The Darkwood Heart

Game Master Tarren Dei

Adventures starting in the vicinity of Falcon's Hollow and ending up in places unknown.


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Gimble Strapfellow wrote:
Making perception checks to look for traps in general. I figured we scanned the courtyard and started moving towards the indoors. If you'd prefer to roll for the checks, I'm fine with it, but Gimble intends to take point and check for traps or ambushes whenever we are indoors for the most part.

Are you in Area 2 or Area 4 when you make that check? You mention moving in the direction Trom suggested and you mentioned ceiling and floors which makes me think you are inside.


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

Moving into the building, so going from 2 to 4.


Gimble:
Gimble notices tracks coming through these doors, but finds no traps. He sees that there are at least two different kinds of tracks, reptilian paw prints with tails sometimes brushing the ground behind them and some sort of large mammal tracks.

Peering through the double doors into the structure ...:
Beyond the double doors is a small dark hall. Littered with mounds of debris and a year’s worth of dead leaves, it is clear that a narrow path winds inside.


Male Half Elf Bard 1 | HP 18/18| AC 16 FF 14 TAC 12 | FORT 1 REF 5 WILL 2 | initiative- +2, Perception +5, Low light Vision

Careful, if ya need a back up, let me know.


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

"No traps, that's good at least. Some lizardy type prints, with tails and whatnot. And some mammal prints too, but stuff me if I know what made 'em. Let's keep moving, see what's what inside."

Gimble draws out a torch and lights it, then moves into the interior as quietly as possible.


Male Half Elf Bard 1 | HP 18/18| AC 16 FF 14 TAC 12 | FORT 1 REF 5 WILL 2 | initiative- +2, Perception +5, Low light Vision

If you can point them out i can give them a look, I might be able to figure them out. All around education, benefits of my upbringing.


The mammalian tracks Gimble has found look canine, but are too large to be a canine or even a large wolf's tracks. You probably have educated guesses as to what made them.


Female human fighter [polearm master] 2 | hp 18/21 | AC 19, t 13, ff 16 | Fort +5, Ref +3, Will +0 | Init +3 | Spd 20 ft. | Perc +0

"No one wander off alone!" Livlena orders once she gets a look at the size of the wolf-like tracks. "And keep a weapon out and at the ready at all times!"


Male Half Elf Bard 1 | HP 18/18| AC 16 FF 14 TAC 12 | FORT 1 REF 5 WILL 2 | initiative- +2, Perception +5, Low light Vision

Scipio kneels down looking them over, Canine, which means pack hunters, ambush and rush down tactics. The lizard prints could be something that tamed and uses them. the size is out of the ordinary, could be a worg.

general perception keeping an eye out for stealthed things: 1d20 + 5 ⇒ (9) + 5 = 14

I'll keep my magic at the ready, i specialize in mental enchantment Scipio draws his shortbow and knocks an arrow going forward


"So much for finding the little dwarf's room," Trom mutters. Nonetheless, he rolls his sleeves up and flexes his fingers, prepared to assist his companions if an attack should make itself known.


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

"Oh boy...big ol' doggies and lizard people? Fantastic. At least it's not goblins, right? I mean, those little creeps are just horrible."

Gimble draws a knife and keeps it ready, torch raised in his offhand.

"Onward and inward, I suppose."

The halfling starts making his way cautiously into the ruins.


The entranceway has doors on the north wall and south wall as well as hallways running north and south. The west wall has a pair of double doors that are hanging off their hinges revealing a large room beyond. You've entered from the east.


Trom Deoch wrote:
"So much for finding the little dwarf's room," Trom mutters. Nonetheless, he rolls his sleeves up and flexes his fingers, prepared to assist his companions if an attack should make itself known.

Trom is assured by the smell that every room is fair game. Pick a corner.


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

Gimble checks the door to his left and then right, looking for traps and to determine if its locked.

South Door: 1d20 + 7 ⇒ (1) + 7 = 8 perception

North Door: 1d20 + 7 ⇒ (6) + 7 = 13 perception

"Let's try and keep an open line back the way we're going. Don't wanna get shut in and trapped behind a gate or door or something."


Gimble Strapfellow wrote:

Gimble checks the door to his left and then right, looking for traps and to determine if its locked.

South Door: 1d20+7 perception

North Door: 1d20+7 perception

"Let's try and keep an open line back the way we're going. Don't wanna get shut in and trapped behind a gate or door or something."

The door to the north is stuck, but does not appear locked or trapped.

The door to the south does not appear locked, trapped, or stuck. It opens to reveal what looks like a cloak room. Tattered moth eaten rags hang from dozens of old wooden pegs. Rotted boots slump in corners.


Female human fighter [polearm master] 2 | hp 18/21 | AC 19, t 13, ff 16 | Fort +5, Ref +3, Will +0 | Init +3 | Spd 20 ft. | Perc +0

Livlena hands her bardiche to her twin momentarily and then tries to 'un-stuck' the north door.

Livlena Strength check: 1d20 + 3 ⇒ (9) + 3 = 12


Male Human Unarmed Fighter (Fighter)/1; HP 16/16 ; AC15 - FF13 - T12 ; F+4, R+2, W+1 ; Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

Odd'n see's Liv working to force the door and shuffles over to help.

Aid Another: 1d20 + 4 ⇒ (9) + 4 = 13

If Liv can't force door..:
Strength check to force door: 1d20 + 4 ⇒ (1) + 4 = 5hahaha.. good lord..


Trom adds his weight to Liv and Odd'n. "Come on, put your backs into it," he grunts.

Aid Another: 1d20 ⇒ 15


Livlena Verkirk wrote:

Livlena hands her bardiche to her twin momentarily and then tries to 'un-stuck' the north door.

[dice=Livlena Strength check]1d20+3

With a loud crack, the door finally gives way and opens, shattering an ancient wooden chair propped against it on the other side. The room beyond is dark and smells deeply of

dust and decay.


The dust swirls and settles eventually allowing the torchlight to penetrate the gloom.

A humanoid figure sits on a chair facing you. At first you might have mistaken it for a living person, but soon you see the tattered cloth hangs over skeletal remains, probably dwarfish.


Male Half Elf Bard 1 | HP 18/18| AC 16 FF 14 TAC 12 | FORT 1 REF 5 WILL 2 | initiative- +2, Perception +5, Low light Vision

Scipio casts detect magic on entering


Female human fighter [polearm master] 2 | hp 18/21 | AC 19, t 13, ff 16 | Fort +5, Ref +3, Will +0 | Init +3 | Spd 20 ft. | Perc +0

Livlena quickly reclaims her bardiche from Hendrina; one never knows when an ancient skeleton might stir to unlife!


Female Half Elf Bonded Witch 5 | HP: / | AC: 13 (T: 13, F: 10) | CMB: +1, CMD: 14 | F: +4, R: +4, W: +8 (+10 vs Enchantments) | Init: +3 | Perc: +10, SM: +3 | Speed 30'

Hennie takes and gives the pole-chopper as requested.

She seems unfazed by the skeleton, giving it a critical "some old dead guy" stare.

"This is starting to take a long time and we still don't have the mushrooms" she complains.


Trom steps forward and begins examining the skeleton. "Aye, but with some patience, we'll find them. In the meantime, we'd best make the most of what we have found." As Trom pokes and prods at the skeleton, he wonders aloud, looking around the room "I can only imagine what he must have been doing in here. And why in here?"


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

"At least he didnt stand up and stand trying to eat us, eh. Count your blessings and all that. I'm more curious what else is in here, Trom."

Gimble gives the room a once over, looking for hidden goodies, or danger.

1d20 + 7 ⇒ (16) + 7 = 23 perception


Male Human Unarmed Fighter (Fighter)/1; HP 16/16 ; AC15 - FF13 - T12 ; F+4, R+2, W+1 ; Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

Standing guard at the door to watch the groups back, Odd'n occasionally peers out into the hall to ensure no one is sneaking up on them.

Perception: 1d20 + 1 ⇒ (15) + 1 = 16

Odd'n spots something:
Odd'n begins snapping his fingers frantically, trying to draw his friends attention as he crouches down just inside the door frame and waits for whoever, or whatever, is sneaking towards them.

Odd'n spots nothing:
Trying ever so hard to prove himself useful, Odd'n squints into the darkness. Suddenly sparks start to fly across his vision! Startled for a second, Odd'n quickly realizes he is just straining his eyes too hard and shuts them for a moment as he rubs rubs a knuckle into one, then the other.


Gimble Strapfellow wrote:

"At least he didnt stand up and stand trying to eat us, eh. Count your blessings and all that. I'm more curious what else is in here, Trom."

Gimble gives the room a once over, looking for hidden goodies, or danger.

1d20+7 perception

Gimble sees:
The dwarf sitting on this chair, mummified in his rags, wears the thick leather apron of a blacksmith. In one of his hands is a small green glass vial. In the other is a scrap of parchment. Tucked into his belt is a tiny silver hammer, large enough to be used in fine metal work, but embossed with a symbol of a forge wrapped in chains.

Dwarven -- the parchment:
The parchment reads, “Forgive me, dark father of the forge, my toils shall never be enough.”

Knowledge (religion) DC 15:
The symbol of the forge wrapped in chains is that of Droskar, the dark dwarven god for whose subjects unceasing toil was the path to freedom through complete self-sacrifice.


Male Half Elf Bard 1 | HP 18/18| AC 16 FF 14 TAC 12 | FORT 1 REF 5 WILL 2 | initiative- +2, Perception +5, Low light Vision

Does scipios detect magic, detect anything in the room?


Scipio_Valiere wrote:
Does scipios detect magic, detect anything in the room?

Oh, sorry, no.


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

"Dead dwarf, some kind of smith or crafter. This note says hes sorry, asks forgiveness from a 'dark father of the forge'. What's all that about, you think? Anyways, this little hammer looks fancy, and he was holding a glass vial. Maybe he took.poison and offed himself? But why?"

Gimble gingerly lifts the hammer free and takes a closer look.

1d20 + 6 ⇒ (15) + 6 = 21 appraise


Female Half Elf Bonded Witch 5 | HP: / | AC: 13 (T: 13, F: 10) | CMB: +1, CMD: 14 | F: +4, R: +4, W: +8 (+10 vs Enchantments) | Init: +3 | Perc: +10, SM: +3 | Speed 30'

Hennie looks at the hammer as well, squinting as she thinks.

"It's very small, and made of silver. That's a soft metal for a hammer. Maybe he was a priest and that is his holy symbol? Droskar at this monastery right?

K Religion: 1d20 + 4 ⇒ (13) + 4 = 17


Gimble Strapfellow wrote:

"Dead dwarf, some kind of smith or crafter. This note says hes sorry, asks forgiveness from a 'dark father of the forge'. What's all that about, you think? Anyways, this little hammer looks fancy, and he was holding a glass vial. Maybe he took.poison and offed himself? But why?"

Gimble gingerly lifts the hammer free and takes a closer look.

1d20+6 appraise

If melted down, Gimble figures there's about 12 gp in silver here, but Gimble knows a collector of rare religious artifacts who would pay 200 gp for the hammer, particularly since he's into the darker, lesser known religions, the ones you've never heard of.


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

"I know a guy, he'll shell out some serious coin for this little trinket. Let's just pocket it for now, see about cashing out later on, eh."


"But why is this one here? Hiding in a closet? I can't help but wonder if he was part of the hierarchy, or an acolyte overwhelmed with what he felt was expected of him," Trom wonders aloud after translating the paper.

Knowledge (History): 1d20 + 7 ⇒ (18) + 7 = 25


Male Half Elf Bard 1 | HP 18/18| AC 16 FF 14 TAC 12 | FORT 1 REF 5 WILL 2 | initiative- +2, Perception +5, Low light Vision

Something happened here... one doesn't ask for forgiveness without purpose.


Trom:
Trom knows that unlike some cults that demand fierce devotion from dwarfs, this one collapsed without conflict with other groups. Droskar simply demanded everything from his worshippers and they gave it to him until it killed them. Droskar's worship spread like fire as the communities devoted to him grew quickly prosperous; but, then, his worship burnt itself out as his followers worked themselves to death and those communities they built collapsed. Suicide was a common amongst his worshippers as they found themselves failing to have the energy to wake in the morning and toil and toil until sleep claimed them again, with no other purpose, as Droskar demanded.


While this is happening, Odd'n continues to not see anything in the hall.


Where to next? What's next?

There are hallways heading north and south from the main room and a slightly ajar pair of double doors on the west wall.


Turning from the room, Trom surveys the double doors. Convinced that there is nothing more to learn from the bones they've found, he heads over and pokes his face through in between the doors, examining the room on the other side.

Perception: 1d20 + 3 ⇒ (1) + 3 = 4


Female human fighter [polearm master] 2 | hp 18/21 | AC 19, t 13, ff 16 | Fort +5, Ref +3, Will +0 | Init +3 | Spd 20 ft. | Perc +0

Livlena follows Trom to act as his back-up.


Trom:
Pews of darkwood lie tipped over and covered in dust on either side of this ancient shrine. At the far end sits a large ceremonial anvil, but its surface is defaced and ruined. A DC 10 Knowledge (religion) check identifies the forge as an alter of Torag. Trom sees no immediate dangers other than splinters.


"Haha, I found the forge," Trom calls to his companions. "Now to find the mushrooms."

Trom steps into the room and begins digging around for the object of their journey.

K Rel: 1d20 + 3 ⇒ (4) + 3 = 7


Female human fighter [polearm master] 2 | hp 18/21 | AC 19, t 13, ff 16 | Fort +5, Ref +3, Will +0 | Init +3 | Spd 20 ft. | Perc +0

Liv helps Trom search for the elusive mushrooms.

"For the most part, this little jaunt has been easy-peasy," Liv notes aloud. "I sort of expected we'd have been attacked by someone or something en route or found something horrid lairing here," she adds, fairly certain that she's not jinxing the expedition.

Livlena Perception Check: 1d20 ⇒ 4


Putting a 'dot' on this moment.

Livlena and Trom are in the large forge room searching for mushrooms.

What is everyone else doing?


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

Gimble heads in with Trom.

"You know, Trom, when you're traveling with a professional trap-finder and trouble-avoider, it's probably a good idea to let him clear the way before you stomp all over the place. Just an FYI, friend."

The halfling looks around and makes sure nothing obvious is about to go sproing or splat or slice.

1d20 + 7 ⇒ (19) + 7 = 26 perception looking for traps


Gimble Strapfellow wrote:

Gimble heads in with Trom.

"You know, Trom, when you're traveling with a professional trap-finder and trouble-avoider, it's probably a good idea to let him clear the way before you stomp all over the place. Just an FYI, friend."

The halfling looks around and makes sure nothing obvious is about to go sproing or splat or slice.

1d20+7 perception looking for traps

Gimble heads in after Trom and Livlena.


Male Human Unarmed Fighter (Fighter)/1; HP 16/16 ; AC15 - FF13 - T12 ; F+4, R+2, W+1 ; Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

Odd'n, still rubbing the stars from his eyes and in the process creating new ones, does not see his group leaving the room. Eventually moving his hands down from his face and allowing his eyes to re-adjust to the darkness of the keep he realizes he is quite alone. Hearing Trom shout that he has found the forge, Odd'n stumbles out the room and towards the source of his friends voice.


Female Half Elf Bonded Witch 5 | HP: / | AC: 13 (T: 13, F: 10) | CMB: +1, CMD: 14 | F: +4, R: +4, W: +8 (+10 vs Enchantments) | Init: +3 | Perc: +10, SM: +3 | Speed 30'

Hennie also hunts for mushrooms.

Perception: 1d20 ⇒ 9

K Nature (If Helpful): 1d20 + 4 ⇒ (19) + 4 = 23


What's Scipio up to?


Male Half Elf Bard 1 | HP 18/18| AC 16 FF 14 TAC 12 | FORT 1 REF 5 WILL 2 | initiative- +2, Perception +5, Low light Vision

perception: 1d20 + 5 ⇒ (14) + 5 = 19

While the others look around Scipio's follow along, keeping watch, ready to react to approaching threats. He's almost certain there's something off about this place.

Scipio will keep occasionally casting Detect Magic and scanning the rooms they enter as a precaution. He's being very thorough and cautious

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