The Darkwood Heart

Game Master Tarren Dei

Adventures starting in the vicinity of Falcon's Hollow and ending up in places unknown.


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Trom Deoch wrote:

"Can ye see?" Trom asks, looking a little confused. Spotting Jurin, the dwarf realizes what's happening. "Oh, aye, ye can see, but only if ye can speak the magic words." Muttering the incantation, Trom waves his hand, then snaps his fingers, once again allowing the energy to flow to his hand. Electricity dances between his fingertips before Trom closes his fist. "With the right studying, you can do that someday too."

With a pleasant smile, Trom turns to catch up with his companions and get ready for the trip.

The girl replies with the Dwarven word for "Great!" It isn't quite the word a Dwarf would have used in this context, but she isn't a Dwarf.


Scipio_Valiere wrote:

Perhaps your right, i've had Frost for a few years. i'd hate to lose her. Leaving the cart then, but i'm bringing my horse. if we can rig up something along the way that should work. We can use the cart for other things, Frost is war trained so she'll be quite a bit of use i imagine

Leave the Cart, bring the horse

Got it.


The most direct path to your goal would have you take one of the oldest lumber roads up towards the woods, almost straight north. The land closer to town is more lightly forested; stumps show signs of cutting. In some places, new trees have been planted and whole stretches are roped off. If you look closely you'll recognize these as being places where darkwood saplings are being planted.

DC 12 Knowledge (nature) or (history) would tell you that darkwood is strategically important to Andoran as ships made from it are so much stronger. Some historians believe that if it weren't for darkwood, Cheliax might possibly still control Andoran.

The further north you travel the more forested the land becomes; it's a gradual transition into forest. You are approaching the areas of the Darkmoon Woods not yet opened by the Lumber Consortium to the different competing cutyards and their bosses. The trees are larger and the land rises towards the mountains. As you approach, the Woods looms over you.

After about three hours, you find yourself standing quite literally in the shadow of the forest, which rises towards the mountains for miles. The road here heads into the forest, but a lane off of it rises to the last unforested hill on your left.

Atop the little hill is the blackened husk of a building you have heard mention of. It is, you have heard, an old orphanage.

Tell me about how you travel in the Woods. Marching order, etc. Any precautions? Also, we might as well log a Perception check each, in advance, just in case we need one.


Male Human Unarmed Fighter (Fighter)/1; HP 16/16 ; AC15 - FF13 - T12 ; F+4, R+2, W+1 ; Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

Odd'n marches on ahead, assuring the group that he knows the woods from his time working for one of the local lumberyard crews.

Perception: 1d20 + 1 ⇒ (16) + 1 = 17

Skirting the right side of the road (or path), Odd'n keeps a keen eye on the shadows, brush, branchs, road ahead, rocks and far to many other things than is necessary or useful.

His eyes occassionally linger on the odd mushroom and he can't help but question himself if he should sample it for Laurel.

Survival; Knowledge, nature: 1d20 + 6 ⇒ (3) + 6 = 91d20 - 1 ⇒ (11) - 1 = 10 Ha, what you think Taren.. does he sample the random 'shrooms?


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

Gimble travels as stealthily and wary as he can. He keeps his crossbow at the ready and his knives quick to hand. He doesnt move so slowly as to maintain perfect silence, but tries to do as best he can.

1d20 + 7 ⇒ (14) + 7 = 21 perception
1d20 + 6 ⇒ (6) + 6 = 12 stealth (if needed)
1d20 + 5 ⇒ (19) + 5 = 24 survival to find tracks (if needed)


Female human fighter [polearm master] 2 | hp 18/21 | AC 19, t 13, ff 16 | Fort +5, Ref +3, Will +0 | Init +3 | Spd 20 ft. | Perc +0

Before the Woods

"Come on now--I was only joking," Livlena tells Scipio. "I'm sorry if I offended you."

Upon Reaching the Woods

"I don't mind taking point," Livlena tells the others. "My armor slows my pace a bit, though."

Livlena Perception Check: 1d20 ⇒ 7


Scipio:
As you progress past the burnt orphanage and into the woods, you see someone watching from behind a distant tree. By the size, you estimate a human child or something of similar height. Nobody else seems to have seen it.

Odd'n wrote:
Survival; Knowledge, nature: 1d20 + 6 ⇒ (3) + 6 = 91d20 - 1 ⇒ (11) - 1 = 10 Ha, what you think Tarren.. does he sample the random 'shrooms?

He certainly has no idea whether any mushrooms he sees are poisonous or not with that roll.


Female Half Elf Bonded Witch 5 | HP: / | AC: 13 (T: 13, F: 10) | CMB: +1, CMD: 14 | F: +4, R: +4, W: +8 (+10 vs Enchantments) | Init: +3 | Perc: +10, SM: +3 | Speed 30'

Hennie says nothing about the horse to Scipio, in fact it's hard to tell whether she was aware Liv was joking, or was following the chain of communication other than simply relating that horse could be yummy.

She falls into line wherever there's a space to do so. She gathered all the information she could in the form of text notes and drawings she made about the appearance and growing places of the plants they'll be looking for. She repeats things under her breath to herself over an dover, like she's trying to memorize it all.


Male Half Elf Bard 1 | HP 18/18| AC 16 FF 14 TAC 12 | FORT 1 REF 5 WILL 2 | initiative- +2, Perception +5, Low light Vision

perception: 1d20 + 5 ⇒ (8) + 5 = 13
nature: 1d20 + 2 ⇒ (14) + 2 = 16

Low whisper, doesn't look in the burnt orphanages direction we're being watched


Scipio_Valiere wrote:

[dice=perception]1d20+5

[dice=nature]1d20+2

Low whisper, doesn't look in the burnt orphanages direction we're being watched

Those who haven't made Perception checks can make them now to see what Scipio sees. A DC 20 Perception check and you can look under 'Scipio' above. I'm sure Scipio will give you more information anyhow, but this is just to see if your character can confirm what Scipio saw.

WHOOPS! That was supposed to be Gimble who saw that. Gimble, of course, can look under the little spoiler button that says 'Scipio' too. Sorry for the confusion.


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

"Someone small. Maybe a human child, a gnome, or another halfling. If we're unlucky, it's a goblin. Whichever, it seems to be watching from those burnt out buildings, but it hasn't done anything yet. "


Female Half Elf Bonded Witch 5 | HP: / | AC: 13 (T: 13, F: 10) | CMB: +1, CMD: 14 | F: +4, R: +4, W: +8 (+10 vs Enchantments) | Init: +3 | Perc: +10, SM: +3 | Speed 30'

Hennie is far too busy muttering to herself and trying different ways to carry her spear to notice the figure.

Perception: 1d20 ⇒ 14


Trom stumbles over a tree root as he walks. "Goblin? What goblin?" he asks, looking about wildly.

Perception: 1d20 + 2 ⇒ (4) + 2 = 6


Male Human Unarmed Fighter (Fighter)/1; HP 16/16 ; AC15 - FF13 - T12 ; F+4, R+2, W+1 ; Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

Odd'n looks up at Trom shouting about goblins, the mushroom he had picked inches from his lips.

"GOBLINS?!? Wha...where?" His simple brain connects the comments regarding burnt out buildings to these supposed goblins, leading the man to run to put himself between the 'goblins' and his party as he rapidly advances upon the burnt out structure.


Apparently only Gimble and Scipio (helped by his low-light vision perhaps) were able to catch a fleeting glimpse of the figure, a silhouette beneath a tree.

Intentions? Onward?


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

"Not to worry, friends. It seems our observer has moved along. I believe we should as well."

Gimble continues to move ahead, crossbow now conspicuously loaded.


Whatever it was, you do not see it again. If it watches you, it joins the other creatures undoubtedly peering at you from the darkness that surrounds on all sides. The woods is dark even in daylight, particularly since the Woods falls into shadow much of the day.

There are cut roads into the Woods, rough and bumpy and narrow, but, it is true that a sled could be pulled along these trails behind a horse if there were a reason to rig one up. The sled may tip a few times, but if you needed it, you could do it.

You follow the trails, and, when one branches off, you always head north. In several places, you pass piles of logs that have been stowed away in sunny and dry spots but which have never been dragged out of the woods. Most of them look rather puny, and you suspect that lumber crews fell them to clear the trails, but have never been desperate enough to drag them out. They don't look recent anyways. Anything you may have heard about crews being shy of going too deep into the Woods these days seems to be true.

After travelling for several hours, you reach an obstacle: the Darkmoon River. The river seemed a lot smaller on the hand drawn map you were shown. It isn't very deep, but it is fast and very cold.


Male Human Unarmed Fighter (Fighter)/1; HP 16/16 ; AC15 - FF13 - T12 ; F+4, R+2, W+1 ; Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

Stomping back and forth along the river's edge, Odd'n tries to measure in his mind the distance to the nearest tree or hefty stump in hopes one might act as an anchor for his grappling hook; the new crew might get a little wet but it would at least help prevent someone accidently getting washed away by the rapids..

Perception: 1d20 + 1 ⇒ (15) + 1 = 16 Odd'n has 100ft total hemp rope and a grappling hook, so he will attempt to land and gain a firm hold on something opposite them. In the event there is nothing the poor fool see's that may act as an anchor point.. well.. he will strip down, hold his gear above him, and attempt to walk across the river with the rope attached around his waist.

If he must swim...:
Odd'n leaves his pack and armor behind, ties the rope around his waist, and dives into the water. The cold slaps him hard in the chest but the brute powers through the icey pain and onward to the other bank Swim: 1d20 + 4 ⇒ (17) + 4 = 21


The river is wide enough here that throwing a grappling hook across it would probably not be possible, but not so wide that a 100 ft. of hemp rope couldn't span it at the right spot.

When I say the water "isn't very deep, but it is fast and very cold," I'm thinking it's about 4' to 6' deep, but fast enough that even walking across would require a check of some sort. Swim is the most appropriate check. Looking at the rules for swim checks, it's half your speed as full round action, so you'll probably need two such checks, DC 15 each for 'rough' water, as it is a moving river.

The water is very cold, so you'll take 1d6 nonlethal damage per round while in the water. Assuming your next swim check is successful, you'll be in there only two rounds: 2d6 ⇒ (5, 4) = 9


Male Human Unarmed Fighter (Fighter)/1; HP 16/16 ; AC15 - FF13 - T12 ; F+4, R+2, W+1 ; Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

unless the party finds alternative means here is the 2nd swim roll and a few more in case it fails. Odd'n can hold his breath for 2x(12) Rounds so if any rolls fail i will add as appropriate.

Swim: 1d20 + 4 ⇒ (8) + 4 = 121d20 + 4 ⇒ (18) + 4 = 221d20 + 4 ⇒ (12) + 4 = 16

+1 round swimming: 1d6 ⇒ 3


Odd'n Bloodied-Boulder wrote:

unless the party finds alternative means here is the 2nd swim roll and a few more in case it fails. Odd'n can hold his breath for 2x(12) Rounds so if any rolls fail i will add as appropriate.

[Dice=Swim]1d20+4; 1d20+4; 1d20+4

[Dice=+1 round swimming]1d6

I'll wait for further discussion then ...


Trom looks at the water a little nervously. "Are we sure that there be no bridge nearby over this water?"


Male Half Elf Bard 1 | HP 18/18| AC 16 FF 14 TAC 12 | FORT 1 REF 5 WILL 2 | initiative- +2, Perception +5, Low light Vision

There should be, it wouldn't make sense for there not to be. Scipio Gives a look around for a bridge somewhere


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

"If there's no bridge, perhaps we can drag one or two of those logs back yonder over, and make our own. I dont think I'd make it across the current flowing this fast."


"At the very least, can we see if there's a thinner patch o' water, and mayhap stretch a rope across to help with the crossing? Those of us not as strong in the water would find it a great help to have something to be holding onto," Trom suggests, still eyeballing the water suspiciously.

Perception: 1d20 + 2 ⇒ (1) + 2 = 3

Gonna try and see if it looks like the river narrows in either direction from where we're at.


You do not see a bridge in the immediate vicinity. You could go upstream or downstream to look for it narrowing. Which do you choose?


Female Half Elf Bonded Witch 5 | HP: / | AC: 13 (T: 13, F: 10) | CMB: +1, CMD: 14 | F: +4, R: +4, W: +8 (+10 vs Enchantments) | Init: +3 | Perc: +10, SM: +3 | Speed 30'

Hennie enjoys the walk in the forest very much, but she doesn't pay any particular attention to exactly how they are getting to where they're going. When they find themselves at the river, Hennie is as flummoxed as everyone else. She figured they'd go around it rather than across it, but here they are.

Gimble's mention of the downed trees sparks an idea though.

"I think it would be hard to drag a tree trunk big enough for us to walk on over here, and then we'd still have to get it stretching across the river somehow. But if we got several small tree trunks and lashed them together, like making a raft, we'd have a lighter bridge that's easier to move. It would also be flat, which is easier than walking on something round. We can stretch the rope that's across tight and tie it to hold onto for keeping our balance."


Male Half Elf Bard 1 | HP 18/18| AC 16 FF 14 TAC 12 | FORT 1 REF 5 WILL 2 | initiative- +2, Perception +5, Low light Vision

someone go downstream, i'll ride up stream and look Scipio jumps on his horse and rides up stream to look


Scipio_Valiere wrote:
someone go downstream, i'll ride up stream and look Scipio jumps on his horse and rides up stream to look

Scipio, riding upstream 100 yards, rounds a bend in the river and finds even more piles of logs along the bank upstream, cut, piled, and marked with a cutyard's mark. They are ready to be dumped into the stream and carried down river. You saw people at Falcon's Hollow sorting logs like this.

The river hasn't narrowed much and, seeing now around the bend, doesn't seem to narrow for some distance upriver.

Map for reference


Female human fighter [polearm master] 2 | hp 18/21 | AC 19, t 13, ff 16 | Fort +5, Ref +3, Will +0 | Init +3 | Spd 20 ft. | Perc +0

"It's probably not wise to split up...especially if we're being watched," Livlena comments. Proving that she's not particularly wise, Liv tells Hennie to join her downstream and asks if one more from the group wants to accompany them.

"If we split into two groups of three that ought be safe enough," she reckons aloud.


This party spends as much time split up as they do together. haha.

So, Scipio went upstream. Did anyone go with him?

It sounds like Liv and Hennie are about to go downstream.

Odd'n swam across the river with one end of the rope and is now shivering on the other side with non-lethal damage.


Male Human Unarmed Fighter (Fighter)/1; HP 16/16 ; AC15 - FF13 - T12 ; F+4, R+2, W+1 ; Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

Finding some dry sand, grass and leaves, Odd'n grabs handfulls of the stuff and rubs it all over his body to absorb as much water as possible and dry his skin and hair to help reduce any further heat loss.

Still holding the rope, Odd'n performs walking lunges to warm himself up as he searches for a place where he might be able to tie the rope off.

Odd'n is gunna plop himself down with the rope tied off, or tied to his waist if no holds could be found, and huddle up to recuperate while waiting to see what his friends do..


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

"Hey, Odd'n! Can you make a fire? I would light a torch and throw it across, but I dont think that's a great idea. Were working on a bridge or raft or something, just sit tight big guy!"


Gimble Strapfellow wrote:
"Hey, Odd'n! Can you make a fire? I would light a torch and throw it across, but I dont think that's a great idea. Were working on a bridge or raft or something, just sit tight big guy!"

Is Gimble staying put?


Male Human Unarmed Fighter (Fighter)/1; HP 16/16 ; AC15 - FF13 - T12 ; F+4, R+2, W+1 ; Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

Survival, start fire the ol' fashioned way (rubbing sticks together): 1d20 + 6 ⇒ (20) + 6 = 26 Asssuming the dc10 to 'get along in the wilderness' could apply here?

Collecting a variety of drier twigs and dead brush, Odd'n takes two solid sticks and begins rubbing them together quickly enough that a small ember forms in no time. Gently, he places some of the smaller twigs on top and begins blowing on the ember to help the small bits of wood catch fire. Fishing a thicker branch out from the rivers edge, Odd'n begins hammering it into the ground with his fists. Giving the branch a kick to check its stability, Odd'n is satisfied and ties off the rope on the top to prevent any of its length from dipping into the water. Free of his shackles he begins scouring for a few heftier dry branches to throw on his fire.

His fire roaring, skin and hair dry, Odd'n settles down to wait, watch, and warm up.


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]
Tarren the Dungeon Master wrote:
Gimble Strapfellow wrote:
"Hey, Odd'n! Can you make a fire? I would light a torch and throw it across, but I dont think that's a great idea. Were working on a bridge or raft or something, just sit tight big guy!"
Is Gimble staying put?

Gimble sticks with the rest of the group, but tries to keep Odd'n in sight.


Gimble Strapfellow wrote:
Tarren the Dungeon Master wrote:
Gimble Strapfellow wrote:
"Hey, Odd'n! Can you make a fire? I would light a torch and throw it across, but I dont think that's a great idea. Were working on a bridge or raft or something, just sit tight big guy!"
Is Gimble staying put?
Gimble sticks with the rest of the group, but tries to keep Odd'n in sight.

It seems the rest of the party may be heading in two different directions--upstream (Scipio) and downstream (possibly Liv and Hennie).


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

Gimble sticks with Scipio for the time being.


Seeing the party split up, Trom chooses to go with Liv and Hennie.


Female Half Elf Bonded Witch 5 | HP: / | AC: 13 (T: 13, F: 10) | CMB: +1, CMD: 14 | F: +4, R: +4, W: +8 (+10 vs Enchantments) | Init: +3 | Perc: +10, SM: +3 | Speed 30'

Hennie follows Liv, pouting a little that her bridge idea went nowhere.


I'll assume then that Hennie joins Liv and they travel downstream a bit, with Trom following. Gimble has headed upstream, but is keeping an eye back on Odd'n. <--ninja'd by Hennie

Heading downstream a bit, Hennie, Liv, and Trom come across something. At one point, the river gives way into a little water fall while the rocks on the bank maintain their height. It looks like someone built and hung a decent footbridge over the rapids, attaching it firmly to larger trees.

It would have cleared the height of the river by three or four feet, allowing the cut logs to pass beneath the footbridge.

Unfortunately, the ropes that held it on the other side must have either given way or been cut, because the footbridge now is only attached on the side you are on. It's fallen into the river and been dragged with the current so that instead of spanning the river, it lies along its south bank, hanging over the rapids and half in the water. It's long enough and seems in decent condition, so that it could span the river if you could figure out a way to reconnect it on the other side.


Does the above description make any sense? There's a bridge, but it's not connected on one side, only on the side you're on. It's made of wood and rope.


Female Half Elf Bonded Witch 5 | HP: / | AC: 13 (T: 13, F: 10) | CMB: +1, CMD: 14 | F: +4, R: +4, W: +8 (+10 vs Enchantments) | Init: +3 | Perc: +10, SM: +3 | Speed 30'

Yep, it does.

"Hey, doesn't that guy on the other side, Odd, have a grappling hook?"


From what I understand, Odd'n left one end of a rope tied around a tree on the south side and tied the other end to himself before he crossed the river. He was carrying his gear and I suppose the grappling hook too.


Male Human Unarmed Fighter (Fighter)/1; HP 16/16 ; AC15 - FF13 - T12 ; F+4, R+2, W+1 ; Init: +4; Speed 30ft; CC (L/M/H) 100 / 101-200 / 201-300

Someone come untie the rope on your end, then direct Odd'n to the bridge. He will rig up his grappling hook and toss it over to yall so you can ensure it anchored well into the bridge. At 18 str I am uncertain if he alone can pull the bridge across against the current but we will find out shortly!

His party seemingly disintegrating right in front of him, Odd'n bites his lip thinking what he should do. Feeling a rumble in his gut and tasting a bit of his own blood from piercing his lip reminds the man how hungry he is so, naturally, he decides some fresh fish cooked over his fire could only be the logical next step. Rigging up some twine to a fish hook, tieing a stone sinker to the twine a foot from the hook, and finding some grubs under a rock to use as bait, Odd'n casts his little hook out into the river and settles in.

His back to the fire, it isn't long before he feels a jerk on the line. Pulling in his catch he is disappointed to see it is a small juvenile trout. The small ones do get nice and crispy though.. he thinks to himself with an approving nod before impaling the fish on a twig and holding it over the fire.


Male Half Elf Bard 1 | HP 18/18| AC 16 FF 14 TAC 12 | FORT 1 REF 5 WILL 2 | initiative- +2, Perception +5, Low light Vision

not finding much Scipio rides back to meet everyone else Nothing upstream but more cut logs. river rounds a bend and doesnt get thinner


Female human fighter [polearm master] 2 | hp 18/21 | AC 19, t 13, ff 16 | Fort +5, Ref +3, Will +0 | Init +3 | Spd 20 ft. | Perc +0

"Let's see if I'm strong enough to pull the bridge out of the water," Liv comments aloud. "If I can, we can have Odd'n throw his hook across to us, tie it to the bridge, have him drag it to his side, and then tie it off there."

Liv tries to drag the bridge back to the south bank. If successful, he'll report back to the others and ask Odd'n to chuck his grappling hook across.


Livlena Verkirk wrote:

"Let's see if I'm strong enough to pull the bridge out of the water," Liv comments aloud. "If I can, we can have Odd'n throw his hook across to us, tie it to the bridge, have him drag it to his side, and then tie it off there."

Liv tries to drag the bridge back to the south bank. If successful, he'll report back to the others and ask Odd'n to chuck his grappling hook across.

You can make a Strength check to pull the bridge out of the water enough to attach the hook or an Acrobats check to attach the grappling hook to the bridge where it is without falling in.


AC 16 / 14 / 13 || HP 18/18 || Fort +2 Ref +7 Will +2 (+2 vs fear) [Evasion]

"I have some rope and climbing stuff, but I sure ain't strong enough to pull these big boards and logs around. Maybe the horse can help, Scipio?"


Male Half Elf Bard 1 | HP 18/18| AC 16 FF 14 TAC 12 | FORT 1 REF 5 WILL 2 | initiative- +2, Perception +5, Low light Vision

yeah, she's a warhorse. Pulling that's simple work

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