Reign of Winter: Child Endangerment Edition

Game Master spectrevk

Every 100 years, the Witch Queen Baba Yaga returns to the nation of Irrisen to place a new daughter on the throne, but this time, something has gone wrong! Far to the south, an unseasonable winter cloaks the forest near the village of Heldren with summer snows.


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Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

After seeing the ice creature crumble in front of him Raggnor moves around to flank Szassh and attack him with he's spear.

cold iron spear flanking: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
damage: 1d8 + 3 ⇒ (2) + 3 = 5


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

By the Gods ye things are cold, have to warm up on Torag's forge!" Henyan says


Male HP:24/24 | AC 18 T 11 FF 17 CMD 17 | Fort +5, Ref +2, Will 3 | Percep +6 | Init +1 Ooccultist (haunt collector) 2

looks like I was skipped. Also looks like it did not matter. :)

Shield held high Horvan moves up and attacks moving so he can step into a flank next round.

Cold Iron Long Sword: 1d20 + 4 ⇒ (6) + 4 = 101d8 + 2 ⇒ (1) + 2 = 3

second round

Stepping into the flank Horvan attacks again.

Cold Iron Long Sword: 1d20 + 4 + 2 ⇒ (15) + 4 + 2 = 211d8 + 2 ⇒ (2) + 2 = 4


Raggnor's club blow is parried by the remaining ice creature, but that leaves it wide open to Horvan's flanking attack, which hits it for 4 points of damage. We are now caught up on Round 2, and it's time for Round 3:

Kryas <=== We are here
Donovan
Issi
Raggnor
Horvan
Skrikks and Szassh
Yume
Liam
Henyan

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

Raggnor strikes once more at Szassh.

cold iron spear flanking: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18

damage: 1d8 + 3 ⇒ (5) + 3 = 8


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Donovan tries to strike in time with Grub,

Swing: 1d20 + 3 ⇒ (16) + 3 = 19
Cold Iron Bashing: 1d8 + 2 ⇒ (1) + 2 = 3


Donovan and Raggnor bring down the last ice creature before it can strike again, and it shatters into cold shards of ice. You can now safely cross the creek, but I need everyone to make a Perception check to avoid any thin spots in the ice.

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

Perception: 1d20 + 2 ⇒ (15) + 2 = 17


Male HP:24/24 | AC 18 T 11 FF 17 CMD 17 | Fort +5, Ref +2, Will 3 | Percep +6 | Init +1 Ooccultist (haunt collector) 2

After the fight Horvan looks over the dead ice creatures. What were these things anyway? he asks. Poking through the shards of ice he wonders aloud And are any of these pieces useful?

Can we follow the person in front? Should we rope up?

Horvan follows Raggnor, pausing to tie onto a rope and passing it to everyone else.

Perception: 1d20 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

Raggnor grabs one end of the rope ties to his waist."That's a good idea Horvan best to be safe."


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

"More o' these wicked Fey, good thing they had this cold Iron round town, We would be more hard pressed." Henyan says keeping an eye out.


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Donovan heads onto the ice.

Perception: 1d20 + 0 ⇒ (1) + 0 = 1

Sovereign Court

Retired - now known as Wandering Phoenix, one of the Mage Warriors.

Issi crosses cautiously in the middle of the group, calling out if she spots anything in the ice ahead.

Perception: 1d20 + 2 ⇒ (12) + 2 = 14


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

Perceptoin: 1d20 + 2 ⇒ (2) + 2 = 4


Following behind Raggnor and tied by the waist, the group makes their way across the creek...until Donovan steps just a few inches too far to the right, not realizing there was a weak section there, and the ice gives way beneath him, Horvan, and Henyan. Issi and Raggnor, safely away from the hole, struggle to pull them up by the ropes!

Raggnor's STR roll: 1d20 + 2 ⇒ (4) + 2 = 6
Issi's STR roll: 1d20 - 1 ⇒ (14) - 1 = 13

Raggnor is caught by surprise and nearly gets pulled in himself, but oddly enough tiny Issi manages to take up the slack long enough for him to regain his footing, and they manage to (eventually) pull the other three out of the creek. The dip into the ice is not without it's consequences, however.

Henyan's Fort save: 1d20 + 3 ⇒ (13) + 3 = 16
Horvan's Fort save: 1d20 + 3 ⇒ (13) + 3 = 16
Donovan's Fort save: 1d20 + 3 ⇒ (9) + 3 = 12

The three boys are all chilled, but manage to escape without significant damage.

Now on the other side of the creek, you spot a pile of snow near the treeline with a pair of legs and feet jutting out from beneath it.


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

"Nother o' Them snow men? who be upside down?" Henyan asks shaking the water out of his beard.

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

"Maybe we should try to sneak past it."Raggnor whispers


Male HP:24/24 | AC 18 T 11 FF 17 CMD 17 | Fort +5, Ref +2, Will 3 | Percep +6 | Init +1 Ooccultist (haunt collector) 2

Having a bad feeling about this Horvan approaches the pile of snow. It might be a dead man. he says with worry in his voice as he closes the distance and pokes at the feet gently with the flat of his blade.


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Donovan pulls climbs out of the water with the help of his friends, expecting to be chilled to the bone, but to his surprise he does not feel the bite of the cold.


The legs do not stir after Horvan pokes them. It would appear that this is, indeed, a dead (or at least unconscious) person buried in a pile of snow.

Sovereign Court

Retired - now known as Wandering Phoenix, one of the Mage Warriors.

"Dig him out?" Issi asks. "I might be able to help..."

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

Raggnor helps to dig out the person. "I hope it isn't another zombie that last one i bit tasted bad".He pulls a funny face and shivers thinking about it.


Issi's Knowledge Local: 1d20 + 5 ⇒ (16) + 5 = 21

Upon digging him out, Issi recognizes the body as Old Man Dansby, a farmer from Heldren. His fields are adjacent to this forest, and judging from his wounds, he was likely killed by the ice creatures that you defeated on the creek. Dansby had been a soldier in his youth, and even in peaceful Heldren always walked armed. You find:

- A Composite Longbow (+1)
- A Dagger
- A Masterwork Handaxe
- A pouch containing 14gp, 25sp, and 18cp

The bandit tracks are fresher in this area; you may be getting closer to where they have taken Lady Argentea.


Male HP:24/24 | AC 18 T 11 FF 17 CMD 17 | Fort +5, Ref +2, Will 3 | Percep +6 | Init +1 Ooccultist (haunt collector) 2

Horvan looks worried.If these things can kill a for real soldier then we might be in trouble, for real. Help me bury him in the snow. We can come back for him later, if we get ta come back.

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

Raggnor helps Horvan bury the man."Don't worry we've managed to defend ourselves pretty well so far."He says trying to sound brave.


The trail begins to climb a ridgeline to the south beneath snow-laden trees. The prints of boots and horses mar the freshly fallen snow on the trail.

Horvan: 1d20 + 7 ⇒ (19) + 7 = 26

Raggnor: 1d20 + 8 ⇒ (11) + 8 = 19

Henyan: 1d20 + 7 ⇒ (1) + 7 = 8

Donovan: 1d20 + 7 ⇒ (1) + 7 = 8

Issi: 1d20 + 8 ⇒ (12) + 8 = 20

One: 1d20 ⇒ 13
Two: 1d20 ⇒ 11
Three: 1d20 ⇒ 17

Horvan Perception: 1d20 + 4 ⇒ (13) + 4 = 17
Raggnor Perception: 1d20 + 2 ⇒ (8) + 2 = 10
Henyan Perception: 1d20 + 2 ⇒ (11) + 2 = 13
Donovan Perception: 1d20 + 0 ⇒ (10) + 0 = 10
Issi Perception: 1d20 + 2 ⇒ (11) + 2 = 13

As the group draws closer to the trees, Horvan is the only one to notice three men hiding behind the trees with shortbows. They look a bit puzzled to see a group of children this far into the forest, and hesitate for a moment, arrows nocked and ready.

Sovereign Court

Retired - now known as Wandering Phoenix, one of the Mage Warriors.

This is where we play the 'little kids lost' card and get them to take us to wherever their camp is! :D


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

"Ye think we should burn his body? Could they be bringin' him back as a frozen zombie or some such?" Henyan asks

As they continue on, Henyan keep quiet as he can hoping to not make to much noise, his nose running freely into his beard.

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

Oblivious to any potential danger Raggnor starts to sing try keep up morale."See the little goblin, see his little feet, and his little nosey-wose, isn't the goblin sweet?"


Male HP:24/24 | AC 18 T 11 FF 17 CMD 17 | Fort +5, Ref +2, Will 3 | Percep +6 | Init +1 Ooccultist (haunt collector) 2

Spotting the danger Horvan does his best to lead the group along their original path but also to some cover from those bows. This way everyone. He calls seemingly without a worry in the world. He hops and skips in theh snow loking back at his tracks and laughing but moving ever towards some concealing trees. We gotta make up some hand signals of something. he thinks.


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Donovan has never seen anything as fine as the Longbow, he is standing trying to manage using it with his shield.


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

Henyan wipes his leaky nose, following Horvan and the others as quietly as possible.


Sense Motive: 1d20 - 1 ⇒ (5) - 1 = 4
No arrows are loosed, and you can hear whispered arguments among the bandits as to what they should do about five children. Finally, one of the bandits steps out from the treeline, lowers his bow, and speaks:

"Oi, what are you kids doing this far out from home? Ain't safe for kids in the wilderness, you know. We're uh...guards. How about we take up to the Lodge and someone can see about contacting yer parents?"


Male HP:24/24 | AC 18 T 11 FF 17 CMD 17 | Fort +5, Ref +2, Will 3 | Percep +6 | Init +1 Ooccultist (haunt collector) 2

Horvan smiles up at the man. You three are guards, for real? Do you get to guard treasures and castles and kings? And is there any food in that lodge? We are hungry.


"We're just guarding the forest...look, I'll walk you up to the lodge, just follow me and stay close. I'm sure there's food available."

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

Raggnor's ears prick up at the mention of food."Did someone say there is food, show me the way."he says excitedly mouth drooling.


Male HP:24/24 | AC 18 T 11 FF 17 CMD 17 | Fort +5, Ref +2, Will 3 | Percep +6 | Init +1 Ooccultist (haunt collector) 2

Horvan walks up next to the speaker. Its it a big lodge? What's in the forest to guard? How far is it to the lodge? I bet you got deer meat in the lodge right? Lodges always have deer meat. And some deer jerky too right? I love deer jerky. Specially if its got lots of seasoning. Does your jerky have lots of seasoning?

Do we take these guys out now or wait til we get to the lodge where there will be more of them?


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

Henyan keeps his head down a bit, not wanting his face to betray everyone. "Ye got warm ale maybe ta help warm a cold Dwarves bones?"

Lets see how long we can play this up.

Sovereign Court

Retired - now known as Wandering Phoenix, one of the Mage Warriors.

"I'm so cold..." Issi says quietly, not having to play her misery up much at all. "Is your lodge far away? Are there lots of people there? Like at home?" Her eyes are big and innocent as she attempts to ply the 'guards' for information.

Bluff: 1d20 + 9 ⇒ (2) + 9 = 11 Damn those dice!


Sense Motive: 1d20 - 1 ⇒ (7) - 1 = 6

"The lodge isn't too far, but it's up this ride a ways...if you're that tired, I can carry you up there, little girl. The rest of you will have to walk though; We can't all go up with you, they have to stay behind to stand guard." he says, gesturing to the other men hiding behind the trees.

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

"Do we get to see your captain at the lodge? Because i bet he's got some good war story's to tell ones with lots of blood and guts."Raggnor says jumping up and down tugging the man cloak.


Male HP:24/24 | AC 18 T 11 FF 17 CMD 17 | Fort +5, Ref +2, Will 3 | Percep +6 | Init +1 Ooccultist (haunt collector) 2

Looking very serious Horvan asks do you want me to stay behind and help guard too? I ain't too cold and I can be brave.


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

"I don't be gettin' carried, no one carries a Dwarf." Henyan says with snot in his bear.

Sovereign Court

Retired - now known as Wandering Phoenix, one of the Mage Warriors.

"Yes please." Issi says, holding out her arms - neither too proud nor too big to reject a lift when offered.


The guard lifts Issi onto his back and begins the ascent up the ridge. After climbing at least a hundred feet into the hills, the snowy trail finally levels off. In a clearing among the trees, a large wooden lodge overlooks a ravine spanned by a longrope bridge. Smoke rises from the lodge’s two snow-covered chimneys, and large woodpile is stacked against the outer wall. A small outbuilding stands east of the lodge, and a stone well nearly blanketed by snow is barely recognizable to the north. Several tracks lead southwest toward a detached stable.

The "guard", who introduced himself as Rhygar, steps carefully through the snow as you approach, instructing each of you to do the same.

"Tread carefully, and only step in my footsteps until we reach the entrance of the lodge. Then we can get you something warm"

Standing on the porch having a smoke is a lanky female half-orc, who raises an eyebrow at your arrival and frowns at Rhygar.

"Rohkar is going to have your hide for this. This isn't a nursery."

"Shut up, Tacey. They were lost in the woods and looking for the rang---err, for us. Take them inside and get them something warm."

"To hell with that, I'm not taking the heat for this. If I'm taking these kids you're going to see Rohkar right now and tell him what you did."

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

Raggnor shyly stares at the half-orc woman, being the only other half-orc he has seen apart from his parents he walks up to her."You're like me but more pretty..."Raggnor stops himself his cheeks glowing red he runs way and trys to hide behind Henyan.


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

"Ye can nee take in kids ta keep em warm? Some rangers ye be then" Henyan says with a bit of disgust


Issi's knowledge local: 1d20 + 5 ⇒ (18) + 5 = 23
Henyan's knowledge local: 1d20 + 2 ⇒ (16) + 2 = 18
Issi and Henyan know that the head of this ranger station is not named Rohkar; it's Garrus. Moreover, Issi recognizes the name "Rohkar" as that of an infamous bandit in this area that the rangers have been trying to eliminate for months.

Tacey gives Raggnor a weary grin then sighs, rolling her eyes.

"Fine, come on, kids. Let's go to the kitchen." she says, walking into the lodge without bothering to look back and confirm that you're following her.

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

"YAY! food I'm so hungry i could eat a cat."Raggnor proclaims as follows Tacey to the kitchen.


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

"Ye got any lamb? It be mighty cold out there and I be needin' something warm." Henyan says.

it is funny that I am "young" at 50 years old.

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