GM Tyranius Tyrant's Grasp (Inactive)

Game Master Tyranius

Tactical Map
Treasure Sheet
Macros
Bottle Caps: Aishe (1); Atium (1); Tessenarin (1); Vanyan (1); Vinas (1)


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Dondun looks into the room. "I believe that is what is known as a Urannag. Haven't seen one myself before but adamantine and good weapons should hurt them. Little more than a construct." He points out some areas. "See it traps you in the cage and those spiked barbs slowly bleed you out." He points to a bunch of mechanisms. "But someone can actual injure them by disabling their gears."

You can also use a full round action disable device (Provokes AoO) to deal 3d6 + ranks in disable device bypassing DR + staggered 1 round


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Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
Stats:
AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)
GM Tyranius wrote:
You can also use a full round action disable device (Provokes AoO) to deal 3d6 + ranks in disable device bypassing DR + staggered 1 round

Post 4000 you Wankhordes! Also, that’s a cool affect/ability to disable for damage. Sadly, hard to do, but super neat.

Vanyan, who probably knew all that, confirms what Dondun said. He looks at the Produced Flame fire in his hand and realizes that it’s useless here, again. He sighs.


| M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

"Can we bypass this without having to fight it? I do not wish to waste time and resources fighting unnecessarily."


Spell Effects:
Haste, Barkskin
Human 16 Barbarian/ 1 Cleric

Atium starts to pull out the adamantine warhammer - expecting to be the trap springer so the others can smash the cage.
But, Tess brings up the option of avoiding a fight, Atium stops.

Do I stay or do I go?


Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • "I can turn my weapon into something effective if we need to. But before we do...." Vinas moves towards the front of the building a bit. "Do we need to go back and search through those other areas? I don't like leaving the unknown behind me."


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Aishe shrugs, "There are other options to try first."

    He'll quietly close the doors leading to the construct and head south to the other passage.

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    Closing the door to the construct Aishe backtracks to the room in between the cells. The short hall leading to this chamber is blocked at the east end by a sliding gate with a good lock, much like the jail cells, but this gate isn’t locked. A heavy canvas curtain hangs at the south end.

    Several torture implements dangle from hooks anchored into the ceiling of this room. In the room’s southwest and southeast corners, a pair of iron maidens are splayed open, revealing gore-covered spikes. An alcove between the iron maidens holds a wicker cage containing dozens of brown rats. A sheet of bloodstained canvas covers the room’s only exit.

    The room is obviously a torture chamber used to extract information from stubborn prisoners. The iron maidens and the cage of hungry rats are both used for this purpose.

    Dondun shivers at the thought that this was to be his fate.


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Vanyan will look into the torture room, but not go in.

    1d20 + 20 ⇒ (4) + 20 = 24 Perception w/Detect Magic.

    ”I think we gotta to through that cagey thing.”


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    I feel the need to release the rats. While their part in torturing people sickens me, they are natural creatures that are just doing what they do when ravenously hungry. You others get out of the room, and I'll throw a weapon to free them from a safe distance.

    Atium will drop some food in an off corner. (a couple days rations?).
    hen okay, he'll use one of the extra weapons found as a thrown weapon and smash the wicker cage. Closing the curtain so he isn't in sight of the freed rats and thus a target.

    Atium looks very upset about this room. Torture at this level is only done by a person with such a malicious heart......


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Aishe will help Atium with the rats, in whatever way he can, for he agrees. They should not be left to rot in a cage.

    He'll then move back to the construct. "Ready?" he inquires of the group. He doesn't go in first, but as soon as folks begin to move, he'll charge in with his thieves tools at the ready.


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    "Aishe, I purchased this in town, but I think it might be far more useful for you than it will be for me."

    Tessenarin reaches into his pack and pulls out a kit for you.

    Adamantine Weapon Blanch.


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Status:
    HP: 64/64 | AC: 23 (f17/t17) (not included: +4 dodge (total defense))
    Conditions = None
    Weapon Equipped = None
    Cold Iron, Silver Blanch Bolts = 40/40
    Cold Iron, Ghost Salt Bolts = 10/10
    Cold Iron, Adamantine Blanch Bolts = 10/10
    Javelins = 18/18
    Spears = 6/6
    Crossbow: Attack: BAB +10/+5, Dex +6, Magic +2, Focus +1, (Deadly Aim -3, Rapid Shot -2) Damage: Dex +6, Magic +2, (Deadly Aim +6)(crit 19-20 x3)
    First Aid Gloves = 10/10
    Grit = 2/4
    Ranger Focus = 2/2 (sw, +4 att, dam, skills)
    Lay on Hands = 0/1 (sw/st, 2d6)
    Spells (caster level 2, concentration +4, DC 12+)
    1) Keep Watch, Liberating Command

    ”Thank you Tessenarin, that’s very generous. I have some though, at least a little, so you keep yours for now. Hopefully you can use it as intended.” Aishe smiles, humbled by his generosity.

    He waits for others to advance before closing with the cage to disarm it. He’ll take total defense and then move in.

    While underground and within line of sight of Aishe, everyone gets:
    +2 (untyped) initiative, perception, stealth, and survival; and leave no tracks.


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Vinas nods to the freeing of the rats, and as Aishe asks if the party is ready, he nods again, with the characteristic spin of the sword in his grip. "Let us see it done."

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    Init:

    Vinas: 1d20 + 0 + 2 ⇒ (8) + 0 + 2 = 10
    Atium: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
    Aishe: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16
    Tessenarin: 1d20 + 2 + 4 + 2 ⇒ (16) + 2 + 4 + 2 = 24
    Vanyan: 1d20 + 2 + 2 ⇒ (4) + 2 + 2 = 8
    Dondun: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
    urannag: 1d20 + 4 ⇒ (7) + 4 = 11

    The cage slowly shudders to life as the gears begin to turn.

    Round 1
    Dondun
    Tessenarin (71/71; DR 2/-)
    Atium (125/125; Raging 145/145; DR 2/-; Barkskin +4; Resist Fire 30)
    Aishe (64/64)

    ------------------------------------------------------------------------
    Urannag
    ------------------------------------------------------------------------
    Vinas (102/102; Barkskin +4)
    Vanyan (62/62; 1 str drain)


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Round: 1

    Status:
    HP: 64/64 | AC: 23 (f17/t17) (not included: +4 dodge (total defense))
    Conditions = None
    Weapon Equipped = None
    Cold Iron, Silver Blanch Bolts = 40/40
    Cold Iron, Ghost Salt Bolts = 10/10
    Cold Iron, Adamantine Blanch Bolts = 10/10
    Javelins = 18/18
    Spears = 6/6
    Crossbow: Attack: BAB +10/+5, Dex +6, Magic +2, Focus +1, (Deadly Aim -3, Rapid Shot -2) Damage: Dex +6, Magic +2, (Deadly Aim +6)(crit 19-20 x3)
    First Aid Gloves = 10/10
    Grit = 2/4
    Ranger Focus = 2/2 (sw, +4 att, dam, skills)
    Lay on Hands = 0/1 (sw/st, 2d6)
    Spells (caster level 2, concentration +4, DC 12+)
    1) Keep Watch, Liberating Command

    Aishe takes total defense and then move in, trying to tumble. He goes after Atium, so hopefully it doesn’t have combat reflexes ‘cuase Aishe sucks at tumbling…
    Acrobatics: 1d20 + 6 ⇒ (11) + 6 = 17


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    He drinks down a potion just prior to entering the combat.

    Atium moves in, making a roll along the ground and then leaping up to avoid the creature reaching out to him.
    Shakra winter Drake!

    He tries to move toward the thing and swing his hammer to crash into the animated cage.

    acrobatics: 1d20 + 11 ⇒ (15) + 11 = 26
    attack: 1d20 + 13 ⇒ (14) + 13 = 27 damage: 1d8 + 17 ⇒ (6) + 17 = 23 Adamantine +1 WH.

    Potion is potion of blur. 20% miss chance. raging. ?/25 rounds. I'll go back and run a raging count. Also AC is now 23 while raged.


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    Tessenarin sighs, feeling vaguely useless again, but starts to sing.

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    Tessenarin begins to sing as Atium leaps into the cage, smashing his hammer into the side, denting some of the gears while Aishe stays defensive.

    SR Check: 1d20 + 11 ⇒ (11) + 11 = 22

    Scorching Ray 1: 1d20 + 6 ⇒ (11) + 6 = 17
    Damage: 4d6 ⇒ (6, 6, 2, 1) = 15

    Scorching Ray 2: 1d20 + 6 ⇒ (18) + 6 = 24
    Damage: 4d6 ⇒ (3, 5, 1, 1) = 10

    Scorching Ray 3: 1d20 + 6 ⇒ (3) + 6 = 9
    Damage: 4d6 ⇒ (3, 5, 6, 4) = 18

    A trio of fiery rays leaps from Dondun's hands as it melts the sides of teh Urannag. The gears snaps out at Atium.

    Claw 1 vs Atium AC 23: 1d20 + 17 ⇒ (12) + 17 = 29
    Damage: 1d8 + 7 ⇒ (1) + 7 = 8 + Entrap
    Blur chance; low is good: 1d100 ⇒ 57

    Claw 2 vs Atium AC 23: 1d20 + 17 ⇒ (8) + 17 = 25
    Damage: 1d8 + 7 ⇒ (7) + 7 = 14 + Entrap
    Blur chance; low is good: 1d100 ⇒ 39

    Claw 3 vs Atium AC 23: 1d20 + 17 ⇒ (10) + 17 = 27
    Damage: 1d8 + 7 ⇒ (2) + 7 = 9 + Entrap
    Blur chance; low is good: 1d100 ⇒ 6

    @Atium need 3 separate DC 15 Fort saves vs Entrap. Each failure will take you further down the following stages: Entangled ---> Helpless

    The gears and bars wrap around Atium as the cage looks to entrap him.

    Round 2
    Dondun
    Tessenarin (71/71; DR 2/-)
    Atium (100/125; Raging 120/145; DR 2/-; Barkskin +4; Resist Fire 30)
    Aishe (64/64)

    ------------------------------------------------------------------------
    Urannag (-68)
    ------------------------------------------------------------------------
    Round 2
    Vinas (102/102; Barkskin +4)
    Vanyan (62/62; 1 str drain)


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    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Round 1

    Safely away from the danger, Vanyan decides to continue to be safely away from the dangerous danger. He delays for Atium. He’ll even consider saving Atium, much like he saved Aishe, should Atium get stuck.

    Total defense if Atium is fine. Will do something else if he’s stuck, like trying to add numbers, remembering where he put his soap, or getting eaten by an inanimate object.


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Round: 2

    Status:
    HP: 64/64 | AC: 23 (f17/t17)
    Conditions = None
    Weapon Equipped = None
    Cold Iron, Silver Blanch Bolts = 40/40
    Cold Iron, Ghost Salt Bolts = 10/10
    Cold Iron, Adamantine Blanch Bolts = 10/10
    Javelins = 18/18
    Spears = 6/6
    Crossbow: Attack: BAB +10/+5, Dex +6, Magic +2, Focus +1, (Deadly Aim -3, Rapid Shot -2) Damage: Dex +6, Magic +2, (Deadly Aim +6)(crit 19-20 x3)
    First Aid Gloves = 10/10
    Grit = 2/4
    Ranger Focus = 2/2 (sw, +4 att, dam, skills)
    Lay on Hands = 0/1 (sw/st, 2d6)
    Spells (caster level 2, concentration +4, DC 12+)
    1) Keep Watch, Liberating Command

    Aishe works the cage, trying to disable the creature’s abilities. Not sure if you want a roll, but just in case…

    Disable Device: 1d20 + 20 ⇒ (5) + 20 = 25 damage: 3d6 + 10 ⇒ (2, 3, 6) + 10 = 21 (bypassing DR and staggered 1 round)


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    save: 1d20 + 14 ⇒ (6) + 14 = 20 DC 15 fort.
    save: 1d20 + 14 ⇒ (7) + 14 = 21 DC 15 fort.

    THE WINTER DRAKE IS TOO STRONG!!!! Cage thing, you can chew and chew, but I will bring your teeth down to nubs.

    Atium swings his hammer.
    attack: 1d20 + 13 ⇒ (8) + 13 = 21 damage: 1d8 + 17 ⇒ (3) + 17 = 20
    second attack: 1d20 + 8 ⇒ (8) + 8 = 16 damage: 1d8 + 17 ⇒ (7) + 17 = 24


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • Vinas lifts his blade as he revels in the divine bond between himself and the blade. Keeping a sharp eye on defense, he closes.

    Divine bond, blade to defense, move. AC is now 32

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    Vinas continues to bond with his blade while Vanyan stays defensive, letting Atium and Aishe deal with the living cage. Atium stays out of the clutches of the cage but overall has difficulty getting his hammer back into contact.

    Magic Missiles: 5d4 + 5 ⇒ (4, 3, 3, 4, 2) + 5 = 21

    Aishe begins working on the cage as he binds a lot of the gears up. The cage lurches at Aishe as he does so but Dondun saves his life as a wave of magic missiles break the cage apart.

    Out of Combat

    Player Status:

    Dondun
    Tessenarin (71/71; DR 2/-)[/b]
    Atium (100/125; Raging 120/145; DR 2/-; Barkskin +4; Resist Fire 30)
    Aishe (64/64)
    Vinas (102/102; Barkskin +4)
    Vanyan (62/62; 1 str drain)


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Atium keeps his raging going, just a little while longer.

    He turns and walks to Dondun.
    How do you do those things you do? I don't like you, and I don't trust you. Are you a world breaker? Do you do the magics that ripped a canyon into Golorian and caused the demons to spill forth? The Winter Drake has lost many whelps and fledglings in their roosts to worldbreakers.

    @Gm. Want to give me a diplomacy check? Or do you want me to give him an intimidation check? OOC, his diplomacy might be needed, because I don't currently know whether to smash him with my hammer and rid the world of the destructive warlock or run screaming from the worldbreaker. At 10th level and raging, I'm leaning towards him being in fearful (I.E shaken) but still able to destroy.
    Anyone who wants a sense motive, can tell Atium is close to killing him- or at least trying.


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Aishe ducks as the magic missiles go over his head and slam into the 'creature'. He looks back at the wizard uncomfortably but somewhat pleased - when Atium streams past him and confronts the him.

    "Hey there Atium. He was helping. No need to kill a man for helping us."


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    Tessenarin looks at Atium.

    "He has a spell book, so I assume he is a wizard. He went through a lot of training, and probably cost, to learn what he knows. Some people are born with magic, some find it from a god (he looks at Vinas), some get it from..... somewhere (He looks at Vanyan) and others study to learn it. It is just the way of things."


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    still waiting for others, but felt it fun to reply to Tess.

    Yes, Tess - Yes. You prove my point exactly. He reads books. He gets power from books. That means he's dangerous. Books are dangerous, and cause those that read them for magic to do dangerous things. Yes Tess. You said all the right things. He reads books that destroy. It is just the way of things.


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    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Vanyan moves up to put his hand on Atium's shoulder. He's not exactly against killing the mage, but thinks it's uncouth.

    "Listen here, *Wank*, that's one thing the Pathfinders taught me is that you have to play nicely with the people you're with and mission you're on," Vanyan shakes his head, remembering some doozies. And some floozies. But mostly he probably thinks how many people regretted having Vanyan in the party. Maybe they wanted him dead, probably a lot.

    "So yeah. Let's get this done, and then we can go our own ways. I'm just saying that there are best practices, and usually those entail not killing those that are trying to help, you know?"


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    "Books are not dangerous, Atium. They are important. People cannot remember everything themselves. We need books to help record what happened. Whole civilizations have vanished, and all we have left are their books to understand them or figure out what might have happened. You should not fear books."

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    Dondun stammers, holding his spellbook out. "I learned it as he said." Dondun nods towards Tessenarin. He shoves his book in his pack and smiles revealing his rows of rotten teeth before brushing back his greasy wisps of hair. "We are all friends here." Defensively and in mock fashion he tosses his hands up in the air in a wave of surrender.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Atium, with the helm on, makes penetrating and intimidating stares at Dondun.

    Chains and manacles really can't hold Atium back. In his state right now, he could break them with ease. Neither can cages or prison bars. The combat 30 seconds ago just proved now unrestrained this barbarian can be with physical bondage.

    But Aishe's soft hand on one shoulder and Vanyan's (wimpy) hand on his other shoulder combined with Tess's words have a magical effect.
    .....Keeping the Rovagug type beast in check.

    Atium's rage ends. The fatigue sets in.
    Tess, you do confuse me. You agree with me and then don't? I don't understand because your words are always true. I do not have a problem with history books. Yes- people should always be remembered, that is why Skalds and bards exist. Books that remember are good too.

    I have been taught that books like Dondun holds and just put in his pack are very dangerous. They made the Wound in the World. Is it not true, and tell me straight, that if I took my hammer and smashed that book he has in his backpack -- will it not explode? Normal books will not explode- right? History books will not explode- right?
    Focusing on Dondun. speaking only to him.


    Do not fear. I accept your surrender Dondun. I will not destroy your book no matter what answer my friends give. I will not destroy it, because I do not know how to. I only know how to destroy those that read from such books.

    @ Gm and all others. Atium is scared of the wizard. I'll put a permanent shaken condition if he's out of sight or not watched by friends/ I interact with him. Does Shaken sound good to mimic his apprehension of having a magic user in the party?

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    Shaken sounds fair enough. :)


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • "Tess, books with words aren't evil. But there are books which contain more than simply words. I'm not quite as.... unnerved as Atium, but there exist evil books in Golarian."

    Vinas adds, "Friend is a title earned. Now, let's go."

    Forward or back?


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    Tessenarin shakes his head at Vinas. "A wizard's spell book is not evil. The evil is in the person who uses it. It is no more evil than a sword."


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • "There are evil swords."


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    Vanyan seems to understand where Atium is coming from and tries to ease the man’s fears.

    ”Don’t you worry about evil books, *Wank*. There are easy ways to protect yourself from them. Like you need to be able to read, so you’re likely safe from the effects of evil books, you know? What you can’t read can’t hurt you. But also, there is a simple chant that you can use to protect from evil books. And the best thing about the protective chant is that you don’t even need to get the words right. It’s something like ‘klappa burrata nicktoe’. Yeah, that’s it. Just say that and ‘bam!’ you’re protected.”

    Vanyan waits for people to move forward, past the cage, and see what remains down the hallway.

    Moved on map, but actually trailing behind others.

    1d20 + 20 ⇒ (13) + 20 = 33 Perception (down hallway/doors)


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    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    Tessenarin looks at Vanyan with an almost incredulous look and opens his mouth and begins to speak, then stop himself. He shakes his head and just puts another mark in his mental tally. He also hopes, if there are any evil books about, that Atium doesn't find it, since Vanyan just killed him.

    "Vinas, how do you know the swords are evil. Perhaps they are just drawn that way?"


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • "Nice pun Tess. But remember I can literally see evil..."

    Despite the clever double entendre, Vinas doesn't really laugh.

    "Atium, Yanyan jests. But know this. You have us, and what is a book compared to the man who reads it?"

    Vinas leads in front of Vanyan.


    Spell Effects:
    Haste, Barkskin
    Human 16 Barbarian/ 1 Cleric

    Atium hears all of this, respecting each opinion and words. He turns and digests the words while making his way toward the next obstacle.

    CLW 4 charges: 4d8 + 4 ⇒ (5, 5, 7, 6) + 4 = 27 @ Vanyan,please mark off 4 charges.


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Aishe listens to the banter, though he doesn't engage further. The idea that an object can be evil is not new to him - he finds unholy symbols to be evil - but to be so worked up about it is odd. But to each their own he figures, and he waits for the resolve.

    Then he'll approach the next doors, and do his usual trap check and unlock. As usual, he doesn't open the doors, merely prepares them, before dropping back and readying his crossbow.

    Perception: 1d20 + 15 + 2 ⇒ (1) + 15 + 2 = 18 (underground)

    Disable Device: 1d20 + 20 ⇒ (9) + 20 = 29
    Disable Device: 1d20 + 20 ⇒ (3) + 20 = 23
    Disable Device: 1d20 + 20 ⇒ (17) + 20 = 37

    While underground and within line of sight of Aishe, everyone gets:
    +2 (untyped) initiative, perception, stealth, and survival; and leave no tracks.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Their are no locks, nor traps found on this door.

    A rug bearing a lavish lotus petal motif runs the length of this throne room. A quartet of gruesome taxidermic humanoids stands surrounding the rug, posed as if in agony. To the west, opposite the chamber’s entrance, a mahogany throne sits upon a landing a few feet above the chamber’s floor. A thick red curtain conceals the wall behind the throne.

    An armored elf waits for you here, clasping a massive warhammer in his hands. His appearance is haggard, with sunken eyes and pale skin. He wears his long, white hair loose to hang limply down his back and over his face. His ancient armor now looks oversized due to his aging physique. Despite his physical decline, his voice and gaze are still strong enough to command respect and fear. "You arrive too late! At long last, the work of a century is finally complete. The lich's wrath burns us all! It has started, the Radiant Fire is burning!"

    Init:

    Vinas: 1d20 + 0 ⇒ (13) + 0 = 13
    Atium: 1d20 + 2 ⇒ (1) + 2 = 3
    Aishe: 1d20 + 8 ⇒ (18) + 8 = 26
    Tessenarin: 1d20 + 2 + 4 ⇒ (5) + 2 + 4 = 11
    Vanyan: 1d20 + 2 ⇒ (14) + 2 = 16
    Yosiduin: 1d20 + 0 ⇒ (16) + 0 = 16
    ?????: 1d20 + 8 ⇒ (2) + 8 = 10
    Dondun: 1d20 + 5 ⇒ (8) + 5 = 13

    Round 1
    Aishe (64/64)
    Vanyan (62/62; 1 str drain)

    ---------------------------------------------------
    Yosidiun
    ---------------------------------------------------
    Dondun
    Vinas (102/102; Barkskin +4)
    Tessenarin (71/71; DR 2/-)
    ---------------------------------------------------
    ?????
    ---------------------------------------------------
    Atium (125/125; Raging 145/145; DR 2/-; Barkskin +4; Resist Fire 30)


    Male Human | AC 27 T 21 FF 19 | CMB +17, CMD 34 | F: +21 R: +25, W: +18 | Init: +9 | Perc: +24, SM: +21

    Round: 1

    Status:
    HP: 64/64 | AC: 23 (f17/t17)
    Conditions = Ranger Focus (elf)
    Weapon Equipped = Crossbow
    Cold Iron, Silver Blanch Bolts = 37/40
    Cold Iron, Ghost Salt Bolts = 10/10
    Cold Iron, Adamantine Blanch Bolts = 10/10
    Javelins = 18/18
    Spears = 6/6
    Crossbow: Attack: BAB +10/+5, Dex +6, Magic +2, Focus +1, (Deadly Aim -3, Rapid Shot -2) Damage: Dex +6, Magic +2, (Deadly Aim +6)(crit 19-20 x3)
    First Aid Gloves = 10/10
    Grit = 1/4
    Ranger Focus = 1/2 (sw, +4 att, dam, skills)
    Lay on Hands = 0/1 (sw/st, 2d6)
    Spells (caster level 2, concentration +4, DC 12+)
    1) Keep Watch, Liberating Command

    Aishe 5’ steps to be slightly closer before he unleashes a volley at the armored elf. ”We’ll put out the fire.” he says simply as he shoots. With a swift action, he focuses on him and makes him a target (ranger focus). As usual, he’ll pray to Abadar for aid with his third shot.*

    Crossbow (magic, cold iron, silver): 1d20 + 14 + 0 ⇒ (7) + 14 + 0 = 21 (cover, focus) damage: 1d8 + 14 + 4 ⇒ (4) + 14 + 4 = 22 (focus)
    Crossbow (magic, cold iron, silver): 1d20 + 14 + 0 ⇒ (2) + 14 + 0 = 16 (cover, focus) damage: 1d8 + 14 + 4 ⇒ (2) + 14 + 4 = 20 (focus)
    *ranged touch Crossbow (magic, cold iron, silver): 1d20 + 9 + 0 ⇒ (17) + 9 + 0 = 26 (cover, focus) damage: 1d8 + 14 + 4 ⇒ (5) + 14 + 4 = 23 (focus)

    He smiles as Abadar's blessed bolt has the best chance to hit.

    * Sharp Shoot (Ex): Resolve attack against touch AC when firing at a target within the first range increment.


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)
    Atium of Varg wrote:
    @ Vanyan,please mark off 4 charges.

    Check.

    Round 1

    Vanyan looks over the elven goon and sees that he's very angry.  Almost as angry as Atium gets. Vanyan wants no part of that, but does offer some gifts to those that do.

    Vanyan offers a Blessing of Muthafreakin' Fervor to the party.  He then moves back and of sight.

    Blessing of Muthafreakin' Fervor:

    With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

    • Increase its speed by 30 feet.
    • Stand up as a swift action without provoking an attack of opportunity.
    • Make one extra attack as part of a full attack action, using its highest base attack bonus.
    • Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
    • Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

    Vanstats:

    +9 ranged touch

    [ dice]1d20+7[/dice] vs. DC10 to aid

    hp:  65*/65 +  15 temp
    AC: 18/16/13
    Saves: F6/R7/W15

    Broken Lightbox: 0/1 used
    PoP 2: 0/1 used
    PoP 1: 0/2 used
    GlitterYourFace: 2/2 used
    Extend Metamagic: 0/3 used

    Quantum Leaps used: Aishe
    Pathfinder's Flight: 0/9 used
    Staff of Courage: 9/10 charges left

    Bless (1 charge)
    Remove fear (1 charge)
    Prayer (2 charges)
    Remove paralysis (2 charges)

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    One of Aishe's bolts manages to hit as Vanyan blesses the party as if they needed any more fervor.

    The elf's white knuckles creak across the handle of his warhammer as gray flames wreath across the head.

    CSW: 3d8 + 5 ⇒ (7, 6, 4) + 5 = 22

    He slowly steps from his makeshift throne, drawing a vial, drinking it and tosses the empty glass vial to break against the floor. "It matters naught."

    Active Buffs
    Blessing of Fervor

    Round 1
    Aishe (64/64)
    Vanyan (62/62; 1 str drain)
    ---------------------------------------------------
    Yosidiun (-1)
    ---------------------------------------------------
    Dondun
    Vinas (102/102; Barkskin +4)
    Tessenarin (71/71; DR 2/-)

    ---------------------------------------------------
    ?????
    ---------------------------------------------------
    Atium (125/125; Raging 145/145; DR 2/-; Barkskin +4; Resist Fire 30)


    | M Half Elf Skald 17| hp 157/157| | AC 25| Fort +17 Ref+12 Will +15 | Perc +11

    Tessenarin takes a 5 ft step and begins to sing. He then takes a shot at Yosidiun.

    longbow: 1d20 + 12 ⇒ (12) + 12 = 24


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • "Oh you are mistaken, what happens here and now matters quite a bit."

    Vinas calmly and silently offers a prayer to Iomedae, Inheritor, I am your vessel, if you see my course as righteous, grant me your favor and I shall see it done.

    Free: Defending Blade to AC.
    Swift: Smite Evil
    Standard: Make blade Holy
    Move: Move 20'
    BoF: Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

    AC (assuming he's evil) is 27+4+3+2+1=37

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Dondun begins covering himself in protective magic as Vinas leaps into the fray. Tessenarin begins to sing as he snaps off a quick shot at Yosidiun. The arrow hits!

    Damage: 1d8 + 3 ⇒ (2) + 3 = 5

    Two of the taxidermic specimens begin to animate as they lurch out from their alcoves. As they move from their posts the taxidermized bodies begin to fall apart. A thick tangle of discolored entrails clings to this lurching skeleton’s torso and winds upward to loll from its jaw like a clawed tongue.

    The ravenous entrails reach out for Vinas and Atium.

    Green Tongue vs Vinas: 1d20 + 10 ⇒ (4) + 10 = 14
    Pink Tongue vs Atium AC 26: 1d20 + 10 ⇒ (12) + 10 = 22

    The pair both dodge the slimy entrails.

    Active Buffs
    Blessing of Fervor

    Round 2
    Aishe (64/64)
    Vanyan (62/62; 1 str drain)

    ---------------------------------------------------
    Yosidiun (-6)
    ---------------------------------------------------
    Dondun
    Vinas (102/102; Barkskin +4)
    Tessenarin (71/71; DR 2/-)
    ---------------------------------------------------
    Taxidermy
    ---------------------------------------------------
    Round 1
    Atium (125/125; Raging 145/145; DR 2/-; Barkskin +4; Resist Fire 30)


    Male LG Human | HP 199/199| AC 41 T 15 FF 41 (Minor Displacement) | CMB +21, CMD 33 | F: +24 R: +14, W: +22 | Init: +0 | Perc: +25, SM: +22
    Per Diem Abilities:
  • Freedom of Movement 1/1 (10 Min)
  • Favored Enemy: Undead (+2)
  • Divine Bond: 5/5
  • Lay on Hands: 12/16 (8d6)
  • Aura of Courage
  • Aura of Good: Overwhelming
  • Smite Evil: 5/5
  • "Keep this thing off of me, and I'll get to the elf. Atium, can you get by that thing?"


    Male Half Elf - sad man in the armor wand clw 11/50 (post 6744) charges, **wand CMW 19/33**wand lesser resto 13/13 ** (+3 full CLW wands lvl 11 buy)
    Stats:
    AC 24; F10/R11/W20; Arcana+20,Fly+10,Heal+12,Hist+16,Local+16,Nat+19,Pln+17,Rel+16,Perc+28,SenM ot+8,Spell+18(+6 more magic ID)

    BoF to AC/Reflex until further notice.

    Vanyan moves up take a looksee at the new horrors unleashed. He will share what he knows.

    1d20 + 12 ⇒ (13) + 12 = 25 Know (Religion)

    DRs? Special Attacks?
    Still with standard action to come.

    Dark Archive

    Tyrant's Grasp | | Age of Ashes | | Dead Suns | | ◆ | ◆◆ | ◆◆◆ | ◇ ◈ | ↺ | ★

    Vanyan knows these undead to be Mohrg's. Their entrail-like tongues are able to cause paralysis and those killed by Mohrg's immediately rise as the undead.

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