All for Immortality, HARDCORE MODE! (Inactive)

Game Master Matthais777


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Plunder and Peril Ship 1 Plunder and Peril Ship 2

I'm gonna assume that the melee types delay and skip ahead... Lavode, if you wanted to do something diffrent, feel free to say so in your post.

The team prepares themselves to be ready for whatever happens... and at about 200 feet in the air, the world goes dark again. Clearly another deeper darkness orb high up in the air. Due to distance, darkvision won't let you see in it unless you get up close and personal.

As Teriq trains his bow towards the direction of the orb, the world around him bursts into flames....

Fort DC: 1d20 + 12 ⇒ (7) + 12 = 19
Okay, Teriq, you cannot see him at the moment (Outside range of your darkvision, and other things) so no spellcraft to identify the spell used. Would you like to use your reroll on this fortitude save?

PATHFINDERS FIGHT! THE BOLD MAY ACT!
Bad Guy, ??? -108
--------------------------
Yajim -11
Lavode 1 turn pre-badguy, 1 turn post badguy
Dorje -7
Teriq
Ras'al -13
Huriitt/Riddywipple /-1

Grand Lodge

Can't post right now, but my readied action will go off pre-bad guy.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

I really should be a dick and say since you don't know if the badguy has returned since you can't see him you lose your readied action since you didn't specify what spell you where casting anyways. :P Just keep in mind that you cannot see him at this time.

Scarab Sages

NG Elf Oracle 15

Would you please put the bad guys on the map. And yes, a sphere of darkness showing up is the bad guy!
Hard to make decisions when we don't know where stuff is!

Though I do wonder how the bad guys knows exactly where to pop in since they can't see us from the Astral plane.

Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19


Mage Armor - 2 hours
Ant Haul - 2 hours
Blur - dur 6 min
Summon Monster VI (Bralani Azata) - 12 rnds - Erinyes
Haste - dur 1 rnds
Greater Invisibility - dur 8 rnds
HP: 48 of 74

Lavode finishes his spell and devil appears in the air 50' over his head.

In infernal, Alright devil, now is your chance to partially redeem your sorrowful existence. That evil caster up there in the darkness. Entangle it. Grab it. Drag it down to the ground where we can deal with it. Now go!

Then he casts Magic Circle Against Evil on himself. Then begins to move forward and up following the devil toward the opponent.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

He didn't. He just kinda popped in at random from a good strategic location and targeted the nearest person when he arrived. That happened to be you. And unless you can somehow see him, he will remain off the map for now, though i did add the circle of darkness for some relativity for people. Remember the sphere of darkness reaches 190ft and up. Also Teriq, I need to know if your going to be using your reroll or affected by the previous spell.


Erinyes stats:

LE Medium outsider (devil, evil, extraplanar, lawful)
Init +6; Senses darkvision 60 ft., see in darkness, true seeing; Perception +16
 DEFENSE
AC 23, touch 17, flat-footed 16 (+6 Dex, +1 dodge, +6 natural)
hp [112] [9d10+63]
Fort [+13], Ref +12, Will +7
DR 5/good; Immune fire, poison; Resist acid 10, cold 10; SR 19
 OFFENSE
Speed 30 ft., fly 50 ft. (good)
Melee +1 longsword [+17]/[+12] [1d8+10/19–20]
Ranged +1 flaming composite longbow [+16]/[+16]/[+11] [1d8+8/×3 plus 1d6 fire] or rope +15[+17] touch (entangle)
Spell-Like Abilities (CL 12th)
Constant—true seeing
At will—fear (single target, DC 19), greater teleport (self plus 50 lbs. of objects only), minor image (DC 17), unholy blight (DC 19)
1/day—summon (level 3, 2 bearded devils, 50%)
 STATISTICS
Str [24], Dex 23, Con [25], Int 14, Wis 18, Cha 21
Base Atk +9; CMB [+16]; CMD [33]
Feats Combat Reflexes, Dodge, Mobility, Point-Blank Shot, Precise Shot, Rapid Shot, Shot on the Run
Skills Acrobatics +18, Bluff +17, Diplomacy +14, Escape Artist +12, Fly +19,Intimidate +17, Knowledge (planes) +8, Knowledge (religion) +8, Perception +16,Sense Motive +10, Stealth +15
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.
 SPECIAL ABILITIES
Entangle (Su)
Each erinyes carries a 50-foot-long rope that entangles opponents of any size as an animate rope spell (CL 16th, DC 20). An erinyes can hurl its rope 30 feet with no range penalty. An erinyes's rope functions only for the erinyes who made it and no other. The save DC is Dexterity-based.

The Fiend flies at full speed straight at the enemy.
Fly speed of 50, run *4 = 200 ft, has the see in darkness ability and true seeing ability.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Cool, now i'll add him to the map, though please remember your vision. Also, screw it, the circle makes it impossible to line up where people are, i'll just trust you guys to keep it in mind.

The demon sees the enemy... but also a shimmering figure of force who holds a rock in his hand and a dagger of force in hand. The orb seems to be centered around the rock.

Teriq, are you going to reroll or get hit by the spell that was cast?

Grand Lodge

Dammit, he's too far away for what I really want to do.

As soon as he sees the darkened globe return, Huritt vanishes.

Round 2 action will wait to see what allies do. Riddy delays again.

Crunch:
Standard Cast invisibility on self

Spell Durations

  • contingency (12 days, 14 hours)
  • extended darkvision (16 hours)
  • extended phantom steed (16 hours)
  • life bubble (5 hours, 12+ minutes)
  • enchantment foil (3 hours)
  • overland flight (3 hours)
  • mage armor (2 hours)
  • message (83+ minutes)
  • invisibility (13 minutes)
  • blur (? minutes)
  • haste (2 rounds)

  • stoneskin (128+ minutes); Target: Dorje
  • Grand Lodge

    Elf 13 | Seeker | Wizard

    Thisnis getting rediculous, how can he keep plane shifting so much? as Ras seems obviously frustrated with the situation.

    He walks over to Dorje and plants the adamantine arrow that shines brighter than his darkness on his belt. Please go in capasotate this ...swearword... and let’s finish this!

    Actiosn are move and move to give him the arrow with higtened continual flame.

    Liberty's Edge

    Male LG Human Monk (Windstep Master) 4/ Paladin (Tortured Crusader) 2/ Champion of Irori 6 | HP 110/110 | AC 27 T 24 FF 23 | CMB +18, CMD 42 | F: +17, R: +15, W: +17 | Init: +3 | Perc: +22, SM: +16 | Speed 50ft | Lay on Hands 11/11 || Ki Pool 20/21 || Smite Evil/Chaos 1/4 | | Active conditions: Deflect Arrows, Deific Obedience

    perception, DC 20 to pinpoint since he casted some stuff?, minus about 150ft of range penalties: 10 + 22 - 15 = 17

    Continuing to stand on the air, Yajima tries to find some source of light or some guidance as to where to go.

    Can't do anything unless I can see an ally or the enemy, which I don't think I can.


    The Devil moves closer to then throws the rope at the enemy.
    ranged touch: 1d20 + 17 ⇒ (12) + 17 = 29, if hits touch, reflex save DC=20 or entangled.

    Liberty's Edge

    1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19


    Mage Armor - 2 hours
    Ant Haul - 2 hours
    Blur - dur 6 min
    Summon Monster VI (Bralani Azata) - 11 rnds - Erinyes
    Greater Invisibility - dur 7 rnds
    HP: 48 of 74

    Following the Devil, Lavode lofts another spell at the location of the rope hitting something.

    If the rope hits something but doesn't entangle it, that should still give him an area to target. If the rope doesn't even touch anything, then he will try to cast the spell just in front of the devil hoping to hit.

    Yaxshilikning nurlari va umidlarini ochib beradi! Persistent Glitterdust, 2 will saves DC=22.

    Grand Lodge

    Male LG Dwarf Unchained Monk 13 | HP 134/134 | AC 32 T 23 FF 28 | CMB +18, CMD 38; CMD 40 against grapple | F: +16, R: +16, W: +14 | Init: +5 | Perc: +20, SM: +9 | Speed 60ft | . | Ki pool: 15/16 | Active conditions: barkskin (130min), life bubble (314min), stoneskin(130min or 150/150) DR 10/adamantine; haste 6 rnd, blur.

    @Ras'al - Dorje is 170ft in the air

    Dorje delays for now

    Grand Lodge

    Elf 13 | Seeker | Wizard

    Oh I see. In that case...

    Instead, Ras'al uses a third level pearl of power to regain, the Fly spell into this arsenal as a full round action.

    Scarab Sages

    NG Elf Oracle 15

    Teriq, waiting for the elusive foe to show himself again, is not at all surprised to see the man show up inside another orb of darkness.

    Still, his exact position had to be pretty close to the center of it, he drifts down slightly, as he fires his waiting shot!

    fire1, divine favor, deadly aim, range: 1d20 + 25 + 3 - 3 - 2 ⇒ (17) + 25 + 3 - 3 - 2 = 40, for 1d8 + 6 + 3 + 6 ⇒ (4) + 6 + 3 + 6 = 19 damage.
    1 in 9 of the right square: 1d9 ⇒ 1
    50% miss chance: 1d100 ⇒ 85

    Huh... and surprisingly, hits.

    But it is not enough to stop the spell that comes after, as his world bursts into flames!

    As for rerolls, I do not have one to use... though I'm pretty sure a 19 is not going to save vs whatever he cast 8P
    Though for the life of me, I can't think of a fire spell that's a fort save... that's never good!

    Though I do own the character folio, it is the digital version, which I don't think counts.
    Though, in case it does, I'd totally use it, for a Fort: 1d20 + 12 + 4 ⇒ (18) + 12 + 4 = 34 reroll.

    Grand Lodge

    Male LG Dwarf Unchained Monk 13 | HP 134/134 | AC 32 T 23 FF 28 | CMB +18, CMD 38; CMD 40 against grapple | F: +16, R: +16, W: +14 | Init: +5 | Perc: +20, SM: +9 | Speed 60ft | . | Ki pool: 15/16 | Active conditions: barkskin (130min), life bubble (314min), stoneskin(130min or 150/150) DR 10/adamantine; haste 6 rnd, blur.

    I think that all this makes no sense. It would be best for an enemy to appear so that we can kill him and then we can move on with the scenario. This takes too long and it is not fun! We complicate things where it's not necessary.


    Plunder and Peril Ship 1 Plunder and Peril Ship 2

    @Dorje. It would be best for YOU if that's what happened. The bad guy has an invested interested in, you know, not dying.

    @Teriq... I'm so sorry Teriq. I double checked, and triple checked. It's a stupid rule that it doesn't count, but it doesn't. I'm so sorry, the spell is Destruction. :'(

    Teriq feels the flames burn around him. At first, nothing seems to happen, but then wisps of black unholy flame appear, burning into him... the fire is not fire at all, but a dark mockery of it. It burns and consumes him, burning away even his firey wings...Deals 150 untyped damage. as Teriq is consumed by the dark fire, his body completely is completely devoured, leaving nothing but ash.

    Reflex: 1d20 + 9 ⇒ (7) + 9 = 16
    Will: 1d20 + 12 ⇒ (13) + 12 = 25

    The devil wraps it's enchanted rope around the man, and Lavode blasts him with sparkling glitter... while he's not blind, he now glows with the sparkles of glitterdust.

    PATHFINDERS FIGHT! THE BOLD MAY ACT!
    Bad Guy, ??? -19
    --------------------------
    Yajim -11
    Lavode 1
    Dorje -7
    Teriq Dead by Destruction
    Ras'al -13
    Huriitt/Riddywipple /-1


    Following the orders of his hated foe, the Erinyes attempts to grapple the now glowing creature.

    grapple: 1d20 + 16 ⇒ (15) + 16 = 31, if beats his CMD, he is grappled.

    Liberty's Edge

    1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

    Now let's get rid of your gear. Bu ushlab qolish uchun juda silliq!

    Persistent Grease on the dagger in his hand. Needs 2 reflex save DC=21. If either fails, he drops the dagger.


    Plunder and Peril Ship 1 Plunder and Peril Ship 2

    Persistant will save: 1d20 + 12 ⇒ (18) + 12 = 30

    He still makes his save, and Teriq makes his new save against insanity because I'm going to trust that his player is better at the math than I am and he is still out of range of destruction.

    The enemy growls as the devil starts to bind him tight.

    reflex: 1d20 + 7 ⇒ (4) + 7 = 11

    His dagger slips from his hand as he struggles.

    PATHFINDERS FIGHT! THE BOLD MAY ACT!
    Bad Guy, ??? -19
    --------------------------
    Yajim -11
    Lavode 1
    Dorje -7
    Teriq Dead by Destruction
    Ras'al -13
    Huriitt/Riddywipple /-1

    Grand Lodge

    Elf 13 | Seeker | Wizard

    Rasal casts extended fly on himself, and then moves 120 ft into the air.

    Grand Lodge

    Huritt flies up to the edge of the darkness as fast as he can, leaving Riddywipple behind with the horse.

    Pretty sure that requires a full round run action.

    Scarab Sages

    NG Elf Oracle 15
    GM_Starson wrote:
    I'm going to trust that his player is better at the math than I am and he is still out of range of destruction.

    Given that I'm 130' up, and he's 250' up... its not hard math to sort out that he's more than 60' away =)

    Perception, 126' away: 1d20 + 16 - 12 ⇒ (9) + 16 - 12 = 13 Not sure what my DC is, 20?

    Teriq tries to determine where the fellow is from his struggles with whatever has been summoned in after him... but can't quite sort out what is the devil, and which is the enemy.

    Frustrated, he decides to to try to sort it out himself.

    OK, screw this. Quickened dispel magic, on the deeper darkness

    CL check: 1d20 + 14 ⇒ (19) + 14 = 33

    hmm... pretty sure that makes it... if not, ignore the rest of this.

    The darkness gone, he quickly says another spell, pointing one finger up towards the conflict overhead, and a green ray fires up towards the entangled caster overhead.

    Casting Dimensional Anchor, so he sticks around.

    Ranged Touch: 1d20 + 19 ⇒ (4) + 19 = 23, 20% miss chance: 1d100 ⇒ 35
    SR: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32 (if needed)

    Grand Lodge

    Male LG Dwarf Unchained Monk 13 | HP 134/134 | AC 32 T 23 FF 28 | CMB +18, CMD 38; CMD 40 against grapple | F: +16, R: +16, W: +14 | Init: +5 | Perc: +20, SM: +9 | Speed 60ft | . | Ki pool: 15/16 | Active conditions: barkskin (130min), life bubble (314min), stoneskin(130min or 150/150) DR 10/adamantine; haste 6 rnd, blur.

    If Dorje can hear Lavode's shouting.

    Dorje flies toward Lavode. 50ft above Lavode

    If not

    Dorje flies on the ground. He stands on the ground now

    Liberty's Edge

    Male LG Human Monk (Windstep Master) 4/ Paladin (Tortured Crusader) 2/ Champion of Irori 6 | HP 110/110 | AC 27 T 24 FF 23 | CMB +18, CMD 42 | F: +17, R: +15, W: +17 | Init: +3 | Perc: +22, SM: +16 | Speed 50ft | Lay on Hands 11/11 || Ki Pool 20/21 || Smite Evil/Chaos 1/4 | | Active conditions: Deflect Arrows, Deific Obedience

    With the light returning, Yajima looks around and finds the enemy. Gauging the distance, he runs through the air into the face of the caster. "Time to finish this."

    AC is 1 higher than tagline between running and smiting.

    Scarab Sages

    NG Elf Oracle 15

    Can folks clean up the tokens, and make sure they are labeled properly... its hard to tell what's what out there. I'm not sure what the erinyes is, for instance, or where it is.


    Plunder and Peril Ship 1 Plunder and Peril Ship 2

    Ras, Fly check to go straight up. DC 20

    The man growls in annoyance and turns towards the devil, the sun falling down on him now as he turns.

    Let GO.

    Concentration: 1d20 + 21 ⇒ (10) + 21 = 31
    SR: 1d20 + 15 ⇒ (17) + 15 = 32
    Devil Fort: 1d20 + 11 ⇒ (4) + 11 = 15Ouch/

    The Devil screams in pain and agony as they are consumed in unholy fire, burning to nothing but ash, destroyed completely. No great loss as far as Lavode is concerned, but a concerning development none the less. He turns to Lavode and glares.

    Didn't I leave you a babbling mess? I'll have to kill whoever fixed that first...

    Spellcraft: 1d20 + 12 ⇒ (19) + 12 = 31

    He turns to Teriq as he is covered by the green energy.

    I can only assume that annoyance is you... I will see you consumed by the fires of those beyond the veil!

    Teriq feels like in another reality, that might have happened. It's mildly disconcerting. ;)

    PATHFINDERS FIGHT! THE BOLD MAY ACT!
    Bad Guy, ??? -19
    --------------------------
    Yajim -11
    Lavode 1
    Dorje -7
    Teriq
    Ras'al -13
    Huriitt/Riddywipple /-1

    Grand Lodge

    Male LG Dwarf Unchained Monk 13 | HP 134/134 | AC 32 T 23 FF 28 | CMB +18, CMD 38; CMD 40 against grapple | F: +16, R: +16, W: +14 | Init: +5 | Perc: +20, SM: +9 | Speed 60ft | . | Ki pool: 15/16 | Active conditions: barkskin (130min), life bubble (314min), stoneskin(130min or 150/150) DR 10/adamantine; haste 6 rnd, blur.

    @GM you have ignored my post. Did I hear the Lavode's shouting at a distance of 170ft.

    Grand Lodge

    Elf 13 | Seeker | Wizard

    Fly Up!: 1d20 + 7 + 7 ⇒ (18) + 7 + 7 = 32

    What is that green energy around him? Did he cast a spell? Is he somehow casting that we don’t get spell craft checks?

    Liberty's Edge

    Male LG Human Monk (Windstep Master) 4/ Paladin (Tortured Crusader) 2/ Champion of Irori 6 | HP 110/110 | AC 27 T 24 FF 23 | CMB +18, CMD 42 | F: +17, R: +15, W: +17 | Init: +3 | Perc: +22, SM: +16 | Speed 50ft | Lay on Hands 11/11 || Ki Pool 20/21 || Smite Evil/Chaos 1/4 | | Active conditions: Deflect Arrows, Deific Obedience

    I'm pretty sure the green energy is your dimensional anchor.

    Liberty's Edge

    Male LG Human Monk (Windstep Master) 4/ Paladin (Tortured Crusader) 2/ Champion of Irori 6 | HP 110/110 | AC 27 T 24 FF 23 | CMB +18, CMD 42 | F: +17, R: +15, W: +17 | Init: +3 | Perc: +22, SM: +16 | Speed 50ft | Lay on Hands 11/11 || Ki Pool 20/21 || Smite Evil/Chaos 1/4 | | Active conditions: Deflect Arrows, Deific Obedience

    I'm pretty confused because I was in melee range of the caster last turn after running, but now he is completely off the map? I've moved him back to where he was and because I don't see any mention of him moving away from me, I'm taking a full attack on him.

    Finally in the face of the caster long enough to fight him, Yajima unleashes a barrage of kicks and punches as he tries to silence the magic user.

    All damage is non-lethal this round

    flurry, smite, valiant stand, defensively, crane style: 1d20 + 17 + 4 + 3 ⇒ (15) + 17 + 4 + 3 = 39
    damage: 2d6 + 9 + 8 ⇒ (6, 1) + 9 + 8 = 24
    bonus acid damage: 1d6 ⇒ 6

    flurry, smite, valiant stand, defensively, crane style: 1d20 + 17 + 4 + 3 ⇒ (18) + 17 + 4 + 3 = 42
    damage: 2d6 + 9 + 8 ⇒ (2, 3) + 9 + 8 = 22
    bonus acid damage: 1d6 ⇒ 3

    flurry, smite, valiant stand, defensively, crane style: 1d20 + 12 + 4 + 3 ⇒ (2) + 12 + 4 + 3 = 21
    damage: 2d6 + 9 + 8 ⇒ (5, 3) + 9 + 8 = 25
    bonus acid damage: 1d6 ⇒ 2

    flurry, smite, valiant stand, defensively, crane style: 1d20 + 7 + 4 + 3 ⇒ (12) + 7 + 4 + 3 = 26
    damage: 2d6 + 9 + 8 ⇒ (2, 4) + 9 + 8 = 23
    bonus acid damage: 1d6 ⇒ 4

    Scarab Sages

    NG Elf Oracle 15

    Yajima, you are looking at the wrong tokens.
    The dark one with the blue highlights, that's Lavode's summoned Erenyis. The white square, two spaces below you to the left, with the weird tentacly-air-elemental looking thing, that's the bad guy.

    Liberty's Edge

    Male LG Human Monk (Windstep Master) 4/ Paladin (Tortured Crusader) 2/ Champion of Irori 6 | HP 110/110 | AC 27 T 24 FF 23 | CMB +18, CMD 42 | F: +17, R: +15, W: +17 | Init: +3 | Perc: +22, SM: +16 | Speed 50ft | Lay on Hands 11/11 || Ki Pool 20/21 || Smite Evil/Chaos 1/4 | | Active conditions: Deflect Arrows, Deific Obedience

    Oh ok, I saw the post that the bad guy had dark wings, so I thought that was him. Thanks Teriq! Moved my token to the correct place and moved the Erenyis back to off the board.

    Scarab Sages

    NG Elf Oracle 15

    Depending on that concentration check, it might actually still be on the board. =)

    But is it still entangled? (It was entangled *and* grappled, before its turn.

    Grand Lodge

    Male LG Dwarf Unchained Monk 13 | HP 134/134 | AC 32 T 23 FF 28 | CMB +18, CMD 38; CMD 40 against grapple | F: +16, R: +16, W: +14 | Init: +5 | Perc: +20, SM: +9 | Speed 60ft | . | Ki pool: 15/16 | Active conditions: barkskin (130min), life bubble (314min), stoneskin(130min or 150/150) DR 10/adamantine; haste 6 rnd, blur.

    All this time I thought also that this dark one with the blue highlights is an emeny. OMG

    Scarab Sages

    NG Elf Oracle 15

    Hey, to be fair, I think it was the token being used for the enemy the first go round... but when it plane shifted out, it came back as the other token... so confusion understandable =)


    Plunder and Peril Ship 1 Plunder and Peril Ship 2

    Oh dear, sorry about this confusion guys. There are two "Baddies"... sort of. He has a little force created dude that is holding a rock (That has deeper darkness on it) and a dagger of force. The dark one with blue highlights is the enemy, the "invisible" looking enemy is his spiritual ally to distract you by being the center of the darkness orb. @Dorje, yes you heard it so you flew up, though you'll need to make a fly check if it's greater than a 45 degree angle. @Yajima the confusion by the tokens has been remedied, and I put you in the proper place, you had enough movement speed to get there.

    The enemy grunts as Yajima pounds on him, wincing as the acid burns through his skin.

    PATHFINDERS FIGHT! THE BOLD MAY ACT!
    Bad Guy, ??? -74
    --------------------------
    Yajim -11
    Lavode 1
    Dorje -7
    Teriq
    Ras'al -13
    Huriitt/Riddywipple /-1

    Scarab Sages

    NG Elf Oracle 15

    Is the guy still entangled (by the rope) or did that disappear with the Erinyes?

    and still missing a height indicator


    Plunder and Peril Ship 1 Plunder and Peril Ship 2

    It disappeared with the Erinyes. And added height indicator.

    Scarab Sages

    NG Elf Oracle 15

    aw, too bad.

    Grand Lodge

    Elf 13 | Seeker | Wizard

    So the deeper darkness was not dispelled? And what is the green energy. My questions seem to be getting looked over...

    Scarab Sages

    NG Elf Oracle 15

    the green energy was Teriq's dimensional anchor spell hitting him. (its green! Spell description says so =)) Think someone mentioned that.
    Also pretty sure the darkness is gone, as Yajima can now see him.

    Teriq fires four more arrows up towards the enemy flying overhead, as he slowly drifts backwards

    Arrow fire!:
    fire1+2: 1d20 + 25 + 3 - 2 - 3 - 2 ⇒ (12) + 25 + 3 - 2 - 3 - 2 = 33, for 1d8 + 15 + 1d8 + 15 ⇒ (3) + 15 + (7) + 15 = 40 damage.
    fire3: 1d20 + 20 + 3 - 2 - 3 - 2 ⇒ (2) + 20 + 3 - 2 - 3 - 2 = 18, for 1d8 + 15 ⇒ (8) + 15 = 23 damage.
    fire4: 1d20 + 25 + 3 - 2 - 3 - 2 ⇒ (18) + 25 + 3 - 2 - 3 - 2 = 39, for 1d8 + 15 ⇒ (6) + 15 = 21 damage.

    Liberty's Edge

    Male LG Human Monk (Windstep Master) 4/ Paladin (Tortured Crusader) 2/ Champion of Irori 6 | HP 110/110 | AC 27 T 24 FF 23 | CMB +18, CMD 42 | F: +17, R: +15, W: +17 | Init: +3 | Perc: +22, SM: +16 | Speed 50ft | Lay on Hands 11/11 || Ki Pool 20/21 || Smite Evil/Chaos 1/4 | | Active conditions: Deflect Arrows, Deific Obedience

    Yeah, I mentioned it was probably dimensional anchor. I don't think it was confirmed that the darkness was dispelled, but that dispel roll was so high, I assumed it succeeded.

    Liberty's Edge

    1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

    Mage Armor - 2 hours
    Ant Haul - 2 hours
    Blur - dur 6 min
    Greater Invisibility - dur 6 rnds

    Osmondagi yong'inlar dunyoni tozalaydi! Flame Strike, reflex DC=24 for half, half damage fire, half damage divine.

    flame strike: 12d6 ⇒ (1, 2, 1, 5, 2, 3, 1, 3, 1, 2, 4, 3) = 28 wow that was a crap roll...

    Grand Lodge

    Huritt watches the enemy carefully, timing his next spell to trap the caster inside the image of a stone cube.

    Message to Allies:
    "The stone isn't real."

    DC 24 Will to disbelieve, +4 on your save.

    Crunch:
    Standard Ready to cast silent image; Trigger The bad guy casts a spell

    It will look like he is suddenly surrounded by stone walls, floor and ceiling. Basically, it removes his line of sight right when he is about to cast.


    Plunder and Peril Ship 1 Plunder and Peril Ship 2

    Yeah, sorry for not saying so, deeper darkness got blown out of the water by the dispel magic.

    Grand Lodge

    Male LG Dwarf Unchained Monk 13 | HP 134/134 | AC 32 T 23 FF 28 | CMB +18, CMD 38; CMD 40 against grapple | F: +16, R: +16, W: +14 | Init: +5 | Perc: +20, SM: +9 | Speed 60ft | . | Ki pool: 15/16 | Active conditions: barkskin (130min), life bubble (314min), stoneskin(130min or 150/150) DR 10/adamantine; haste 6 rnd, blur.

    Dorje flies down next to the enemy and sends regards with fist.

    Unarmed strike +3-power attack (Hammerblow): 1d20 + 23 - 4 ⇒ (10) + 23 - 4 = 29
    damage: 4d6 + 10 + 8 ⇒ (3, 3, 4, 2) + 10 + 8 = 30


    Plunder and Peril Ship 1 Plunder and Peril Ship 2

    Reflex: 1d20 + 9 ⇒ (11) + 9 = 20
    Ranged miss chance: 1d100 ⇒ 32
    Ranged miss chance: 1d100 ⇒ 5

    The enemy is first consumed by flames, and he screams in pain as a arrow strikes him deep. He turns with a growl.

    I WILL DESTROY YOU! THE DARKNESS WILL FEAST UPON...

    It is at this point he is shocked by the sudden appearance of Dorje, who reels back and clocks him hard with a hammer blow... so hard that Dorje can hear the soft "Snap" of important things breaking in the black winged enemy, who's wings peter out into nothingness as he falls to the ground... the sound of his body hitting the desert ground does a good job of confirming that he is probably not getting back up from it.

    PATHFINDERS WIN! VICTORY!

    As the body lies there for a bit, the dust and sand settles. A small voice calls from the ruin.

    IS IT SAFE TO COME OUT?

    On the enemy's body is (Easy enough for this team to identify) a +2 scale mail, mwk sickle, cloak of resistance +2, headband of alluring charisma +4, ring of protection +2, spell component pouch.

    He also wears a medical bracelet that says "#117" on it, bound tightly around his now mangled wrist.

    Scarab Sages

    NG Elf Oracle 15

    Are any of the Things still alive? Teriq will try to stabilize any that are... in case we need them to find survivors in the Astral Plane!

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