Reign of Winter: Child Endangerment Edition

Game Master spectrevk

Every 100 years, the Witch Queen Baba Yaga returns to the nation of Irrisen to place a new daughter on the throne, but this time, something has gone wrong! Far to the south, an unseasonable winter cloaks the forest near the village of Heldren with summer snows.


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HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

"Aye, lets get out o' here. Ye know where all the traps be?" Henyan directs the last question to their new fellow


"I don't know, I've never been this way before" Tacey says.

Meanwhile, the door of the cabin is now wide open and a group of raiders, led by a man in armor with an unfamiliar symbol hanging around his neck, are headed towards the bridge. You have a slight head start, but it's unlikely that it'll last for long. You're nearing the end of the bridge. What will you do?

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

If it's a rope bridge.

When Raggnor reaches the end of the bridge he pulls out his dagger and waits for the rest to clear the bridge before he starts to cut it.

if it's not a rope Bridge.

Raggnor leads group as fast as they can through the forest trail.


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

Henyan will go last being the slowest, once he is across he will stop and hold his spear at the ready to protect Grubb.

Brace vs charge if they do: 1d20 + 3 ⇒ (13) + 3 = 162d8 + 6 ⇒ (1, 4) + 6 = 11


It is a rope and wood bridge. Let's go with a basic strength check to see how quickly you can saw through the bridge's ropes

Raggnor sawing through the ropes: 1d20 + 2 ⇒ (4) + 2 = 6

One of the raiders does make it across before Raggnor can fully collapse the bridge, but Henyan's spear fatally impales him and shortly thereafter the bridge collapses. You're safe, at least temporarily.

You are also now level 2


Male HP:24/24 | AC 18 T 11 FF 17 CMD 17 | Fort +5, Ref +2, Will 3 | Percep +6 | Init +1 Ooccultist (haunt collector) 2

But we are still NPC classes, right?


Yes

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

Woop! Woop! We're One step closer to becoming legends. ;)


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

"Time ta run, we need ta get home quickly." Henyan huffs

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

Raggnor gloatingly stick his tongue out and blows a raspberry at the men on the other side of the river before running down the path to the others.


The temperatures continue to drop further as you move deeper into the forest, putting distance between yourselves and the bandits. Soinari suggests that you begin looking for a clearing to settle in for the night and shelter from the cold. Tacey has little to offer in terms of advice; she's clearly a city girl, and not that familiar with surviving in the wilds. One wonders how she even ended up with those bandits in the first place.

At last, you find yourselves nearing a clearing. The forest stands deathly quiet here. Even the wind has grown still as snow softly falls through the stark branches overhead. Tracks, human in size but oddly misshapen, mar an otherwise unblemished trail through the trees.

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

Raggnor examines the tracks to see if recognize them before he helps the others setup camp.

Knowledge Nature to identify tracks: 1d20 + 1 ⇒ (9) + 1 = 10

Survival to setup camp: 1d20 + 1 ⇒ (15) + 1 = 16


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

Perception: 1d20 + 3 ⇒ (19) + 3 = 22
Wisdom to aid setting up: 1d20 + 1 ⇒ (16) + 1 = 17

Henyan looks around the clearing a bit before trying to help Grub set up the camp so that they can help the ladies be comfortable.


Male HP:24/24 | AC 18 T 11 FF 17 CMD 17 | Fort +5, Ref +2, Will 3 | Percep +6 | Init +1 Ooccultist (haunt collector) 2

Seeing the traps Horvan looks worried. He marches around, sword in hand for a few tense moments before sheathing it and helping with camp, but he seems too preoccupied with whatever might have left the tracks to be much help.

Survival aid: 1d20 + 0 ⇒ (2) + 0 = 2

Sovereign Court

Retired - now known as Wandering Phoenix, one of the Mage Warriors.

Issi does her best to help, foraging amidst the snow for edible plants the way her father taught her.

Survival: 1d20 - 1 ⇒ (1) - 1 = 0


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Donovan spends his time watching the forest looking to see if they where followed.


Henyan and Raggnor set up the camp reasonably well, while Horvan and Issi head out to gather firewood. Unfortunately, the latter two lose their direction while out exploring, and soon find themselves face to face with a trio of skeletons dressed in old, moldering Qadiran clothing, covered in frost. They wordlessly begin to attack the children.

Skeleton Initiative: 1d20 + 6 ⇒ (15) + 6 = 21
Issi Initiative: 1d20 + 7 ⇒ (4) + 7 = 11
Horvan Initiative: 1d20 + 2 ⇒ (5) + 2 = 7

Skel 1's attack on Issi: 1d20 + 2 ⇒ (14) + 2 = 16
Skel 2's attack on Horvan: 1d20 + 2 ⇒ (12) + 2 = 14
Skel 3's attack on Issi: 1d20 + 2 ⇒ (12) + 2 = 14

Skel 1's damage on Issi: 1d4 + 2 ⇒ (2) + 2 = 4
Skel 3's damage on Issi: 1d4 + 2 ⇒ (1) + 2 = 3

Issi is clawed terribly for 7 points of damage!

Issi is next, then Horvan. Anyone else who wants to find them will need to roll Survival (DC 13) to locate their direction, and roll 1d4 to determine how many rounds it will take for you to reach them.

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

Survival: 1d20 + 1 ⇒ (10) + 1 = 11

Raggnor gets curious to what is taking he friends so long, so he gets up and go's to find there track but there are so many foot prints from setting up camp he has trouble finding them."Does everyone now which way Horvan and Issi went they've been a long time."He says starting to look worried.

Sovereign Court

Retired - now known as Wandering Phoenix, one of the Mage Warriors.

Issi stumbles backwards yelling in her piping voice. "Help! Help!"

She fumbles a bullet into her sling and fires, hoping that she'll hit something. Unfortunately her shaking hands release much too early and the bullet plops pathetically between her and the skeletons...

Attack: 1d20 + 4 ⇒ (1) + 4 = 5 Damage: 1d4 - 1 ⇒ (4) - 1 = 3


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

Perception?: 1d20 + 3 ⇒ (14) + 3 = 17


Henyan definitely hears Issi's cries for help, granting everyone a +2 bonus on Survival checks to find her.

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

After Henyan hears the crys for help and points to the direction there coming from, Raggnor then manages to find the right tracks to follow. "Quick this way"he says finding it hard to move quickly and follow there tracks at the same time.

rounds to reach Horvan and Issi: 1d4 ⇒ 4

I can roll high when I don't want to sorry :(


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

Survival to aid Grub: 1d20 + 1 + 2 ⇒ (4) + 1 + 2 = 7


Male HP:24/24 | AC 18 T 11 FF 17 CMD 17 | Fort +5, Ref +2, Will 3 | Percep +6 | Init +1 Ooccultist (haunt collector) 2

Isssa! Horvan calls out as she and he come under attack. He trusts his shield to defend him and, pulling his morning star attacks one of the skeletons attacking his friend. But in his effort to help his swing goes wide.

Morning Star: 1d20 + 4 ⇒ (1) + 4 = 51d8 + 2 ⇒ (5) + 2 = 7


Round one complete; three more rounds until the group reaches Issi and Horvan.

Round 2 Initiatives:

Raggnor Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Henyan Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Donovan Initiative: 1d20 + 2 ⇒ (14) + 2 = 16

21 - Skeletons
18 - Henyan
16 - Donovan
11 - Issi
10 - Raggnor
7 - Horvan

The skeleton that Horvan swung at spins around and counter-attacks with both claws, while its partner continues to go after Issi. The other skeleton also pursues Horvan.

Skel 1 full attack on Horvan: 1d20 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (16) + 2 = 181d4 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (1) + 2 = 3
Skel 2 pursue and attack on Horvan: 1d20 + 2 ⇒ (5) + 2 = 71d4 + 2 ⇒ (3) + 2 = 5
Skel 3 pursue and attack on Issi: 1d20 + 2 ⇒ (17) + 2 = 191d4 + 2 ⇒ (3) + 2 = 5

Horvan is struck once for 3 points of damage; Issi is struck for 5 points of damage, and is now at -2 HP.


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

Henyan puts his head down and runs to get to his friends. "Stay alive, we be comin'!" Henyan shouts

Sovereign Court

Retired - now known as Wandering Phoenix, one of the Mage Warriors.

Easier said than done...

Stabilise: 1d20 + 0 - 2 ⇒ (16) + 0 - 2 = 14


Male HP:24/24 | AC 18 T 11 FF 17 CMD 17 | Fort +5, Ref +2, Will 3 | Percep +6 | Init +1 Ooccultist (haunt collector) 2

Horvan swings at the skeleton that hit him before before stepping to stand over Issa.

Morning Star: 1d20 + 4 ⇒ (19) + 4 = 231d8 + 2 ⇒ (4) + 2 = 6


Horvan's morning star smashes through the skeleton's skull and it drops to the ground, lifeless once more.

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

Raggnor keeps on running While he pulls out his spear, hoping he's not to late.


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Donovan chases after Grub javelin and flail in hand. "Hold on we are coming"


Male HP:24/24 | AC 18 T 11 FF 17 CMD 17 | Fort +5, Ref +2, Will 3 | Percep +6 | Init +1 Ooccultist (haunt collector) 2

We are here. Hurry! Horvan calls.


Skel 2 full attack: 1d20 + 2 ⇒ (10) + 2 = 121d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (1) + 2 = 3
Skel 3 full attack: 1d20 + 2 ⇒ (17) + 2 = 191d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (1) + 2 = 3

Both of the remaining skeletons fall upon Horvan with their claws. The young man desperately blocks and parries their flailing claws with his shield, but one claw manages to get through, dealing 4 points of damage.


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

Henyan does his best to keep up with those with longer legs, his speed isn't the same but his endurance is what will keep him ready once they get there.


Male HP:24/24 | AC 18 T 11 FF 17 CMD 17 | Fort +5, Ref +2, Will 3 | Percep +6 | Init +1 Ooccultist (haunt collector) 2

Wounded a second time, Horvan fights on with determination, trying to crush the skeleton that wounded him. He knows his friends are near and will not flee and leave Issa defenseless.

Morning Star: 1d20 + 4 ⇒ (15) + 4 = 191d8 + 2 ⇒ (8) + 2 = 10


Another skeleton goes down in a pile of bones, smashed to pieces by Horvan's morning star.

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

"We're almost there". Raggnor shouts aso he can see Horvan come into focus in the distance.


Round 4: everyone arrives!

21 - Skeletons
18 - Henyan
16 - Donovan
11 - Issi
10 - Raggnor
7 - Horvan

Last skel’s attack on Horvan: 1d20 + 2 ⇒ (6) + 2 = 81d20 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (3) + 2 = 5

As Henyan, Donovan, and Raggnor arrive on the scene, they find Horvan standing over a fallen Issi, while a skeleton flails it’s claws against his shield.


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

Henyan seeing the skeletons drops his spear in the ground, drawing out his maul axe and spinning it so the blunt side is out. "Ye boney critter better back 'way else ye won't be feeling no more chill." Henyan says as he moves in for the attack.

Maul Axe blunt: 1d20 + 4 ⇒ (17) + 4 = 211d6 + 2 ⇒ (5) + 2 = 7


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Donovan rushes forward, dropping his javelin to stand over Issi,
Soinari can you help her?"

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

Raggor runs up to Issi horrified to see laying on the floor bleeding. "Please don't her be dead." He says with a tears in his eyes.


The blunt end of Henyan's axe smashes through the last skeleton, leaving you in a deathly quiet forest once again. Soinari flits over to Issi and taps her gently with a wand.

Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8


Male HP:24/24 | AC 18 T 11 FF 17 CMD 17 | Fort +5, Ref +2, Will 3 | Percep +6 | Init +1 Ooccultist (haunt collector) 2

Breathing hard and bloody Horvan looks scared for Issi. We was only looking for firewood but all the trees look the same in the snow and we could not find our trail. And then these things came up and they was too many of um and they were so fast and is Issi gonna be ok?


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Donovan slings his flail and picks Issi up.

"Lets het back to a fire, she is freezing"

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

Raggnor inspects the Remains of the skeletons before he follows his friends back to the camp

Perception: 1d20 + 3 ⇒ (10) + 3 = 13


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

"I will watch our backs, Grub ye take the lead, Dono and Horvan in the middle with Issi." Henyan almost orders them around before getting himself ready to fight anything.

Sovereign Court

Retired - now known as Wandering Phoenix, one of the Mage Warriors.

Issi groans and stirs slightly when Sonari applies the wand, but she doesn't actually wake until she's placed next to the fire. Her flame-red hair glows softly and she sits up almost as though she'd just woken up.

"What happened?" She asks.

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

"you were attacked by some walking bone heads but Horvan kept them at bay. If there more things like them in the forest I'm going to need something more than a spear." Raggnor says as he look around camp for a tree branch he can carve with his dagger into a club.

Perception: 1d20 + 3 ⇒ (9) + 3 = 12

craft club: 1d20 - 2 ⇒ (19) - 2 = 17


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

"Aye ye will be needin' a hammer, we can get one once we are back in town." Henyan says stoking the fire to get it warmer.


Male HP:24/24 | AC 18 T 11 FF 17 CMD 17 | Fort +5, Ref +2, Will 3 | Percep +6 | Init +1 Ooccultist (haunt collector) 2

Horvan sits down by Issa and just breaths for a moment. He had two deep gashes in his arm and shoulder but is not bleeding.

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