + 8 ⇒ (5, 1) + 9 + 8 = 23
bonus acid damage: 1d6 ⇒ 2

flurry vs 6, defensively: 1d20 + 12 + 4 ⇒ (20) + 12 + 4 = 36
damage: 2d6 + 9 + 8 ⇒ (6, 5) + 9 + 8 = 28
bonus acid damage: 1d6 ⇒ 6

CONFIRMATION: 1d20 + 12 + 4 ⇒ (10) + 12 + 4 = 26
BONUS damage: 2d6 + 9 + 8 ⇒ (1, 3) + 9 + 8 = 21
bonus acid damage: 1d6 ⇒ 6

flurry vs 6, defensively: 1d20 + 7 + 4 ⇒ (6) + 7 + 4 = 17
damage: 2d6 + 9 + 8 ⇒ (3, 4) + 9 + 8 = 24
bonus acid damage: 1d6 ⇒ 2

AC is 39 vs smite target, 35 to everyone else. If Ras'al moves away from me, I gain +3 AC. If he is still next to me and needs a reflex save for something next turn, Yajima will "Shield the Weak" giving him improved cover (+4 save) and improved evasion vs the effect, but Yajima forfeits his save.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Didn't miss 8, he just hasn't made any checks as of yet, didn't realize he still needed to make the will save immediately.

Going with Yajima's original target of 6, considering info in discussion.

Yajima WHALLOPS the thing holding Ras, beating it until bones crack and skin bursts. It let's Ras go as it falls over dead.

Will8: 1d20 + 10 ⇒ (4) + 10 = 14

Thing 8 grips Riddywipple tightly and begins to fade out of existance....

Riddywipple Will: 1d20 + 11 - 10 ⇒ (17) + 11 - 10 = 18 Oh come on!

But Riddy is NOT about to go with the badman who touched him, no candy in vans for him, and so forces himself to stay anchored as the thing holding him fades away, releasing him once again.

PATHFINDERS FIGHT! THE BOLD MAY ACT!
Thing 5 -30 NL5
--------------
Yajim -11
Lavode -67
--------------
Thing 8 [Gone] Bungle, -20 on next check.
-------------
Dorje -17
Teriq -65
Ras'al -44 [grappled]

-------------
Thing 1
Thing 2 -26 [stunned]
----------
Huriitt/Riddywipple /-22


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Something I forgot at the top of the round. Nothing really happened with it as of yet.

Perception 35, Except Lavode Perception 25:
A figure appears high above and behind the runes... he seems to have stepped into existence the same way the shamblers do. Long black wings seemingly made of nothingness unfurl behind the figure, and his face is a picture of both rage and annoyance as he watches the battle unfold.

Liberty's Edge

Male LG Human Monk (Windstep Master) 4/ Paladin (Tortured Crusader) 2/ Champion of Irori 6 | HP 110/110 | AC 27 T 24 FF 23 | CMB +18, CMD 42 | F: +17, R: +15, W: +17 | Init: +3 | Perc: +22, SM: +16 | Speed 50ft | Lay on Hands 11/11 || Ki Pool 20/21 || Smite Evil/Chaos 1/4 | | Active conditions: Deflect Arrows, Deific Obedience

Yajima takes 10 on his perception using his skill mastery, but isn't able to make out anything of importance.

Scarab Sages

NG Elf Oracle 15

Teriq steps away from the creature harrying him, saying something to Dorje as he waves towards it... but whatever he says, is complete gibberish to the monk, in a language he does not know.

He continues trying to free up the spellcasters from their attackers, again firing towards the one menacing Ras'al.

Hail of Arrows:
Firing at Thing5 (the one by Ras'al, who will have cover) ... and if any shots left, then 1, then 2 (jeeze, are there really only 3 left on the field?)
+5 bow bypasses all material, magic, and alignment DRs

Fire1+2 (manyshot): 1d20 + 22 + 1 ⇒ (3) + 22 + 1 = 26, for1d8 + 13 + 1 + 1d8 + 13 + 1 ⇒ (8) + 13 + 1 + (8) + 13 + 1 = 44 damage. 50% miss chance: 1d100 ⇒ 29 *miss*
Fire3 (iterative): 1d20 + 17 + 1 ⇒ (18) + 17 + 1 = 36, for1d8 + 13 + 1 ⇒ (1) + 13 + 1 = 15 damage. 50% miss chance: 1d100 ⇒ 17 *miss*
Fire4 (rapid shot): 1d20 + 22 + 1 ⇒ (14) + 22 + 1 = 37, for1d8 + 13 + 1 ⇒ (8) + 13 + 1 = 22 damage. 50% miss chance: 1d100 ⇒ 84
Fire5 (hasted): 1d20 + 22 + 1 ⇒ (20) + 22 + 1 = 43, for1d8 + 13 + 1 ⇒ (3) + 13 + 1 = 17 damage. 50% miss chance: 1d100 ⇒ 79
confirm?: 1d20 + 22 + 1 ⇒ (6) + 22 + 1 = 29, for an additional2d8 + 26 + 2 ⇒ (3, 8) + 26 + 2 = 39 damage.

Jeeze, the manyshot attack has missed every time due to the concealment 8P

Perception: 1d20 + 18 ⇒ (10) + 18 = 28

Grand Lodge

Male LG Dwarf Unchained Monk 13 | HP 134/134 | AC 32 T 23 FF 28 | CMB +18, CMD 38; CMD 40 against grapple | F: +16, R: +16, W: +14 | Init: +5 | Perc: +20, SM: +9 | Speed 60ft | . | Ki pool: 15/16 | Active conditions: barkskin (130min), life bubble (314min), stoneskin(130min or 150/150) DR 10/adamantine; haste 6 rnd, blur.

perception: 1d20 + 20 ⇒ (5) + 20 = 25

Dorje steps closer to Thing 1 5ft and starts punching.

Pummeling Style - Whenever you use a full-attack action or flurry of blows to make multiple attacks against a single opponent with unarmed strikes, total the damage from all hits before applying damage reduction. This ability works only with unarmed strikes, no matter what other abilities you might possess.

Unarmed strike +3-power attack:: 1d20 + 23 - 4 + 1 ⇒ (16) + 23 - 4 + 1 = 36
damage: 2d6 + 10 + 8 ⇒ (3, 6) + 10 + 8 = 27

Unarmed strike +3-power attack:: 1d20 + 23 - 4 + 1 ⇒ (12) + 23 - 4 + 1 = 32
damage: 2d6 + 10 + 8 ⇒ (4, 5) + 10 + 8 = 27

Unarmed strike +3-power attack:: 1d20 + 23 - 4 + 1 ⇒ (19) + 23 - 4 + 1 = 39
damage: 2d6 + 10 + 8 ⇒ (1, 4) + 10 + 8 = 23

Unarmed strike +3-power attack:: 1d20 + 18 - 4 + 1 ⇒ (20) + 18 - 4 + 1 = 35
damage: 2d6 + 10 + 8 ⇒ (3, 6) + 10 + 8 = 27

Confirm crit.: 1d20 + 18 - 4 + 1 ⇒ (8) + 18 - 4 + 1 = 23
damage: 2d6 + 10 + 8 ⇒ (3, 6) + 10 + 8 = 27

Unarmed strike +3-power attack:: 1d20 + 13 - 4 + 1 ⇒ (13) + 13 - 4 + 1 = 23
damage: 2d6 + 10 + 8 ⇒ (6, 1) + 10 + 8 = 25

Haste Attack:: 1d20 + 23 - 4 + 1 ⇒ (16) + 23 - 4 + 1 = 36
damage: 2d6 + 10 + 8 ⇒ (3, 2) + 10 + 8 = 23

Scarab Sages

NG Elf Oracle 15

That should cut down the numbers!

GM, you appear to have added like 22 points of damage to Teriq without an apparent cause?
Pretty sure he's only taken 43 damage to this point


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Blech, your absolutely correct, sorry about that.

Dojre, hears a voice in the wind mutter "Omae wa Mou Shindeiru" as he steps through the mist that was the thing he decided to attack.

Teriq again launches a hail of arrows... but this time, the beast flickers at just the wrong moment, and a headshot takes it down on the last of the volley of arrows.

PATHFINDERS FIGHT! THE BOLD MAY ACT!
Yajim -11
Lavode -67
--------------
Thing 8 [Gone] Bungle, -20 on next check.
-------------
Dorje -17
Teriq -43
Ras'al -44
-------------
Thing 1
Thing 2 -26 [stunned]
----------
Huriitt/Riddywipple /-22


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Correcting my combat card. 1 should be VERY dead.

PATHFINDERS FIGHT! THE BOLD MAY ACT!
Yajim -11
Lavode -67
--------------
Thing 8 [Gone] Bungle, -20 on next check.
-------------
Dorje -17
Teriq -43
Ras'al -44
-------------
Thing 2 -26 [stunned]
----------
Huriitt/Riddywipple /-22

Grand Lodge

Elf 13 | Seeker | Wizard

Sorry, at work.

Ras’al will use his movement actions to move his orb in such a way that it doesn’t hit allies, 30ft and 30ft at thing 2. DC 27 Reflex persistent.

He will nod to his allies for helping rescue him. “Thanks everyone. That was close...”

Bludg: 2d6 ⇒ (1, 5) = 6


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Forgot to check Dojre's miss chance...
Miss chance: 1d100 ⇒ 32
Miss chance: 1d100 ⇒ 7
Miss chance: 1d100 ⇒ 63
Miss chance: 1d100 ⇒ 71
Miss chance: 1d100 ⇒ 88
Miss chance: 1d100 ⇒ 65

Okay, still very dead.

Reflex: 1d20 + 8 ⇒ (11) + 8 = 19
Reflex: 1d20 + 8 ⇒ (12) + 8 = 20

The beast rubs it's eyes trying to regain its eyesight when Ras'al's ball of watter bowls it over, causing it to tumble in the water as it bubbles in impotent rage.

PATHFINDERS FIGHT! THE BOLD MAY ACT!
Yajim -11
Lavode -67
--------------
Thing 8 [Gone] Bungle, -20 on next check.
-------------
Dorje -17
Teriq -43
Ras'al -44
-------------
Thing 2 -26 [stunned] -3 NL
----------
Huriitt/Riddywipple /-22

Grand Lodge

Huritt flies around for a better angle, ready to defend his allies.

Crunch:
Move Movement
Standard Ready to cast color spray (DC 24 Will) on 2; Trigger It tries to attack an ally

Grand Lodge

Finally free, Riddywipple zips up into the air.

Just moving.

Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

Going to go ahead and post my turn since work has been rough lately and I don't know when I will get another chance.


Mage Armor - 2 hours
Ant Haul - 2 hours
Summon Monster VI (Bralani Azata) - 4 rnds - qty Bralani = 4
Haste - dur 6 rnds
Greater Invisibility - dur 12 rnds
HP: 7 of 74

In celestial Lavode shouts down to the Bralani, Heal the badly injured!

Menga qarang! then he disappears from sight.
Improved Invisibility.

perception: 1d20 + 15 ⇒ (1) + 15 = 16

Does he actually appear to be looking at me after I turn invisible and move? If so that could be bad. The change would:
Cast Greater Invisibility
Move action to draw Oil of Daylight (floating down with ring of feather fall if hover requires a move action)
Free action drop my Oil of Daylight to the ground


Plunder and Peril Ship 1 Plunder and Peril Ship 2

The team prepares to continue to fight when suddenly...

the world goes black.

It's as if everything had been dipped in ink, and no one can see an inch in front of their face. Even those with darkvision find themselves completely blinded and unable to see.

Lavode:
You are immersed in an orb of total darkness for just a moment before the orb continues to fall to the ground and land. When it does, you glance up to see a man with wings that seem to be made of the void, shimmering in darkness and sparkles of starlight and he looks down on you with a mixture of hate and annoyance. The man is a good 100 feet higher and a bit off, but even so you can hear his angry mutter clear as if he was standing next to you.

Why... must you make this all so difficult?

Since weirdness is happening i'm gonna give Lavode a chance to retcon his post. Be careful about metagaming, remember you can't see a darn thing.

PATHFINDERS FIGHT! THE BOLD MAY ACT!
????????????
--------------------------
Yajim -11
Lavode -67

--------------
Thing 8 [Gone] Bungle, -20 on next check.
-------------
Dorje -17
Teriq -43
Ras'al -44
-------------
Thing 2 -26 [stunned] -3 NL
----------
Huriitt/Riddywipple /-22

Scarab Sages

NG Elf Oracle 15

We're outside, in a desert, during the day (which would be bright light) Would it really drop the light levels that far?
Even deeper darkness would only make it dim lighting. It would have to have been dim light in the first place, to drop it to supernaturally dark.

Of course, if this is not a deeper darkness-like effect, ignore all this =)

Liberty's Edge

Male LG Human Monk (Windstep Master) 4/ Paladin (Tortured Crusader) 2/ Champion of Irori 6 | HP 110/110 | AC 27 T 24 FF 23 | CMB +18, CMD 42 | F: +17, R: +15, W: +17 | Init: +3 | Perc: +22, SM: +16 | Speed 50ft | Lay on Hands 11/11 || Ki Pool 20/21 || Smite Evil/Chaos 1/4 | | Active conditions: Deflect Arrows, Deific Obedience

I have no idea how lightning and darkness effects really work, so I'll wait until after GM responds to Teriq to post.

Grand Lodge

Elf 13 | Seeker | Wizard

Ras’al shrugs as he begins to pull out his heightened level 7 continual flame from his pocket. Who turned the lights out...?


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Huh. Your right, this is one of those situations where "Tactics as written" don't gel with "Tactics as actually work for the situation because the spells say certain things".

Now, after going back through and reviewing both the module and the tactics as written, I've come up with this... hopefully, this will be an adequate explanation.

Long winded explanation:

I decided to say that the pathfinder team meat with the Master just after sunrise for the Emir (Time diffrences probably would have them up a bit before sunrise, but teleportation would put you there around that time.) I'll use the Sarhara desert as my baseline (Cause it's the closest realworld thing I can hang my hat on) so that puts you at 8:00AM. Assuming the briefing took about half an hour and the Emir's words of "Setting off within the hour" we can assume that the various caravan's set off at just before 9:00AM I then randomly rolled for how much time it would take for the caravan to be hit, as it could be hit anytime within the next 24 hours, and got 10 hours. That puts us at about 6:00PM which is about an hour before sunset. Now, that is safely out of "Bright light" levels, but does it merit "Dim Light"? Unfortunately no, as while it is sunset, it is not in fact sundown and ambient light levels for dim light describe it as "Nighttime under a starlit sky", which implies to me that the darkness of a sunset is not enough to enter dim light, just the regular light that equals the standard adventuring party "Light levels under a forest canopy in the daytime."

Short version: It's regular light levels, not "Bright light" cause it's late in the day, so it drops 2 levels to "Dark" instead of "Deeper Darkness" so those with darkvision can see.

Liberty's Edge

Male LG Human Monk (Windstep Master) 4/ Paladin (Tortured Crusader) 2/ Champion of Irori 6 | HP 110/110 | AC 27 T 24 FF 23 | CMB +18, CMD 42 | F: +17, R: +15, W: +17 | Init: +3 | Perc: +22, SM: +16 | Speed 50ft | Lay on Hands 11/11 || Ki Pool 20/21 || Smite Evil/Chaos 1/4 | | Active conditions: Deflect Arrows, Deific Obedience

Yajima looks around in the area of normal light he is in at the ring of darkness about 40ft away from him. Not seeing any enemies in the vacinity, he focuses his senses around him, looking for his fellow pathfinders as well as any remaining threats. "Ras'al, can you direct me to any remaining enemies?"

perception: 1d20 + 23 ⇒ (15) + 23 = 38

He then focuses his ki to his feet, allowing himself to walk on air for one minute with a speed of 30ft.


In that case the Bralani can see to heal people as I had directed them.

cure serious wounds Lavode: 3d8 + 6 ⇒ (7, 8, 5) + 6 = 26
cure serious wounds Teriq: 3d8 + 6 ⇒ (4, 4, 8) + 6 = 22
cure serious wounds Ras'al: 3d8 + 6 ⇒ (3, 1, 4) + 6 = 14
cure serious wounds Riddywipple: 3d8 + 6 ⇒ (4, 4, 7) + 6 = 21


Plunder and Peril Ship 1 Plunder and Peril Ship 2

There is no sign of number 8... you think it may have fled!

PATHFINDERS FIGHT! THE BOLD MAY ACT!
????????????
--------------------------
Yajim -11
Lavode -67
Dorje -17
Teriq -43
Ras'al -44

-------------
Thing 2 -26 [stunned] -3 NL
----------
Huriitt/Riddywipple /-22

Scarab Sages

NG Elf Oracle 15

Perception: 1d20 + 18 ⇒ (13) + 18 = 31

Teriq yells something, though only Ras'al and Lavode understand the words.

Ignan:
"I heard something fall nearby... Did anyone see where it landed? If it was used as a focus for the darkness, covering it over should cancel the effect... like hooding a lantern."

Though he quickly realizes that the only two people that might still be able to see, would not understand him while his curse has manifested!

Instead, he casts a spell, in an attempt to cancel it out!

Casting daylight on whatever is at his feet, to dispel the darkness in the overlapping areas. (The centers are close enough that there'd just be a little sliver of darkness over on the left somewhere.

As he does so, a large pair of fiery wings sprout from his back, as if the glorious light of the flames themselves were burning off the darkness!

Swift action, use wings of fire revelation.

Now able to see the source of the voice, he calls something again, pointing in that direction. Though what he says remains a mystery, the intent is clear enough, as he flaps his flaming wings and soars quickly off to the side, eyes focuses on the enemy above.

Single move (90' with haste) moving upwards at less than 45 degrees. So should end up maybe 40' up, and 60' over, give or take.

GM, could we get a height indicator on the bad guy?


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Height indicator is given.

Grand Lodge

Male LG Dwarf Unchained Monk 13 | HP 134/134 | AC 32 T 23 FF 28 | CMB +18, CMD 38; CMD 40 against grapple | F: +16, R: +16, W: +14 | Init: +5 | Perc: +20, SM: +9 | Speed 60ft | . | Ki pool: 15/16 | Active conditions: barkskin (130min), life bubble (314min), stoneskin(130min or 150/150) DR 10/adamantine; haste 6 rnd, blur.

Dorje moves closer to others and looks around hoping to see the enemy.

perception: 1d20 + 20 ⇒ (3) + 20 = 23

Grand Lodge

Elf 13 | Seeker | Wizard

Single move to the center so that everyone will see, after taking out the spell which has been cast on a adamantine arrow.

Scarab Sages

NG Elf Oracle 15

Guys, the daylight spell Teriq cast should have canceled the darkness pretty much all the way across. You should all be able to see the bad guy now... he's not hiding anymore, I don't think. =)


Plunder and Peril Ship 1 Plunder and Peril Ship 2

He is still over 300 feet in the air, which requires a perception check to notice him. Somebody has gotta see him first and point him out for the rest of the team.

Liberty's Edge

Male LG Human Monk (Windstep Master) 4/ Paladin (Tortured Crusader) 2/ Champion of Irori 6 | HP 110/110 | AC 27 T 24 FF 23 | CMB +18, CMD 42 | F: +17, R: +15, W: +17 | Init: +3 | Perc: +22, SM: +16 | Speed 50ft | Lay on Hands 11/11 || Ki Pool 20/21 || Smite Evil/Chaos 1/4 | | Active conditions: Deflect Arrows, Deific Obedience

Was my 38 not enough to see him?


Plunder and Peril Ship 1 Plunder and Peril Ship 2

You saw him, per the original spoilers. Now you just have to tell your comrades about him.

Liberty's Edge

Male LG Human Monk (Windstep Master) 4/ Paladin (Tortured Crusader) 2/ Champion of Irori 6 | HP 110/110 | AC 27 T 24 FF 23 | CMB +18, CMD 42 | F: +17, R: +15, W: +17 | Init: +3 | Perc: +22, SM: +16 | Speed 50ft | Lay on Hands 11/11 || Ki Pool 20/21 || Smite Evil/Chaos 1/4 | | Active conditions: Deflect Arrows, Deific Obedience

Ok, I wasnt sure if the original spoiler still applied.

Yajima looks up and points to the sky, "Up there. Someone is enjoying the show."

Grand Lodge

Elf 13 | Seeker | Wizard

So I am not entirely sure what is happening here, too many overlapping spells going on...There is still a black hole so I am not sure where to look...


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Okay, so, The deeper darkness and daylight spell have basically negated each other. You also have your light spell, so in your area things have increased to "Bright Light" which doesn't really change much but could be important later on. Guy is flying up about 350 feet in the air being scary and menacing.

Scarab Sages

NG Elf Oracle 15

And who are we waiting on at the moment? We seem to have hit a lull... and perhaps its because folks don't know their supposed to be doing something =)
Perhaps an init/turn tracker update might help?


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Not a bad Idea

PATHFINDERS FIGHT! THE BOLD MAY ACT!
Bad Guy, 350 high
--------------------------
Yajim -11
Lavode -41
Dorje -17 (Yajim pointed enemy out for you)
Teriq -21
Ras'al -30
-------------
Thing 2 -26 [stunned] -3 NL
----------
Huriitt/Riddywipple /-1

Grand Lodge

Male LG Dwarf Unchained Monk 13 | HP 134/134 | AC 32 T 23 FF 28 | CMB +18, CMD 38; CMD 40 against grapple | F: +16, R: +16, W: +14 | Init: +5 | Perc: +20, SM: +9 | Speed 60ft | . | Ki pool: 15/16 | Active conditions: barkskin (130min), life bubble (314min), stoneskin(130min or 150/150) DR 10/adamantine; haste 6 rnd, blur.

Dorje can't fly!

I mentioned in the previous post that I will move but because of the black surface on the map I can not precisely determine the distance so I will double move and attack Thing 2.

Unarmed strike +3-power attack:: 1d20 + 23 - 4 + 1 ⇒ (9) + 23 - 4 + 1 = 29
damage: 2d6 + 10 + 8 ⇒ (1, 1) + 10 + 8 = 20

Grand Lodge

Elf 13 | Seeker | Wizard

Hey you there! Explain yourself, did you do this? as he challenges the flying man, realising he doesn’t have anything to hurt this man at this distance.

Ras’al will prepare to cast magic mission at him if he decides to cast a spell. Can only reach him if he is within 230 ft from me...
MM: 5d4 + 5 ⇒ (1, 3, 3, 2, 2) + 5 = 16

And the non lethal on the thing...
Bludg: 2d6 ⇒ (4, 3) = 7


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Deciding that this life is a bad life, the thing fades from existance as he's pummeled, disappearing from the bubble.

Went ahead and got rid of black circle since it's been effectively countered to help with movement numbers.

PATHFINDERS FIGHT! THE BOLD MAY ACT!
Bad Guy, 350 high
--------------------------
Yajim -11
Lavode -41
Dorje -17 (Yajim pointed enemy out for you)
Teriq -21
Ras'al -30
Huriitt/Riddywipple /-1

Grand Lodge

"Should we invite him to the party? It seems rather rude to seat the guest of honor way up there."

Huritt blows into his cupped hands, as if warming them up, causing his breath to turn cloudy. But the mist just keeps coming, rising and spreading to form a thick fog 10-20 ft. in the air--obscuring sight between the ground and sky.

Message to Allies:
"The mist is an illusion, focus your mind on seeing through it!"

You can immediately roll vs. a persistent DC 25 Will, with a +4 bonus. Spell effect in Crunch spoiler.

Crunch:
Full Round Cast focused persistent silent image (DC 27)
Free 5-ft. step

Mechanically, it appears to be a 10-ft. thick, cone shaped obscuring mist.

Grand Lodge

Riddywipple zips over to Huritt and rummages around in his backpack for a scroll.

Crunch:
Move Movement
Standard Retrieve scroll of dimensional anchor

Will: 1d20 + 15 ⇒ (1) + 15 = 16
Will: 1d20 + 15 ⇒ (8) + 15 = 23

Grand Lodge

Male LG Dwarf Unchained Monk 13 | HP 134/134 | AC 32 T 23 FF 28 | CMB +18, CMD 38; CMD 40 against grapple | F: +16, R: +16, W: +14 | Init: +5 | Perc: +20, SM: +9 | Speed 60ft | . | Ki pool: 15/16 | Active conditions: barkskin (130min), life bubble (314min), stoneskin(130min or 150/150) DR 10/adamantine; haste 6 rnd, blur.

Is Thing 2 dead. Because it is not on initiative order but it is on the map?

Liberty's Edge

Male LG Human Monk (Windstep Master) 4/ Paladin (Tortured Crusader) 2/ Champion of Irori 6 | HP 110/110 | AC 27 T 24 FF 23 | CMB +18, CMD 42 | F: +17, R: +15, W: +17 | Init: +3 | Perc: +22, SM: +16 | Speed 50ft | Lay on Hands 11/11 || Ki Pool 20/21 || Smite Evil/Chaos 1/4 | | Active conditions: Deflect Arrows, Deific Obedience

will save 1: 1d20 + 17 + 4 ⇒ (13) + 17 + 4 = 34
will save 2: 1d20 + 17 + 4 ⇒ (19) + 17 + 4 = 40

Yajima nods to Huritt as his mist fades mostly away to Yajima's sight.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Sorry, he melted away and ran, so forgot to delete him since he didn't "Die".

The floating dark figure holds up a hand towards Lavode.

Break.

Spellcraft DC 24:
Persistent Feeblemind

Suddenly, Lavode's mind is attacked in a relentless assault.

Lavode: 1d20 + 18 - 4 ⇒ (17) + 18 - 4 = 31
Lavode: 1d20 + 18 - 4 ⇒ (2) + 18 - 4 = 16

Something deep within Lavode's mind snaps like a twig.... the words and powers that were once his own no longer exist.

PATHFINDERS FIGHT! THE BOLD MAY ACT!
Bad Guy, 350 high
--------------------------
Yajim -11
Lavode -41 [Int and Cha now 1, can no longer speak or cast spells]
Dorje -17 (Yajim pointed enemy out for you)
Teriq -21
Ras'al -30
Huriitt/Riddywipple /-1

Scarab Sages

NG Elf Oracle 15

Unless this guy is level 27 or so, he is out of range for that spell.
Well, unless he persistent and reach spelled it, I suppose.

Grand Lodge

Elf 13 | Seeker | Wizard

Mmm, I will wait to see the outcome of that comment. Because yeah, I think he is too far away...unless something else is happening?

Spellcraft: 1d20 + 32 ⇒ (8) + 32 = 40 -- how is he making the spell go that far?

Grand Lodge

Male LG Dwarf Unchained Monk 13 | HP 134/134 | AC 32 T 23 FF 28 | CMB +18, CMD 38; CMD 40 against grapple | F: +16, R: +16, W: +14 | Init: +5 | Perc: +20, SM: +9 | Speed 60ft | . | Ki pool: 15/16 | Active conditions: barkskin (130min), life bubble (314min), stoneskin(130min or 150/150) DR 10/adamantine; haste 6 rnd, blur.

"Can anyone make me fly?"

Liberty's Edge

Male LG Human Monk (Windstep Master) 4/ Paladin (Tortured Crusader) 2/ Champion of Irori 6 | HP 110/110 | AC 27 T 24 FF 23 | CMB +18, CMD 42 | F: +17, R: +15, W: +17 | Init: +3 | Perc: +22, SM: +16 | Speed 50ft | Lay on Hands 11/11 || Ki Pool 20/21 || Smite Evil/Chaos 1/4 | | Active conditions: Deflect Arrows, Deific Obedience

Yajima spends a ki point to speed himself up as he runs through the air at the enemy. "Take your foul magic elsewhere, mage!"

Ki point for +20ft air walk speed, then run 50x4=200ft.


Plunder and Peril Ship 1 Plunder and Peril Ship 2
Teriq Ashfall wrote:

Unless this guy is level 27 or so, he is out of range for that spell.

Well, unless he persistent and reach spelled it, I suppose.

Not to far away from Lavode. Remember, Lavode is flying 200 feet in the air after his escape teleport. From the rest of you, sure, but why move closer when there is a handy target?

Grand Lodge

Elf 13 | Seeker | Wizard

Ras'al delays, until he comes closer, he can't do much...

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