All for Immortality, HARDCORE MODE! (Inactive)

Game Master Matthais777


301 to 304 of 304 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

Plunder and Peril Ship 1 Plunder and Peril Ship 2

Nope. Buuuuut now that there is no combat dangers, you could ask your friendly neighborhood conjurer to plane shift you there and back. I'm just supposed to keep her out of danger until you finish this fight... in case one of YOU gets stuck there!

Scarab Sages

NG Elf Oracle 15

Oh, ya... forgot about our ride! That works too.

Teriq gives a slight sigh of relief, when the man finally stops fighting. and things settle down.

"Well, that was definitely unexpected." He offers, as he checks the various creatures to see if any are still breathing, while collecting what arrows he can find.

Hmm.. fired 30 arrows, exactly half of which missed. Wow, I don't think I've ever shot that many in an entire scenario, much less one encounter. Will assume I can recover half of those.

"If that is what hit the caravan, as well as a full on Consortium assault, it is no wonder this happened."

"But it seems like one of them escaped with the elixir." He adds. "I imagine one of the Consortium members... which would explain the planar damage Ras'il saw. But he could have gone anywhere."

He glances over at the gnome, "Did you hear anything about where they might have gone?"

"And what of the others? If these ... things..." he pokes one of the extradimensional things with one toe. "If they were abducting people from the field, then perhaps there are survivors or clues in the Astral plane."

We should at least look there, if we can."

Can take 8 people with Plane Shift, if our ride can spare a couple of them. That'd get us there and back again.

Grand Lodge

Elf 13 | Seeker | Wizard

Looking around the battle field, relieved that the fight is finally over, Ras goes over to inspect the body.

Does the body have any holy symbols on it? He was casting divine spells from the sounds of it. Take 10 for 30+ to identify point of worship?

Turning to Teriq. That was some nice shooting, you are quite well trained with your bow. And you are right, we should investigate what’s on the other side of this Astral plane. If you wouldn’t mind sending us there and back, your spell slot for Plane Shift is less costly than mine. I will prep it there in case we need a way back. Ras is truly greatful for this gesture from the oracle.

He examines the battlefield again. Do we know if this was the real Elixir - or was it a decoy? Was the planar tear a cause of conjurarion mishap as from the first few times...? Are we to believe this was the true caravan?

Taking a look at the bracelet. ”117”? Ras’al weaves a detect magic over the bracelet in case it is magical. He shows it to the gnome. This is important, no? Do you know what that is? Who was that guy?

Away from the party, Ras will heal himself with two charges of infernal healing.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

The gnome shakes his head.

No clue!

Ras looks over the body but can't find any sign of holy symbols or other marks of devotion... after some consideration, he comes to the conclusion that he may have been an Oracle of the Dark Tapestry.

Farhaana is summoned and takes Teriq to a point in the astral plane. There, many bodies lie dead, gorged upon and burnt to ash... but two people remain, bound and gagged. Rather than stick around, she returns both of the bound and gagged members to the material plane with Teriq and shakes her head.

This is a disaster... a complete and utter disaster... please, make your inquisitions quickly, we must report to the Emir.

301 to 304 of 304 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / All for Immortality- Hardcore All Messageboards

Want to post a reply? Sign in.