Raggnor Grub |
Raggnor follows the others into the cellar and is relieved to see the woman."Hi we have to move quick the bandits could find us if we don't move fast."He says gently helping the lady to her feet.
Donovan Dale |
"If we started a fire it might give us a head start"
Issi Flamehair |
As the woman emerges from the cellar, Issi approaches her cautiously.
"You have a very pretty dress." She says, reaching out with one hesitant hand to touch it. A spark flows from her fingers and the woman's wounds seal under its glow.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
spectrevk |
Perception: 1d20 ⇒ 16
Stealth, average: 1d20 + 2 ⇒ (14) + 2 = 16
You hear voices from the other side of the room, beyond the fireplace.
"Did you hear that? Sounds like that lady..."
"Lets go check on it."
You have exactly one round of preparation to make before they arrive. You could hide, draw weapons, go back into the cellar, or something else entirely.
Donovan Dale |
Donovan drops back down in to the cellar.
Raggnor Grub |
"In there."Raggnor whispers rushing everyone into the kitchen gently close the door behind them holding it shut just in they try to open it."Quick find something to bar the door."He whispers.
Donovan Dale |
[ooc]If I am in the kitchen, I would have followed the others, if they got me before I went down the hole.[/b]
"Lets block the door, Start a fire and flee through the woods, I can carry Issi"
spectrevk |
My current understanding is that everyone has fled into the kitchen, with Raggnor holding the door closed
Footsteps outside of the door approach, and Raggnor can feel someone trying to open the door.
"Oi! The door is stuck! Tacey, open up!"
More footsteps, coming down the stairs this time, and then the voice of Tacey:
"Quiet down, you'll wake the whole house. What do you want?" she asks.
"This door is stuck, see?" says the bandit, trying the door again.
Bandit's strength check: 1d20 + 1 ⇒ (13) + 1 = 14
Raggnor's strength check: 1d20 + 2 ⇒ (9) + 2 = 11
The bandit yanks the door open.
Lady Argentea's stealth: 1d20 + 1 ⇒ (9) + 1 = 10
Bandit's Perception: 1d20 ⇒ 4
Tacey's Perception: 1d20 + 5 ⇒ (11) + 5 = 16
"What's a bunch of kids doing in the kitchen? You runnin' a nursery on the side, Tacey?"
Tacey rolls her eyes and sighs. "Don't look at me, I didn't bring them here, I'm just stuck looking after them. Go back to your post, they were just goofing around."
Tacey's bluff: 1d20 + 7 ⇒ (11) + 7 = 18
Bandit's Sense Motive: 1d20 - 1 ⇒ (2) - 1 = 1
Tacey gives Raggnor a mischievous wink while the two bandits go back to the other side of the main room, then Tacey enters the kitchen, closing the door behind her.
spectrevk |
"I'd better find more than friendly faces there if I'm risking my life to save some snooty princess." Tacey replies.
"You kids don't know what you've gotten into. Rohkar has...powers. He's not a normal man. And those fairies...look, we'd better rush out of here. The problem is those guys are watching the road back to town. Still, I like our chances in that forest better than I like our chances in here."
Tacey quietly slides open the westernmost window in the kitchen (not the one that opens onto the porch, the one next to the shed) and begins hustling everyone outside.
As you post about where you wish to head once you're outside, please include a stealth roll
Raggnor Grub |
Stealth: 1d20 + 3 ⇒ (18) + 3 = 21
Raggnor jumps out of the window into the snow with surprising feline grace for a kid his size keeping his body low to the ground like a cat stalking its prey. "Are there any horses we can take?"he says looking at Tacey.
Henyan Bridleback |
Henyan pulling his beard into a central not and tucking it into his belt, puts on a large fur lined hat to go out into the snow.
Stealth: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13
Raggnor Grub |
Raggnor looks over at the bridge."I don't know but it's better than staying here."Raggnor says starting moving swiftly towards the bridge.
Donovan Dale |
Stealth: 1d20 - 2 ⇒ (11) - 2 = 9
Donovan looks at the horses and gets a dreamy look in his eye as his hand traces the crest on his new breast plate, then he shakes his head and heads for the bridge.
spectrevk |
Perception: 1d20 ⇒ 11
Secret: 1d20 + 12 ⇒ (10) + 12 = 22
Issi: 1d20 + 2 ⇒ (18) + 2 = 20
Donovan: 1d20 ⇒ 8
Henyan: 1d20 + 2 ⇒ (5) + 2 = 7
Horvan: 1d20 + 4 ⇒ (2) + 4 = 6
Raggnor: 1d20 + 2 ⇒ (17) + 2 = 19
Tacey: 1d20 + 5 ⇒ (19) + 5 = 24
Before you can cross the bridge itself, there is a sudden burst of frigid air, seemingly from nowhere. Tacey sees something, however, and places herself in front of the group.
Tacey's reflex: 1d20 + 6 ⇒ (19) + 6 = 25
A large vortex of icy wind blows past Tacey, and when you can see again, there is a small blue creature with malefic yellow eyes on the bridge.
Donovan's Initiative: 1d20 + 3 ⇒ (5) + 3 = 8
Henyan's Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Issi's Initiative: 1d20 + 7 ⇒ (9) + 7 = 16
Raggnor's Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Horvan's Initiative: 1d20 + 2 ⇒ (7) + 2 = 9
Enemies/NPCs: 1d20 + 6 ⇒ (19) + 6 = 25
spectrevk |
Round One:
Enemies/NPCs
Henyan
Issi
Horvan
Donovan
Raggnor
The blue creature flies forward and slashes at Tacey with its claws...
Izoze's attack: 1d20 + 5 ⇒ (18) + 5 = 231d3 + 1 ⇒ (2) + 1 = 3
...opening up a cut on Tacey's forearm.
Tacey's attack: 1d20 + 5 ⇒ (4) + 5 = 91d6 + 2 ⇒ (3) + 2 = 5
Tacey draws her short sword and tries to counterattack, but the cut on her arm seems to be distracting her.
Izoze's reflex save: 1d20 + 5 ⇒ (10) + 5 = 15
Soinari begins to glow more brightly until she releases a burst of energy at the blue creature, who leaps out of the way, taking no damage.
Horvan Urthadar |
Unwilling to let Tacey face this threat alone Horvan pulls his cold iron sword as he charges the blue creature.
cold iron longsword: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 211d8 + 2 ⇒ (2) + 2 = 4
Raggnor Grub |
Raggnor see Horvan charge the creature and follows changing pull out his cold iron spear.
cold iron spear: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6
damage: 1d8 + 3 ⇒ (4) + 3 = 7
Donovan Dale |
Donovan follows behind the rest,
cold iron light flail: 1d20 + 3 ⇒ (5) + 3 = 8
Bludgeon Dam: 1d8 + 2 ⇒ (6) + 2 = 8
spectrevk |
Horvan's blade strikes true, but the hard, icy exterior of this creature seems unharmed, despite the cold iron. Perhaps this is not a fey creature after all?
Tacey is keeping the creature at bay for now, so it doesn't approach Henyan's readied spear. in the first found.
Second Round:
Izoze's attacks: 1d20 + 5 ⇒ (20) + 5 = 251d20 + 5 ⇒ (9) + 5 = 141d3 + 1 ⇒ (1) + 1 = 21d3 + 1 ⇒ (1) + 1 = 2
Izoze's Crit confirm: 1d20 + 5 ⇒ (12) + 5 = 17
The creature claws Tacey's throat for a critical attack, dealing 4 points of damage. Tacey attempts to leap over the creature to take its flank with the rest of you...
Tacey's Acrobatics: 1d20 + 9 ⇒ (8) + 9 = 17
...she succeeds, gaining a bonus to attack and her sneak attack damage if she hits!
Tacey's attack: 1d20 + 5 ⇒ (1) + 5 = 63d6 + 2 ⇒ (2, 2, 2) + 2 = 8
Sadly, Tacey lands off-balance and nearly slips off of the bridge before regaining her balance. Happily, one of you will gain a +2 flanking bonus in round 2.
Soinari points her finger at the creature and attempts to cloud its mind...
Izoze's Will save: 1d20 + 3 ⇒ (14) + 3 = 17
...but fails.
Donovan Dale |
Donovan steps to the side to offer others flanking options and swings.
Cold iron light flail: 1d20 + 3 ⇒ (20) + 3 = 23
Bludgeon Dam: 1d8 + 2 ⇒ (8) + 2 = 10
Confirm roll: 1d20 + 3 ⇒ (10) + 3 = 13
Horvan Urthadar |
Cold Iron is not helping against this thing. Horvan calls as he drops the black blade and pulls his masterwork sword. Stepping as needed to flank he attacks.
MW longsword: 1d20 + 5 + 2 ⇒ (6) + 5 + 2 = 131d8 + 2 ⇒ (5) + 2 = 7
Henyan Bridleback |
Map or Theatre of the mind?
Henyan does his best to keep an eye behind to them to see if they are followed, everyone seem to be right around the creature up here. "Stay with me Lass." Henyan tells The lady I forget her name
spectrevk |
Theater of the mind; I am currently assuming that you are fighting Izoze right in front of the bridge, but not on it. Henyan can move into melee if he wants to.
Horvan isn't quite able to connect with the small, nimble creature, but he provides a valuable flanking partner for Donovan, who nearly connects with a mortal blow. He deals 10 points of damage with his flail, and while it feels as though the creature isn't as damaged as it should be, it is definitely hurt. Raggnor, meanwhile, manages to grapple the creature!
Izoze's AoO: 1d20 + 5 ⇒ (19) + 5 = 241d3 + 2 ⇒ (3) + 2 = 5
The creature, which has leathery wings, claws, and small horns (and, again, is quite blue) manages to scratch him for 5 points of damage, but is now grappled, losing its DEX bonus to AC.
Issi and Henyan (should he decide to move in and attack) still have actions this round.
spectrevk |
Izoze's grappling escape: 1d20 + 3 ⇒ (9) + 3 = 12
Izoze's wriggles helplessly in the young orc's grasp, but can't quite escape. On his turn, Raggnor can attempt to pin Izoze, which will render them helpless and open to a Coup de Grace.
Soinari heals Raggnor with her wand:
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Tacey attacks the grappled blue creature:
Tacey's attack: 1d20 + 5 ⇒ (20) + 5 = 253d6 + 2 ⇒ (3, 5, 4) + 2 = 14
Tacey's confirmation: 1d20 + 5 ⇒ (17) + 5 = 22
Tacey beheads the creature, whatever it was, and immediately begins hustling you all across the bridge. Those of you watching the cabin can see the door beginning to open....
we are now out of combat time. Sorry an NPC stole the kill, everyone. You still get credit!
Raggnor Grub |
"That was incredible Tacey, you have to show us how to fight like that"Raggnor says wiping the Izoze blood off his face and picking up his spear before running a cross the bridge.