Therisah Bhakaduriatra
Female human (Vudrani) brawler (strangler) 3/monk (maneuver master) 7/sorcerer (wildblooded) 1 (Pathfinder RPG Advanced Class Guide 23, 88, Pathfinder RPG Ultimate Combat 58, Pathfinder RPG Ultimate Magic 70)
LN Medium humanoid (human)
Init +7; Senses Perception +15
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Defense
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AC 36, touch 26, flat-footed 29 (+4 armor, +3 deflection, +7 Dex, +3 monk, +2 natural, +4 shield, +3 Wis)
hp 78 (11 HD; 1d6+7d8+3d10+18)
Fort +12, Ref +18, Will +14
Defensive Abilities evasion
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Offense
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Speed 50 ft.
Melee +1 ghost touch cold iron kama +16/+11 (1d6+2) or
. . unarmed strike +15/+10 (2d6+1)
Special Attacks maneuver training (grapple +1), martial flexibility 4/day, strangle +2d6 damage, stunning fist (11/day, DC 18)
Sorcerer Spell-Like Abilities (CL 1st; concentration +4)
. . 6/day—heavenly fire (1d4 divine energy)
Sorcerer (Wildblooded) Spells Known (CL 3rd; concentration +6)
. . 1st (4/day)—shield, vanish[APG] (DC 14)
. . 0 (at will)—detect magic, detect poison, prestidigitation, read magic
. . Bloodline Empyreal
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Statistics
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Str 12, Dex 24, Con 12, Int 12, Wis 16, Cha 7
Base Atk +8; CMB +17 (+19 disarm, +23 grapple, +19 trip); CMD 35 (37 vs. disarm, 38 vs. grapple, 38 vs. trip)
Feats Agile Maneuvers, Body Shield[UC], Combat Expertise, Combat Reflexes, Eschew Materials, Greater Grapple, Improved Disarm, Improved Grapple, Improved Trip, Improved Unarmed Strike, Ki Throw[APG], Stunning Fist, Weapon Finesse
Traits log roller (forest), magical knack
Skills Acrobatics +21 (+36 to jump), Climb +5, Craft (calligraphy) +5, Escape Artist +13 (+14 competence to break a grapple), Fly +11, Heal +9, Knowledge (arcana) +7, Knowledge (dungeoneering) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (religion) +7, Perception +15, Ride +11, Sense Motive +7, Spellcraft +15, Stealth +20, Survival +4, Swim +5
Languages Celestial, Common, Vudrani
SQ brawler's cunning, fast movement, flurry of maneuvers, high jump, ki pool (8 points cold iron, magic, silver), maneuver defense, maneuver training, martial training, meditative maneuver, monk vows (vow of cleanliness[UM], vow of truth[UM]), practiced strangler, reliable maneuver, wholeness of body (7 hit points)
Combat Gear potion of cure light wounds (2), wand of cure light wounds, wand of mage armor (50 charges), wand of shield (50 charges), alchemist's fire (2), antitoxin; Other Gear +1 ghost touch cold iron kama, amulet of natural armor +2, armbands of the brawler[UE], belt of physical might +2 (Str, Dex), cloak of resistance +3, headband of mental prowess +2 (Int, Wis), ioun torch ioun stone[APG], monk's robe, ring of protection +3, ring of serene contortions, winged boots, backpack, belt pouch, blanket[APG], cold weather outfit, grooming kit[UE], silk rope (50 ft.), sunrod, trail rations (5), waterskin, whetstone, 999 gp
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Body Shield Gain cover against attacks while grappling
Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Combat Reflexes (8 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Empyreal Your heavenly power derives from insight rather than force of personality.
Associated Bloodline: Celestial.
Bloodline Arcana: Unlike most sorcerers whose innate magic is powered by force of personality, you use pure willpower to m
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (+20 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Maneuvers (1 maneuver, -2) (Ex) At 1st level, as part of a full-attack action, a maneuver master can make one additional combat maneuver, regardless of whether the maneuver normally replaces a melee attack or requires a standard action. The maneuver master uses his monk level in pl
Greater Grapple Maintaining a grapple is a move action, allowing you to make 2 checks a round.
Heavenly Fire (1d4 divine energy, 6/day) (Sp) Ranged touch attack harms evil and heals good. Neutral unaffected.
High Jump (+7/+27 with ki point) (Ex) +7 to Acrobatics checks made to jump.
Improved Disarm You don't provoke attacks of opportunity when disarming.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Trip You don't provoke attacks of opportunity when tripping.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (8/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Ki Throw Trips can put the target in any square you threaten.
Maneuver Defense (Ex) At 3rd level, if a maneuver master has an Improved combat maneuver feat, any creature attempting that maneuver against the maneuver master provokes an attack of opportunity, even if it would not normally do so. This ability replaces still mind.
Maneuver Training Maneuver Training (Ex) CMB = other BABs + Monk level
Martial Flexibility (move action, 4/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Meditative Maneuver +3 (Grapple) (Ex) At 5th level, as a swift action, a maneuver master can add his Wisdom modifier on any combat maneuver check he makes before the beginning of his next turn. He must choose which combat maneuver check to grant the bonus to before making the combat mane
Practiced Strangler (Ex) Eliminate many penalties & limitations of the grappled or pinned condition.
Reliable Maneuver (Ex) At 4th level, as a swift action, a maneuver master may spend 1 point from his ki pool before attempting a combat maneuver. He can roll his combat maneuver check for that maneuver twice and use the better result. This ability replaces slow fall
Strangle +2d6 damage (Ex) Deal sneak attack damage to foe when succeed at grapple check to dam or pin foe.
Stunning Fist (11/day, DC 18) You can stun an opponent with an unarmed attack.
Vow of Cleanliness (+1 ki) A monk undertaking this vow must wash daily. He must change into fresh clothes daily or shortly after his robes become dirty. His appearance must be kept immaculate, including either neatly braiding or shaving off his hair (and, for male monks, maint
Vow of Truth (+1 ki) The monk is not allowed to deliberately speak any lies, including bluffing, stating half-truths with the intent to deceive, exaggerating, telling white lies, and so on. This applies to all forms of communication. If presented with circumstances where
Wholeness of Body (7 hit points) (Su) Use 2 ki as a standard action to heal own wounds.
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Boons:
Explore, Report , Cooperate - Ask about secondary condition
Friend of Janira Gavix +1 Knowledge in GL
Gloomspire explorer +2 perception for hidden items
Impressive Influence - All Blakros Guests
Daring Rescue - Reduce prestige to collect body by 3
Djinni's Admiration
Gnoll Tactics
Enlightened Ambassador -Iroran monk trance 1 time only
Tar Kuata Initiate - retrain monk levels cheap
Warm Friend in a Cold Land +2 diplo in Irrisen
Tapestrty Fast Travel - Pick a location to travel to easily
True Ally of the Lantern Lodge - Bonus to skill check in Goka
The Paracountess’s Debt - Ring of Serene Contortions
Respect of the Nail You have earned the respect of the Order of the Nail
Blaispear Hero- Increase Fame by 1
Henbane’s Token: Exit time for one round as a mental action.
Touched by Time: Cast either haste or slow as a SLA once
Cornered Fury: +2 morale bonus on melee attack rolls and to AC whenever reduced to half of your total hp with no conscious ally within 30'
Your Reputation Precedes You: +2 CH checks vs Red Mantis
Accumulating an Army: Mammoth Riders
Friend of Kasedei +2 Kn Loc, Hist, Nob and CH checks in Magnimar
Hero of the Day - +2 Kn Arc checks constructs. Ignore hardness and DR for one attack once per scenario
Pathfinder Excellence (Combat) - Roll attack twice, take better result twice
Pathfinder Excellence (Resiliance) - Temp hit points twice
Soothsayer - once per scenario, gives bonus to hit, skill check, AC, or saving throw
Aggressive Researcher: Kn(arcana, history, or planes) check as a 25 once, even if you are not trained in the skill. Or a +5 bonus on the check.
Acquainted with Aslynn
Impossible Feat: Add up to 1d6 to 3d6 (explode on a 6) to a skill check, saving throw, or attack roll once.
322’s Foe: Able to purchase Heartstone of the Wronged for 8,000 gp (immunity to disease. Once per day resave vs. confusion at +2)
Time in Dreng's Vault +2 Knowledge
Owed a favor: +4 diplo in Absalom once
Custom Skillchip
Portable Technologist
Earth Affinity