Outpost II: Electric Boogaloo - 5:13 Weapons in the Rift (Inactive)

Game Master Kyle "Worg" H

Maps and Handouts | Chronicles


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Silver Crusade

Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50 ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability

You were in range of the channel heal. I used it before moving. Don't remember the range on the mass inflict light.

Liberty's Edge

The Slithering Maps

Round 4 & 5: FIGHT!
Slide 8
Battlefield Conditions: Normal Light, 4/18 Charges, Weapon needs to be activated, Windows need to be opened, Weapon needs to be armed, and Safety needs to be turned off.
Kitani(-21,Fine)
Zartan(-46,Fine)
Nargal Bor(-26,Fine)
Tesson(-21,Fine)
Red Demon(-86,DEAD)
Crusaders(-33,Fine)
Shemhazian(-111,Fine)
Abrikandilu (Green)(-78,DEAD)
Hanlin(-5,Fine)
Phosdlon(-32,Fine)

phosdlon wrote:

Looking at the map, I believe Phosdlon is beyond the Mass Inflict and Hanlin's Channel. Please advise.

Mass Inflict on CL15: 25+35=60ft. Unless you fly to the ceiling, you are in his distance for Mass Inflict.

Kitani, you have already completed the Intellect check, and don't need a second. What else are you doing?

Phosdlon Will Save: 1d20 + 10 ⇒ (9) + 10 = 19
Kitani Will Save: 1d20 + 6 ⇒ (14) + 6 = 20

The Weapon is almost completely charged. Zartan's prism helps load it even faster, as the machine is properly calibrated. One more prism and it will be fully loaded.

The weapon has been made activated by Tesson.
The controls that still need to be activated are as follows;
ARM WEAPON / SAFETY / OPEN WINDOWS

The Shemhazian swipes at Hanlin as he passes!

GM Screen:

Claw: 1d20 + 25 ⇒ (15) + 25 = 40
Damage: 2d6 + 12 ⇒ (2, 3) + 12 = 17

The claw strikes at the cleric, and deals some damage!
17 to Hanlin.

Scarab Sages

female human admixture evoker 6/crossblooded 1 initiative +7 bmc 0 dmc +11 ts fort +6 ref +5 will +6 pg 44 ac 13 flat 10 touch 11

sorry i though that i will roll every turn to double charge the weapon

Liberty's Edge

The Slithering Maps

Round 5: FIGHT!
Slide 8
Battlefield Conditions: Normal Light, 4/18 Charges, Weapon needs to be activated, Windows need to be opened, Weapon needs to be armed, and Safety needs to be turned off.
Kitani(-21,Delay)
Zartan(-46,Fine)
Nargal Bor(-26,Fine)
Tesson(-21,Fine)
Red Demon(-86,DEAD)
Crusaders(-33,Fine)
Shemhazian(-111,Fine)

Abrikandilu (Green)(-78,DEAD)
Hanlin(-22,Fine)
Phosdlon(-32,Fine)

The demon unleashes its full attack on all the crusaders!

The two weaker ones fall unconcious.

Ollystria holds steadfast with her spell Heroic Defiance. She strikes back at the demon for heavy damage!

Ollystria is on her last limbs. One more assault and she may be done for. You need to finish Arming the Weapon, Disengage the Safety, Open the Windows, load any further prisms if you choose to do so, and Fire it by having two people turn the keys simultaneously.

Liberty's Edge

The Slithering Maps

Round 6: FIGHT!
Slide 8
Battlefield Conditions: Normal Light, 4/18 Charges, Weapon needs to be activated, Windows need to be opened, Weapon needs to be armed, and Safety needs to be turned off.
Kitani(-21,Has two Turns. Use them Wisely.)
Zartan(-46,Fine)
Nargal Bor(-26,Fine)
Tesson(-21,Fine)

Red Demon(-86,DEAD)
Crusaders(-53,Two Unconcious, One Critical)
Shemhazian(-141,Fine)
Abrikandilu (Green)(-78,DEAD)
Hanlin(-22,Fine)
Phosdlon(-32,Fine)

Also Note; Hitting the Demon seems to be futile unless you aim extremely well. It's AC is above 30.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Phosdlon uses 1 point of Fervor to convert Protection from Evil into Cure Light Wounds on himself (Swift)...

Cure Light Wounds to Self: 1d8 + 5 ⇒ (3) + 5 = 8

...jumps down (move)...

Acrobatics(Untrained): 1d20 + 3 ⇒ (3) + 3 = 6

...and uses 2 Fervor to Channel to heal all within 30' whether he is prone or not...

Channel to Heal: 2d6 ⇒ (3, 3) = 6

Healed=14. Lost from falling=?

Liberty's Edge

The Slithering Maps

Intentional Fall: 1d6 ⇒ 6
Non-Lethal.

Grand Lodge

F Half-Orc unchained barbarian (invulnerable rager)5 | HP 55/55| AC 18 T 11 FF 17 | CMB +10, CMD 21 | F: +8, R: +4, W: +3 | Init: +1 | Perc: +8, SM: +0 | Speed 40ft | Active conditions: None. Rage 17/day DR/2 Lethal DR/4 Non-Lethal

Nargal, mad and unhappy, continues to swing at the creature...
hammer: 1d20 + 12 ⇒ (13) + 12 = 25
Damage: 1d12 + 18 ⇒ (6) + 18 = 24

Sovereign Court

Male Ifrit N Unchained Rogue 5/Pathfinder Delver 3 | HP 64/64| AC 28 T 18 FF 21 | CMB +5, CMD 23 | F: +7, R: +15, W: +7 | Init: +11 | Perc: +17 | Speed 30ft | Active conditions: None |

Zartan opens the windows and tries to coordinate his companions.

"Kitani, release the safety and prepare to help Hanlin fire. Tesson, arm the weapon. Hanlin, once it's armed, fire the weapon with Kitani. Let's destroy the beast before it ends us all!"

Silver Crusade

Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50 ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability

Having a hard time following things a bit here. I'm not 100% sure the HP totals are correct with all the area damage/saves and healing/area healing flying around. Also going back through posts I have the following:


Tesson and Kitani Understand the Controls
Zartan Loaded a Prism
Kitani Loaded a Prism
Tesson turned off the safety
Zartan opened window

Hanlin uses some teaching the Silver Crusade taught him for his exemplary service to heal himself as he readies to fire the weapon once the others turn the keys to arm it. "Nargal stop attacking already, the weapon will destroy the demon, we need your help at the controls!"

Boon: Swift Action Lay on Hands on Self: 3d6 ⇒ (1, 4, 3) = 8

Faction Boon:

MIRACLE WORKER (4+ goals): Once per adventure, you can use the lay on hands class feature as though you were a paladin whose level equals the number of goals you have completed. 3d6

***EDIT*** Looks like we need my prism (full) loaded so I do that as a move action then ready to fire as my standard.

Liberty's Edge

The Slithering Maps

So far, everything you have posted is correct Hanlin.

Hanil has readied an action to turn the key as soon as the other key is turned. The weapon still needs to be armed and activated.

The weapon is now fully charged.

Grand Lodge

M Elf warpriest/7 [hp: 52/52] [ac: 17/13/14] [init: +3; perc: +7] [saves: 8/:8/:11(+2 vs. ench)] [CMB: 6; CMD: 19/16] [Fervor used: 0/6] [Sacred Armor used: 0/7] [Sacred Weapon used: 0/7] [Blessing used: 0/6]

Am I save in assuming the 6 HP I channeled after jumping cleared up the non-lethal as well? Also, Ollystria, at least is in range of my channel. I doubt the 6 points will help much, but it's something.

Scarab Sages

female human admixture evoker 6/crossblooded 1 initiative +7 bmc 0 dmc +11 ts fort +6 ref +5 will +6 pg 44 ac 13 flat 10 touch 11

what actions needed to fire the weapon??
Kitani uses one round to release the safety and in the other round if weapons is armed and activated fire with Hanjin help

Liberty's Edge

Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 5/6 ; 2 - 2/3 ; Arcane Pool: 2/7 ; Panache: 6/6 ; Fly: 3/5 ; Levitate: 1/1 ; Erase SLA: 3/3

Tesson nods and arms the weapon, drooling from the inflict wounds.

Liberty's Edge

The Slithering Maps

The weapon is ready and prepped, and only needs the key turns to fire.

Kitani and Hanlin turn the keys...

Blue-white energy explodes from the devices at the top of the tower and crashes over everything in a one-mile radius.

Zartan has to make a will save for being the only one without a Good Alignment.
Zartan's Will Save DC18: 1d20 + 5 ⇒ (11) + 5 = 16
Blinded: 2d4 ⇒ (2, 1) = 3
Deafened: 1d4 ⇒ 2

The blue-white energy washes over the demon, and it roars its fury from being banished back into its own plane. All non-artifact evil items within the blast are destroyed in the process (Which means Wands of Infernal Healing are destroyed.)

Activating Ghalcor’s weapon marks an important turning point on the southern front as you destroy or banish a large army of demons, boost crusader morale, and rattle the nerves of those fiends too far away to experience the weapon’s wrath.

Crusaders cheer as you emerge from the tower and hastily send messages to inform Queen Galfrey of your success. With the tower reclaimed, the Pathfinder Society has an opportunity to examine an early crusade site and the notes of an innovative and battle-hardened scholar. The Mendevian Crusade acquires an invaluable fortress defended by a nearly unstoppable weapon. The discovery that Ghalcor’s creation is unable to move hardly dampens the crusaders’ spirits.

Ollysta congratulates you with praise as well.

"Since the attack on the Starrise Spire several months ago, the Pathfinder Society has been working tirelessly to assist the people of Nerosyan. While performing rescue missions, diplomatic assignments, and stealth operations, you Pathfinders have shouldered great responsibilities and realized even greater goals. I applaud all of you for your tireless pursuit in fighting for what is right. In this time of need, it is good to see a team such as yourselves work together to complete what was thought impossible. For this, Mendev—truly all of Avistan—shall remember you."

Liberty's Edge

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The Slithering Maps

Primary Success Condition
The PCs successfully complete their main mission so long as they activate the weapon in Ghalcor’s Tower using at least 14 charges. Doing so earns each PC 1 Prestige Point and the Ghalcor’s Spellcraft and Mendevian Commendation boons on her Chronicle sheet.

Secondary Success Condition
The PCs successfully complete their secondary success condition if they both activate the weapon in Ghalcor’s Tower using at least 17 charges and prevent Ollysta Zadrian from dying during the scenario. Doing so earns each PC 1 Prestige Point.

Faction Notes
Members of the Silver Crusade have an opportunity to impress the Pathfinder Society, the Mendevian crusaders, and Ollysta Zadrian through their deeds. If a Silver Crusade PC accomplishes two of the following four conditions, she earns the Champion of Ghalcor’s Legacy boon on her Chronicle sheet: use Diplomacy or nonlethal methods to resolve the fight with the archons, directly aid Ollysta Zadrian in her fight against the Shemhazian, activate the weapon within four rounds, or activate the weapon using at least 22 charges.

With the full one you easily made it 22 charges, and aiding Ollysta requires healing her and the other crusaders a combined total of at least 25 hit points. The Archons needed a slightly higher Knowledge Religion to learn that they could have been rescued than what was rolled, but its all good as two of the conditions were still fufilled.

Chronicles will be made as soon as I can get the reporting and event code.

Liberty's Edge

The Slithering Maps

If it got back to the demons turn, he would have power attacked her with a full round for 120 damage, and she has only 80hp. Regardless of healing, she would have died. So nice work saving her!

Silver Crusade

1 person marked this as a favorite.
Male Cleric 8 HP (67)59/59 | AC (24)21, T 12, FF 19 | Fort +9, Ref +6, Will +11 Wands: CLW: 31/50 Bless: 28/50 Prot Evil: 50/50 ToG 5/6 Channel 5/10 | Divine Presence 8/8 | Nimbus 6/8 | Effects: 1 CON Drain, Shield of Faith +3 8mins, aid, Pain: -4 attack/skills/ability

Wasting no time after the weapon fires and the bright light fades from his eyes, Hanlin raises his tattooed palm to the sky and asks Iomedae to heal those who still live. Quickly before the knights perish!

Channel to Heal: 3d6 ⇒ (6, 6, 6) = 18 666, either a very happy Iomedae or a portent of evil...

"Is it dead? Were we in time?" He wonders aloud as he looks around at the carnage. The giant demon lay dead and the knights all appear to be stirring, they'd done it! "YES! Good wins, SUCK IT EVIL!" He hoots as he gives high fives to his teammates.

-----------

Hanlin makes his way back over the broken stairs and down to congratulate the Knights and Ollysta Zadrian in their bravery. "We couldn't have done it without you three. Let's get cleaned up and throw a toast to this day. I think we've earned it."

Thank you Ghalcor, your sacrifice was not in vain my friend. He thinks as he makes his way out into the sunlight.

Thanks GM and players for the game. I was really looking forward to this scenario as it seemed to fit Hanlin's goals very well. It did indeed.

Sovereign Court

Male Ifrit N Unchained Rogue 5/Pathfinder Delver 3 | HP 64/64| AC 28 T 18 FF 21 | CMB +5, CMD 23 | F: +7, R: +15, W: +7 | Init: +11 | Perc: +17 | Speed 30ft | Active conditions: None |

Zartan slumps against the controls, surprised to have survived.

"Let's not do that again."

Thanks for the game. I'll see you back at the Gallows.

Liberty's Edge

Male Dhampir (Ru-Shi) Drunken Dude 6 | HP: 50/50| Permanent Feather Fall | AC: 17 | T: 12 | FF: 16 | CMD: 19 | Fort: +10 | Ref: +5 | Will: +6 (+2 vs mind affecting effects and disease + resists level drain) | Init: +1 | Perc: +10 | Sense Motive: +4 | Speed: 30 ft.
Tracked Resources:
Spells: 0 - 4 ; 1 - 5/6 ; 2 - 2/3 ; Arcane Pool: 2/7 ; Panache: 6/6 ; Fly: 3/5 ; Levitate: 1/1 ; Erase SLA: 3/3

Tesson cheers with ale, as the liquid dangerously drips on the floor around the keyboard.

"OOOOOOOOOOOH SANTEEEEE!" he shouts.

Thanks for the game!

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