Cut-Throat Grok

Nargal Bor's page

74 posts. Organized Play character for TColMaster.


Race

| HP 55/55| AC 18 T 11 FF 17 | CMB +10, CMD 21 | F: +8, R: +4, W: +3 | Init: +1 | Perc: +8, SM: +0

Classes/Levels

| Speed 40ft | Active conditions: None. Rage 17/day DR/2 Lethal DR/4 Non-Lethal

Gender

F Half-Orc unchained barbarian (invulnerable rager)5

About Nargal Bor

Main Stats:

Nargal Bor
Half-Orc unchained barbarian (invulnerable rager)5
Female
329026-7
Grand Lodge Fame: 26 PP: 24
Gold: 4281
Alignment: CG

Str 20 +5
Dex 12 +1
Con 15 +2*
Int 10 +0
Wis 10 +0
Cha 07 -2

You gain a +4 bonus on the following checks and saves: Swim checks made to resist
nonlethal damage from exhaustion; Constitution checks made to continue running;
Constitution checks made to avoid nonlethal damage from a forced march; Constitution
checks made to hold your breath; Constitution checks made to avoid nonlethal damage
from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot
or cold environments; and Fortitude saves made to resist damage from suffocation.

HP 55/55
Init +1
Perception +8
Speed 40 ft.
Base Attack +5

Defense:

CMD 21
AC normal 18, touch 11, flat-footed 17 +7 Armor, +1 Dex
Fort +8
Ref +4
Will +3

Offense:

Normal Attacks
  • +1 Cold Iron Lucerne Hammer (+12 1d12+8 - Normal +12 1d12+18 Raging/Power Attack, Power Stance) b/p x2
  • Greatsword (+10 2d6+7 - Normal +10 2d6+17 Raging/Power Attack, Power Stance) s 19/20 x2
  • Sling (+6 1d4+5) x2 B 20 Bullets
  • Skills:

    Acrobatics +4
    Appraise +0
    Bluff -2
    Climb +10
    Diplomacy -2
    Disable Device N/A
    Disguise -2
    Escape Artist -2
    Fly -2
    Handle Animal N/A
    Heal +0
    Intimidate +0
    Knowledge
    - nature +8
    Linguistics N/A
    Perception +8
    Ride -2
    Sense Motive +0
    Sleight of Hand N/A
    Spellcraft N/A
    Stealth -2
    Survival +0
    Swim +9
    Use Magic Device N/A

    Racial Traits, Traits, Class Abilities, and Feats:

    Race Specials
    +2 to One Ability Score (STR)
    Darkvision
    Intimidating
    Orc BLood
    Orcish Weapon Familiarity
    Sacred Tattoo

    Starting Traits
    Fates Favored
    Berserker of the Society

    Feats
    Armor Proficienty (Light)
    Armor Proficienty (Medium)
    Simple Weapon Proficiency
    Martial Weapon Proficiency
    Cleave
    Power Attack
    Weapon Focus (Lucerne Hammer)

    Class Abilities
    Powerful Stance - +2 to Melee, Thrown Damage
    Guarded Stance -2 dodge bonus to AC
    Fast Movement
    Rage(Unchained)
    Invulnerability
    Extreme Endurance (Cold)

    Languages Known:

    Gear:

    Backpack
    Blanket
    Climbers Kit
    Flint and Steel
    Pot
    Rope
    Soap
    Trail Rations
    Water Skin

    Magical Items:

    Wand of CLW 10/50
    Swarmbane clasp
    Potion of Cure Moderate Wounds x5

    3-01:

    Average snowbloom (50 gp; When given as a gift to a native of the Lands of the Linnorm Kings
    with a starting attitude of indifferent or better, this rare flower grants you a +2 circumstance
    bonus on one Bluff or Diplomacy check against that person. Alternatively, when shown to
    a native of Irrisen, the flower grants a +2 circumstance bonus on Intimidate checks made
    against that target.)
    Potion of bull’s strength (300 gp)

    6-10:

    Explore, Report, Cooperate: You have an excellent sense of what makes an exemplary Pathfinder.
    As a free or immediate action, you may consider whether a particular action you name—such as subduing
    but not killing an enemy, befriending an NPC, or recovering a particular item—would help realize the
    goals of the Pathfinder Society. The GM then informs you whether the action’s impact would be positive
    (contributes to meeting a secondary success condition for the scenario), negative (opposes the
    secondary success condition), or negligible (neither contributes to nor opposes the secondary success
    condition). If none of these three options accurately reflects the action’s impact on the PC’s
    fulfillment of the secondary success conditions, the GM may respond with a phrase of five words
    or less. Once you use this boon, cross it off your Chronicle sheet.
    Prized Find: You were instrumental in uncovering a cache of lost records that the Pathfinder
    Society can use to explore hitherto unknown sites. If you would fail to earn a Prestige Point at the
    end of an adventure due to failing a success condition, you may cross this boon off your Chronicle
    sheet to remind your superiors of your past breakthroughs and earn the 1 Prestige Point as if you
    had successfully fulfilled the condition. You may only use this boon if you would also gain at
    least 1 XP for completing the adventure (0.5 XP if you use the slow track advancement option).

    alexandrite gem (750 gp; glows as affected by continual flame heightened to a 3rd-level spell [CL 5th])
    cloak of resistance +1 (1,000 gp)
    potion of cure moderate wounds (300 gp)
    scroll of shatter (150 gp)
    wand of cause fear (15 charges; 225 gp)

    Overflow Archives:

    Darklands Study (Dark Archive faction): Zarta Dralneen has perused a cursed tome that you recovered
    known as The Darklands Precepts, and she has shared some of her findings with you. You gain a +2 bonus
    on Sense Motive checks against humanoids native to the Darklands, such as drow, derro, and duergar. In
    addition, you gain a +2 bonus on Knowledge checks to identify and learn about such creatures.
    Upstanding Archivist (Dark Archive faction): You have demonstrated excellence in the Grand
    Lodge’s vaults and improved the Dark Archive faction’s reputation. As a result, Zarta Dralneen has
    provided you a choice pick from among the treasures rescued from the flooded library. You can cross
    this boon off your Chronicle sheet when purchasing one of the items found below to purchase that
    item at 75% of its listed price.
    bird feather token (300 gp)
    potion of haste (750 gp)
    scroll of bull’s strength (150 gp)
    scroll of dimension door (700 gp)
    scroll of magic circle against chaos (375 gp)
    scroll of slow (375 gp)
    sleep arrow (132 gp)

    6-05:

    Budding Friendship: You have done a favor for Lady Silviana in Absalom, and she is willing to repay the favor.
    If you would earn no Prestige Points at the end of an adventure that included one or more encounters in Absalom,
    you can cross this boon off your Chronicle sheet to earn 1 Prestige Point instead.
    Liberty Never Rests (Liberty’s Edge faction): Quick thinking and quicker action are necessary elements of heroism,
    and you are prepared to act promptly to defend others. You can cross this boon off your Chronicle sheet before rolling
    initiative to roll twice and take the better result.
    The Court Grows (Lady Darchana of House Madinani; Sovereign Court faction): You have impressed Lady Darchana,
    Second Spell Lord of Absalom, and taken an important step in recruiting her to Lady Gloriana Morilla’s cause.
    You can use this boon and check one of the boxes before attempting a Knowledge (arcana) or Spellcraft check on
    the Isle of Kortos to roll twice and take the better result. You can attempt such a check untrained. You cannot
    use this ability if all three boxes are checked, but the boon may grant other benefits in future adventures.
    potion of cure moderate wounds (300 gp)
    potion of invisibility (300 gp)

    6-06:

    now one of the Society’s foremost authorities on the enigmatic Gloomspires. While adventuring in the Gloomspires,
    you receive a +2 bonus on all Perception checks made to find hidden objects such as traps, treasure, and secret
    doors. If you check the box included with this boon, you gain the benefits of this boon for the duration of one
    scenario set anywhere other than the Gloomspires.
    horn of fog (2,000 gp)
    sandals of quick reaction (4,000 gp; Pathfinder RPG Ultimate Equipment 232)

    4-11:

    House Thrune’s Favor: Your complete discretion in infiltrating the Chelish embassy has earned you a rare
    token stamped with the insignia of the House of Thrune, signifying your favor in the eyes of Cheliax’s ruling house.
    This grants you a +3 circumstance bonus on Diplomacy checks to influence high-standing members of House Thrune,
    the Chelish government, or a Hellknight order in good standing. This bonus remains in effect as long as the token
    remains on your person, and the token imparts its bonus only to you.
    cloak of elvenkind (1,500 gp)
    dust of disappearance (3,500 gp)
    elixir of hiding (250 gp)

    4-02:

    acrimony veil (13,500 gp or 6,750 gp plus 18 PP, limit 1)
    belt of giant strength +2 (4,000 gp)
    ring of protection +1 (2,000 gp)

    4-23:

    Fool Me Once: Grandmaster Torch’s sudden betrayal and subsequent escape have left you questioning the motives
    of everyone around you—particularly your allies. You gain a +2 bonus on Sense Motive checks against current and
    former Pathfinders.
    Unexpected Prestige: You captured or killed Grandmaster Torch in Riddleport, and though he may return one day,
    word of your deed has spread quickly through the Pathfinder Society. The next time you would fail to gain a
    Prestige Point for completing a primary or secondary mission, you instead gain the Prestige Point and cross
    this boon off your Chronicle sheet.
    dust of tracelessness (250 gp)
    potion of levitate (300 gp)
    potion of cure moderate wounds (300 gp)
    potion of invisibility (300 gp)
    wand of Irriseni mirror sight (10 charges, 2,250 gp; Pathfinder #67: The Snows of Summer 73)
    ring of spell knowledge II (6,000 gp; Pathfinder RPG Ultimate Equipment 174)

    6-11:

    Djinni’s Admiration: You have won the admiration of the captive djinni Jairo. Although you
    were unable to secure his freedom from an enemy of the Society, he may be able to repay your
    kindness in the future.
    Force of Good (Silver Crusade faction): Your conviction to redeeming wayward souls and protecting
    the defenseless manifests even in your magic and martial prowess. As a free action when casting a
    spell with the good descriptor that deals damage, you can cross this boon off your Chronicle sheet
    to increase the spell’s caster level by 2; however, half of the damage dealt to creatures other than
    undead and outsiders with the evil subtype is nonlethal damage. Alternatively, you may cross this boon
    off your Chronicle sheet to grant a weapon you wield the holy weapon enhancement for 3 rounds, but
    half of all of the weapon’s damage dealt to creatures other than undead and outsiders with the evil
    subtype is nonlethal damage.
    Gnoll Tactics: You first-hand experience with gnoll tactics and cultural traditions gives you a
    headstart in incorporating their unique styles into your own training. So long as you possess
    this boon, all of your Pathfinder Society Organized Play characters have access to the following
    feats and archetypes from Pathfinder RPG Monster Codex as if they appeared on the Additional
    Resources page: Coordinated Reposition, Disarm Partner, Improved Disarm Partner, Snapping Flank,
    the pack rager barbarian archetype, and the flindbar.
    all tools vest (Pathfinder RPG Ultimate Equipment 220)
    cloak of resistance +1 (1,000 gp)
    crystal ball (42,000 gp)
    daredevil boots (1,400 gp; Ultimate Equipment 230)
    lesser pugwampi braid (300 gp, limit 3)
    key of lock jamming (Ultimate Equipment 307)
    wand of aspect of the bear (15 charges; 1,350 gp; Pathfinder RPG Advanced Player’s Guide 203)
    wand of pox pustules (13 charges; 1,170 gp; Pathfinder RPG Advanced Player’s Guide 236)

    6-12:

    elixir of fire breath (1,100 gp)
    elixir of vision (250 gp)
    +1 shadow studded leather armor (4,925 gp)
    circlet of persuasion (4,500 gp)
    hammer of lightning (1,500 gp; functions as a javelin
    of lightning)
    potion of cure moderate wounds (300 gp)
    Sharrowsmith’s handy haversack (4,000 gp)
    stone salve (4,000 gp)

    6-14:

    Gripplis’ Favor: You have earned the recognition of the Krihirik tribe in the Kaava Lands, granting
    you a +2 bonus on Charisma-based checks made to influence gripplis. In addition, this boon may be used
    in conjunction with other boons to grant one or more of your characters access to grippli-related options.
    potion of cure moderate wounds (300 gp)
    potion of invisibility (300 gp)
    sleep arrow (132 gp)
    tree feather token (400 gp)
    candle of truth (2,500 gp)
    potion of bull’s strength (300 gp)
    rope of climbing (3,000 gp)
    wand of barkskin (12 charges; 1,080 gp, limit 1)

    6-16:

    Scholar of Ashkurhall (Grand Lodge faction): Studying the murals of Ashkurhall opened your subconscious
    mind to ancient dwarven secrets. Whenever you are examining architecture, objects, or writing of dwarven
    origin, you either gain a +1 bonus on any Appraise, Knowledge, or Linguistics check involved, or you can
    substitute your Perception or Sense Motive bonus for the check. You can cross this boon off your Chronicle
    sheet as a free action in order to apply its benefits when examining architecture, objects, or writing of any origin
    for the duration of the scenario.
    Sky Key Component (Sargava): You have recovered one of the five lost components of the strange relic known
    as the Sky Key. This piece once belonged to Sigrin, who founded the now abandoned settlement of Ashkurhall
    in the Bandu Hills.
    Stinkeye’s Friend: Playing with a domesticated basilisk has taught you to be careful around creatures with
    gaze attacks. When you are subjected to a gaze attack, you can cross this boon off your Chronicle sheet to gain a
    +4 insight bonus on a saving throw to avoid the gaze’s effects.
    Vanei’s Friend: You have befriended Vanei Thaskin, who now works as an informant for the Pathfinder
    Society. Once per scenario, you can recall information Vanei provided in order to reroll a failed Bluff, Diplomacy,
    or Knowledge check pertaining to the Aspis Consortium. If the second check fails, cross this boon off your
    Chronicle sheet; your reckless use of Vanei’s information has compromised her cover and led to her capture.
    basilisk extract (600 gp; when applied to a creature
    that has been petrified by a basilisk’s gaze for no
    more than 1 hour, the creature is restored to flesh as
    though it had been coated with fresh basilisk blood)
    lesser blade of the open road (2,515 gp)
    potion of cure moderate wounds (300 gp)
    potion of invisibility (300 gp)
    potion of lesser restoration (300 gp)
    wand of cure light wounds (12 charges; 180 gp, limit 1)
    blade of the open road (19,715 gp)
    potion of bear’s endurance (300 gp)
    potion of bull’s strength (300 gp)
    potion of spider climb (300 gp)
    wand of bear’s endurance (16 charges; 1,440 gp, limit 1)

    5-13:

    Ghalcor’s Spellcraft: Following the battle at Ghalcor’s Tower, you were able to study the dead cleric’s
    notes and discovered that he also developed a handful of powerful spells. Now the Pathfinder Society and
    the Mendevian Crusade can wield these in the fight against the Worldwound. So long as you possess this
    boon, all of your Pathfinder Society Organized Play characters have access to the following spells from
    Pathfinder Player Companion: Demon Hunter’s Handbook as if they appeared on the Additional Resources
    page: burst with light, detect demon, and righteous blood.

    Mendevian Commendation: You have received a medal for your service to Mendev and the Fifth
    Crusade. For every Mendevian Commendation you have, you gain a cumulative +1 bonus on Charisma-
    based skill and ability checks made to influence crusaders of Mendev (maximum +3).
    +1 axiomatic bolt (267 gp, limit 3)
    +1 planar arrow (267 gp, limit 1; Pathfinder RPG
    Ultimate Equipment 146)
    +2 seeking sling stone (267 gp, limit 4)
    cassock of the clergy (4,600 gp; Pathfinder RPG
    Ultimate Equipment 214)
    faith orb (2,250 gp, limit 1)
    potion of shield of faith (CL 12th; 600 gp, limit 1)