[Outpost II] PFS 0-20 King Xeros of Old Azlant (Inactive)

Game Master Andrew Harasty

PFS 0-20 King Xeros of Old Azlant Maps


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Grand Lodge

Female CG Gnome Wizard 11 | HP 82/82 | AC 20 T 16 FF 18 | CMB +0, CMD 12 | F: +6, R: +6, W: +8 | Init: +5 | Perc: +11, SM: +0 | Speed 20ft | Blinding Ray: 7/7 | Invisibility Field 11/11 | reroll: 1/1 | Active conditions: None.

You guys are doing awesome
Tje shouts encourageingly from the sideline, feeling useless against mindless foes.

Tje casts another Threatening Ghost Sound behind the Turret, hoping to provide a flanking partner for Garmit.

(ooc)Will DC 20 from the turret if applicable(/ooc)

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Most of the arrows bounce off the prone sentinel. Only one hits and does some damage.

Zanice changes tactics and the cold bypasses the harness and does extra damage.

Although Therisah can easily hit the fallen constuct, little of her damage gets though. Do you have any thing you are using to bypass the DR

The Eldritch's blast shocks the guardian and piece fall off of it.

Turret Will: 1d20 - 4 ⇒ (11) - 4 = 7
The turret sputters trying to target the other distraction.

Garmit can still act. And The Eldritch can still go for this round

Status Card wrote:

Room -- Current Time (0:00)

Group conditions: Haste, Inspire Courage +2/+2
Round 3
Current remaining Guardsmen on ship: 9

Garmit Kee-ow - dmg;
The Eldritch - 9 dmg; Heroism (1:30); Mage armor (9:00); Fly (0:09)

Pandora - dmg;
Therisah - dmg; Mage Armor (1:00); Shield (0:01); Heroism (1:40);
Zanice - 19 dmg; NO Haste

Tje - dmg; Mage Armor (11:00)

Construct, Blue - 83 dmg;
Construct, Red - DESTROYED
Turret, Blue - 33 dmg;
Turret, Red - 31 dmg;

Scarab Sages

CN Elf Warlock 11| HP80/80 | AC21 T15 FF16| CMD 23 | Fort 5 Ref 13 Will 8 | Speed 30ft | Initiative +9|Buffs: Heroism,
1st/2nd Prepared Spells:
1st - Aram Zey's Focus, Mage Armor, Shield, Stunning Barrier (3), Windy Escape |2nd - Daylight, Diminish Resistance, False Life, Glide, Make Whole (2)|
3rd/4th Prepared Spells:
3rd - Fly (2), Haste, Conjure Carraige, Heroism, Invisibility Sphere | 4th - Greater Invisibility, Dimension Door (2)

The Eldritch just stands over the blue construct, and showers it with electricity from his mystic bolts!
Swift Action Arcane Strike
Left Hand Shock 1: 1d20 + 13 + 3 + 1 ⇒ (16) + 13 + 3 + 1 = 33
Left Hand Shock 2: 1d20 + 13 + 3 + 1 ⇒ (9) + 13 + 3 + 1 = 26
Right Hand Shock 1: 1d20 + 8 + 3 + 1 ⇒ (3) + 8 + 3 + 1 = 15
Right Hand Shock 2: 1d20 + 8 + 3 + 1 ⇒ (4) + 8 + 3 + 1 = 16
Hasted Shock: 1d20 + 13 + 3 + 1 ⇒ (17) + 13 + 3 + 1 = 34

Left Shock 1: 1d6 + 5 + 3 ⇒ (1) + 5 + 3 = 9
Right Shock 2: 1d6 + 5 + 3 ⇒ (3) + 5 + 3 = 11
Left Shock 1: 1d6 + 5 + 3 ⇒ (3) + 5 + 3 = 11
Right Shock 2: 1d6 + 5 + 3 ⇒ (3) + 5 + 3 = 11
Hasted Shock: 1d6 + 5 + 3 ⇒ (4) + 5 + 3 = 12

Riving Strikes - Creature suffers -2 to saves.
Damage is 55 Shocking.

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit continues to hack away at the metal turret. "Ah, guys? Let me know if you need any help with the big guy, OK?"

Cold Iron Wakizashi +1: 1d20 + 15 ⇒ (1) + 15 = 16 Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Iterative: 1d20 + 10 ⇒ (3) + 10 = 13 Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Beak: 1d20 + 8 ⇒ (18) + 8 = 26 Damage: 1d3 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Female CG Gnome Wizard 11 | HP 82/82 | AC 20 T 16 FF 18 | CMB +0, CMD 12 | F: +6, R: +6, W: +8 | Init: +5 | Perc: +11, SM: +0 | Speed 20ft | Blinding Ray: 7/7 | Invisibility Field 11/11 | reroll: 1/1 | Active conditions: None.

Garmit, don't forget you're flanking ;)

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

The Eldritch continues to blast shacking the guardian to pieces. And it crumbles on the deck

Garmit pecks at the turret with any noticeable effect.

The Turrets shoot again at their previous targets

Zanice: Fire Projector Atk, Touch: 1d20 + 5 ⇒ (17) + 5 = 22
Fire Projector Dmg: 6d6 + 1 ⇒ (5, 2, 3, 5, 5, 2) + 1 = 23 Fire

Garmit: Fire Projector Atk, Touch: 1d20 + 5 ⇒ (2) + 5 = 7
You must be a Tengu. You are very lucky when on a ship!

Everyone is back up. Now just the tedious turret

Status Card wrote:

Room -- Current Time (0:00)

Group conditions: Haste, Inspire Courage +2/+2
Round 3
Current remaining Guardsmen on ship: 9

Garmit Kee-ow - dmg;
The Eldritch - 9 dmg; Heroism (1:30); Mage armor (9:00); Fly (0:09)
Pandora - dmg;
Therisah - dmg; Mage Armor (1:00); Shield (0:01); Heroism (1:40);
Zanice - 37 dmg; NO Haste
Tje - dmg; Mage Armor (11:00)

Construct, Blue - DESTROYED
Construct, Red - DESTROYED
Turret, Blue - 33 dmg;
Turret, Red - 31 dmg;

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Pandora shouts an ear piercing scream trying to break the fabric of the nasty red turret.
Sonic damage: 5d6 ⇒ (1, 3, 5, 6, 5) = 20
Fort DC 15 for half damage and to avoid daze (I am conscious it is probably immune to daze)

"Well, let's do this the hard way" profiting her haste, Pandora quickly goes up the stairs while drawing her longsword in her free hand, she then continues her inspiring whistle.

Sing rounds: 21/26

Dark Archive

Male LN Tiefling Magus (Bladebound) 13 | HP 134/132 | AC 28 T 19 FF 21 (29/20/21) | CMB +12(15), CMD 30 | F: +15, R: +13, W: +11(17/16/11) | Init: +12 | Perc: +15, SM: +2 | Speed 30ft | Arcane Pool 7/13 |Active Cond: OvrlndFlt,LifeBble,StSkn70,Haste,GdHope |
Spells:
5th - OverlandFlt,WallForce 4th - DimDoor,GrtrInvis2,BlkTentcls 3rd - Haste,VampTouch,DispelMagic,Slow,Displace 2nd - Bladed Dashx2, False Lifex2, Mirror Img, Frigid Touch, Glitterdust, Resist Energy 1st - Corrosive Touch, Grease, Ray of Enfeeble, Shield, Shocking Graspx2, Vanish

Swift to spend an Arcane Pool point to re-prepare Frigid Touch, then Spell Combat cast it and Full attack on the Red turret.

Concentration: 1d20 + 20 ⇒ (1) + 20 = 21, Frigid Touch: 4d6 ⇒ (2, 1, 6, 6) = 15 cold
Adamantine Scimitar Spellstrike attack: 1d20 + 14 ⇒ (11) + 14 = 25(Crit threat 15+),1d6 + 8 ⇒ (6) + 8 = 14
Adamantine Scimitar: 1d20 + 14 ⇒ (4) + 14 = 18(Crit threat 15+),1d6 + 8 ⇒ (3) + 8 = 11
Adamantine Scimitar iterative: 1d20 + 9 ⇒ (8) + 9 = 17(Crit threat 15+),1d6 + 8 ⇒ (6) + 8 = 14

Sorry, forgot the bardic performance, so add +2 to all my to-hit and damage rolls.

Scarab Sages

CN Elf Warlock 11| HP80/80 | AC21 T15 FF16| CMD 23 | Fort 5 Ref 13 Will 8 | Speed 30ft | Initiative +9|Buffs: Heroism,
1st/2nd Prepared Spells:
1st - Aram Zey's Focus, Mage Armor, Shield, Stunning Barrier (3), Windy Escape |2nd - Daylight, Diminish Resistance, False Life, Glide, Make Whole (2)|
3rd/4th Prepared Spells:
3rd - Fly (2), Haste, Conjure Carraige, Heroism, Invisibility Sphere | 4th - Greater Invisibility, Dimension Door (2)

Having little else to be able to aid against the turret, the Eldritch draws his Grim Lantern and flies closer towards it.

Grand Lodge

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Female CG Gnome Wizard 11 | HP 82/82 | AC 20 T 16 FF 18 | CMB +0, CMD 12 | F: +6, R: +6, W: +8 | Init: +5 | Perc: +11, SM: +0 | Speed 20ft | Blinding Ray: 7/7 | Invisibility Field 11/11 | reroll: 1/1 | Active conditions: None.

Tje pulls out her wand of cure light wounds and hands it to her familiar, Fireball.

Fireball then pokes Zanice as she activates the wand.

Zanice heals CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Zanice cuts though the one turret with is cold infused blade.

Fort Save: 1d20 + 1 ⇒ (9) + 1 = 10

The remaining on shatters from the sonic damage.

With the automated defenses dealt with the ranking guardsman greets you "We thought it was going to be it for us. It was all quiet on the ship until we tried to access one of the sealed doors down below. Jenas, attempted to break though the door, and that is all this happened. Then, well, you can see what happened. Most of us were able to get back up here but still lost a few. "

Dark Archive

Male LN Tiefling Magus (Bladebound) 13 | HP 134/132 | AC 28 T 19 FF 21 (29/20/21) | CMB +12(15), CMD 30 | F: +15, R: +13, W: +11(17/16/11) | Init: +12 | Perc: +15, SM: +2 | Speed 30ft | Arcane Pool 7/13 |Active Cond: OvrlndFlt,LifeBble,StSkn70,Haste,GdHope |
Spells:
5th - OverlandFlt,WallForce 4th - DimDoor,GrtrInvis2,BlkTentcls 3rd - Haste,VampTouch,DispelMagic,Slow,Displace 2nd - Bladed Dashx2, False Lifex2, Mirror Img, Frigid Touch, Glitterdust, Resist Energy 1st - Corrosive Touch, Grease, Ray of Enfeeble, Shield, Shocking Graspx2, Vanish

Zanice sheathes his Adamantine Scimitar, then goes to collect his Black Blade from the deck where he dropped it. He pulls out his wand of Infernal Healing and uses three charges(over 3 minutes) to heal himself to full.

While he is healing, he turns to the guardsman. Best to leave the exploring to us. I'm sure you can handle yourself most of the time, but there's no telling what might be down there.

Grand Lodge

Female CG Gnome Wizard 11 | HP 82/82 | AC 20 T 16 FF 18 | CMB +0, CMD 12 | F: +6, R: +6, W: +8 | Init: +5 | Perc: +11, SM: +0 | Speed 20ft | Blinding Ray: 7/7 | Invisibility Field 11/11 | reroll: 1/1 | Active conditions: None.

It looks like we got here just in time. which door did you try to access?

Scarab Sages

CN Elf Warlock 11| HP80/80 | AC21 T15 FF16| CMD 23 | Fort 5 Ref 13 Will 8 | Speed 30ft | Initiative +9|Buffs: Heroism,
1st/2nd Prepared Spells:
1st - Aram Zey's Focus, Mage Armor, Shield, Stunning Barrier (3), Windy Escape |2nd - Daylight, Diminish Resistance, False Life, Glide, Make Whole (2)|
3rd/4th Prepared Spells:
3rd - Fly (2), Haste, Conjure Carraige, Heroism, Invisibility Sphere | 4th - Greater Invisibility, Dimension Door (2)

Eldritch stores away his Grim Lantern, then flies over to the others to listen in on the conversation.

"I suppose you are expecting minimal survivors? If they are alive down there, however, we will help them get out."

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

You make your way below decks to the Magazine. Racks once held armor and weapons from the crew but are no longer present.

Mid Deck

The compartment appears empty and sterile except for the crumpled bodies of the two Harbor Guardsmen that lie on the floor—smashed by the crystalline automaton that attacked them so suddenly. The opposite end of the compartment has a single door in the bulkhead, seemingly constructed of a single piece of crystal. Lying beside it is an ornate heavy axe with a head of a lustrous silvery metal.

Dark Archive

Male LN Tiefling Magus (Bladebound) 13 | HP 134/132 | AC 28 T 19 FF 21 (29/20/21) | CMB +12(15), CMD 30 | F: +15, R: +13, W: +11(17/16/11) | Init: +12 | Perc: +15, SM: +2 | Speed 30ft | Arcane Pool 7/13 |Active Cond: OvrlndFlt,LifeBble,StSkn70,Haste,GdHope |
Spells:
5th - OverlandFlt,WallForce 4th - DimDoor,GrtrInvis2,BlkTentcls 3rd - Haste,VampTouch,DispelMagic,Slow,Displace 2nd - Bladed Dashx2, False Lifex2, Mirror Img, Frigid Touch, Glitterdust, Resist Energy 1st - Corrosive Touch, Grease, Ray of Enfeeble, Shield, Shocking Graspx2, Vanish

Detect Magic and look around the deck.

Perception: 1d20 + 13 ⇒ (20) + 13 = 33

If the axe is magical, will investigate to attempt to identify it.
Spellcraft: 1d20 + 19 ⇒ (8) + 19 = 27

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

The Axe is magical and you identify it as a +2 Adamantine battle axe

The door on the other side is also magical and is some type of portal know as a ghost portal Studying it for a few rounds you can determine that it is programed to let a only those that meet certain criteria though the portal.

Grand Lodge

Female CG Gnome Wizard 11 | HP 82/82 | AC 20 T 16 FF 18 | CMB +0, CMD 12 | F: +6, R: +6, W: +8 | Init: +5 | Perc: +11, SM: +0 | Speed 20ft | Blinding Ray: 7/7 | Invisibility Field 11/11 | reroll: 1/1 | Active conditions: None.

Do we have any idea for guessing what the criteria might be?

If not, then Tje will try to pass her hand trough it.

Dark Archive

Male LN Tiefling Magus (Bladebound) 13 | HP 134/132 | AC 28 T 19 FF 21 (29/20/21) | CMB +12(15), CMD 30 | F: +15, R: +13, W: +11(17/16/11) | Init: +12 | Perc: +15, SM: +2 | Speed 30ft | Arcane Pool 7/13 |Active Cond: OvrlndFlt,LifeBble,StSkn70,Haste,GdHope |
Spells:
5th - OverlandFlt,WallForce 4th - DimDoor,GrtrInvis2,BlkTentcls 3rd - Haste,VampTouch,DispelMagic,Slow,Displace 2nd - Bladed Dashx2, False Lifex2, Mirror Img, Frigid Touch, Glitterdust, Resist Energy 1st - Corrosive Touch, Grease, Ray of Enfeeble, Shield, Shocking Graspx2, Vanish

Anyone want this axe? I can use it but won't be as good with it as with Neph or my Adamantine Scimitar.

Am I able to determine the criteria for who can pass the portal if I study it more?
Spellcraft or Knowledge(Arcana): 1d20 + 19 ⇒ (1) + 19 = 20
Ghost Portal - only non-living matter maybe? I'm completely guessing here. I don't recall any specifics.

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah is interested in the portal as well, but is distracted by the gnome's "bravery".

knowledge arcana: 1d20 + 7 ⇒ (5) + 7 = 12

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Tje walks up to the portal shimmers and you can make out the chamber on the other side. However you can tell there is still something there since it looks like you are seeing the other room though the surface of water.

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

Before going down Pandora asks the guardsmen "Have you unveiled any piece of useful information about the ship?"

Once down, Pandora helps examining the area and trying to understand the portal.
Perception+HR: 1d20 + 11 + 2 ⇒ (11) + 11 + 2 = 24
K. planes+HR: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21

"Is any of you able to teleport back to Absalom or summon an outsider? If we are to send someone there we must make sure she has the means to come back to the city if the portal only works one way" the woman looks at her bow performing some simple fixes to make sure it is ready for the worst.

Where there other doors to follow GM or was this the only one accessible from the main deck?

Grand Lodge

Female CG Gnome Wizard 11 | HP 82/82 | AC 20 T 16 FF 18 | CMB +0, CMD 12 | F: +6, R: +6, W: +8 | Init: +5 | Perc: +11, SM: +0 | Speed 20ft | Blinding Ray: 7/7 | Invisibility Field 11/11 | reroll: 1/1 | Active conditions: None.

I don't know about teleportation, but I can make us travel on the border of the shadow plane

Dark Archive

Male LN Tiefling Magus (Bladebound) 13 | HP 134/132 | AC 28 T 19 FF 21 (29/20/21) | CMB +12(15), CMD 30 | F: +15, R: +13, W: +11(17/16/11) | Init: +12 | Perc: +15, SM: +2 | Speed 30ft | Arcane Pool 7/13 |Active Cond: OvrlndFlt,LifeBble,StSkn70,Haste,GdHope |
Spells:
5th - OverlandFlt,WallForce 4th - DimDoor,GrtrInvis2,BlkTentcls 3rd - Haste,VampTouch,DispelMagic,Slow,Displace 2nd - Bladed Dashx2, False Lifex2, Mirror Img, Frigid Touch, Glitterdust, Resist Energy 1st - Corrosive Touch, Grease, Ray of Enfeeble, Shield, Shocking Graspx2, Vanish

Before we progress further, Zanice will cast False Life: 1d10 + 10 ⇒ (6) + 10 = 16 for Temp HP.

I can't cast Teleport but I do have Dimension Door available, as you saw earlier. Either one will not help if the space beyond the portal is not on the Prime Material Plane.

Do I think that is the case?
Knowledge(Planes): 1d20 + 19 ⇒ (14) + 19 = 33

Scarab Sages

CN Elf Warlock 11| HP80/80 | AC21 T15 FF16| CMD 23 | Fort 5 Ref 13 Will 8 | Speed 30ft | Initiative +9|Buffs: Heroism,
1st/2nd Prepared Spells:
1st - Aram Zey's Focus, Mage Armor, Shield, Stunning Barrier (3), Windy Escape |2nd - Daylight, Diminish Resistance, False Life, Glide, Make Whole (2)|
3rd/4th Prepared Spells:
3rd - Fly (2), Haste, Conjure Carraige, Heroism, Invisibility Sphere | 4th - Greater Invisibility, Dimension Door (2)

"I have no teleportation whatsoever..." The Eldritch shrugs.

Grand Lodge

Female CG Gnome Wizard 11 | HP 82/82 | AC 20 T 16 FF 18 | CMB +0, CMD 12 | F: +6, R: +6, W: +8 | Init: +5 | Perc: +11, SM: +0 | Speed 20ft | Blinding Ray: 7/7 | Invisibility Field 11/11 | reroll: 1/1 | Active conditions: None.

Well, then i hope we won't be needing any teleportation. it'ss a lesser magic anyway. Now this barrier however is very interesting

is it physical? can i touch it? is it hard? or does it give little? is it more like a regular egg or like an egg you've soaked in vinegar for a day? can i lick it? what does it taste like?

Do i know anything about it?

Arcana: 1d20 + 14 ⇒ (2) + 14 = 16
Spellcraft: 1d20 + 19 ⇒ (15) + 19 = 34

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

Garmit heads up to the portal, checking to see if it can somehow be disabled.

Disable: 1d20 + 19 ⇒ (9) + 19 = 28 +7 for traps

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Garmit goes up to see how to make sure the door is safe. Tje looks at it and think "Ghost Portals. They are empowered by Ethreal spirits, ghosts, that can provide its ability to be selective"

As she telling this the ghost in question flies though Garmit as he attempts to disable the portal, and manifests.

At tiefling warrior wielding a ghostly warhammer appears in the room with you.

Initiative:

Init, Pandora: 1d20 + 6 ⇒ (11) + 6 = 17
Init, Therisah: 1d20 + 7 ⇒ (1) + 7 = 8
Init, Zanice: 1d20 + 12 ⇒ (18) + 12 = 30
Init,The Eldritch: 1d20 + 9 ⇒ (17) + 9 = 26
Init,Garmit: 1d20 + 8 ⇒ (16) + 8 = 24
Init,Tje: 1d20 + 5 ⇒ (2) + 5 = 7

Init,Ghost: 1d20 + 7 ⇒ (19) + 7 = 26

Bold may act before the ghostly guardian

Status Card wrote:

Mid Deck-- Current Time (0:05)

Group conditions:
Round 1

Zanice - dmg;
The Eldritch - dmg; Heroism (1:30); Mage armor (9:00); Fly (0:09)

Ghost - dmg;

Pandora - dmg;
Therisah - dmg; Mage Armor (1:00); Heroism (1:40)
Garmit Kee-ow - dmg;
Tje - dmg; Mage Armor (11:00)

Dark Archive

Male LN Tiefling Magus (Bladebound) 13 | HP 134/132 | AC 28 T 19 FF 21 (29/20/21) | CMB +12(15), CMD 30 | F: +15, R: +13, W: +11(17/16/11) | Init: +12 | Perc: +15, SM: +2 | Speed 30ft | Arcane Pool 7/13 |Active Cond: OvrlndFlt,LifeBble,StSkn70,Haste,GdHope |
Spells:
5th - OverlandFlt,WallForce 4th - DimDoor,GrtrInvis2,BlkTentcls 3rd - Haste,VampTouch,DispelMagic,Slow,Displace 2nd - Bladed Dashx2, False Lifex2, Mirror Img, Frigid Touch, Glitterdust, Resist Energy 1st - Corrosive Touch, Grease, Ray of Enfeeble, Shield, Shocking Graspx2, Vanish

Kn(Religion): 1d20 + 6 ⇒ (1) + 6 = 7
Swift Action - Add +2 and Shocking to black blade.
Zanice will cast Shocking Grasp, then move up to deliver.

Black Blade Spellstrike attack: 1d20 + 17 ⇒ (12) + 17 = 29(Crit threat 18+),1d6 + 11 ⇒ (6) + 11 = 17 + 1d6 ⇒ 5 acid + 1d6 ⇒ 5 electric
Shocking Grasp: 5d6 ⇒ (5, 5, 5, 2, 1) = 18 electric

Damage is magical, but not ghost touch, so will do half assuming a 29 hits. 8 from the sword, 2 acid, 2 electric and 9 electric from the spell for a total of 21 after halving.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Zanice knows, its a ghost.

His blade cuts though the ghost disrupting it, but is seems that the electricity was not as effective.

Zanice knows, its a ghost.

His blade cuts though the ghost disrupting it, but is seems that the electricity was not as effective as expected.

The visage of the ghost forms a horrific appearacne that sucks at your very begin.

Fort Saves:

Fort, Pandora: 1d20 + 11 + 2 ⇒ (4) + 11 + 2 = 17 immune to poison
Fort, Therisah: 1d20 + 12 + 2 ⇒ (3) + 12 + 2 = 17
Fort, Zanice: 1d20 + 12 ⇒ (14) + 12 = 26
Fort, The Eldritch: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 16
Fort, Garmit: 1d20 + 6 ⇒ (11) + 6 = 17
Fort,Tje: 1d20 + 6 ⇒ (15) + 6 = 21

Fortunately the Heroism of many of you save you from feeling your

Everyone is back up

Status Card wrote:

Mid Deck-- Current Time (0:05)

Group conditions:
Round 1

Zanice - dmg;
The Eldritch - dmg; Heroism (1:30); Mage armor (9:00); Fly (0:09)
Pandora - dmg;
Therisah - dmg; Mage Armor (1:00); Heroism (1:40)
Garmit Kee-ow - dmg;
Tje - dmg; Mage Armor (11:00)

Ghost - 16 dmg;

Grand Lodge

Female CG Gnome Wizard 11 | HP 82/82 | AC 20 T 16 FF 18 | CMB +0, CMD 12 | F: +6, R: +6, W: +8 | Init: +5 | Perc: +11, SM: +0 | Speed 20ft | Blinding Ray: 7/7 | Invisibility Field 11/11 | reroll: 1/1 | Active conditions: None.

Tje Casts Haste

knowledge: 1d20 + 12 ⇒ (19) + 12 = 31

Liberty's Edge

Monk7/Brawl3/Sorc1|HP 78/78|AC 40, T 30, FF 29|F: +14, R: +21, W: +16|CMD 39 (42 Grap, Trip 41 Disarm)|Perc. +17|Init. +7|Ki 6/8 StFist 10/11|Active: m. armor, shield, haste, insp cour, heroism, combat exp

Therisah will cast shield again from a wand.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Tje recognizes this as a ghost of a Teifling Barbarian. Aside from standard ghostly traits (incorpreal, undead imunities) this has has some additional energy resistances (cold, fire, electricity 5) and a very nasty ghost touch warhammer.

Otherwise nothing abnormal for a ghost.

Dark Archive

Male LN Tiefling Magus (Bladebound) 13 | HP 134/132 | AC 28 T 19 FF 21 (29/20/21) | CMB +12(15), CMD 30 | F: +15, R: +13, W: +11(17/16/11) | Init: +12 | Perc: +15, SM: +2 | Speed 30ft | Arcane Pool 7/13 |Active Cond: OvrlndFlt,LifeBble,StSkn70,Haste,GdHope |
Spells:
5th - OverlandFlt,WallForce 4th - DimDoor,GrtrInvis2,BlkTentcls 3rd - Haste,VampTouch,DispelMagic,Slow,Displace 2nd - Bladed Dashx2, False Lifex2, Mirror Img, Frigid Touch, Glitterdust, Resist Energy 1st - Corrosive Touch, Grease, Ray of Enfeeble, Shield, Shocking Graspx2, Vanish

Free Action: spend 2 points from his blade's Arcane Pool to have all it's damage count as Force until the start of his next turn.
Swift Action: Activating his Bane Baldric to make his blade Undead Bane.
Casting Arcane Mark Concentration: 1d20 + 20 ⇒ (15) + 20 = 35 (DC 15) and full attack:
Black Blade Spellstrike attack: 1d20 + 20 ⇒ (11) + 20 = 31(Crit threat 18+),1d6 + 13 + 2d6 ⇒ (2) + 13 + (1, 3) = 19 + 1d6 ⇒ 5 acid,1d6 ⇒ 3 electric

Black Blade: 1d20 + 20 ⇒ (11) + 20 = 31(Crit threat 18+),1d6 + 13 + 2d6 ⇒ (5) + 13 + (5, 2) = 25 + 1d6 ⇒ 5 acid, 1d6 ⇒ 6 electric

Black Blade iterative: 1d20 + 15 ⇒ (12) + 15 = 27(Crit threat 18+),1d6 + 13 + 2d6 ⇒ (4) + 13 + (4, 2) = 23 + 1d6 ⇒ 1 acid 1d6 ⇒ 6 electric

Black Blade Haste attack: 1d20 + 20 ⇒ (20) + 20 = 40(Crit threat 18+),1d6 + 13 + 2d6 ⇒ (1) + 13 + (4, 6) = 24 + 1d6 ⇒ 6 acid,1d6 ⇒ 6 electric

I don't know if an incorporeal creature can be crit by weapon doing force damage. I'll roll the confirm and you can make the call

Black Blade Haste confirm: 1d20 + 20 ⇒ (11) + 20 = 31, 1d6 + 13 + 2d6 ⇒ (5) + 13 + (3, 2) = 23

Assuming all attacks hit, total is 91 Force damage, 17(halved to 8) acid damage. If the crit goes through, the force damage will be 114.

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

"A ghost? What happened to you? What's this ship?" Pandora attempts to communicate with the ghost, but she quickly understands this will revert to combat.

The woman steps next to the wall and starts singing once more a inspiring song of heroics, then shots an arcane empowered arrow at the ghost.
+1 shock ataptative composite longbow+PB+IC+PS-DA+HR+haste: 1d20 + 13 + 1 + 2 - 2 + 2 + 1 ⇒ (1) + 13 + 1 + 2 - 2 + 2 + 1 = 18
P/Magical damage+PB+IC+AS+DA+shock: 1d8 + 3 + 1 + 2 + 3 + 4 + 1d6 ⇒ (6) + 3 + 1 + 2 + 3 + 4 + (2) = 21

Sing rounds: 20/26

Inspire courage everybody: +2 competence to hit/damage, +2 morale vs charm/fear

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

It is an odd edge case, but it does not really matter, like most ghosts they don't have many "real" hit points. just seems like a lot when you only do half damage.

Zanice's force blades disperses the manifestation. Though Tje does not think it is fully destroyed. Though it will take at least a day to rejuvenate.

However with the ghost gone, the door loose it active magic. It is now just a normal door. Opening it reveals a two section chamber.

In the first, closer section, A crystalline grill is inset into a bulkhead with an aperture in the overhead that once provided ventilation, though it is now blocked by a seamless crystal plug. Side chambers are empty but still have meat hooks and hanging nets embedded in the overhead to provide storage for foodstuffs and other supplies.

Just beyond, a strangely shaped cabin stretches forward, but its dimensions are difficult to make out due to its alien features. Odd, man-sized cubicles seem to be stacked into the bulkheads themselves throughout the room, but whether sleeping berths, holding cells, or simply shelving is unclear. Their true purpose is further masked by the growths of ghostlike plant life that hang throughout the room. Like thick tendrils of ivy and great curling leaves, these colorless tangles and shoots mat the walls, twist upon the deck, and dangle in curtains from the overhead, eerily shifting in and out of phase as they protrude through solid surfaces and each other alike. It is as if sections of them are wholly present and other parts are mere ghost reflections of the strange plant life. The result is a wraithlike maze of otherworldly growths and tangles.

Grand Lodge

Female CG Gnome Wizard 11 | HP 82/82 | AC 20 T 16 FF 18 | CMB +0, CMD 12 | F: +6, R: +6, W: +8 | Init: +5 | Perc: +11, SM: +0 | Speed 20ft | Blinding Ray: 7/7 | Invisibility Field 11/11 | reroll: 1/1 | Active conditions: None.

Whoa!

Tje scans the room with detect magic.

Dark Archive

Male LN Tiefling Magus (Bladebound) 13 | HP 134/132 | AC 28 T 19 FF 21 (29/20/21) | CMB +12(15), CMD 30 | F: +15, R: +13, W: +11(17/16/11) | Init: +12 | Perc: +15, SM: +2 | Speed 30ft | Arcane Pool 7/13 |Active Cond: OvrlndFlt,LifeBble,StSkn70,Haste,GdHope |
Spells:
5th - OverlandFlt,WallForce 4th - DimDoor,GrtrInvis2,BlkTentcls 3rd - Haste,VampTouch,DispelMagic,Slow,Displace 2nd - Bladed Dashx2, False Lifex2, Mirror Img, Frigid Touch, Glitterdust, Resist Energy 1st - Corrosive Touch, Grease, Ray of Enfeeble, Shield, Shocking Graspx2, Vanish

Zanice looks slightly embarrassed. Sorry Pandora, I didn't realize you wanted to talk to it. I figured it was best to deal with the threat as soon as possible. If you want we can hang out for a day and talk to it tomorrow. Tje says it should be back.

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

"Hang around in this creepy place for a day? I don't think so. Personally I'm glad to see the back of the thing...if ghosts even have backs." Garmit interjects. "Never trust anything that doesn't have a back to be stabbed...that's what I always say!"

Garmit then has a bit of poke around the room for anything not in plain sight.

Perception: 1d20 + 16 ⇒ (11) + 16 = 27 +5 for traps

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Currently the room is devoid of active life. Except for the weird half corporeal plant like growth covering the forward section of the chamber. Garmit make out the somewhat concealed door at the far end.

Dark Archive

Male LN Tiefling Magus (Bladebound) 13 | HP 134/132 | AC 28 T 19 FF 21 (29/20/21) | CMB +12(15), CMD 30 | F: +15, R: +13, W: +11(17/16/11) | Init: +12 | Perc: +15, SM: +2 | Speed 30ft | Arcane Pool 7/13 |Active Cond: OvrlndFlt,LifeBble,StSkn70,Haste,GdHope |
Spells:
5th - OverlandFlt,WallForce 4th - DimDoor,GrtrInvis2,BlkTentcls 3rd - Haste,VampTouch,DispelMagic,Slow,Displace 2nd - Bladed Dashx2, False Lifex2, Mirror Img, Frigid Touch, Glitterdust, Resist Energy 1st - Corrosive Touch, Grease, Ray of Enfeeble, Shield, Shocking Graspx2, Vanish

Zanice picks up the warhammer, casts Detect Magic, and will examine it.
Taking 10 on Spellcraft for 10+19=29

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

It is a +1 ghost touch Warhammer.

Scarab Sages

CN Elf Warlock 11| HP80/80 | AC21 T15 FF16| CMD 23 | Fort 5 Ref 13 Will 8 | Speed 30ft | Initiative +9|Buffs: Heroism,
1st/2nd Prepared Spells:
1st - Aram Zey's Focus, Mage Armor, Shield, Stunning Barrier (3), Windy Escape |2nd - Daylight, Diminish Resistance, False Life, Glide, Make Whole (2)|
3rd/4th Prepared Spells:
3rd - Fly (2), Haste, Conjure Carraige, Heroism, Invisibility Sphere | 4th - Greater Invisibility, Dimension Door (2)

Sorry, disappeared for a while.

Eldritch observes the plant like things.

Knowledge Arcana: 1d20 + 18 ⇒ (5) + 18 = 23
Knowledge Planes: 1d20 + 13 ⇒ (20) + 13 = 33
Knowledge Religion: 1d20 + 13 ⇒ (7) + 13 = 20
Knowledge Nature: 1d20 + 11 ⇒ (20) + 11 = 31

Grand Lodge

Female CG Gnome Wizard 11 | HP 82/82 | AC 20 T 16 FF 18 | CMB +0, CMD 12 | F: +6, R: +6, W: +8 | Init: +5 | Perc: +11, SM: +0 | Speed 20ft | Blinding Ray: 7/7 | Invisibility Field 11/11 | reroll: 1/1 | Active conditions: None.

OOH! A plant! I love plants

Tje observes the plant to see if she know anything about this type.

ProfessionGardner: 1d20 + 16 ⇒ (1) + 16 = 17
knowledge(all): 1d20 + 12 ⇒ (18) + 12 = 30

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

Move yourselves in to the room as you investigate. The plant is more towards the fore of the ship.

Looking at the tentril, you recall something called xenophage creeper. This botanical monstrosity is semi-sentient and has been cultivated by the xill for years. Its semi-corporeal tendrils and roots permeate the forward section of the ship. Tje is also able to tell the given the composition of the The King Xeros that the plant is not orginally part of the ship. Something has caused this plant to take root.

What you are seeing here are the ends of its tendrils. The taproot itself is most likely on a lower deck.

Dark Archive

Male LN Tiefling Magus (Bladebound) 13 | HP 134/132 | AC 28 T 19 FF 21 (29/20/21) | CMB +12(15), CMD 30 | F: +15, R: +13, W: +11(17/16/11) | Init: +12 | Perc: +15, SM: +2 | Speed 30ft | Arcane Pool 7/13 |Active Cond: OvrlndFlt,LifeBble,StSkn70,Haste,GdHope |
Spells:
5th - OverlandFlt,WallForce 4th - DimDoor,GrtrInvis2,BlkTentcls 3rd - Haste,VampTouch,DispelMagic,Slow,Displace 2nd - Bladed Dashx2, False Lifex2, Mirror Img, Frigid Touch, Glitterdust, Resist Energy 1st - Corrosive Touch, Grease, Ray of Enfeeble, Shield, Shocking Graspx2, Vanish

Zanice moves into the room, taking a long look at the xenophage creeper.
Knowledge(Planes): 1d20 + 19 ⇒ (11) + 19 = 30
Knowledge(Nature): 1d20 + 8 ⇒ (13) + 8 = 21

Grand Lodge

HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Skills:
Acrobatics+12,Bluff+18,Appraise+0,Climb+6,Diplo+19,Disguis+8,Escap+9,H.anim al+12,Arc+9,Dung+9,Eng+9,His+9,Local+9,Nat+9,Nob+9,Pla+9,Rel+9,Ling+7,Sing+ 18,Dance+12,S.Motives+18,SoHand+9,Spell+9,Stealth+9,UMD+17
Female Human Bard 11 | - (Inactive)

K. planes+HR: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
K. nature+HR: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
Pandora follows suite after Zanice "It is like the creeper is slowly eating the ship... perhaps that is related with all it's travels through planes..."

The woman looks around the room with care while the ship slowly sways over the waters of Absalom's Bay "There is a door over there... perhaps we should look in"
Perception+HR: 1d20 + 11 + 2 ⇒ (18) + 11 + 2 = 31

The Exchange

Male Tengu Rogue (Swordmaster/Scout) 10 | HP: 31/73 | AC: 26 | T: 20 | FF: 19 | CMD: 28| Fort: +6 | Ref: +15 (Evasion)| Will: +9 | Init: +8 | Perc: +17 (+22 traps), Low-light vision | Sense Motive: +8 | Trance: 12/12

"I'm with blondy, here. I'm opening the door." A sucker for a closed door, particularly if it's at least partly concealed, the rogue opens the door towards the front of the room.

Scarab Sages

Maplinks PFS2 2-00 King In Thorn *-* SFS 1-05 First Mandate *-* PFS2 1-02 Mosquito Witch

As you investigates. A Host of Xill phase in from the etheral plane surrounding many of you.

Initiative:

Init, Pandora: 1d20 + 6 ⇒ (6) + 6 = 12
Init, Therisah: 1d20 + 7 ⇒ (13) + 7 = 20
Init, Zanice: 1d20 + 12 ⇒ (7) + 12 = 19
Init,The Eldritch: 1d20 + 9 ⇒ (15) + 9 = 24
Init,Garmit: 1d20 + 8 ⇒ (4) + 8 = 12
Init,Tje: 1d20 + 5 ⇒ (18) + 5 = 23

Init, Xill -black: 1d20 + 8 ⇒ (9) + 8 = 17
Init, Xill -white: 1d20 + 8 ⇒ (15) + 8 = 23

The Eldrich can react as they phase in.

Status Card wrote:

Room -- Current Time (0:15)

Group conditions:
Round

The Eldritch - 9 dmg; Heroism (1:30); Mage armor (9:00); Fly (0:09)

White Xill

Tje - dmg; Mage Armor (11:00)
Therisah - dmg; Mage Armor (1:00); Heroism (1:40)
Zanice - dmg;

Black Xill

Pandora - dmg;
Garmit Kee-ow - dmg;

--------------

Xill, Blue - dmg;
Xill, Red - dmg;
Xill, Yellow - dmg;
xill, Green - dmg;

Xill-b, Blue - dmg;
Xill-b, Red - dmg;
Xill-b, Yellow - dmg;
xill-b, Green - dmg;

Scarab Sages

CN Elf Warlock 11| HP80/80 | AC21 T15 FF16| CMD 23 | Fort 5 Ref 13 Will 8 | Speed 30ft | Initiative +9|Buffs: Heroism,
1st/2nd Prepared Spells:
1st - Aram Zey's Focus, Mage Armor, Shield, Stunning Barrier (3), Windy Escape |2nd - Daylight, Diminish Resistance, False Life, Glide, Make Whole (2)|
3rd/4th Prepared Spells:
3rd - Fly (2), Haste, Conjure Carraige, Heroism, Invisibility Sphere | 4th - Greater Invisibility, Dimension Door (2)

Eldritch does what he does best. Electrocute the nearest target.
Swift Action: Arcane Strike

Left Hand Mystic Bolt 1: 1d20 + 13 ⇒ (10) + 13 = 23
Right Hand Mystic Bolt 1: 1d20 + 13 ⇒ (10) + 13 = 23
Left Hand Mystic Bolt 2: 1d20 + 8 ⇒ (16) + 8 = 24
Right Hand Mystic Bolt 2: 1d20 + 8 ⇒ (1) + 8 = 9

Left Hand Mystic Bolt 1: 1d6 + 5 ⇒ (2) + 5 = 7
Right Hand Mystic Bolt 1: 1d6 + 5 ⇒ (5) + 5 = 10
Left Hand Mystic Bolt 2: 1d6 + 5 ⇒ (1) + 5 = 6
Right Hand Mystic Bolt 2: 1d6 + 5 ⇒ (6) + 5 = 11

Last attack missed, so if 23 beats (Black)Blue's flat footed touch AC, he will take 23 damage total and suffer -1 to saves for 1 round.

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