Reign of Winter: Child Endangerment Edition

Game Master spectrevk

Every 100 years, the Witch Queen Baba Yaga returns to the nation of Irrisen to place a new daughter on the throne, but this time, something has gone wrong! Far to the south, an unseasonable winter cloaks the forest near the village of Heldren with summer snows.


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Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Donovan is a little surprised that the blue man actually told him so much, and is caught off guard when Grub charges, he fumbles for his Flail.


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

"Aye ye just blabbed all ye shouldn't have." Henyan says mounting his new Pony and pulling out his spear.


"S-Shut up, you little strumpet! You're meddling in matters your childish minds can't possibly comprehend! I am Hommelstaub, and I demand respect!"

Raggnor overshoots the little man, his spear missing him by mere inches.

"By my beard, I'll have your fingers for that, you ruffian! They'll be flavoring my stew tonight!" he says.

Donovan's Initiative: 1d20 + 3 ⇒ (19) + 3 = 22
Henyan's Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Issi's Initiative: 1d20 + 7 ⇒ (5) + 7 = 12
Raggnor's Initiative: 1d20 + 3 ⇒ (4) + 3 = 7
Horvan's Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Hommelstaub's Initiative: 1d20 + 6 ⇒ (11) + 6 = 17

Initiative Order:
Donovan
Henyan
Hommelstaub
Issi
Horvan
Raggnor


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Donovan charges at Hommelstaub swinging his flail to smash him to the earth.

Charge AC=16
Swing Flail: 1d20 + 8 ⇒ (5) + 8 = 13
Bashing Damage (cold Iron): 1d8 + 4 ⇒ (8) + 4 = 12


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

Henyan spurs his Pony on into combat, charging at the man. [ooc if possible[/ooc]

Cold Iron Spear: 1d20 + 7 ⇒ (2) + 7 = 91d8 + 4 ⇒ (4) + 4 = 8


Hommelstaub ducks underneath Donovan's flail and sidesteps Henyan's spear, then suddenly vanishes from sight, becoming invisible! A brief disturbance of air and snow around the last place you saw him suggests that he took flight, but where is he?!

Henyan, you are outdoors, and not on ice, so being mounted is fine


Male HP:24/24 | AC 18 T 11 FF 17 CMD 17 | Fort +5, Ref +2, Will 3 | Percep +6 | Init +1 Ooccultist (haunt collector) 2

Horvan will ready a charge.

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

Raggnor looks up into the to find the little man readying him self for an attack and trying to remember if his parents told him anything about strange little blue men.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Knowledge nature: 1d20 + 4 ⇒ (3) + 4 = 7


A small stone falls from the sky above, detonating with a deafening roar!

Henyan Fortitude: 1d20 + 4 ⇒ (19) + 4 = 23
Horvan Fortitude: 1d20 + 4 ⇒ (11) + 4 = 15
Donovan Fortitude: 1d20 + 5 ⇒ (13) + 5 = 18

Happily, none of you are adversely affected by the Thunderstone. Unfortunately, the fae, while briefly visible, is hiding among the falling snow, where he blends in nicely, and isn't reachable with a melee charge unless someone has a reach weapon?

Sovereign Court

Retired - now known as Wandering Phoenix, one of the Mage Warriors.

Issi pulls out her sling and optimistically shies a sling pellet at the little man.

Attack: 1d20 + 3 ⇒ (2) + 3 = 5 Damage: 1d4 ⇒ 4 Cold Iron.


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

Henyan Drops his spear and pulls out his Maul Axe again, hefting it and throwing it at the Fey.

Ranged Axe: 1d20 + 4 ⇒ (1) + 4 = 51d6 + 3 ⇒ (6) + 3 = 9

"Ye rotten little thing."


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

"We need to try and surround it, like that time Grub let all those Horvans' Pa's chickens loose"


Male HP:24/24 | AC 18 T 11 FF 17 CMD 17 | Fort +5, Ref +2, Will 3 | Percep +6 | Init +1 Ooccultist (haunt collector) 2

Horvan moves closer to the gate and away from his allies to spread out and re-readies. If you are not going to fight us I guess I can play with the gate...

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

"Those chickens promised they'll play with me if i let them out i didn't know chickens were such mean smelly liars." Raggnor says as he desperately jumps up to try and grab the blue man.

Acrobatics jump up: 1d20 + 6 ⇒ (7) + 6 = 13

Grapple: 1d20 + 5 ⇒ (3) + 5 = 8

My internet is being fixed so I'll post when i can.


Ouch. Y'all are getting plagued with bad rolls lately

"I'll show you what happens to children that don't respect the fae!" says Hommelstaub, as he begins to wave his arms and chant, preparing some sort of spell...

We are in Round 2:

Donovan: used a free action to speak, hasn't acted yet
Henyan: Threw his axe and missed
Hommelstaub: Began casting
Issi: Hasn't acted in round two yet
Horvan: Readied another charge
Raggnor: Attempted to jump up (and did), but missed with his grapple


The Raven flaps around the chaos, she squawks at Donovan "Tap into your heritage boy" she ends up landing on Issi and casting guidance on her.


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Donovan looks at his spirit guide confused, then his eyes flash with celestial light, and the boy yelps as pain racks his body everywhere.

Alter Self[SP]

His arms and legs begin to elongate, his ears seem to extend into points, and hair begins to sprout long thick hair as his teeth elongate, a bug bear stands where the boy was a moment ago.

'Even from here he can smell Issi's hair, and the smell of Henyan's ole goat, and that cols queer scent must be Hommelstaub. Horvan's plan was better then his, that has always been the case.'

Bugbear Donovan moves to a position to charge if the thing should attach Horvan.


Male HP:24/24 | AC 18 T 11 FF 17 CMD 17 | Fort +5, Ref +2, Will 3 | Percep +6 | Init +1 Ooccultist (haunt collector) 2

He's casting some sort of spell! Horvan warns. Hit him with something! He drops his sword into the snow, pulls a javelin, rears back and throws it as the fey with all his strength.

Javelin: 1d20 + 2 ⇒ (20) + 2 = 221d6 + 6 ⇒ (1) + 6 = 7

Sovereign Court

Retired - now known as Wandering Phoenix, one of the Mage Warriors.

Crit there Horvan!

Issi hurries forwards as best she can and bathes the fey in a torrent of red-gold flames from her hands.

BH: 2d4 ⇒ (4, 1) = 5


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

Henyan dismounts and picks his spear back up hoping to stab the thing once it lands.


Concentration roll: 1d20 + 10 ⇒ (7) + 10 = 17
Horvan's javelin slices across Hommelstaub's face, breaking his concentration and interrupting his spell. Issi's flames then wash over him, but he appears to be protected by a soft blue aura, perhaps some type of protective spell.

We are now in Round 3:

Donovan
Henyan
Hommelstaub
Issi
Horvan
Raggnor


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Is he within range? or flying?


He is still flying; unless someone grapples him, uses something like a tanglefoot bag, etc., he will continue flying. He is in range of ranged weapons and reach weapons, or standard weapons if you make an athletics check to jump


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Donovan rushes towards the criture and leaps in the air trying to catch it.

Jump test: 1d20 - 3 ⇒ (18) - 3 = 15 Yikes! 3ft high jump

If he gets high enough he attempts to grab it.

Grapple vs. CMD: 1d20 + 6 ⇒ (3) + 6 = 9

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

I'm back my Internet is all fixed Woo Whoo! :)

"Donovan you have to teach me how you got so hansom." He says still jumping up and down trying to the blue man.

Acrobatics jump up: 1d20 + 6 ⇒ (15) + 6 = 21

Grapple: 1d20 + 5 ⇒ (10) + 5 = 15


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

Henyan moves up with his spear to help out if they get the creature out of the Air


Donovan's leap sails past Hommelstaub, sending the little blue man into gales of laughter. He points his finger at Donovan and says:

"That was a nice leap, boy! You might have actually reached me. Let's do something about that, shall we?"

Donovan's Fort save: 1d20 + 5 ⇒ (20) + 5 = 25
A ray shoots from his finger at Donovan, but nothing happens. Hommelstaub looks furious, and while he pouts Raggnor tackles him from behind and brings him to the ground!


Male HP:24/24 | AC 18 T 11 FF 17 CMD 17 | Fort +5, Ref +2, Will 3 | Percep +6 | Init +1 Ooccultist (haunt collector) 2

Horvan picks up his discarded sword and steps over to deliver a swift slice to the now held fey. Hold it still Rag!

Cold Iron Longsword: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 171d8 + 6 + 1 ⇒ (1) + 6 + 1 = 8 Unsure if it only get the grapple penalty to AC or also the prone penalty.


Round 3 Recap:

Donovan jumped and attempted to grapple, but failed.
Henyan is waiting to stab Hommelstaub as soon as he lands (see below)
Hommelstaub attempted to cast a spell at Donovan, but the latter resisted.
Issi hasn't posted an action yet
Horvan waited for Raggnor to act...then sliced the fae with a cold-iron longsword
Raggnor successfully leapt into the air and grappled Hommelstaub.

Henyan's readied stab: 1d20 + 5 + 4 ⇒ (17) + 5 + 4 = 261d8 + 4 ⇒ (1) + 4 = 5
Henyan, your sheet says he has +4 to damage with the spear, but a STR of 16; what am I missing? Is it Zest for Battle? If so, that only applies when he has the morale bonus from Challenge, right?

Once Raggnor tackles Hommelstaub to the ground, the boys begin their grim work. Horvan goes first, stabbing the little blue fae with his sword. Hommelstaub cries out in pain as the cold iron sears his flesh, and his cries grow louder once Henyan's cold iron spear stabs him from another angle. Hommelstaub lives, but looks gravely wounded.

Sovereign Court

Retired - now known as Wandering Phoenix, one of the Mage Warriors.

If the spear is 2 handed he does 150% of strength for damage, so 4.

Unable to help usefully Issi pulls out another sling bullet and looks around, trying not to watch the boys cutting the fey apart.


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Donovan moves towards the fray and stops. "We have won, if we let you go will you flee? We have Cold Iron it would not be the act of a coward."

Intimidate: 1d20 + 7 ⇒ (6) + 7 = 13


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

A Spear is 2 handed, so it is 1.5 x your str bonus, other wise it would be 3 you're right

"Yield ye cold FEY!" Henyan orders

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

If Hommelstaub refuses to surrender Raggnor trys to keep a firm hold of the squirming fey before taking a bite.

grapple check: 1d20 + 5 + 5 ⇒ (9) + 5 + 5 = 19
bite damage: 1d4 + 3 ⇒ (1) + 3 = 4


Round 4:

Donovan attempted to intimidate Hommelstaub, but was not successful.
Henyan demands that Hommelstaub yield; I assume he is readying his spear to strike.

Hommelstaub will attempt to escape the grapple
Escape Artist: 1d20 + 8 ⇒ (20) + 8 = 28
...and succeeds! He then uses his move action to attempt to fly away, provoking attacks of opportunity from Donovan, Henyan, Horvan, and Raggnor (via his bite). Would you prefer that I roll these for you?

Issi loads her sling and gets ready
Horvan TBA
Raggnor intends to bite Hommelstaub if he doesn't surrender


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

AOO

Swing Flail: 1d20 + 6 ⇒ (3) + 6 = 9
Bashing Damage (cold Iron): 1d8 + 4 ⇒ (7) + 4 = 11

In the future, feel free to roll any rolls for me.

Sovereign Court

Retired - now known as Wandering Phoenix, one of the Mage Warriors.

Probably better that you do - its probably a good assumption that we will attack and if not then we can always say 'just ignore the roll'.

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

Aoo

bite: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d4 + 3 ⇒ (2) + 3 = 5

I'm okay with you rolling Aoo aso well.


Male HP:24/24 | AC 18 T 11 FF 17 CMD 17 | Fort +5, Ref +2, Will 3 | Percep +6 | Init +1 Ooccultist (haunt collector) 2

Cold Iron Longsword AOO: 1d20 + 6 ⇒ (13) + 6 = 191d8 + 6 + 1 ⇒ (4) + 6 + 1 = 11

Horvan, still energized from his use of a spirit power last round, strikes at the fey.


Horvan slices Hommelstaub out of the air and he lands, quite dead, in the waiting jaws of Raggnor.

In the distance, coming from a nearby cave, you can hear heavy footsteps. Something has been alerted by the founds of your fight, and is on its way.

Tacey looks at the group and inclines her head towards Lady Argentina.

"Whatever that is, I don't think her ladyship is going to be much help when it gets here." she says.

Lady Argentina huffs audibly, but doesn't step forward to indicate otherwise.


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

"Is anyone hurt?"

Sovereign Court

Retired - now known as Wandering Phoenix, one of the Mage Warriors.

"Hide then mi'lady." Issi suggests. "We all should!"

Something that big is not going to be good - Issi has heard the bedtime stories enough to know that much.

Stealth: 1d20 + 2 ⇒ (6) + 2 = 8


Male HP:24/24 | AC 18 T 11 FF 17 CMD 17 | Fort +5, Ref +2, Will 3 | Percep +6 | Init +1 Ooccultist (haunt collector) 2

I'm not hurt. Just scared. Horvan says, breathing hard. Whatcha think that noise is?

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

"I'm good." Raggnor says spitting out what's left of Hommelstaub to give the remains a quick search.

Perception: 1d20 + 7 ⇒ (16) + 7 = 23


Searching the body, Raggnor finds a potion, two scrolls, a vial containing a very gold liquid, and two sparkly stones that smell of alchemical materials. Hommelstaub was armed with a sickle and a sling, and was carrying 64 gold pieces in his purse.

Tacey pulls Lady Argentea into one of the nearby igloos to hide, as the heavy footsteps grow louder. A large humanoid creature with a long, bumpy nose and covered with moss and snow approaches. It stands over 9 feet tall, and begins to look around...

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

"You may as well come out of hiding. Why die a coward, when you can look your death in the eye instead?" he asks.

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

Raggnor keeps the sling and gives the rest to Issi."There's look like stuff you can use." he says as he turns round to look up at the big brute."GULP! We're not scared of you you dung brain." he says trying to act brave.

Sovereign Court

Retired - now known as Wandering Phoenix, one of the Mage Warriors.

"Why would you kill us?" Issi asks, hoping that this monster is as dumb as the little blue man. "We aren't doing anything wrong!"


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Donovan moves forward, pulling out his flail again, "This has already been a long day." he feels there is something wrong about the creature. [Detect Evil]


The creature looks down at Issi with a toothy grin.

"You just killed Hommelstaub, and you didn't run when I came. You didn't come here by accident. I don't know why, but you're here for the portal, and that's all I need to know."

Donovan detects strong aura of evil around the creature, which appears to be some manner of troll.

"Well, I supposed we'd better get to it. It's not like you're going to murder yourselves, right?" he says with a hearty laugh.

Donovan's Initiative: 1d20 + 3 ⇒ (9) + 3 = 12
Henyan's Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Issi's Initiative: 1d20 + 7 ⇒ (3) + 7 = 10
Raggnor's Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Horvan's Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
Teb Knotten's Initiative: 1d20 + 4 ⇒ (15) + 4 = 19

Round 1 Order:
Teb Knotten
Raggnor
Donovan
Issi
Henyan
Horvan

"My name is Teb Knotten, by the way. I've heard that you small folk like to know who killed you before you die." he says, hefting a large boar spear in his hands as he walks over to Donovan.

"I don't like the way you're looking at me, boy."

Spear attack: 1d20 + 6 ⇒ (10) + 6 = 161d8 + 5 ⇒ (7) + 5 = 12

His swing is heavy, but the Donovan turns the spear aside with his shield.


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Something about the creature turns Donovan's stomach and he strikes out unleashing something as he does.

Smite Evil
[ooc]+3 deflection bonus to AC[/dice]
Swing Flail: 1d20 + 9 ⇒ (5) + 9 = 14
Bashing Damage (cold Iron): 1d8 + 6 ⇒ (2) + 6 = 8

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