
spectrevk |

"I don't know, I've never been this way before" Tacey says.
Meanwhile, the door of the cabin is now wide open and a group of raiders, led by a man in armor with an unfamiliar symbol hanging around his neck, are headed towards the bridge. You have a slight head start, but it's unlikely that it'll last for long. You're nearing the end of the bridge. What will you do?

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If it's a rope bridge.
When Raggnor reaches the end of the bridge he pulls out his dagger and waits for the rest to clear the bridge before he starts to cut it.
if it's not a rope Bridge.
Raggnor leads group as fast as they can through the forest trail.

Henyan Bridleback |

Henyan will go last being the slowest, once he is across he will stop and hold his spear at the ready to protect Grubb.
Brace vs charge if they do: 1d20 + 3 ⇒ (13) + 3 = 162d8 + 6 ⇒ (1, 4) + 6 = 11

spectrevk |

It is a rope and wood bridge. Let's go with a basic strength check to see how quickly you can saw through the bridge's ropes
Raggnor sawing through the ropes: 1d20 + 2 ⇒ (4) + 2 = 6
One of the raiders does make it across before Raggnor can fully collapse the bridge, but Henyan's spear fatally impales him and shortly thereafter the bridge collapses. You're safe, at least temporarily.
You are also now level 2

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Raggnor gloatingly stick his tongue out and blows a raspberry at the men on the other side of the river before running down the path to the others.

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The temperatures continue to drop further as you move deeper into the forest, putting distance between yourselves and the bandits. Soinari suggests that you begin looking for a clearing to settle in for the night and shelter from the cold. Tacey has little to offer in terms of advice; she's clearly a city girl, and not that familiar with surviving in the wilds. One wonders how she even ended up with those bandits in the first place.
At last, you find yourselves nearing a clearing. The forest stands deathly quiet here. Even the wind has grown still as snow softly falls through the stark branches overhead. Tracks, human in size but oddly misshapen, mar an otherwise unblemished trail through the trees.

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Raggnor examines the tracks to see if recognize them before he helps the others setup camp.
Knowledge Nature to identify tracks: 1d20 + 1 ⇒ (9) + 1 = 10
Survival to setup camp: 1d20 + 1 ⇒ (15) + 1 = 16

Henyan Bridleback |

Perception: 1d20 + 3 ⇒ (19) + 3 = 22
Wisdom to aid setting up: 1d20 + 1 ⇒ (16) + 1 = 17
Henyan looks around the clearing a bit before trying to help Grub set up the camp so that they can help the ladies be comfortable.

Horvan Urthadar |

Seeing the traps Horvan looks worried. He marches around, sword in hand for a few tense moments before sheathing it and helping with camp, but he seems too preoccupied with whatever might have left the tracks to be much help.
Survival aid: 1d20 + 0 ⇒ (2) + 0 = 2

Donovan Dale |

Donovan spends his time watching the forest looking to see if they where followed.

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Henyan and Raggnor set up the camp reasonably well, while Horvan and Issi head out to gather firewood. Unfortunately, the latter two lose their direction while out exploring, and soon find themselves face to face with a trio of skeletons dressed in old, moldering Qadiran clothing, covered in frost. They wordlessly begin to attack the children.
Skeleton Initiative: 1d20 + 6 ⇒ (15) + 6 = 21
Issi Initiative: 1d20 + 7 ⇒ (4) + 7 = 11
Horvan Initiative: 1d20 + 2 ⇒ (5) + 2 = 7
Skel 1's attack on Issi: 1d20 + 2 ⇒ (14) + 2 = 16
Skel 2's attack on Horvan: 1d20 + 2 ⇒ (12) + 2 = 14
Skel 3's attack on Issi: 1d20 + 2 ⇒ (12) + 2 = 14
Skel 1's damage on Issi: 1d4 + 2 ⇒ (2) + 2 = 4
Skel 3's damage on Issi: 1d4 + 2 ⇒ (1) + 2 = 3
Issi is clawed terribly for 7 points of damage!
Issi is next, then Horvan. Anyone else who wants to find them will need to roll Survival (DC 13) to locate their direction, and roll 1d4 to determine how many rounds it will take for you to reach them.

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Survival: 1d20 + 1 ⇒ (10) + 1 = 11
Raggnor gets curious to what is taking he friends so long, so he gets up and go's to find there track but there are so many foot prints from setting up camp he has trouble finding them."Does everyone now which way Horvan and Issi went they've been a long time."He says starting to look worried.

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Issi stumbles backwards yelling in her piping voice. "Help! Help!"
She fumbles a bullet into her sling and fires, hoping that she'll hit something. Unfortunately her shaking hands release much too early and the bullet plops pathetically between her and the skeletons...
Attack: 1d20 + 4 ⇒ (1) + 4 = 5 Damage: 1d4 - 1 ⇒ (4) - 1 = 3

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After Henyan hears the crys for help and points to the direction there coming from, Raggnor then manages to find the right tracks to follow. "Quick this way"he says finding it hard to move quickly and follow there tracks at the same time.
rounds to reach Horvan and Issi: 1d4 ⇒ 4
I can roll high when I don't want to sorry :(

Horvan Urthadar |

Isssa! Horvan calls out as she and he come under attack. He trusts his shield to defend him and, pulling his morning star attacks one of the skeletons attacking his friend. But in his effort to help his swing goes wide.
Morning Star: 1d20 + 4 ⇒ (1) + 4 = 51d8 + 2 ⇒ (5) + 2 = 7

spectrevk |

Round one complete; three more rounds until the group reaches Issi and Horvan.
Round 2 Initiatives:
Raggnor Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Henyan Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Donovan Initiative: 1d20 + 2 ⇒ (14) + 2 = 16
21 - Skeletons
18 - Henyan
16 - Donovan
11 - Issi
10 - Raggnor
7 - Horvan
The skeleton that Horvan swung at spins around and counter-attacks with both claws, while its partner continues to go after Issi. The other skeleton also pursues Horvan.
Skel 1 full attack on Horvan: 1d20 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (16) + 2 = 181d4 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (1) + 2 = 3
Skel 2 pursue and attack on Horvan: 1d20 + 2 ⇒ (5) + 2 = 71d4 + 2 ⇒ (3) + 2 = 5
Skel 3 pursue and attack on Issi: 1d20 + 2 ⇒ (17) + 2 = 191d4 + 2 ⇒ (3) + 2 = 5
Horvan is struck once for 3 points of damage; Issi is struck for 5 points of damage, and is now at -2 HP.

Donovan Dale |

Donovan chases after Grub javelin and flail in hand. "Hold on we are coming"

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Skel 2 full attack: 1d20 + 2 ⇒ (10) + 2 = 121d20 + 2 ⇒ (15) + 2 = 171d4 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (1) + 2 = 3
Skel 3 full attack: 1d20 + 2 ⇒ (17) + 2 = 191d20 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (2) + 2 = 41d4 + 2 ⇒ (1) + 2 = 3
Both of the remaining skeletons fall upon Horvan with their claws. The young man desperately blocks and parries their flailing claws with his shield, but one claw manages to get through, dealing 4 points of damage.

Henyan Bridleback |

Henyan does his best to keep up with those with longer legs, his speed isn't the same but his endurance is what will keep him ready once they get there.

Horvan Urthadar |

Wounded a second time, Horvan fights on with determination, trying to crush the skeleton that wounded him. He knows his friends are near and will not flee and leave Issa defenseless.
Morning Star: 1d20 + 4 ⇒ (15) + 4 = 191d8 + 2 ⇒ (8) + 2 = 10

spectrevk |

Round 4: everyone arrives!
21 - Skeletons
18 - Henyan
16 - Donovan
11 - Issi
10 - Raggnor
7 - Horvan
Last skel’s attack on Horvan: 1d20 + 2 ⇒ (6) + 2 = 81d20 + 2 ⇒ (3) + 2 = 51d4 + 2 ⇒ (4) + 2 = 61d4 + 2 ⇒ (3) + 2 = 5
As Henyan, Donovan, and Raggnor arrive on the scene, they find Horvan standing over a fallen Issi, while a skeleton flails it’s claws against his shield.

Henyan Bridleback |

Henyan seeing the skeletons drops his spear in the ground, drawing out his maul axe and spinning it so the blunt side is out. "Ye boney critter better back 'way else ye won't be feeling no more chill." Henyan says as he moves in for the attack.
Maul Axe blunt: 1d20 + 4 ⇒ (17) + 4 = 211d6 + 2 ⇒ (5) + 2 = 7

Donovan Dale |

Donovan rushes forward, dropping his javelin to stand over Issi,
Soinari can you help her?"

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Raggor runs up to Issi horrified to see laying on the floor bleeding. "Please don't her be dead." He says with a tears in his eyes.

Horvan Urthadar |

Breathing hard and bloody Horvan looks scared for Issi. We was only looking for firewood but all the trees look the same in the snow and we could not find our trail. And then these things came up and they was too many of um and they were so fast and is Issi gonna be ok?

Donovan Dale |

Donovan slings his flail and picks Issi up.
"Lets het back to a fire, she is freezing"

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Raggnor inspects the Remains of the skeletons before he follows his friends back to the camp
Perception: 1d20 + 3 ⇒ (10) + 3 = 13

Henyan Bridleback |

"I will watch our backs, Grub ye take the lead, Dono and Horvan in the middle with Issi." Henyan almost orders them around before getting himself ready to fight anything.

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Issi groans and stirs slightly when Sonari applies the wand, but she doesn't actually wake until she's placed next to the fire. Her flame-red hair glows softly and she sits up almost as though she'd just woken up.
"What happened?" She asks.

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"you were attacked by some walking bone heads but Horvan kept them at bay. If there more things like them in the forest I'm going to need something more than a spear." Raggnor says as he look around camp for a tree branch he can carve with his dagger into a club.
Perception: 1d20 + 3 ⇒ (9) + 3 = 12
craft club: 1d20 - 2 ⇒ (19) - 2 = 17