Sironu

Okuru's page

373 posts. Organized Play character for JASON RODARTE.


Full Name

Init +3; Senses low-light vision; Perception +1 Hp 12 13/13/10 Fort +1, Ref +3, Will +2

Race

Int +3, Low Light, HP 12 AC 13/13/10 Fort +1, Ref +3, Will +3

About Okuru

Okuru
Male kitsune sorcerer (nine-tailed heir) 2 ( Pathfinder Player Companion: Blood of the Beast 13, Pathfinder
RPG Bestiary 4 175)
CN Medium humanoid (kitsune, shapechanger)
Init +3; Senses low-light vision; Perception +1
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 12 (2d6+2)
Fort +1, Ref +3, Will +3
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +0 (1d4-1/19-20) or
morningstar +0 (1d8-1) or
bite +0 (1d4-1)
Ranged javelin +4 (1d6-1)
Spell-Like Abilities (CL 2nd; concentration +6)
3/day—dancing lights
Bloodline Spell-Like Abilities (CL 2nd; concentration +6)
7/day—corrupting touch (1 round)
Sorcerer (Nine-Tailed Heir) Spells Known (CL 2nd; concentration +6)
1st (5/day)— charm person (DC 19), color spray (DC 15)
0 (at will)— daze (DC 16), detect magic , disrupt undead , ghost sound (DC 14), ray of frost
Bloodline Infernal
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Statistics
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Str 9, Dex 16, Con 12, Int 12, Wis 10, Cha 18
Base Atk +1; CMB +0; CMD 13
Feats Eschew Materials, Spell Focus (enchantment)
Traits domineering, nine-tailed scion
Skills Acrobatics -1 (-5 to jump), Bluff +8, Diplomacy +8, Perception +1, Profession (gambler) +5,
Spellcraft +5; Racial Modifiers +2 Acrobatics
Languages Common, Sylvan, Tien
SQ bloodline arcana (+2 DC for charm spells), change shape, kitsune magic
Combat Gear necklace of fireballs ii , wand of grease (11 charges) , drow poison; Other Gear dagger,
javelin (2), morningstar, backpack, bedroll, belt pouch, flint and steel, mess kit UE, pot, soap, torch (10),
trail rations (5), waterskin, 1,251 gp
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Special Abilities
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Bloodline Arcana: Infernal (Ex) +2 to save DCs from spells of the Charm subschool.
Change Shape (Su) Assume a single human form.
Corrupting Touch (1 round, 7/day) (Sp) As a standard action, touch shakes foe and they radiate evil for
1 round.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Kitsune Magic Kitsune add 1 to the DCs of any saving throws to resist enchantment spells that they
cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.
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Special Abilities
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Bloodline Arcana: Infernal (Ex) +2 to save DCs from spells of the Charm subschool.
Change Shape (Su) Assume a single human form.
Corrupting Touch (1 round, 7/day) (Sp) As a standard action, touch shakes foe and they radiate evil for
1 round.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Kitsune Magic Kitsune add 1 to the DCs of any saving throws to resist enchantment spells that they
cast.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Focus (Enchantment) Spells from one school of magic have +1 to their save DC.