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K. planes (id xills): 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28 1st I want to know how their shifting ability works, then special attacks and special defenses including energy resistances/immunities
Pandora seems too surprised to react to the sudden appearance, she barely has time to try shouting at the tengu "Garmit!"

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The Eldrich quickly damages the closest Xill.
Pandora recalls that their shifting works like plane shift but only between the Ethereal and Material. It is a move action to go E->M (as the just did in their surprise round) but two full round actions to go M->E.
Their main attack is a paralyzing bite then, when their target is helpless, then then implant their eggs in the victim.
Xill, Sword Atk: 1d20 + 13 ⇒ (12) + 13 = 25
Xill, Sword Atk: 1d20 + 13 ⇒ (10) + 13 = 23
Xill, Sword Atk: 1d20 + 8 ⇒ (19) + 8 = 27
Xill, Claw Atk: 1d20 + 13 ⇒ (19) + 13 = 32
Xill, Bite Atk: 1d20 + 7 ⇒ (20) + 7 = 27
Sword Crit: 1d20 + 8 ⇒ (5) + 8 = 13
Bite Crit: 1d20 + 7 ⇒ (17) + 7 = 24
Sword Damage: 1d6 + 3 ⇒ (6) + 3 = 9
Sword Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Sword Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Sword Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Claw Damage: 1d4 + 3 ⇒ (2) + 3 = 5 plus grab: 1d20 + 16 ⇒ (10) + 16 = 26
Bite Damage: 2d3 + 6 ⇒ (2, 1) + 6 = 9 plus paralysis Fort Save
Fort, Garmit: 1d20 + 6 ⇒ (8) + 6 = 14
The first one vicisiouly attacks the unaware Tengu and paralyzes him.
The next one(yellow) grabs the helpless rogue and but does not implant eggs. But looks to be starting to phase.
The blue one then moves up to Tje and attempts to claw and grab at her
Xill, Claw Atk: 1d20 + 13 ⇒ (12) + 13 = 25
Claw Damage: 1d4 + 3 ⇒ (4) + 3 = 7 plus grab: 1d20 + 16 ⇒ (20) + 16 = 36
The last one shoots at Zanice
Xill, Bow Atk: 1d20 + 13 ⇒ (19) + 13 = 32
Xill, Bow Atk: 1d20 + 13 ⇒ (3) + 13 = 16
Bow Damage: 1d8 ⇒ 4
Bold Can now act
Room -- Current Time (0:15)
Group conditions:
Round 1Tje - 7 dmg; Mage Armor (11:00); grabbed
Therisah - dmg; Mage Armor (1:00); Heroism (1:40)
Zanice - 4 dmg;Black Xill
Pandora - dmg;
Garmit Kee-ow - 42 dmg; paralyzedThe Eldritch - 9 dmg; Heroism (1:30); Mage armor (9:00); Fly (0:09)
White Xill
--------------
Xill, Blue - dmg; grabbing Tje
Xill, Red - dmg;
Xill, Yellow - dmg; grabbing Garmit
xill, Green - dmg;Xill-b, Blue - 23dmg; -1 save
Xill-b, Red - dmg;
Xill-b, Yellow - dmg;
xill-b, Green - dmg;

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Zanice tries to recall whether Xill have any energy resistances.
Kn(Planes): 1d20 + 19 ⇒ (2) + 19 = 21
Then he will swift action enhance his blade to energy types they don't have resistance to - Keen/Shocking/Freezing if no resist.
Spell Combat, casting Shield. Concentration: 1d20 + 20 ⇒ (17) + 20 = 37
Attacking Blue-b
Black Blade: 1d20 + 15 ⇒ (7) + 15 = 22(Crit threat 15+),1d6 + 9 ⇒ (5) + 9 = 14 + 1d6 ⇒ 2 acid, 1d6 ⇒ 6 cold, 1d6 ⇒ 5 electric,
Black Blade iterative: 1d20 + 10 ⇒ (8) + 10 = 18(Crit threat 15+),1d6 + 9 ⇒ (1) + 9 = 10 + 1d6 ⇒ 2 acid, 1d6 ⇒ 3 cold, 1d6 ⇒ 2 electric
Taking a 5 ft step closer to Tje

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They have Spell Resistance but no engery resistance.
Zanice only hits with his first attack.

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Therisah braces herself and turns the corner into the room and races to Garmit's frozen body.
spend ki to give +20 to speed for one round (AC will be 32 this round) and then stunning fist (DC 18) on the xill holding Garmit.
unarmed strike (stunning fist): 1d20 + 17 ⇒ (4) + 17 = 21
damage: 2d6 + 1 ⇒ (5, 6) + 1 = 12

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Tje Panics and go invisible as per greater invisibility as a swift action.
and will attempt to break free CMB: 1d20 + 0 ⇒ (1) + 0 = 1
Fireball, Tje's Familiar, will make sure she's out of everyone reach, and attempt to blind the one who want's to implant eggs into the bird.
BlindingRay: 1d20 + 6 ⇒ (18) + 6 = 24 Ranged touch
SpellPenetration: 1d20 + 11 ⇒ (3) + 11 = 14
if succesfull it is blinded for 1 round unless it has more than 11 HD

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whoops, forgot concentration for using a spell like ability
Please: 1d20 + 18 ⇒ (2) + 18 = 20

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Zanice one strike hits but not enough to take down.
Therisah dashes across striking the one holding Garmit
Fort Save: 1d20 + 8 ⇒ (5) + 8 = 13
Stunning it to drop Garmit
Tje successfully goes invisible but is unable to break hold. Her familar's ray hits the one xill but does not seem to get past its Spell Resistance.
Garmit, If you want to use your re-roll for that fort save you may, or if you have any other boon to break the paralysis
The yellowed one not seeing it target moves over to attack Therisah
Xill, Claw Atk: 1d20 + 13 ⇒ (10) + 13 = 23
Xill, Sword Atk: 1d20 + 13 ⇒ (10) + 13 = 23
Xill, Sword Atk: 1d20 + 13 ⇒ (11) + 13 = 24
Xill, Sword Atk: 1d20 + 8 ⇒ (5) + 8 = 13
Xill, Claw Atk: 1d20 + 13 ⇒ (4) + 13 = 17
Xill, Bite Atk: 1d20 + 7 ⇒ (2) + 7 = 9
Sword Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Sword Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Claw Damage: 1d4 + 3 ⇒ (4) + 3 = 7 plus grab: 1d20 + 16 ⇒ (16) + 16 = 32
It gets the drop on the still flatfooted archer and is able to grab her, but not bite her
The other move to flank Zanice
Xill, Sword Atk: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
Xill, Sword Atk: 1d20 + 13 + 2 ⇒ (20) + 13 + 2 = 35
Xill, Sword Atk: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15
Xill, Claw Atk: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
Xill, Bite Atk: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Xill, Sword Atk,Crit: 1d20 + 13 + 2 ⇒ (1) + 13 + 2 = 16
Sword Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Sword Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Xill, Sword Atk: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Xill, Sword Atk: 1d20 + 13 + 2 ⇒ (13) + 13 + 2 = 28
Xill, Sword Atk: 1d20 + 8 + 2 ⇒ (7) + 8 + 2 = 17
Xill, Claw Atk: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Xill, Bite Atk: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
But they land only two sword hits.
Bold may act
Room -- Current Time (0:15)
Group conditions:
Round 1Pandora - 16 dmg; grabbed
Garmit Kee-ow - 42 dmg; paralyzed
The Eldritch - 9 dmg; Heroism (1:30); Mage armor (9:00); Fly (0:09)White Xill
Tje - 7 dmg; Mage Armor (11:00); grabbed; greater invisibility
Therisah - dmg; Mage Armor (1:00); Heroism (1:40)
Zanice - 17 dmg;Black Xill
--------------
Xill, Blue - dmg; grabbing Tje
Xill, Red - dmg;
Xill, Yellow - 12 dmg; stunnned
xill, Green - dmg;Xill-b, Blue - 50 dmg; -1 save
Xill-b, Red - dmg; grabbing Pandora
Xill-b, Yellow - dmg;
xill-b, Green - dmg;

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@GM, Pandora's flatfooted AC is 20 (16 is the TAC) so I will go with my post as if the claw failed, but let me know if I am wrong here and I will retcon everything
Fortunately for Pandora all the Xill is able to grab with its claw is her buckler. The woman steps back looking for a better position "They are Xills! They can easily shift into the Ethereal plane!" she barely manages to shout.
With a loud and resolved tone, Pandora starts an inspiring song to fill his companions with courage "Hold! Reposition! We can do it!"
+2 competence to hit and damage, +2 morale vs charm and compulsion
Then, she casts blink and Pandora starts to shift between the material and the Ethereal plane.
50% mischance for 10 rounds
HP 77/86 AC 25 TAC 16 FF 20
Sing: 19/26

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Yes, I'll use my shirt reroll on the save. Thanks.
FORT: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19

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Assuming that that's enough to make the save...
Feeling for a moment that he was helpless in the Xill's grasp, Garmit sqwawks in relief as he feels the movement coming back into his legs. With a quick roll, he tumbles away from the vile one that was threatening to implant him with eggs, past the stunned one and around next to Therisa, before slashing at the yellow one creeping up behind her. "Thanks for the help. Now let's finish these sick, egg-laying creeps off!"
Acrobatics to avoid AoO: 1d20 + 19 ⇒ (4) + 19 = 23
Skirmisher to use Sneak Attack dice.
+1 Cold Iron Wakizashi v. Yellow-b: 1d20 + 15 ⇒ (11) + 15 = 26 Damage: 1d6 + 7 + 5d6 ⇒ (3) + 7 + (2, 3, 5, 1, 1) = 22
If Garmit hits with that attack he gets +5 Dodge AC against that target for the next round (Offensive Defense)

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The Eldritch steps closer 5ft and torrents more shocking Mystic Bolts onto the Blue Black Xill.
Swift Action: Arcane Strike
LH1 Mystic Bolt: 1d20 + 13 ⇒ (14) + 13 = 27
RH1 Mystic Bolt: 1d20 + 13 ⇒ (4) + 13 = 17
LH2 Mystic Bolt: 1d20 + 8 ⇒ (20) + 8 = 28
RH2 Mystic Bolt: 1d20 + 8 ⇒ (17) + 8 = 25
Crit Confirm LH2: 1d20 + 8 ⇒ (9) + 8 = 17
LH1 Damage (Shock): 1d6 + 5 ⇒ (6) + 5 = 11
RH1 Damage (Shock): 1d6 + 5 ⇒ (6) + 5 = 11
LH2 Damage (Shock): 1d6 + 5 ⇒ (1) + 5 = 6
RH2 Damage (Shock): 1d6 + 5 ⇒ (3) + 5 = 8
LH2 Crit Damage (Shock): 1d6 + 5 ⇒ (2) + 5 = 7
Total Damage if 17 Touches: 43
Black Blue will suffer -2 to Saves for 1 round.

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Pandora avoids the grab. And Garmits heroic will breaks the paralysis. However he is not nimble enough to avoid a swipe with a xill sword
Xill AoO: 1d20 + 13 ⇒ (16) + 13 = 29
Sword Damage: 1d6 + 3 ⇒ (1) + 3 = 4
But Garmit then strikes back on the xill.
The first two of The Eldrich's bolts take down the one xill, and the rest hits the one behind Zanice.
Two of the Xill move on to Therish.
Xill, Sword Atk: 1d20 + 13 ⇒ (9) + 13 = 22
Xill, Sword Atk: 1d20 + 13 ⇒ (7) + 13 = 20
Xill, Sword Atk: 1d20 + 8 ⇒ (17) + 8 = 25
Xill, Claw Atk: 1d20 + 13 ⇒ (4) + 13 = 17
Xill, Bite Atk: 1d20 + 7 ⇒ (17) + 7 = 24
Xill, Sword Atk: 1d20 + 13 ⇒ (13) + 13 = 26
Xill, Sword Atk: 1d20 + 13 ⇒ (12) + 13 = 25
Xill, Sword Atk: 1d20 + 8 ⇒ (18) + 8 = 26
Xill, Claw Atk: 1d20 + 13 ⇒ (14) + 13 = 27
Xill, Bite Atk: 1d20 + 7 ⇒ (5) + 7 = 12
All of the strikes missing.
The Blue-w xill attempts to bite Tje while still holding the invisible gnome
Xill, Grapple: 1d20 + 16 ⇒ (16) + 16 = 32 Miss >50 hit: 1d100 ⇒ 2
But is unable to keep track of the invisible gnome and loses its grip
Bold may now act
Room -- Current Time (0:15)
Group conditions: Inspire Comp +2|+2
Round 1Tje - 7 dmg; Mage Armor (11:00); grabbed; greater invisibility
Therisah - dmg; Mage Armor (1:00); Heroism (1:40)
Zanice - 17 dmg;Black Xill
Pandora[/b] - 16 dmg; blink
Garmit Kee-ow - 42 dmg;
The Eldritch - 9 dmg; Heroism (1:30); Mage armor (9:00); Fly (0:09)White Xill
--------------
Xill, Blue - dmg;
Xill, Red - dmg;
Xill, Yellow - 12 dmg; stunnned
xill, Green - dmg;Xill-b, Blue - DEAD
Xill-b, Red - dmg;
Xill-b, Yellow - 22 dmg;
xill-b, Green - 21 dmg; -1 to saves

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Tje steps away, and maintains her invisibilty. she then casts Phantasmal Web targeting the one who just released it's grip on her, and the two flanking Zanice.
SpellPenetration: 1d20 + 11 ⇒ (2) + 11 = 13
DC 25 Will save to disbelieve, then Fortitude each round to negate nausea.

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Zanice will use spell combat, casting Haste on himself, Pandora and The Eldritch before turning to attack blue-b, taking a 5-foot step after.
Concentration to cast defensively: 1d20 + 20 ⇒ (3) + 20 = 23
Black Blade: 1d20 + 18 ⇒ (20) + 18 = 38(Crit threat 15+),1d6 + 11 ⇒ (5) + 11 = 16 + 1d6 ⇒ 2 acid, 1d6 ⇒ 1 cold, 1d6 ⇒ 1 electric,
Black Blade iterative: 1d20 + 13 ⇒ (20) + 13 = 33(Crit threat 15+),1d6 + 11 ⇒ (5) + 11 = 16 + 1d6 ⇒ 6 acid, 1d6 ⇒ 4 cold, 1d6 ⇒ 1 electric,
Black Blade Haste attack: 1d20 + 18 ⇒ (16) + 18 = 34(Crit threat 15+),1d6 + 11 ⇒ (2) + 11 = 13 + 1d6 ⇒ 1 acid, 1d6 ⇒ 6 cold, 1d6 ⇒ 5 electric
Crit confirmation rolls
Black Blade: 1d20 + 18 ⇒ (3) + 18 = 21 1d6 + 11 ⇒ (2) + 11 = 13
Black Blade iterative: 1d20 + 13 ⇒ (18) + 13 = 31 1d6 + 11 ⇒ (3) + 11 = 14
Black Blade Haste attack: 1d20 + 18 ⇒ (1) + 18 = 19 1d6 + 11 ⇒ (2) + 11 = 13
If blue-b goes down, he will use the other attack(s) on green-b.
First attack damange: 20 (33 total if 21 confirms)
Second attack damage: 27 (41 total if 31 confims)
Haste attack damage: 25 (38 total if 19 confirms)
If blue-b does not go down, he will 5-foot step into the corner, out of flanking.

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Also, GM Gustavef, Zanice had False Life up, cast here which absorbed 16 of his damage, so he is down 1 right now.

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Tje's Web falls harmless though the Xills
But Zanice finishes off the green-b Xill in two strikesBoth Blue and Green are dead so if you wanted to step elsewhere you could

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Thanks. I'll move closer to Tje and the main party of Xill assuming that Pandora and The Eldritch can handle the one they have.

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Therisah lowers and spins in a wide arc, using her outstretched leg and hooked foot to trip as many of the creatures as she can.
Flurry of maneuvers, all trips (with improved trip and combat expertise. AC updated above.)
trip vs red: 1d20 + 18 - 2 ⇒ (12) + 18 - 2 = 28
trip vs green: 1d20 + 18 - 2 ⇒ (2) + 18 - 2 = 18
trip vs yellow: 1d20 + 13 - 2 ⇒ (2) + 13 - 2 = 13

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Therisah is only able to trip one of the nimble Xill.
The Xills then attack the nearest targets
The red one steps back up to Pandora
Xill, Sword Atk: 1d20 + 13 ⇒ (10) + 13 = 23 Miss >50 Hit: 1d100 ⇒ 71
Xill, Sword Atk: 1d20 + 13 ⇒ (18) + 13 = 31 Miss >50 Hit: 1d100 ⇒ 21
Xill, Sword Atk: 1d20 + 8 ⇒ (17) + 8 = 25 Miss >50 Hit: 1d100 ⇒ 36
Xill, Claw Atk: 1d20 + 13 ⇒ (6) + 13 = 19 Miss >50 Hit: 1d100 ⇒ 97
Xill, Bite Atk: 1d20 + 7 ⇒ (5) + 7 = 12 Miss >50 Hit: 1d100 ⇒ 35
But between the blinking and her own natural defensive. Nothing hits.
Stepping away from the spinning brawler the one xill focuses on Garmit.
Xill, Sword Atk: 1d20 + 13 ⇒ (3) + 13 = 16
Xill, Sword Atk: 1d20 + 13 ⇒ (10) + 13 = 23
Xill, Sword Atk: 1d20 + 8 ⇒ (8) + 8 = 16
Xill, Claw Atk: 1d20 + 13 ⇒ (5) + 13 = 18
Xill, Bite Atk: 1d20 + 7 ⇒ (13) + 7 = 20
But nothing hits the nimble rogue.
Bold may act
Room -- Current Time (0:15)
Group conditions: Inspire Comp +2|+2
Round 1Pandora - 16 dmg; blink
Garmit Kee-ow - 42 dmg;
The Eldritch - 9 dmg; Heroism (1:30); Mage armor (9:00); Fly (0:09)White Xill
Tje - 7 dmg; Mage Armor (11:00); grabbed; greater invisibility
Therisah - dmg; Mage Armor (1:00); Heroism (1:40)
Zanice - 17 dmg;Black Xill
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Xill, Blue - dmg;
Xill, Red - dmg; prone
Xill, Yellow - 12 dmg;
xill, Green - dmg;Xill-b, Blue - DEAD
Xill-b, Red - dmg;
Xill-b, Yellow - 22 dmg;
xill-b, Green - DEAD

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GM, Pandora, The Eldritch and Zanice have Haste up for the next 11 rounds.

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Eldritch steps backwards from the Redblack Xill, and discharges all the shocking mystic bolts upon the unfortunate freak.
Swift Action: Arcane Strike
LH1 Attack: 1d20 + 11 + 1 + 3 ⇒ (14) + 11 + 1 + 3 = 29
RH1 Attack: 1d20 + 11 + 1 + 3 ⇒ (16) + 11 + 1 + 3 = 31
LH2 Attack: 1d20 + 8 + 1 + 3 ⇒ (13) + 8 + 1 + 3 = 25
RH2 Attack: 1d20 + 8 + 1 + 3 ⇒ (18) + 8 + 1 + 3 = 30
Haste Attack: 1d20 + 11 + 1 + 3 ⇒ (1) + 11 + 1 + 3 = 16
LH1 Damage (Shock): 1d6 + 5 ⇒ (2) + 5 = 7
RH1 Damage (Shock): 1d6 + 5 ⇒ (2) + 5 = 7
LH2 Damage (Shock): 1d6 + 5 ⇒ (3) + 5 = 8
RH2 Damage (Shock): 1d6 + 5 ⇒ (5) + 5 = 10
Haste Damage (Shock): 1d6 + 5 ⇒ (1) + 5 = 6
32 Damage to Red Black and -1 to saves for 1 round.

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As Pandora is blinking, does she spot any extra xill or any other strange thing in the Ethereal plane?
Pandora breaths relieved as her blinking into the Ethereal plane saves her from some of the xill's attacks. Keeping up with her inspiring song, the woman steps back and shots at the xill that keeps harassing her.
BAB1: +1 shock ataptative composite longbow+PB+IC+PS-DA-RS+HR+haste: 1d20 + 13 + 1 + 2 - 2 - 2 + 2 + 1 ⇒ (16) + 13 + 1 + 2 - 2 - 2 + 2 + 1 = 31
P/Magical damage+PB+IC+AS+DA+shock (manyshot): 2d8 + 6 + 2 + 4 + 6 + 8 + 2d6 ⇒ (4, 8) + 6 + 2 + 4 + 6 + 8 + (4, 5) = 47
Rapid Shot: +1 shock ataptative composite longbow+PB+IC+PS-DA-RS+HR+haste: 1d20 + 13 + 1 + 2 - 2 - 2 + 2 + 1 ⇒ (6) + 13 + 1 + 2 - 2 - 2 + 2 + 1 = 21
P/Magical damage+PB+IC+AS+DA+shock: 1d8 + 3 + 1 + 2 + 3 + 4 + 1d6 ⇒ (5) + 3 + 1 + 2 + 3 + 4 + (2) = 20
BAB2: +1 shock ataptative composite longbow+PB+IC+PS-DA-RS+HR+haste: 1d20 + 8 + 1 + 2 - 2 - 2 + 2 + 1 ⇒ (1) + 8 + 1 + 2 - 2 - 2 + 2 + 1 = 11
P/Magical damage+PB+IC+AS+DA+shock: 1d8 + 3 + 1 + 2 + 3 + 4 + 1d6 ⇒ (8) + 3 + 1 + 2 + 3 + 4 + (3) = 24
Haste: +1 shock ataptative composite longbow+PB+IC+PS-DA-RS+HR+haste: 1d20 + 13 + 1 + 2 - 2 - 2 + 2 + 1 ⇒ (4) + 13 + 1 + 2 - 2 - 2 + 2 + 1 = 19
P/Magical damage+PB+IC+AS+DA+shock: 1d8 + 3 + 1 + 2 + 3 + 4 + 1d6 ⇒ (8) + 3 + 1 + 2 + 3 + 4 + (5) = 26
Blink attack misschance 20%: 1d100 ⇒ 801d100 ⇒ 321d100 ⇒ 511d100 ⇒ 61
HP 77/86 AC 25 TAC 16 FF 20
Sing: 18/26

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Typo. Suffer -2 for 1 round on saves for Red(Black) Xill.
Also I should have been paying attention to the Bardic Performance. Add 8 more damage to my attacks after full round.

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Garmit tries to duck and weave his way into a better attacking position, trusting that his quick reflexes and agile feet will be enough to avoid getting struck as he moves around to flank the prone xill.
Acrobatics to avoid AoO: 1d20 + 19 ⇒ (9) + 19 = 28
Flanking, Inspire Courage
Cold Iron Wakizashi +1: 1d20 + 15 + 2 + 2 ⇒ (7) + 15 + 2 + 2 = 26 Damage: 1d6 + 7 + 5d6 + 1 + 2 ⇒ (6) + 7 + (4, 3, 1, 1, 5) + 1 + 2 = 30
+5AC vs that guy for the next round if that was a hit.
Oh, and thanks for the reminder about the Inspire Courage. I also forgot to add that last round if it's not too late to be retconned.

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The Eldritch blast away at the closer Xill. And then is slayed by Pandora's first shot. She shifts to get a clearer shot on the next closest one. But on one more arrow get though the thick hide of the Xill.
Garmit moves easily around and strikes the prone Xill
You catch a glimpse of something BIG down one deck. The heart of the all the tentacle growths. There is some movement, but you can not make out how many. However, No more Xill up on this deck.
The Blue Xill steps up on to Zanice
Xill, Sword Atk: 1d20 + 13 ⇒ (16) + 13 = 29
Xill, Sword Atk: 1d20 + 13 ⇒ (4) + 13 = 17
Xill, Sword Atk: 1d20 + 8 ⇒ (6) + 8 = 14
Xill, Claw Atk: 1d20 + 13 ⇒ (15) + 13 = 28
Xill, Bite Atk: 1d20 + 7 ⇒ (19) + 7 = 26
Missing with all attacks.
The Prone one begins to phase.
The Green and Yellow flurry on to Therisah
Xill, Sword Atk: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24
Xill, Sword Atk: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24
Xill, Sword Atk: 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19
Xill, Claw Atk: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
Xill, Bite Atk: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Xill, Sword Atk: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
Xill, Sword Atk: 1d20 + 13 + 2 ⇒ (14) + 13 + 2 = 29
Xill, Sword Atk: 1d20 + 8 + 2 ⇒ (11) + 8 + 2 = 21
Xill, Claw Atk: 1d20 + 13 + 2 ⇒ (11) + 13 + 2 = 26
Xill, Bite Atk: 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
But no lucky hits
Bold may act
Room -- Current Time (0:15)
Group conditions: Inspire Comp +2|+2
Round 3Tje - 7 dmg; Mage Armor (11:00); grabbed; greater invisibility
Therisah - dmg; Mage Armor (1:00); Heroism (1:40)
Zanice - 17 dmg;Black Xill
Pandora - 16 dmg; blink
Garmit Kee-ow - 42 dmg;
The Eldritch - 9 dmg; Heroism (1:30); Mage armor (9:00); Fly (0:09)White Xill
--------------
Xill, Blue - 20 dmg;
Xill, Red - 30 dmg; prone ; phasing round 1 (20% miss chance)
Xill, Yellow - 12 dmg;
xill, Green - dmg;Xill-b, Blue - DEAD
Xill-b, Red - DEAD
Xill-b, Yellow - 22 dmg;
xill-b, Green - DEAD

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Zanice will cast arcane mark and attack blue then 5-ft step.
Concentration: 1d20 + 20 ⇒ (14) + 20 = 34DC 15 for Arcane Mark
Black Blade: 1d20 + 15 + 2 + 1 ⇒ (16) + 15 + 2 + 1 = 34(Crit threat 15+),1d6 + 9 + 2 ⇒ (6) + 9 + 2 = 17 + 1d6 ⇒ 6 acid, 1d6 ⇒ 1 cold, 1d6 ⇒ 3 electric,
Black Blade iterative: 1d20 + 10 + 2 + 1 ⇒ (5) + 10 + 2 + 1 = 18(Crit threat 15+),1d6 + 9 + 2 ⇒ (3) + 9 + 2 = 14 + 1d6 ⇒ 3 acid, 1d6 ⇒ 3 cold, 1d6 ⇒ 5 electric,
Black Blade Haste attack: 1d20 + 15 + 2 + 1 ⇒ (1) + 15 + 2 + 1 = 19(Crit threat 15+),1d6 + 9 + 2 ⇒ (2) + 9 + 2 = 13 + 1d6 ⇒ 6 acid, 1d6 ⇒ 3 cold, 1d6 ⇒ 3 electric,
Black Blade Spellstrike attack: 1d20 + 15 + 2 + 1 ⇒ (16) + 15 + 2 + 1 = 34(Crit threat 15+),1d6 + 9 + 2 ⇒ (6) + 9 + 2 = 17 + 1d6 ⇒ 5 acid, 1d6 ⇒ 3 cold, 1d6 ⇒ 4 electric
Black Blade Confirm: 1d20 + 15 + 2 + 1 ⇒ (1) + 15 + 2 + 1 = 19 for additional 1d6 + 9 + 2 ⇒ (1) + 9 + 2 = 12
Black Blade Spellstrike Confirm: 1d20 + 15 + 2 + 1 ⇒ (5) + 15 + 2 + 1 = 23 for additional 1d6 + 9 + 2 ⇒ (4) + 9 + 2 = 15
(pretty sure a 19 misses based on previous evidence)
First hit: 27 + 12 if confirmed
Second hit: 29 + 15 if confirmed
I think total is 71, but adjust if my assumptions on the rolls are wrong.

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Tje Steps away as her invisibility drops. She then casts a Threatening Ghost Sound, hoping that the Xill wont see through it, so that Zanice has a flanking buddy.
DC 20 Will save.

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"Thanks Tje."Zanice grunts at the tiny gnome. Flank changes a few things :-) Might have crit on the first with a 21, might have hit with the iterative with a 20. Haste attack is auto-miss with a nat 1. Either way, I think I need 2 attacks to drop him, so will just take the 5-ft step.

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Therisah continues to try and spin-kick the creatures to the ground.
trip vs green: 1d20 + 18 - 2 ⇒ (1) + 18 - 2 = 17
trip vs yellow: 1d20 + 18 - 2 ⇒ (20) + 18 - 2 = 36
trip vs yellow/black: 1d20 + 13 - 2 ⇒ (3) + 13 - 2 = 14

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Yes more than one hit was needed to drop the xill
Zanice slices a few times and takes down the Xill.
Therisah is only able to trip one more of the nimble Xill.
Realizing the near fultility of trying to hit Therisah, the one xill dogdes out of the way and attemps to grab Garmit
Xill Acrobats/Tumble: 1d20 + 16 ⇒ (18) + 16 = 34
Still looks to be an AoO
Xill claw: 1d20 + 13 ⇒ (19) + 13 = 32
Claw Damage: 1d4 + 3 ⇒ (2) + 3 = 5 plus grab: 1d20 + 16 ⇒ (1) + 16 = 17
He hits the Tengu but does not get a hold on him.
Bold may act
Room -- Current Time (0:15)
Group conditions: Inspire Comp +2|+2
Round 3Pandora - 16 dmg; blink
Garmit Kee-ow - 47 dmg;
The Eldritch - 9 dmg; Heroism (1:30); Mage armor (9:00); Fly (0:09)White Xill
Tje - 7 dmg; Mage Armor (11:00); grabbed; greater invisibility
Therisah - dmg; Mage Armor (1:00); Heroism (1:40)
Zanice - 17 dmg;Black Xill
--------------
Xill, Blue - DEAD
Xill, Red - 30 dmg; prone; phasing round 1 (20% miss chance)
Xill, Yellow - 12 dmg; prone
xill, Green - dmg;Xill-b, Blue - DEAD
Xill-b, Red - DEAD
Xill-b, Yellow - 22 dmg;
xill-b, Green - DEAD

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Pandora's face is pale in horror as she blinks back from the Ethereal Plane.
She attempts to recompose and shots fast at the Xill entangled in combat with Zanice, and then continues on with the ones at the back if needed.
+1 shock ataptative composite longbow+PB+IC+PS-DA-RS+HR+haste: 1d20 + 13 + 1 + 2 - 2 - 2 + 2 + 1 ⇒ (15) + 13 + 1 + 2 - 2 - 2 + 2 + 1 = 30
P/Magical damage+PB+IC+AS+DA+shock (manyshot): 2d8 + 6 + 2 + 4 + 6 + 8 + 2d6 ⇒ (3, 4) + 6 + 2 + 4 + 6 + 8 + (4, 3) = 40
+1 shock ataptative composite longbow+PB+IC+PS-DA-RS+HR+haste: 1d20 + 13 + 1 + 2 - 2 - 2 + 2 + 1 ⇒ (4) + 13 + 1 + 2 - 2 - 2 + 2 + 1 = 19
P/Magical damage+PB+IC+AS+DA+shock: 1d8 + 3 + 1 + 2 + 3 + 4 + 1d6 ⇒ (2) + 3 + 1 + 2 + 3 + 4 + (1) = 16
+1 shock ataptative composite longbow+PB+IC+PS-DA-RS+HR+haste: 1d20 + 8 + 1 + 2 - 2 - 2 + 2 + 1 ⇒ (15) + 8 + 1 + 2 - 2 - 2 + 2 + 1 = 25
P/Magical damage+PB+IC+AS+DA+shock: 1d8 + 3 + 1 + 2 + 3 + 4 + 1d6 ⇒ (6) + 3 + 1 + 2 + 3 + 4 + (6) = 25
Haste: +1 shock ataptative composite longbow+PB+IC+PS-DA-RS+HR+haste: 1d20 + 13 + 1 + 2 - 2 - 2 + 2 + 1 ⇒ (19) + 13 + 1 + 2 - 2 - 2 + 2 + 1 = 34
P/Magical damage+PB+IC+AS+DA+shock: 1d8 + 3 + 1 + 2 + 3 + 4 + 1d6 ⇒ (7) + 3 + 1 + 2 + 3 + 4 + (1) = 21
Blink attack misschance 20%: 1d100 ⇒ 611d100 ⇒ 721d100 ⇒ 431d100 ⇒ 33
The woman keeps up with her singing performance.
HP 77/86 AC 25 TAC 16 FF 20
Sing: 17/26

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Eldritch moves 30ft into the room, then takes a single shot at the next Xill. White Blue
Swift Action: Arcane Strike
Mystic Bolt Shock: 1d20 + 13 + 1 ⇒ (19) + 13 + 1 = 33
Damage Shock: 1d6 + 5 ⇒ (1) + 5 = 6
Suffer -2 to Saves for 1 Round.

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If Therisah is the giver of the AOO, then she will try to trip the man before he reaches Garmit.
trip AOO: 1d20 + 18 ⇒ (10) + 18 = 28

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Garmit unleashes an assault on the prone red xill on the ground in front of him.
Miss 1-20: 1d100 ⇒ 70
Cold Iron Wakizashi +1 #1: 1d20 + 13 + 2 + 2 ⇒ (9) + 13 + 2 + 2 = 26 Damage: 1d6 + 7 + 5d6 + 1 + 2 ⇒ (1) + 7 + (2, 2, 2, 4, 5) + 1 + 2 = 26
Cold Iron Wakizashi +1 #2: 1d20 + 13 + 2 + 2 ⇒ (19) + 13 + 2 + 2 = 36 Damage: 1d6 + 7 + 5d6 + 1 + 2 ⇒ (3) + 7 + (4, 6, 2, 5, 4) + 1 + 2 = 34
Iterative #1: 1d20 + 8 + 2 + 2 ⇒ (16) + 8 + 2 + 2 = 28 Damage: 1d6 + 7 + 5d6 + 1 + 2 ⇒ (4) + 7 + (4, 5, 6, 3, 6) + 1 + 2 = 38
Iterative#2: 1d20 + 8 + 2 + 2 ⇒ (10) + 8 + 2 + 2 = 22 Damage: 1d6 + 7 + 5d6 + 1 + 2 ⇒ (3) + 7 + (2, 2, 1, 2, 1) + 1 + 2 = 21
Beak: 1d20 + 1d20 + 8 + 2 + 2 ⇒ (15) + (7) + 8 + 2 + 2 = 34 Damage: 1d3 + 1 + 5d6 + 1 + 2 ⇒ (2) + 1 + (4, 3, 4, 3, 4) + 1 + 2 = 24
Crit Confirm Attack #2: 1d20 + 13 + 2 + 2 ⇒ (18) + 13 + 2 + 2 = 35 Damage: 1d6 + 7 + 1 + 2 ⇒ (6) + 7 + 1 + 2 = 16
"...and stay down!"

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Garmit dispatches the fading Xill.
Pandora then gets rid of the unwounded Xill with her barrage of arrows.
The Eldrich's bolt strikes the nearest prone Xill.
At this point they can't do much more so I will call it here.
You then quickly dispatch the one prone on the ground before the are able to phase and retreat.
Mid Ship Deck-- Current Time (0:16)
Group conditions:
END of COMBATPandora - 16 dmg; blink
Garmit Kee-ow - 47 dmg;
The Eldritch - 9 dmg; Heroism (1:30); Mage armor (9:00);
Tje - 7 dmg; Mage Armor (11:00);
Therisah - dmg; Mage Armor (1:00); Heroism (1:40)
Zanice - 17 dmg;
You examine the small chamber at the fore.
This simple compartment ends where two angled walls come to a point. Lines engraved into the crystal along these walls give the chamber a sense of motion toward the terminus of the bulkheads. You make out a dimension door like portal at the apex. Unlike the ghost portal this seems to be part of the actual original design and function of the ship.

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Interesting. Looks like a portal of some kind. Mind if I take a look?
Casting Detect Magic and inspecting the portal.
Spellcraft: 1d20 + 19 ⇒ (8) + 19 = 27
Kn(Arcana): 1d20 + 19 ⇒ (15) + 19 = 34

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Zanice can determine that the portal is two-way and goes to a different section of the ship.

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Anyone need healing before we head through? This looks like the only path forward. I'm fine and would like to head through before my Shield runs out in 10 minutes or so.

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Eldritch will top himself off before proceeding.
UMD DC20: 1d20 + 11 + 3 ⇒ (14) + 11 + 3 = 28
Wand of CLW: 1d8 + 1 ⇒ (8) + 1 = 9

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Stepping tough takes you to the Aft section of this deck
You can move between the two red squares
This feels like the heart of the strange ship, and the pulse of its energy is almost palpable. The cabin is dominated by a cube composed entirely of brass that balances on one point atop a 3-foot crystal plinth, where it rotates slowly counterclockwise. Every inch of this cubiform monolith is covered in cramped script, symbols, schematic designs, and glyphs. Blue tracers of power flash across its surface every few seconds and are absorbed into these etched characters.
Per, Pandora : 1d20 + 11 ⇒ (15) + 11 = 26
Per, Therisah: 1d20 + 15 ⇒ (14) + 15 = 29
Per, Zanice: 1d20 + 13 ⇒ (10) + 13 = 23
Per, The Eldritch: 1d20 + 11 ⇒ (7) + 11 = 18
Per,Garmit: 1d20 + 17 ⇒ (4) + 17 = 21
Per,Tje: 1d20 + 11 ⇒ (18) + 11 = 29
Amoung the jumble of character you find some Ancient Osiriani hieroglyphs
It seems to be nonsense, consisting of a stream of random, unrelated characters, but actually forms the key to an acrostic code hidden within a tomb deep in the Osirian desert and provides incontrovertible proof that the inhabitants of ancient Osirion did indeed have contact with the King Xeros at some point in the distant past.
The Helm itself looks like some form of giant puzzle box of which various parts can be slid around to create new configurations of the characters on its sides
The one other door yellow dot right now is sealed with no obvious mechanism to open directly.

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Neph says that these runes here are Ancient Osiriani and seem to form a kind of code?
Is there a hand-out or something to tell us the options for the puzzle box?

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After the fight with the Xills, Pandora's face is still pale "There... in the down deck... there is something BIG and horrible. I can see it at the Ethereal plane, a heart of all the tentacle growths..."
The woman does not doubt to cross the portal, and if she has time to have another glimpse before the blink concedes, she tries to look around on the new room.
Afterwards she attempts to study the puzzle, trying to figure out what the Osiriani might mean.
Linguistics+HR: 1d20 + 6 + 2 ⇒ (12) + 6 + 2 = 20

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Eldritch and Neptune the Sith Cat look around...
Eldritch Perception: 1d20 + 13 ⇒ (3) + 13 = 16
Neptune Perception + Permanent See Invisibility: 1d20 + 12 ⇒ (2) + 12 = 14
Then Eldritch translates the Ancient Osiriani...
"It seems to be nonsense, consisting of a stream of random, unrelated characters... Clever, but in actuality, it forms the key to an acrostic code hidden within a tomb deep in the Osirian desert and provides incontrovertible proof that the inhabitants of ancient Osirion did indeed have contact with the King Xeros at some point in the distant past. Very interesting, indeed.."

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Best time ever to get two terrible perception rolls, right? lol

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Garmit pulls out a wand from his belt and looks around for someone to use it on him.
Assumming Pandora (or anyone really) is able/willing to use his wand on him, Garmit will cross off the following charges.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
He then follows through the portal and helps with the search.
Perception: 1d20 + 17 ⇒ (7) + 17 = 24 +5 for traps.

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Fireball will use it for you.
Fireball will also use Tje's wand on her,
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Curios as ever, Tje also steps through.

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The intersting thing The Eldrich notices is that the cube seems to have some, or many, souls that seem to power ship itself.
What is your familiar, and how can it communicate with you. See Invisibility can notice the Xills lurking on the Ethreal plane.
At this point, there are two things you could try to get the device to do. Either unseal the door Knowledge (Engineering) or Wisdom Or try to release a potentially helpful spirit. Knowldege (Arcana) or Int
Garmit finds nothing specific as a trap, but given the complexity of the device, Bad Things could happen if mishandled.

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cat Sith. They can speak common.
Also a 5th level familiar can speak with master.
Knowledge Arcana: 1d20 + 18 ⇒ (12) + 18 = 30

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"Mrrreow this place is crawling with Xill lurking in the ethereal plane."