
Vanyan Kaleseder |

Round 2
Vanyan offers the Fire Elemental a full complement of holy ice javelins, fueled by good hope and divine favor.
1d20 + 15 + 3 + 2 ⇒ (4) + 15 + 3 + 2 = 24 to hit;
1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6 + 1 cold damage
1d20 + 15 + 3 + 2 ⇒ (5) + 15 + 3 + 2 = 25 to hit;
1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7 + 1 cold damage
1d20 + 15 + 3 + 2 ⇒ (14) + 15 + 3 + 2 = 34 to hit;
1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11 + 1 cold damage
1d20 + 15 + 3 + 2 ⇒ (15) + 15 + 3 + 2 = 35 to hit;
1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6 + 1 cold damage
1d20 + 15 + 3 + 2 ⇒ (1) + 15 + 3 + 2 = 21 to hit;
1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9 + 1 cold damage
1d20 + 15 + 3 + 2 ⇒ (4) + 15 + 3 + 2 = 24 to hit;
1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9 + 1 cold damage
1d20 + 15 + 3 + 2 ⇒ (13) + 15 + 3 + 2 = 33 to hit;
1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9 + 1 cold damage
1d20 + 15 + 3 + 2 ⇒ (8) + 15 + 3 + 2 = 28 to hit;
1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7 + 1 cold damage
1d20 + 15 + 3 + 2 ⇒ (3) + 15 + 3 + 2 = 23 to hit;
1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9 + 1 cold damage
1d20 + 15 + 3 + 2 ⇒ (7) + 15 + 3 + 2 = 27 to hit;
1d6 + 3 + 2 ⇒ (3) + 3 + 2 = 8 + 1 cold damage
1d20 + 15 + 3 + 2 ⇒ (10) + 15 + 3 + 2 = 30 to hit;
1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10 + 1 cold damage
1d20 + 15 + 3 + 2 ⇒ (5) + 15 + 3 + 2 = 25 to hit;
1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11 + 1 cold damage
1d20 + 15 + 3 + 2 ⇒ (20) + 15 + 3 + 2 = 40 to hit;
1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7 + 1 cold damage
Pot Crit:
1d20 + 15 + 3 + 2 ⇒ (10) + 15 + 3 + 2 = 30 to hit;
1d6 + 3 + 2 ⇒ (4) + 3 + 2 = 9 + 1 cold damage
+11 ranged touch
[ dice]1d20+9+2[/dice] vs. DC10 to aid
hp: 76/83
AC: 18/16/13
Saves: F7/R8/W16
Broken Lightbox: 0/1 used
PoP 2: 0/1 used
PoP 1: 0/2 used
GlitterYourFace: 1/2 used
Extend Metamagic: 1/3 used
Babbling Tongues: 0/13 used
Quantum Leaps used: Vinas.
Pathfinder's Flight: 0/13 used
Staff of Courage: 9/10 charges left
Staff of Frost: 10/10 charges left
Bless (1 charge)
Remove fear (1 charge)
Prayer (2 charges)
Remove paralysis (2 charges)
Ice storm (1 charge)
Wall of ice (2 charges)
Cone of cold (3 charges)
[spoiler=Blessing of Fervor]
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

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Aishe begins firing his bolts into the fire elemental and quickly realizes his error as it swings back just as fast. Miss, Hit
AoO vs Aishe AC 24: 1d20 + 23 ⇒ (12) + 23 = 35
Damage: 2d8 + 8 ⇒ (5, 4) + 8 = 17 + Burn DC 22 Reflex or catch fire (2d10 fire for 1d4 rounds)
Combat Reflexes AoO vs Aishe AC 24: 1d20 + 23 ⇒ (3) + 23 = 26
Damage: 2d8 + 8 ⇒ (1, 8) + 8 = 17 + Burn DC 22 Reflex or catch fire (2d10 fire for 1d4 rounds)
The fire elemental begins to pummel Aishe as Vanyan sends one of his strongest spells into the elementals chest. Javelin after Javelin pierce the molten material.
The majority of the javelins stick into the elder elemental, though they don't do much damage. The cold lingering effects seem to be the only damage to seep through the burning embers. DR 10 to all javelins so only physical damage to go through was from the crit. The cold damage was all 2 damage.
The earth elemental dives down deep into the ground and rumbles through the floor
Round 1
-------------------------------------------------
Fire Elemental (-45)
-------------------------------------------------
Tessenarin (88/88; DR 2/-)
Vinas (122/122)
Aishe (26/82)
Vanyan (77/77)
-------------------------------------------------
Earth Elemental (-15)
--------------------------------------------------
Atium (183/183; Raging 223/223; DR 2/-) (Kobe)

Atium of Varg |

Old Elementals. Stop this fighting, and do me a favor. In return, I will let you free to do your will in the land above. Fire Elemental, there's lots of corrupted nature to burn. Enough to satisfy your destructive desire.
I only want a simple thing. Destroy this armor, turn it to ashes, and then sink those ashes so deep into Golorian that it won't come back.
Atium still holding the hammer in one hand - pulls out from his bag of holding the evil armor from the turned knights of Ozem. He drops the armor piece to the ground.
An easy task for an easy grant of freedom.
Atium moves forward five feet. Not attacking, but hoping to get the fire elemental to do his bidding. He wants this armor destroyed.
Diplomacy or intimidate roll? or it doesn't matter as we're already in combat.

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Atium tosses the armor to the ground. The fire elemental is more than willing to comply melting the armor, though it will be after he has melted your bones first.
Slam vs Aishe AC 24: 1d20 + 23 ⇒ (13) + 23 = 36
Damage: 2d8 + 8 ⇒ (7, 1) + 8 = 16 + Burn DC 22 Reflex or catch fire (2d10 fire for 1d4 rounds)
Slam vs Aishe AC 24: 1d20 + 23 ⇒ (12) + 23 = 35
Damage: 2d8 + 8 ⇒ (5, 7) + 8 = 20 + Burn DC 22 Reflex or catch fire (2d10 fire for 1d4 rounds)
The fire elemental's burning embers crush Aishe into the ground. His smoldering body lays there on the brink of death.
Round 2
-------------------------------------------------
Fire Elemental (-45)
-------------------------------------------------
Tessenarin (88/88; DR 2/-)
Vinas (122/122)
Aishe (-10/82)
Vanyan (77/77)
-------------------------------------------------
Earth Elemental (-15)
--------------------------------------------------
Atium (183/183; Raging 223/223; DR 2/-) (Kobe)

Aishe Danior |

Round: 1
Conditions = Bloodhound (2/7h, scent, +8 perception +4 survival with scent), Protection from Evil (8/11m, +2 AC (deflect), +2 Saves (resist - doesn’t stack), protection from mental control), Good Hope, Song (speed)
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =43/46
Cold Iron, Ghost Salt Bolts = 12/12
Cold Iron, Adamantine Blanch Bolts = 12/12
Javelins, MW = 18/18
Spears = 6/6
Crossbow: Attack: BAB +13/+8/+3, Dex +7, Magic +2, Focus +1, (Deadly Aim -4, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +8) Critical: 17-20 x3 DR: magic, cold iron, silver
First Aid Gloves = 10/10
Graveward Shirt = 0/2 Protection from Evil (11m)
Ranger Focus = 1/4 (sw, +4 attack & damage)
Lay on Hands = 0/1 (sw/st, 3d6)
Grit = 2/5
Spells (caster level 7, concentration +10, DC 13+)
1) Keep Watch,
2)
Aishe takes the hits, stops shooting, and collapses, giving a look to the front liners for not keeping the line.
Reflex: 1d20 + 21 ⇒ (19) + 21 = 40 vs DC 22
Reflex: 1d20 + 21 ⇒ (6) + 21 = 27 vs DC 22
Reflex: 1d20 + 21 ⇒ (7) + 21 = 28 vs DC 22
Reflex: 1d20 + 21 ⇒ (19) + 21 = 40 vs DC 22
Stabilize: 1d20 + 0 ⇒ (16) + 0 = 16 vs DC 20 to stabilize
I think, on my initiative, I go to -11, my con, and death.

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Someone may still have a chance to heal you.

Vinas uth Antimanes |

Unable to get past the elemental, Vinas offers a powerful word of Healing. Aishe regains half of HP: 6d6 ⇒ (3, 6, 6, 2, 3, 2) = 22

Atium of Varg |

Kobe -sensing the heat from the fire elemental withered back a bit. But, being other worldly, it shakes off the natural tendency for self preservation and charges forward! Horn vs. Fire.
Reminder, Aishe took AoO's already this same round... While I know it has combat reflexes, maybe it used them up? Finger's crossed.
BLEEEEETTTT!!!! which in goat langiage conveys the word - CHARGE!!!!
attack: 1d20 + 11 ⇒ (19) + 11 = 30
damage: 1d8 + 4 ⇒ (4) + 4 = 8
do the horns crit on a 19? If so, GM go ahead and roll to possibly confirm.

Vanyan Kaleseder |

Round 2
Vanyan blampfs Aishe out of danger, moving the prone man away from his dropped bow.
"I got your back, brah," Vanyan offers as he flies closer to help the man when he can.
+11 ranged touch
[ dice]1d20+9+2[/dice] vs. DC10 to aid
hp: 76/83
AC: 18/16/13
Saves: F7/R8/W16
Broken Lightbox: 0/1 used
PoP 2: 0/1 used
PoP 1: 0/2 used
GlitterYourFace: 1/2 used
Extend Metamagic: 1/3 used
Babbling Tongues: 0/13 used
Quantum Leaps used: Vinas.
Pathfinder's Flight: 0/13 used
Staff of Courage: 9/10 charges left
Staff of Frost: 10/10 charges left
Bless (1 charge)
Remove fear (1 charge)
Prayer (2 charges)
Remove paralysis (2 charges)
Ice storm (1 charge)
Wall of ice (2 charges)
Cone of cold (3 charges)
[spoiler=Blessing of Fervor]
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

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Vinas sends a bit of healing out towards Aishe as the man gasps for breath, just on the brink of death's door. Kobe rushes in at the fire elemental and it swats the goat against the wall.
AoO #3 Slam vs Kobe: 1d20 + 23 ⇒ (17) + 23 = 40
Damage: 2d8 + 8 ⇒ (1, 5) + 8 = 14 + Burn DC 22 Reflex or catch fire (2d10 fire for 1d4 rounds)
Vanyan quickly teleports Aishe well out of reach of the dangerous elemental.
The goat slams into the elemental but doesn't seem to hurt it at all.
Round 2
-------------------------------------------------
Fire Elemental (-45)
-------------------------------------------------
Tessenarin (88/88; DR 2/-)
Vinas (122/122)
Aishe (12/82)
Vanyan (77/77)
-------------------------------------------------
Earth Elemental (-15)
--------------------------------------------------
Atium (183/183; Raging 223/223; DR 2/-) (Kobe)

Aishe Danior |

Round: 2
Conditions = Bloodhound (2/7h, scent, +8 perception +4 survival with scent), Protection from Evil (8/11m, +2 AC (deflect), +2 Saves (resist - doesn’t stack), protection from mental control), Good Hope, Song (speed)
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =43/46
Cold Iron, Ghost Salt Bolts = 12/12
Cold Iron, Adamantine Blanch Bolts = 12/12
Javelins, MW = 18/18
Spears = 6/6
Crossbow: Attack: BAB +13/+8/+3, Dex +7, Magic +2, Focus +1, (Deadly Aim -4, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +8) Critical: 17-20 x3 DR: magic, cold iron, silver
First Aid Gloves = 10/10
Graveward Shirt = 0/2 Protection from Evil (11m)
Ranger Focus = 1/4 (sw, +4 attack & damage)
Lay on Hands = 0/1 (sw/st, 3d6)
Grit = 2/5
Spells (caster level 7, concentration +10, DC 13+)
1) Keep Watch,
2)
Tyranius, I only get half the healing from Vinas, so I’m at 1hp, not 12.
Aishe’s eyes flutter open… ”Tastes like burning…”
He takes stock of the situation, seeing Vinas first, and then Vanyan. ”Oh. Thanks gents.” he says appreciatively.
He stands up (move) and draws a potion of cure serious wounds (move), for he won’t survive another blow from anything in his current state.

Tessenarin |

Tesseanarin stares at Atium. He is so confused by his actions, he almost stops singing. But he manages to hold on to the song, but really wonders about Atium now. He wonders if it's starting to be time to leave this group.
He's torn about trying to heal Asihe, but he hopes Vanyan will be useful and will heal him some. He moves forward slightly and casts a Glitterdust on top of the fire elemental (DC 18 will save or blind)

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Ah, yes due to it being ranged. Thanks.
Aishe sits up drawing a potion as Tessenarin tries to blind the raging elemental.
Glitterdust DC 18: 1d20 + 19 ⇒ (18) + 19 = 37
The magical dust burns away before it can even get close to the elemental's body. The earth elemental continues to heave the ground beneath your feet as it burrows into the hallway.
Round 2
-------------------------------------------------
Fire Elemental (-45)
-------------------------------------------------
Tessenarin (88/88; DR 2/-)
Vinas (122/122)
Aishe (1/82)
Vanyan (77/77)
-------------------------------------------------
Earth Elemental (-15)
--------------------------------------------------
Atium (183/183; Raging 223/223; DR 2/-) (Kobe)

Atium of Varg |

You dare not submit to ME?! I will beat you until you submit. Do my bidding!
Atium moves 5 feel and his arms enlongate. His Adamantine war hammer seems to shake a bit in these extra long hands and arms. -4 to attacks with long arm bracers. Atiums AC is now 26.
But he swings and swings.
attack: 1d20 + 17 - 4 ⇒ (11) + 17 - 4 = 24 damage: 1d8 + 24 ⇒ (2) + 24 = 26 Adamantine.
attack: 1d20 + 17 - 4 ⇒ (14) + 17 - 4 = 27 damage: 1d8 + 24 ⇒ (7) + 24 = 31 Adamantine.
attack: 1d20 + 12 - 4 ⇒ (17) + 12 - 4 = 25 damage: 1d8 + 24 ⇒ (1) + 24 = 25 Adamantine.
attack: 1d20 + 7 - 4 ⇒ (4) + 7 - 4 = 7 damage: 1d8 + 24 ⇒ (8) + 24 = 32 Adamantine.
Kobe stomps on the moving ground. Waiting for the Elemental to rise, so it can charge. ready action

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Atium's hammer cracks into the molten core, it turns to swipe him away as it surges down the hallway at Tessenarin.
Slam vs Atium AC 26: 1d20 + 23 ⇒ (11) + 23 = 34
Damage: 2d8 + 8 ⇒ (3, 1) + 8 = 12 + Burn DC 22 Reflex or catch fire (2d10 fire for 1d4 rounds)
Round 3
-------------------------------------------------
Fire Elemental (-66)
-------------------------------------------------
Tessenarin (88/88; DR 2/-)
Vinas (122/122)
Aishe (1/82)
Vanyan (77/77)
-------------------------------------------------
Earth Elemental (-15)
--------------------------------------------------
Atium (173/183; Raging 213/223; DR 2/-) (Kobe)

Vinas uth Antimanes |

"Hey! Here! Fight us! FOR BATTLE COME TO ME!" He closes with the elemental, taking the hit in stride before giving it back:
ATK: 1d20 + 20 ⇒ (16) + 20 = 36 for DMG: 1d8 + 6 ⇒ (3) + 6 = 9
Swift action to Lay on Hands: LoH: 6d6 ⇒ (6, 3, 4, 3, 6, 3) = 25

Aishe Danior |

Round: 3
Conditions = Bloodhound (2/7h, scent, +8 perception +4 survival with scent), Protection from Evil (8/11m, +2 AC (deflect), +2 Saves (resist - doesn’t stack), protection from mental control), Good Hope, Song (speed)
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =43/46
Cold Iron, Ghost Salt Bolts = 12/12
Cold Iron, Adamantine Blanch Bolts = 12/12
Javelins, MW = 18/18
Spears = 6/6
Crossbow: Attack: BAB +13/+8/+3, Dex +7, Magic +2, Focus +1, (Deadly Aim -4, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +8) Critical: 17-20 x3 DR: magic, cold iron, silver
First Aid Gloves = 10/10
Graveward Shirt = 0/2 Protection from Evil (11m)
Ranger Focus = 1/4 (sw, +4 attack & damage)
Lay on Hands = 0/1 (sw/st, 3d6)
Grit = 2/5
Spells (caster level 7, concentration +10, DC 13+)
1) Keep Watch,
2)
Aishe, mindful of the state of his health, and the fact that the earth elemental is somewhere, quickly quaffs the potion of healing (standard).
CSW: 3d8 + 5 ⇒ (6, 4, 1) + 5 = 16
He then removes his backup crossbow from his handy haversack (move - doesn’t provoke) and takes a 5’ step to get along the wall.
Unsteady, but again ready for battle, he hopes the earth elemental doesn’t rise up behind him before he can act.

Vanyan Kaleseder |

Round 3
Vanyan casts Cure Critical Wounds on Aishe. 4d8 + 13 ⇒ (3, 1, 6, 5) + 13 = 28 CCW
”Sorry, don’t have your bow. It’s over there, I think. Do you have a back up?”
+11 ranged touch
[ dice]1d20+9+2[/dice] vs. DC10 to aid
hp: 76/83
AC: 18/16/13
Saves: F7/R8/W16
Broken Lightbox: 0/1 used
PoP 2: 0/1 used
PoP 1: 0/2 used
GlitterYourFace: 1/2 used
Extend Metamagic: 1/3 used
Babbling Tongues: 0/13 used
Quantum Leaps used: Vinas.
Pathfinder's Flight: 0/13 used
Staff of Courage: 9/10 charges left
Staff of Frost: 10/10 charges left
Bless (1 charge)
Remove fear (1 charge)
Prayer (2 charges)
Remove paralysis (2 charges)
Ice storm (1 charge)
Wall of ice (2 charges)
Cone of cold (3 charges)
[spoiler=Blessing of Fervor]
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

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AoO Slam vs Vinas AC 30: 1d20 + 23 ⇒ (15) + 23 = 38
Damage: 2d8 + 8 ⇒ (2, 3) + 8 = 13 + Burn DC 22 Reflex or catch fire (2d10 fire for 1d4 rounds)
The elemental slams into Vinas as he closes in on it. Unfortunately Vinas' blade has zero effect on the burning embers as it resists the damage. Vanyana nd Aishe do some emergency healing on Aishe to try and get him back into the fight.
Round 3
-------------------------------------------------
Fire Elemental (-66)
-------------------------------------------------
Tessenarin (88/88; DR 2/-)
Vinas (109/122)
Aishe (45/82)
Vanyan (77/77)
-------------------------------------------------
Earth Elemental (-15)
--------------------------------------------------
Atium (173/183; Raging 213/223; DR 2/-) (Kobe)

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Tessenarin continues to chant his song as he quickly backpedals to put some distance between himself and the living flames. Once behind the group he speeds up everyone that he can. Cast Haste, looks like it gets everyone except for Atium and Vinas.
The earth elemental glides through the stone as it bursts up right in front of Aishe and Vanyan. Small bits of right fling into the air as the floor under their feet heaves to the side of the walls.
Round 3
-------------------------------------------------
Fire Elemental (-66)
-------------------------------------------------
Tessenarin (88/88; DR 2/-)
Vinas (109/122)
Aishe (45/82)
Vanyan (77/77)
-------------------------------------------------
Earth Elemental (-15)
--------------------------------------------------
Atium (173/183; Raging 213/223; DR 2/-) (Kobe)

Atium of Varg |

Readied action
As the Elemental breaks the earth, Kobe rams it's head down into it's body! Kobe was playing zone defense, and was ready to swat anything coming at the [s]rim] party.
attack: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Fumble.
Regrettably, Kobe smashes his horns into up upturned boulder from the upheaval the Elemental brought.
Meanwhile, Atium advances on the fire elemental. @Gm I am certain I will provoke.
attack: 1d20 + 13 ⇒ (13) + 13 = 26 damage: 1d8 + 24 ⇒ (6) + 24 = 30
reflex save vs. immolation: 1d20 + 10 ⇒ (15) + 10 = 25
I will beat you into submission. I want you to burn that armor for me, and *YOU WILL DO IT!*.
helm power intimidating glare Barb Rage Power.
intimidate check: 1d20 + 19 ⇒ (4) + 19 = 23 DC 27 Demoralize Opponent.
On the other side, Kobe rams and rams it's horns into the earth elemental. It's long horns probably not getting through stone, but it's a statue made real and he is a G.O.A.T - so greatness is expected from him.
Horn attack: 1d20 + 9 + 2 ⇒ (1) + 9 + 2 = 12 damage: 1d8 + 4 ⇒ (5) + 4 = 9
Horn attack: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24 damage: 1d8 + 4 ⇒ (6) + 4 = 10

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It gets 9 AoO with Combat Reflexes, so you will likely always provoke.
Kobe bounces off of the dense stone as it makes the goat dizzy.
AoO Slam vs Atium AC 30: 1d20 + 23 ⇒ (2) + 23 = 25
Atium tries to intimidate the elemental forces and ends up failing. The fire elemental swings around swatting it's molten fist at Atium and Kobe.
Slam vs Kobe: 1d20 + 23 ⇒ (17) + 23 = 40
Damage: 2d8 + 8 ⇒ (6, 6) + 8 = 20 + Burn DC 22 Reflex or catch fire (2d10 fire for 1d4 rounds)
Slam vs Atium AC 30: 1d20 + 23 ⇒ (12) + 23 = 35
Damage: 2d8 + 8 ⇒ (8, 1) + 8 = 17 + Burn DC 22 Reflex or catch fire (2d10 fire for 1d4 rounds)
Round 4
-------------------------------------------------
Fire Elemental (-66)
-------------------------------------------------
Tessenarin (88/88; DR 2/-)
Vinas (109/122)
Aishe (45/82)
Vanyan (77/77)
-------------------------------------------------
Earth Elemental (-15)
--------------------------------------------------
Atium (158/183; Raging 198/223; DR 2/-) (Kobe)

Aishe Danior |

Round: 4
Conditions = Bloodhound (2/7h, scent, +8 perception +4 survival with scent), Protection from Evil (8/11m, +2 AC (deflect), +2 Saves (resist - doesn’t stack), protection from mental control), Good Hope, Song (speed), Hasted
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =38/46
Cold Iron, Ghost Salt Bolts = 12/12
Cold Iron, Adamantine Blanch Bolts = 12/12
Javelins, MW = 18/18
Spears = 6/6
Crossbow: Attack: BAB +13/+8/+3, Dex +7, Magic +2, Focus +1, (Deadly Aim -4, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +8) Critical: 17-20 x3 DR: magic, cold iron, silver
First Aid Gloves = 10/10
Graveward Shirt = 0/2 Protection from Evil (11m)
Ranger Focus = 1/4 (sw, +4 attack & damage)
Lay on Hands = 0/1 (sw/st, 3d6)
Grit = 2/5
Spells (caster level 7, concentration +10, DC 13+)
1) Keep Watch,
2)
A note on initiative. Earlier, I delayed until after Vanyan, so I should be at the end of the grouping. In case I go down again... :)
”Thanks Vanyan! That feels great.”
Glad now for the extra healing, Aishe faces yet another elemental. Unable to do much, he’ll try to tumble back out of the way before shooting.
Acrobatics: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22 (good hope) to avoid AoO
If he survives the blow, he’ll shoot back.
Crossbow: 1d20 + 17 + 4 ⇒ (2) + 17 + 4 = 23 (PB, hope, haste) damage: 1d8 + 15 + 3 ⇒ (6) + 15 + 3 = 24 (PB, hope)
For AC purposes, if it's evil, I have a +2. It hasn't mattered yet, but wanted remind you.

Vanyan Kaleseder |

Round 4
With Aishe back and fighting, Vanyan rolls into the air and draws his Staff of Frost.
Moved on map.
+11 ranged touch
[ dice]1d20+9+2[/dice] vs. DC10 to aid
hp: 76/83
AC: 18/16/13
Saves: F7/R8/W16
Broken Lightbox: 0/1 used
PoP 2: 0/1 used
PoP 1: 0/2 used
GlitterYourFace: 1/2 used
Extend Metamagic: 1/3 used
Babbling Tongues: 0/13 used
Quantum Leaps used: Vinas.
Pathfinder's Flight: 0/13 used
Staff of Courage: 9/10 charges left
Staff of Frost: 10/10 charges left
Bless (1 charge)
Remove fear (1 charge)
Prayer (2 charges)
Remove paralysis (2 charges)
Ice storm (1 charge)
Wall of ice (2 charges)
Cone of cold (3 charges)
[spoiler=Blessing of Fervor]
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

Vinas uth Antimanes |

Vinas rushes forward and patches Atium up a bit: Lay on Hands: 6d6 ⇒ (3, 4, 1, 6, 3, 3) = 20 Also, despite the fact tha tI put it in the tag line, I CONSTANTLY forget that Vinas has minor Displacement at all times.

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Tessenarin takes a step back as Aishe's form begins to blur. Vinas tends to Atium's wounds
AoO Slam vs Vinas AC 30: 1d20 + 23 ⇒ (5) + 23 = 28
Vanyan draws a staff of frost as Aishe leaps back and cracks some of the stone on the elemental. The earth elemental roars as gravel flings from its mouth. It steps in and smashes both fists down into Tessenarin.
Slam vs Tessenarin AC 19; PA: 1d20 + 26 - 5 ⇒ (9) + 26 - 5 = 30
Damage: 2d10 + 12 + 10 ⇒ (5, 2) + 12 + 10 = 29
Slam vs Tessenarin AC 19; PA: 1d20 + 26 - 5 ⇒ (6) + 26 - 5 = 27
Damage: 2d10 + 12 + 10 ⇒ (7, 8) + 12 + 10 = 37
Round 4
-------------------------------------------------
Fire Elemental (-66)
-------------------------------------------------
Tessenarin (26/88; DR 2/-)
Vinas (109/122; Displacement)
Vanyan (77/77)
Aishe (45/82)
-------------------------------------------------
Earth Elemental (-29)
--------------------------------------------------
Atium (178/183; Raging 218/223; DR 2/-) (Kobe)

Atium of Varg |

reflex: 1d20 + 10 ⇒ (8) + 10 = 18 DC 22
Feeling the healing that brings his pained body to almost full health- Atium commends his ally. But he feels the burning of the fires still immolating him.
You will be rewarded Vinas for this great deed.
But he turns to the fire elemental and chastises it.
And you-fire creature - will now feel what it's like to be nearly extinguished. You should have accepted my bargain.
attack: 1d20 + 13 ⇒ (13) + 13 = 26 damage: 1d8 + 24 ⇒ (2) + 24 = 26
attack: 1d20 + 13 ⇒ (13) + 13 = 26 damage: 1d8 + 24 ⇒ (8) + 24 = 32
attack: 1d20 + 8 ⇒ (4) + 8 = 12 damage: 1d8 + 24 ⇒ (5) + 24 = 29
attack: 1d20 + 3 ⇒ (11) + 3 = 14 damage: 1d8 + 24 ⇒ (8) + 24 = 32
*************
reflex: 1d20 + 7 ⇒ (2) + 7 = 9 DC 22
Kobe uses it's horns to attract the earth elemental's attention and try to keep between it and the others. All the while still on fire. This figurine is not long for this world.
horn: 1d20 + 8 + 2 ⇒ (17) + 8 + 2 = 27 damage: 1d8 + 4 ⇒ (6) + 4 = 10
horn: 1d20 + 8 + 2 ⇒ (8) + 8 + 2 = 18 damage: 1d8 + 4 ⇒ (2) + 4 = 6

Atium of Varg |

Not certain when I'll take fire damage- at the top of the round or my next turn - here's the "man and G.O.A.T on fire damage.
Bonfire Atium: 2d10 ⇒ (6, 1) = 7 Damage Atium takes.
# of rounds Rounds: 1d4 ⇒ 4
Kobe - who was so on fire he scored 82 points in a game -- 2d10 ⇒ (3, 6) = 9 rounds: 1d4 ⇒ 4

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@Atium- At the start of your turn you will take the fire damage.
Atium crushes his warhammer into the fire elemental as Kobe bounces off of it harmlessly. This causes the fire elemental to burn brighter than ever before as it ties to crush Atium's spirit.
Slam vs Atium AC 30: 1d20 + 23 ⇒ (7) + 23 = 30
Damage: 2d8 + 8 ⇒ (4, 4) + 8 = 16 + Burn DC 22 Reflex or catch fire (2d10 fire for 1d4 rounds)
Slam vs Atium AC 30: 1d20 + 23 ⇒ (16) + 23 = 39
Damage: 2d8 + 8 ⇒ (8, 7) + 8 = 23 + Burn DC 22 Reflex or catch fire (2d10 fire for 1d4 rounds)
Round 5
-------------------------------------------------
Fire Elemental (-104)
-------------------------------------------------
Tessenarin (26/88; DR 2/-)
Vinas (109/122; Displacement)
Vanyan (77/77)
Aishe (45/82)
-------------------------------------------------
Earth Elemental (-29)
--------------------------------------------------
Atium (138/183; Raging 178/223; DR 2/-; Burn 3 rounds) (Kobe)

Vanyan Kaleseder |
3 people marked this as a favorite. |

Round 5
Vanyan flies up closer (but not that close) to offer a Cone of Cold to the elemental. Angling it away and down to avoid hitting Kobe or the party.
13d6 ⇒ (4, 1, 2, 3, 3, 2, 6, 3, 4, 2, 6, 4, 6) = 46 cold damage (reflex DC 21)
”Ice to meet you!” - McB.
+11 ranged touch
[ dice]1d20+9+2[/dice] vs. DC10 to aid
hp: 76/83
AC: 18/16/13
Saves: F7/R8/W16
Broken Lightbox: 0/1 used
PoP 2: 0/1 used
PoP 1: 0/2 used
GlitterYourFace: 1/2 used
Extend Metamagic: 1/3 used
Babbling Tongues: 0/13 used
Quantum Leaps used: Vinas.
Pathfinder's Flight: 0/13 used
Staff of Courage: 9/10 charges left
Staff of Frost: 10/10 charges left
Bless (1 charge)
Remove fear (1 charge)
Prayer (2 charges)
Remove paralysis (2 charges)
Ice storm (1 charge)
Wall of ice (2 charges)
Cone of cold (3 charges)
[spoiler=Blessing of Fervor]
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

Aishe Danior |

Round: 5
Conditions = Bloodhound (2/7h, scent, +8 perception +4 survival with scent), Protection from Evil (8/11m, +2 AC (deflect), +2 Saves (resist - doesn’t stack), protection from mental control), Good Hope, Song (speed), Haste, Blur
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =38/46
Cold Iron, Ghost Salt Bolts = 12/12
Cold Iron, Adamantine Blanch Bolts = 12/12
Javelins, MW = 18/18
Spears = 6/6
Crossbow: Attack: BAB +13/+8/+3, Dex +7, Magic +2, Focus +1, (Deadly Aim -4, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +8) Critical: 17-20 x3 DR: magic, cold iron, silver
First Aid Gloves = 10/10
Graveward Shirt = 0/2 Protection from Evil (11m)
Ranger Focus = 1/4 (sw, +4 attack & damage)
Lay on Hands = 0/1 (sw/st, 3d6)
Grit = 2/5
Spells (caster level 7, concentration +10, DC 13+)
1) Keep Watch,
2)
”Oh, I like blur. Thanks Tess.”
Aishe takes a 5’ step back to stay out of reach of the earth elemental, and tries shooting it repeatedly.
Crossbow: 1d20 + 15 + 4 ⇒ (6) + 15 + 4 = 25 (PB, hope, haste) damage: 1d8 + 15 + 3 ⇒ (3) + 15 + 3 = 21 (PB, hope)
Crossbow: 1d20 + 15 + 4 ⇒ (5) + 15 + 4 = 24 (PB, hope, haste) damage: 1d8 + 15 + 3 ⇒ (6) + 15 + 3 = 24 (PB, hope)
Crossbow: 1d20 + 10 + 4 ⇒ (17) + 10 + 4 = 31 (PB, hope, haste) damage: 1d8 + 15 + 3 ⇒ (4) + 15 + 3 = 22 (PB, hope)
Crossbow: 1d20 + 5 + 4 ⇒ (18) + 5 + 4 = 27 (PB, hope, haste) damage: 1d8 + 15 + 3 ⇒ (2) + 15 + 3 = 20 (PB, hope)
Speed Crossbow: 1d20 + 15 + 4 ⇒ (10) + 15 + 4 = 29 (PB, hope, haste) damage: 1d8 + 15 + 3 ⇒ (4) + 15 + 3 = 22 (PB, hope)
Not having clustered shots, he plinks away at the creature doing lower than usual damage with each hit.

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Vanyan lets out a cone of extreme cold into the fire elemental, keeping as much of it towards the ceiling as he can.
Reflex DC 21: 1d20 + 19 ⇒ (7) + 19 = 26
The intense heat burns off most of the frost but it certainly seems to slow the elemental down a bit. Aishe's bolts crack the earth elemental over and over again.
Round 5
-------------------------------------------------
Fire Elemental (-139)
-------------------------------------------------
Tessenarin (26/88; DR 2/-)
Vinas (109/122; Displacement)
Vanyan (77/77)
Aishe (45/82)
-------------------------------------------------
Earth Elemental (-88)
--------------------------------------------------
Atium (138/183; Raging 178/223; DR 2/-; Burn 3 rounds) (Kobe)

Tessenarin |
1 person marked this as a favorite. |

Seeing that things might look bad for he and Aishe, Tessenarin takes a 5 foot step back, looks at Aishe and says "with all the shooting you do, why have you not learned to put all your shots into the same place? Surely that would be more effective."
He keeps singing and includes some new music in his song, touches Aishe and both men vanish, only to re-appear behind Vinas and Atium.

Vinas uth Antimanes |

"Ha! Well played!" Vinas again keeps Atium in fighting form with his righteous power: LoH: 6d6 ⇒ (4, 5, 6, 5, 5, 2) = 27

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Tessenarin pulls Aishe through time and space as the pair reappear on the opposite side well past Vians and Atium. Vinas continues to pull Atium through this mess as he heals the large man.
The earth elemental gives chase as it dives deep into the ground and begins burrowing south once more.
Round 5
-------------------------------------------------
Fire Elemental (-139)
-------------------------------------------------
Tessenarin (26/88; DR 2/-)
Vinas (109/122; Displacement)
Vanyan (77/77)
Aishe (45/82)
-------------------------------------------------
Earth Elemental (-88)
--------------------------------------------------
Atium (165/183; Raging 205/223; DR 2/-; Burn 3 rounds) (Kobe)

Atium of Varg |

Atium is on fire. He's a hunka-hunka- burning Ulfen.
He takes 7 damage (down to 198) and Kobe takes 9. I'm not certain how much damage he's taken prior, but he only has 51 total HP's -Nightmare stats 42/51.
This is your final offer to submit fire person. I want you to burn my armor, and you've forced me to knock you around to get your attention. Surrender and do my bidding! Vinas keeps me in this fight by healing your burns.
He continues to bash the fire elemental.
attack: 1d20 + 13 ⇒ (6) + 13 = 19 damage: 1d8 + 24 ⇒ (7) + 24 = 31
speed attack: 1d20 + 13 ⇒ (14) + 13 = 27 damage: 1d8 + 24 ⇒ (3) + 24 = 27
attack: 1d20 + 8 ⇒ (11) + 8 = 19 damage: 1d8 + 24 ⇒ (3) + 24 = 27
attack: 1d20 + 3 ⇒ (20) + 3 = 23 damage: 1d8 + 24 ⇒ (2) + 24 = 26
possible crit -- attack: 1d20 + 3 ⇒ (11) + 3 = 14 damage: 1d8 + 24 ⇒ (8) + 24 = 32

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Atium and kobe both burn but Atium continues to assault the fire elemental. His hammer strikes right into the core. It cracks and breaks apart as the molten stone crumbles to the ground.
Round 6
Tessenarin (26/88; DR 2/-)
Vinas (109/122; Displacement)
Vanyan (77/77)
Aishe (45/82)
-------------------------------------------------
Earth Elemental (-88)
--------------------------------------------------
Atium (158/183; Raging 198/223; DR 2/-; Burn 3 rounds) (Kobe 13/51)

Vinas uth Antimanes |

Just in case, Vinas decides to patch up some of Tess's wounds, though he's unwilling to give up his position so he uses a word of righteous power: LoH: 6d6 ⇒ (2, 5, 1, 4, 4, 5) = 21

Aishe Danior |

Round: 6
Conditions = Bloodhound (2/7h, scent, +8 perception +4 survival with scent), Protection from Evil (8/11m, +2 AC (deflect), +2 Saves (resist - doesn’t stack), protection from mental control), Good Hope, Song (speed), Haste, Blur
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =32/46
Cold Iron, Ghost Salt Bolts = 12/12
Cold Iron, Adamantine Blanch Bolts = 12/12
Javelins, MW = 18/18
Spears = 6/6
Crossbow: Attack: BAB +13/+8/+3, Dex +7, Magic +2, Focus +1, (Deadly Aim -4, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +8) Critical: 17-20 x3 DR: magic, cold iron, silver
First Aid Gloves = 10/10
Graveward Shirt = 0/2 Protection from Evil (11m)
Ranger Focus = 1/4 (sw, +4 attack & damage)
Lay on Hands = 0/1 (sw/st, 3d6)
Grit = 2/5
Spells (caster level 7, concentration +10, DC 13+)
1) Keep Watch,
2)
Aishe moves a little to separate from Tessenarin a bit. ”Move off so’s the elemental can’t pin us both down.” he suggests to him, ”And thanks again for the lift.”
He otherwise just waits for the earth elemental to show itself, readying a shot.
Crossbow: 1d20 + 17 + 3 ⇒ (7) + 17 + 3 = 27 (hope, haste) damage: 1d8 + 15 + 2 ⇒ (5) + 15 + 2 = 22 (hope)
- - -

Vanyan Kaleseder |

Round 6
Vanyan shakes some dust from the broken gears of his mostly broken lightbox and tosses it at the elemental.
Elemental takes -3 to attacks for 5 total rounds, no save and "causes the target to shed light as a candle, and it cannot benefit from concealment or any invisibility effects."
+11 ranged touch
[ dice]1d20+9+2[/dice] vs. DC10 to aid
hp: 76/83
AC: 18/16/13
Saves: F7/R8/W16
Broken Lightbox: 0/1 used
PoP 2: 0/1 used
PoP 1: 0/2 used
GlitterYourFace: 2/2 used
Extend Metamagic: 1/3 used
Babbling Tongues: 0/13 used
Quantum Leaps used: Vinas.
Pathfinder's Flight: 0/13 used
Staff of Courage: 9/10 charges left
Staff of Frost: 10/10 charges left
Bless (1 charge)
Remove fear (1 charge)
Prayer (2 charges)
Remove paralysis (2 charges)
Ice storm (1 charge)
Wall of ice (2 charges)
Cone of cold (3 charges)
[spoiler=Blessing of Fervor]
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).
Increase its speed by 30 feet.
Stand up as a swift action without provoking an attack of opportunity.
Make one extra attack as part of a full attack action, using its highest base attack bonus.
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

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Tessenarin and Vinas both work on sealing his wounds while Vanyan shakes his dust waiting for the elemental to reemerge from the floor. The elemental bursts forth from the floor as Vanyan's dust coats the rocky crevices and Aishe's bolt cracks a small boulder off.
As the elemental rises it's fist rises up at Atium's chest.
Awesome Blow vs Atium CMD 31: 1d20 + 30 - 3 ⇒ (1) + 30 - 3 = 28
And incredibly misses as the dust gets in its eyes.
Round 6
Tessenarin (56/88; DR 2/-)
Vinas (109/122; Displacement)
Vanyan (77/77)
Aishe (45/82)
-------------------------------------------------
Earth Elemental (-100; -3 att 5 rounds)
--------------------------------------------------
Atium (158/183; Raging 198/223; DR 2/-; Burn 3 rounds) (Kobe 13/51)

Vinas uth Antimanes |

Knowing his blade will do little, Vinas tries his best to lend a hand:
ATK 1: 1d20 + 20 ⇒ (3) + 20 = 23 for DMG if hit: 1d8 + 6 ⇒ (7) + 6 = 13 and Fire: 1d6 ⇒ 5
ATK 2: 1d20 + 15 ⇒ (7) + 15 = 22 for DMG if hit: 1d8 + 6 ⇒ (3) + 6 = 9 and Fire: 1d6 ⇒ 5
ATK 3: 1d20 + 10 ⇒ (7) + 10 = 17 for DMG if hit: 1d8 + 6 ⇒ (4) + 6 = 10 and Fire: 1d6 ⇒ 3
ATK S: 1d20 + 20 ⇒ (16) + 20 = 36 for DMG if hit: 1d8 + 6 ⇒ (3) + 6 = 9 and Fire: 1d6 ⇒ 3
"Atium, it's all you buddy!"

Atium of Varg |

Atium grunts in approval at Vina's words. He marches forward and looks to extract some destruction.
He also laments that these beings didn't just roll over to be subjugated and commanded. He really wanted that armor destroyed.
Shoulda. Woulda. Coulda. Didn't. Damn.
He swings his warhammer.
attack1: 1d20 + 13 ⇒ (10) + 13 = 23 damage: 1d8 + 24 ⇒ (8) + 24 = 32
attack BOF: 1d20 + 13 ⇒ (5) + 13 = 18 damage: 1d8 + 24 ⇒ (6) + 24 = 30
attack 2: 1d20 + 8 ⇒ (3) + 8 = 11 damage: 1d8 + 24 ⇒ (3) + 24 = 27
attack 3: 1d20 + 3 ⇒ (5) + 3 = 8 damage: 1d8 + 24 ⇒ (5) + 24 = 29
Dicebot is not happy with any of my characters this morning! 11 attack rolls and only 1 above a 10. Yucky.
Kobe slides over ineffectively bumping horns against the Earth Elemental, but maybe giving Vinas an advantage - Vinas, you get flank, so +2 to your rolls since I moved first in this round.

Tessenarin |

Tessenarin wonders if something simple would work. While he sings, he adds in a few words a gesture and creates an area of Grease under the elemental. He hopes a lump of stone is not very dexterous.
Reflex DC 17 or fall prone.

Aishe Danior |

Round: 6
Conditions = Bloodhound (2/7h, scent, +8 perception +4 survival with scent), Protection from Evil (8/11m, +2 AC (deflect), +2 Saves (resist - doesn’t stack), protection from mental control), Good Hope, Song (speed), Haste, Blur
Weapon Equipped = Crossbow
Cold Iron, Silver Blanch Bolts =27/46
Cold Iron, Ghost Salt Bolts = 12/12
Cold Iron, Adamantine Blanch Bolts = 12/12
Javelins, MW = 18/18
Spears = 6/6
Crossbow: Attack: BAB +13/+8/+3, Dex +7, Magic +2, Focus +1, (Deadly Aim -4, Rapid Shot -2) Damage: Dex +7, Magic +2, (Deadly Aim +8) Critical: 17-20 x3 DR: magic, cold iron, silver
First Aid Gloves = 10/10
Graveward Shirt = 0/2 Protection from Evil (11m)
Ranger Focus = 1/4 (sw, +4 attack & damage)
Lay on Hands = 0/1 (sw/st, 3d6)
Grit = 2/5
Spells (caster level 7, concentration +10, DC 13+)
1) Keep Watch,
2)
Aishe takes a 5’ step a little closer, and unloads his backup crossbow. If Tessenarin manages to drop the elemental prone, -4 to all attacks as he goes before me in initiative. He doesn't take cover penalties.
Crossbow: 1d20 + 15 + 3 ⇒ (6) + 15 + 3 = 24 (hope, haste) damage: 1d8 + 15 + 2 ⇒ (3) + 15 + 2 = 20 (hope)
Crossbow: 1d20 + 15 + 3 ⇒ (2) + 15 + 3 = 20 (hope, haste) damage: 1d8 + 15 + 2 ⇒ (6) + 15 + 2 = 23 (hope)
Crossbow: 1d20 + 10 + 3 ⇒ (17) + 10 + 3 = 30 (hope, haste) damage: 1d8 + 15 + 2 ⇒ (8) + 15 + 2 = 25 (hope)
critthreat Crossbow: 1d20 + 10 + 3 ⇒ (6) + 10 + 3 = 19 (hope, haste) damage: 2d8 + 30 + 4 ⇒ (4, 4) + 30 + 4 = 42 (hope)
Crossbow: 1d20 + 5 + 3 ⇒ (19) + 5 + 3 = 27 (hope, haste) damage: 1d8 + 15 + 2 ⇒ (3) + 15 + 2 = 20 (hope)
critthreat Crossbow: 1d20 + 5 + 3 ⇒ (16) + 5 + 3 = 24 (hope, haste) damage: 2d8 + 30 + 4 ⇒ (6, 3) + 30 + 4 = 43 (hope)
Speed Crossbow: 1d20 + 15 + 3 ⇒ (2) + 15 + 3 = 20 (hope, haste) damage: 1d8 + 15 + 2 ⇒ (5) + 15 + 2 = 22 (hope)
He fervently hopes the second threat confirms... he needs the holy blessings of Abadar, and Abadar respects skill.

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The earth elemental crumbles under your combined efforts. Unfortunately after all this time there is little left in the room for these guardians to actually guard.
Atium and Kobe are still on fire.
Tessenarin (56/88; DR 2/-)
Vinas (109/122; Displacement)
Vanyan (77/77)
Aishe (45/82)
Atium (158/183; Raging 198/223; DR 2/-; Burn 3 rounds) (Kobe 13/51)

Atium of Varg |

Atium attempts to stop, drop and roll.
damage: 2d10 ⇒ (4, 8) = 12
Atium commands Kobe to turn into his statue form.
Kobe
damage: 2d10 ⇒ (9, 2) = 11
They both take a lot of damage.
Atium still raging now, but will drop out next round.
186/223 HP's, then dropping to 147/184 plus more burn.

Vanyan Kaleseder |

Vanyan casts Create Water first on Kobe, then on Atium.
”There you go, *Wank!*,” Vanyan douses the man with magically created liquid. ”Hows that feel? You take your time. Being on fire probably hurts.”
Vanyan will then look around the area to see what the elementals were defending. He will return the Staff of Frost to his glove.