Reign of Winter: Child Endangerment Edition

Game Master spectrevk

Every 100 years, the Witch Queen Baba Yaga returns to the nation of Irrisen to place a new daughter on the throne, but this time, something has gone wrong! Far to the south, an unseasonable winter cloaks the forest near the village of Heldren with summer snows.


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Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Once the guard is out of sight Donovan begins to shake, he drops to one knee. His raven flys over to land on the ground infront of him looking at him with one dark eye.

'I can do this, I need to do this.' he stands wiping at his eyes.

"I am with Grub, maybe one of those two has a key"


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

"Aye the door, then I can be brin' in me Pony and charge em down." Henyan says taking the sword and putting it in a saddle bag for later.

Perception on the doors: 1d20 + 6 ⇒ (2) + 6 = 8


Henyan finds nothing unusual about the doors, and they are not presently locked.

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

Raggnor opens the door and enters the tower.


Male HP:24/24 | AC 18 T 11 FF 17 CMD 17 | Fort +5, Ref +2, Will 3 | Percep +6 | Init +1 Ooccultist (haunt collector) 2

Aye, the front door. Horvan states as he moves up to stand by Raggnor.


Steamy air fills this inner gallery, emanating in lazy wisps from a bubbling pool recessed into the floor of a raised dais surrounded by six pillars of ice. Four foggy mirrors hang from the walls near ice sculptures of helmeted pike-wielding warriors.

Beyond the mirrors, on opposide sides of this wide room, you see odd looking markings on the floor:

A glassy pattern of striated, crystalline ice covers the tiled floor in this open alcove, illuminated by a soft, blue light.

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

Raggnor bends down to examines the strange markings on the floor.

Perception: 1d20 + 8 ⇒ (5) + 8 = 13


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

Is it big enough to bring my pony in?


Male Aasimar (angelkin) paladin (hospitaler) 4 LG | HP 5/35| AC 22, touch 11, flat-footed 21| CMB 8, CMD 19 | Fort +9 Ref +5, Will +6 | Init +1 | Perception -1 (Darkvision), Sense Motive +3 | Alter Self 1/1 Lay on Hands 0/5 Smite Evil 0/1 Channel 3/6 | Immune: disease, fear; Resist: acid 7, cold 7, electricity 7, fire 5| Active Condition -

Donovan moves in behind Grub, watching for ambush.

Perception: 1d20 - 2 ⇒ (4) - 2 = 2


The double doors are wide enough to bring in a horse, and the central room that you are in is likewise large enough to accomodate the horse, but the internal doors do not seem like they would allow the horse to fit.

There are a series of doors leading out of this larger room as well. By popular demand, I've tried to crop down an image of the map that doesn't reveal too much: https://imgur.com/joMZ2PM

Examining the markings on the floor, Raggnor believes that they must be some type of magical circle, but he isn't sure what they do or how to activate them. You can make a Use Magic Device check to see what you can figure out.

Grand Lodge

Male Half-orc feyform shifter 3 | HP28/22 | CG Damage: 0 | AC 16, touch 13, flat-footed 14| CMB 6, CMD 18 | Fort +5 Ref +5, Will +3 | Init +2 | Perception +8, Sense Motive +2

"Horvan your good at the magic can you figure out what this is?"
Raggnor says looking a little puzzled.


HP 20 l AC 18 (FF 13, T 16) l CMD 17 (21 vs trip/Bull) l F+4/R+2/W+1 l Ini +2 l Perc +6 (+2 stone work) Dark Vision 60' l +1 atk vs Orcs l +4 AC vs Giants

"Aye lad ye can tell us anythign about this there magic?" Henyan asks


Male HP:24/24 | AC 18 T 11 FF 17 CMD 17 | Fort +5, Ref +2, Will 3 | Percep +6 | Init +1 Ooccultist (haunt collector) 2

Let me take a look.

UMD: 1d20 + 10 ⇒ (11) + 10 = 21

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