
GM_Starson |

I'm gonna assume that the melee types delay and skip ahead... Lavode, if you wanted to do something diffrent, feel free to say so in your post.
The team prepares themselves to be ready for whatever happens... and at about 200 feet in the air, the world goes dark again. Clearly another deeper darkness orb high up in the air. Due to distance, darkvision won't let you see in it unless you get up close and personal.
As Teriq trains his bow towards the direction of the orb, the world around him bursts into flames....
Fort DC: 1d20 + 12 ⇒ (7) + 12 = 19
Okay, Teriq, you cannot see him at the moment (Outside range of your darkvision, and other things) so no spellcraft to identify the spell used. Would you like to use your reroll on this fortitude save?
PATHFINDERS FIGHT! THE BOLD MAY ACT!
Bad Guy, ??? -108
--------------------------
Yajim -11
Lavode 1 turn pre-badguy, 1 turn post badguy
Dorje -7
Teriq
Ras'al -13
Huriitt/Riddywipple /-1

GM_Starson |

I really should be a dick and say since you don't know if the badguy has returned since you can't see him you lose your readied action since you didn't specify what spell you where casting anyways. :P Just keep in mind that you cannot see him at this time.

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Mage Armor - 2 hours
Ant Haul - 2 hours
Blur - dur 6 min
Summon Monster VI (Bralani Azata) - 12 rnds - Erinyes
Haste - dur 1 rnds
Greater Invisibility - dur 8 rnds
HP: 48 of 74
Lavode finishes his spell and devil appears in the air 50' over his head.
In infernal, Alright devil, now is your chance to partially redeem your sorrowful existence. That evil caster up there in the darkness. Entangle it. Grab it. Drag it down to the ground where we can deal with it. Now go!
Then he casts Magic Circle Against Evil on himself. Then begins to move forward and up following the devil toward the opponent.

GM_Starson |

He didn't. He just kinda popped in at random from a good strategic location and targeted the nearest person when he arrived. That happened to be you. And unless you can somehow see him, he will remain off the map for now, though i did add the circle of darkness for some relativity for people. Remember the sphere of darkness reaches 190ft and up. Also Teriq, I need to know if your going to be using your reroll or affected by the previous spell.

Summoned Creature |

LE Medium outsider (devil, evil, extraplanar, lawful)
Init +6; Senses darkvision 60 ft., see in darkness, true seeing; Perception +16
DEFENSE
AC 23, touch 17, flat-footed 16 (+6 Dex, +1 dodge, +6 natural)
hp [112] [9d10+63]
Fort [+13], Ref +12, Will +7
DR 5/good; Immune fire, poison; Resist acid 10, cold 10; SR 19
OFFENSE
Speed 30 ft., fly 50 ft. (good)
Melee +1 longsword [+17]/[+12] [1d8+10/19–20]
Ranged +1 flaming composite longbow [+16]/[+16]/[+11] [1d8+8/×3 plus 1d6 fire] or rope +15[+17] touch (entangle)
Spell-Like Abilities (CL 12th)
Constant—true seeing
At will—fear (single target, DC 19), greater teleport (self plus 50 lbs. of objects only), minor image (DC 17), unholy blight (DC 19)
1/day—summon (level 3, 2 bearded devils, 50%)
STATISTICS
Str [24], Dex 23, Con [25], Int 14, Wis 18, Cha 21
Base Atk +9; CMB [+16]; CMD [33]
Feats Combat Reflexes, Dodge, Mobility, Point-Blank Shot, Precise Shot, Rapid Shot, Shot on the Run
Skills Acrobatics +18, Bluff +17, Diplomacy +14, Escape Artist +12, Fly +19,Intimidate +17, Knowledge (planes) +8, Knowledge (religion) +8, Perception +16,Sense Motive +10, Stealth +15
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.
SPECIAL ABILITIES
Entangle (Su)
Each erinyes carries a 50-foot-long rope that entangles opponents of any size as an animate rope spell (CL 16th, DC 20). An erinyes can hurl its rope 30 feet with no range penalty. An erinyes's rope functions only for the erinyes who made it and no other. The save DC is Dexterity-based.
The Fiend flies at full speed straight at the enemy.
Fly speed of 50, run *4 = 200 ft, has the see in darkness ability and true seeing ability.

GM_Starson |

Cool, now i'll add him to the map, though please remember your vision. Also, screw it, the circle makes it impossible to line up where people are, i'll just trust you guys to keep it in mind.
The demon sees the enemy... but also a shimmering figure of force who holds a rock in his hand and a dagger of force in hand. The orb seems to be centered around the rock.
Teriq, are you going to reroll or get hit by the spell that was cast?

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Dammit, he's too far away for what I really want to do.
As soon as he sees the darkened globe return, Huritt vanishes.
Round 2 action will wait to see what allies do. Riddy delays again.
Spell Durations

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Thisnis getting rediculous, how can he keep plane shifting so much? as Ras seems obviously frustrated with the situation.
He walks over to Dorje and plants the adamantine arrow that shines brighter than his darkness on his belt. Please go in capasotate this ...swearword... and let’s finish this!
Actiosn are move and move to give him the arrow with higtened continual flame.

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perception, DC 20 to pinpoint since he casted some stuff?, minus about 150ft of range penalties: 10 + 22 - 15 = 17
Continuing to stand on the air, Yajima tries to find some source of light or some guidance as to where to go.
Can't do anything unless I can see an ally or the enemy, which I don't think I can.

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Mage Armor - 2 hours
Ant Haul - 2 hours
Blur - dur 6 min
Summon Monster VI (Bralani Azata) - 11 rnds - Erinyes
Greater Invisibility - dur 7 rnds
HP: 48 of 74
Following the Devil, Lavode lofts another spell at the location of the rope hitting something.
If the rope hits something but doesn't entangle it, that should still give him an area to target. If the rope doesn't even touch anything, then he will try to cast the spell just in front of the devil hoping to hit.
Yaxshilikning nurlari va umidlarini ochib beradi! Persistent Glitterdust, 2 will saves DC=22.

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@Ras'al - Dorje is 170ft in the air
Dorje delays for now

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Teriq, waiting for the elusive foe to show himself again, is not at all surprised to see the man show up inside another orb of darkness.
Still, his exact position had to be pretty close to the center of it, he drifts down slightly, as he fires his waiting shot!
fire1, divine favor, deadly aim, range: 1d20 + 25 + 3 - 3 - 2 ⇒ (17) + 25 + 3 - 3 - 2 = 40, for 1d8 + 6 + 3 + 6 ⇒ (4) + 6 + 3 + 6 = 19 damage.
1 in 9 of the right square: 1d9 ⇒ 1
50% miss chance: 1d100 ⇒ 85
Huh... and surprisingly, hits.
But it is not enough to stop the spell that comes after, as his world bursts into flames!
As for rerolls, I do not have one to use... though I'm pretty sure a 19 is not going to save vs whatever he cast 8P
Though for the life of me, I can't think of a fire spell that's a fort save... that's never good!
Though I do own the character folio, it is the digital version, which I don't think counts.
Though, in case it does, I'd totally use it, for a Fort: 1d20 + 12 + 4 ⇒ (18) + 12 + 4 = 34 reroll.

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I think that all this makes no sense. It would be best for an enemy to appear so that we can kill him and then we can move on with the scenario. This takes too long and it is not fun! We complicate things where it's not necessary.

GM_Starson |

@Dorje. It would be best for YOU if that's what happened. The bad guy has an invested interested in, you know, not dying.
@Teriq... I'm so sorry Teriq. I double checked, and triple checked. It's a stupid rule that it doesn't count, but it doesn't. I'm so sorry, the spell is Destruction. :'(
Teriq feels the flames burn around him. At first, nothing seems to happen, but then wisps of black unholy flame appear, burning into him... the fire is not fire at all, but a dark mockery of it. It burns and consumes him, burning away even his firey wings...Deals 150 untyped damage. as Teriq is consumed by the dark fire, his body completely is completely devoured, leaving nothing but ash.
Reflex: 1d20 + 9 ⇒ (7) + 9 = 16
Will: 1d20 + 12 ⇒ (13) + 12 = 25
The devil wraps it's enchanted rope around the man, and Lavode blasts him with sparkling glitter... while he's not blind, he now glows with the sparkles of glitterdust.
PATHFINDERS FIGHT! THE BOLD MAY ACT!
Bad Guy, ??? -19
--------------------------
Yajim -11
Lavode 1
Dorje -7
Teriq Dead by Destruction
Ras'al -13
Huriitt/Riddywipple /-1

GM_Starson |

Persistant will save: 1d20 + 12 ⇒ (18) + 12 = 30
He still makes his save, and Teriq makes his new save against insanity because I'm going to trust that his player is better at the math than I am and he is still out of range of destruction.
The enemy growls as the devil starts to bind him tight.
reflex: 1d20 + 7 ⇒ (4) + 7 = 11
His dagger slips from his hand as he struggles.
PATHFINDERS FIGHT! THE BOLD MAY ACT!
Bad Guy, ??? -19
--------------------------
Yajim -11
Lavode 1
Dorje -7
Teriq Dead by Destruction
Ras'al -13
Huriitt/Riddywipple /-1

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I'm going to trust that his player is better at the math than I am and he is still out of range of destruction.
Given that I'm 130' up, and he's 250' up... its not hard math to sort out that he's more than 60' away =)
Perception, 126' away: 1d20 + 16 - 12 ⇒ (9) + 16 - 12 = 13 Not sure what my DC is, 20?
Teriq tries to determine where the fellow is from his struggles with whatever has been summoned in after him... but can't quite sort out what is the devil, and which is the enemy.
Frustrated, he decides to to try to sort it out himself.
OK, screw this. Quickened dispel magic, on the deeper darkness
CL check: 1d20 + 14 ⇒ (19) + 14 = 33
hmm... pretty sure that makes it... if not, ignore the rest of this.
The darkness gone, he quickly says another spell, pointing one finger up towards the conflict overhead, and a green ray fires up towards the entangled caster overhead.
Casting Dimensional Anchor, so he sticks around.
Ranged Touch: 1d20 + 19 ⇒ (4) + 19 = 23, 20% miss chance: 1d100 ⇒ 35
SR: 1d20 + 14 + 2 ⇒ (16) + 14 + 2 = 32 (if needed)

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If Dorje can hear Lavode's shouting.
Dorje flies toward Lavode. 50ft above Lavode
If not
Dorje flies on the ground. He stands on the ground now

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With the light returning, Yajima looks around and finds the enemy. Gauging the distance, he runs through the air into the face of the caster. "Time to finish this."
AC is 1 higher than tagline between running and smiting.

GM_Starson |

Ras, Fly check to go straight up. DC 20
The man growls in annoyance and turns towards the devil, the sun falling down on him now as he turns.
Let GO.
Concentration: 1d20 + 21 ⇒ (10) + 21 = 31
SR: 1d20 + 15 ⇒ (17) + 15 = 32
Devil Fort: 1d20 + 11 ⇒ (4) + 11 = 15Ouch/
The Devil screams in pain and agony as they are consumed in unholy fire, burning to nothing but ash, destroyed completely. No great loss as far as Lavode is concerned, but a concerning development none the less. He turns to Lavode and glares.
Didn't I leave you a babbling mess? I'll have to kill whoever fixed that first...
Spellcraft: 1d20 + 12 ⇒ (19) + 12 = 31
He turns to Teriq as he is covered by the green energy.
I can only assume that annoyance is you... I will see you consumed by the fires of those beyond the veil!
Teriq feels like in another reality, that might have happened. It's mildly disconcerting. ;)
PATHFINDERS FIGHT! THE BOLD MAY ACT!
Bad Guy, ??? -19
--------------------------
Yajim -11
Lavode 1
Dorje -7
Teriq
Ras'al -13
Huriitt/Riddywipple /-1

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@GM you have ignored my post. Did I hear the Lavode's shouting at a distance of 170ft.

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I'm pretty sure the green energy is your dimensional anchor.

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I'm pretty confused because I was in melee range of the caster last turn after running, but now he is completely off the map? I've moved him back to where he was and because I don't see any mention of him moving away from me, I'm taking a full attack on him.
Finally in the face of the caster long enough to fight him, Yajima unleashes a barrage of kicks and punches as he tries to silence the magic user.
All damage is non-lethal this round
flurry, smite, valiant stand, defensively, crane style: 1d20 + 17 + 4 + 3 ⇒ (15) + 17 + 4 + 3 = 39
damage: 2d6 + 9 + 8 ⇒ (6, 1) + 9 + 8 = 24
bonus acid damage: 1d6 ⇒ 6
flurry, smite, valiant stand, defensively, crane style: 1d20 + 17 + 4 + 3 ⇒ (18) + 17 + 4 + 3 = 42
damage: 2d6 + 9 + 8 ⇒ (2, 3) + 9 + 8 = 22
bonus acid damage: 1d6 ⇒ 3
flurry, smite, valiant stand, defensively, crane style: 1d20 + 12 + 4 + 3 ⇒ (2) + 12 + 4 + 3 = 21
damage: 2d6 + 9 + 8 ⇒ (5, 3) + 9 + 8 = 25
bonus acid damage: 1d6 ⇒ 2
flurry, smite, valiant stand, defensively, crane style: 1d20 + 7 + 4 + 3 ⇒ (12) + 7 + 4 + 3 = 26
damage: 2d6 + 9 + 8 ⇒ (2, 4) + 9 + 8 = 23
bonus acid damage: 1d6 ⇒ 4

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Oh ok, I saw the post that the bad guy had dark wings, so I thought that was him. Thanks Teriq! Moved my token to the correct place and moved the Erenyis back to off the board.

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All this time I thought also that this dark one with the blue highlights is an emeny. OMG

GM_Starson |

Oh dear, sorry about this confusion guys. There are two "Baddies"... sort of. He has a little force created dude that is holding a rock (That has deeper darkness on it) and a dagger of force. The dark one with blue highlights is the enemy, the "invisible" looking enemy is his spiritual ally to distract you by being the center of the darkness orb. @Dorje, yes you heard it so you flew up, though you'll need to make a fly check if it's greater than a 45 degree angle. @Yajima the confusion by the tokens has been remedied, and I put you in the proper place, you had enough movement speed to get there.
The enemy grunts as Yajima pounds on him, wincing as the acid burns through his skin.
PATHFINDERS FIGHT! THE BOLD MAY ACT!
Bad Guy, ??? -74
--------------------------
Yajim -11
Lavode 1
Dorje -7
Teriq
Ras'al -13
Huriitt/Riddywipple /-1

GM_Starson |

It disappeared with the Erinyes. And added height indicator.

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the green energy was Teriq's dimensional anchor spell hitting him. (its green! Spell description says so =)) Think someone mentioned that.
Also pretty sure the darkness is gone, as Yajima can now see him.
Teriq fires four more arrows up towards the enemy flying overhead, as he slowly drifts backwards
fire3: 1d20 + 20 + 3 - 2 - 3 - 2 ⇒ (2) + 20 + 3 - 2 - 3 - 2 = 18, for 1d8 + 15 ⇒ (8) + 15 = 23 damage.
fire4: 1d20 + 25 + 3 - 2 - 3 - 2 ⇒ (18) + 25 + 3 - 2 - 3 - 2 = 39, for 1d8 + 15 ⇒ (6) + 15 = 21 damage.

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Yeah, I mentioned it was probably dimensional anchor. I don't think it was confirmed that the darkness was dispelled, but that dispel roll was so high, I assumed it succeeded.

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Mage Armor - 2 hours
Ant Haul - 2 hours
Blur - dur 6 min
Greater Invisibility - dur 6 rnds
Osmondagi yong'inlar dunyoni tozalaydi! Flame Strike, reflex DC=24 for half, half damage fire, half damage divine.
flame strike: 12d6 ⇒ (1, 2, 1, 5, 2, 3, 1, 3, 1, 2, 4, 3) = 28 wow that was a crap roll...

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Huritt watches the enemy carefully, timing his next spell to trap the caster inside the image of a stone cube.
DC 24 Will to disbelieve, +4 on your save.
It will look like he is suddenly surrounded by stone walls, floor and ceiling. Basically, it removes his line of sight right when he is about to cast.

GM_Starson |

Yeah, sorry for not saying so, deeper darkness got blown out of the water by the dispel magic.

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Dorje flies down next to the enemy and sends regards with fist.
Unarmed strike +3-power attack (Hammerblow): 1d20 + 23 - 4 ⇒ (10) + 23 - 4 = 29
damage: 4d6 + 10 + 8 ⇒ (3, 3, 4, 2) + 10 + 8 = 30

GM_Starson |

Reflex: 1d20 + 9 ⇒ (11) + 9 = 20
Ranged miss chance: 1d100 ⇒ 32
Ranged miss chance: 1d100 ⇒ 5
The enemy is first consumed by flames, and he screams in pain as a arrow strikes him deep. He turns with a growl.
I WILL DESTROY YOU! THE DARKNESS WILL FEAST UPON...
It is at this point he is shocked by the sudden appearance of Dorje, who reels back and clocks him hard with a hammer blow... so hard that Dorje can hear the soft "Snap" of important things breaking in the black winged enemy, who's wings peter out into nothingness as he falls to the ground... the sound of his body hitting the desert ground does a good job of confirming that he is probably not getting back up from it.
As the body lies there for a bit, the dust and sand settles. A small voice calls from the ruin.
IS IT SAFE TO COME OUT?
On the enemy's body is (Easy enough for this team to identify) a +2 scale mail, mwk sickle, cloak of resistance +2, headband of alluring charisma +4, ring of protection +2, spell component pouch.
He also wears a medical bracelet that says "#117" on it, bound tightly around his now mangled wrist.