| Tarren the Dungeon Master | 
Making perception checks to look for traps in general. I figured we scanned the courtyard and started moving towards the indoors. If you'd prefer to roll for the checks, I'm fine with it, but Gimble intends to take point and check for traps or ambushes whenever we are indoors for the most part.
Are you in Area 2 or Area 4 when you make that check? You mention moving in the direction Trom suggested and you mentioned ceiling and floors which makes me think you are inside.
| Tarren the Dungeon Master | 
| Gimble Strapfellow | 
"No traps, that's good at least. Some lizardy type prints, with tails and whatnot. And some mammal prints too, but stuff me if I know what made 'em. Let's keep moving, see what's what inside."
Gimble draws out a torch and lights it, then moves into the interior as quietly as possible.
| Scipio_Valiere | 
Scipio kneels down looking them over, Canine, which means pack hunters, ambush and rush down tactics. The lizard prints could be something that tamed and uses them. the size is out of the ordinary, could be a worg.
general perception keeping an eye out for stealthed things: 1d20 + 5 ⇒ (9) + 5 = 14
I'll keep my magic at the ready, i specialize in mental enchantment Scipio draws his shortbow and knocks an arrow going forward
| Gimble Strapfellow | 
"Oh boy...big ol' doggies and lizard people? Fantastic. At least it's not goblins, right? I mean, those little creeps are just horrible."
Gimble draws a knife and keeps it ready, torch raised in his offhand.
"Onward and inward, I suppose."
The halfling starts making his way cautiously into the ruins.
| Gimble Strapfellow | 
Gimble checks the door to his left and then right, looking for traps and to determine if its locked.
South Door: 1d20 + 7 ⇒ (1) + 7 = 8 perception
North Door: 1d20 + 7 ⇒ (6) + 7 = 13 perception
"Let's try and keep an open line back the way we're going. Don't wanna get shut in and trapped behind a gate or door or something."
| Tarren the Dungeon Master | 
Gimble checks the door to his left and then right, looking for traps and to determine if its locked.
South Door: 1d20+7 perception
North Door: 1d20+7 perception
"Let's try and keep an open line back the way we're going. Don't wanna get shut in and trapped behind a gate or door or something."
The door to the north is stuck, but does not appear locked or trapped.
The door to the south does not appear locked, trapped, or stuck. It opens to reveal what looks like a cloak room. Tattered moth eaten rags hang from dozens of old wooden pegs. Rotted boots slump in corners.
| Odd'n Bloodied-Boulder | 
Odd'n see's Liv working to force the door and shuffles over to help.
Aid Another: 1d20 + 4 ⇒ (9) + 4 = 13
| Tarren the Dungeon Master | 
Livlena hands her bardiche to her twin momentarily and then tries to 'un-stuck' the north door.
[dice=Livlena Strength check]1d20+3
With a loud crack, the door finally gives way and opens, shattering an ancient wooden chair propped against it on the other side. The room beyond is dark and smells deeply of
dust and decay.| Hendrina Verkirk | 
Hennie takes and gives the pole-chopper as requested.
She seems unfazed by the skeleton, giving it a critical "some old dead guy" stare.
"This is starting to take a long time and we still don't have the mushrooms" she complains.
| Trom Deoch | 
Trom steps forward and begins examining the skeleton. "Aye, but with some patience, we'll find them. In the meantime, we'd best make the most of what we have found." As Trom pokes and prods at the skeleton, he wonders aloud, looking around the room "I can only imagine what he must have been doing in here. And why in here?"
| Gimble Strapfellow | 
"At least he didnt stand up and stand trying to eat us, eh. Count your blessings and all that. I'm more curious what else is in here, Trom."
Gimble gives the room a once over, looking for hidden goodies, or danger.
1d20 + 7 ⇒ (16) + 7 = 23 perception
| Odd'n Bloodied-Boulder | 
Standing guard at the door to watch the groups back, Odd'n occasionally peers out into the hall to ensure no one is sneaking up on them.
Perception: 1d20 + 1 ⇒ (15) + 1 = 16
| Tarren the Dungeon Master | 
"At least he didnt stand up and stand trying to eat us, eh. Count your blessings and all that. I'm more curious what else is in here, Trom."
Gimble gives the room a once over, looking for hidden goodies, or danger.
1d20+7 perception
| Gimble Strapfellow | 
"Dead dwarf, some kind of smith or crafter. This note says hes sorry, asks forgiveness from a 'dark father of the forge'. What's all that about, you think? Anyways, this little hammer looks fancy, and he was holding a glass vial. Maybe he took.poison and offed himself? But why?"
Gimble gingerly lifts the hammer free and takes a closer look.
1d20 + 6 ⇒ (15) + 6 = 21 appraise
| Hendrina Verkirk | 
Hennie looks at the hammer as well, squinting as she thinks.
"It's very small, and made of silver. That's a soft metal for a hammer. Maybe he was a priest and that is his holy symbol? Droskar at this monastery right?
K Religion: 1d20 + 4 ⇒ (13) + 4 = 17
| Tarren the Dungeon Master | 
"Dead dwarf, some kind of smith or crafter. This note says hes sorry, asks forgiveness from a 'dark father of the forge'. What's all that about, you think? Anyways, this little hammer looks fancy, and he was holding a glass vial. Maybe he took.poison and offed himself? But why?"
Gimble gingerly lifts the hammer free and takes a closer look.
1d20+6 appraise
If melted down, Gimble figures there's about 12 gp in silver here, but Gimble knows a collector of rare religious artifacts who would pay 200 gp for the hammer, particularly since he's into the darker, lesser known religions, the ones you've never heard of.
| Tarren the Dungeon Master | 
| Tarren the Dungeon Master | 
| Livlena Verkirk | 
Liv helps Trom search for the elusive mushrooms.
"For the most part, this little jaunt has been easy-peasy," Liv notes aloud. "I sort of expected we'd have been attacked by someone or something en route or found something horrid lairing here," she adds, fairly certain that she's not jinxing the expedition.
Livlena Perception Check: 1d20 ⇒ 4
| Gimble Strapfellow | 
Gimble heads in with Trom.
"You know, Trom, when you're traveling with a professional trap-finder and trouble-avoider, it's probably a good idea to let him clear the way before you stomp all over the place. Just an FYI, friend."
The halfling looks around and makes sure nothing obvious is about to go sproing or splat or slice.
1d20 + 7 ⇒ (19) + 7 = 26 perception looking for traps
| Tarren the Dungeon Master | 
Gimble heads in with Trom.
"You know, Trom, when you're traveling with a professional trap-finder and trouble-avoider, it's probably a good idea to let him clear the way before you stomp all over the place. Just an FYI, friend."
The halfling looks around and makes sure nothing obvious is about to go sproing or splat or slice.
1d20+7 perception looking for traps
Gimble heads in after Trom and Livlena.
| Odd'n Bloodied-Boulder | 
Odd'n, still rubbing the stars from his eyes and in the process creating new ones, does not see his group leaving the room. Eventually moving his hands down from his face and allowing his eyes to re-adjust to the darkness of the keep he realizes he is quite alone. Hearing Trom shout that he has found the forge, Odd'n stumbles out the room and towards the source of his friends voice.
| Scipio_Valiere | 
perception: 1d20 + 5 ⇒ (14) + 5 = 19
While the others look around Scipio's follow along, keeping watch, ready to react to approaching threats. He's almost certain there's something off about this place.
Scipio will keep occasionally casting Detect Magic and scanning the rooms they enter as a precaution. He's being very thorough and cautious