[ACG] [Outpost II] Season of Tapestry's Tides (MorkXII) (Inactive)

Game Master MorkXII

Feat Limits:
Skill: Tier
Power: Tier+1
Card: Tier+1


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Discussion thread for Season of Tapestry's Tides Adventure 1: Threads Unravel.


Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.

Hello all! I've signed up for this table with the expectation that up to 4 of my other tables will be finished (or on the verge of finishing) within a month or two.

Let me know if there's any particular character you'd be interested in having in the party, as I have almost every class deck aside from most of the "original 7". I'm currently thinking of playing one of the following characters; I'd love to take aboard any thoughts the party has.

Character Options:
  • Olenjack (Rogue + Equipment).

    My Olenjack was used in the Assault on Absalom special, and has already completed Tier 1 of this season, so the first 5 scenarios will be replays (but I'll have a few more ships to offer). He's also kitted out with the Unconventional Firepower boon.

    I like him because he's a bit complex and not overly powerful, plus that I've invested a synergistic player boon into him, I'd like to pilot him through a S&S season more than any other, and he's got a tiny card feat bump from playing through the special.

    On the other hand, it would be 2 players in the party using the Rogue Class Deck (although in truth, almost 100% of his boons are from Ultimate Equipment, and will continue to be), and 2 dexterity/charisma characters, both lacking in spellcasting.

  • Ramexes (Oracle + Combat)

    Ramexes is a character I'm interested in trying, and I've not used either the Oracle Class Deck or Ultimate Combat Add-On Deck for any of my PFSACG characters yet. Plus, he rounds the team out quite well, as a Melee/Divine character primarily prepared to deal with monsters.

  • Mavaro (MM) (Occult Adventures 2 + Wilderness)

    I do hope a certain ruling about Mavaro and his "gain skills" power is clarified before we start, if so, but I've long planned to trial out MM Mavaro alongside Ultimate Wilderness' masses of 'hand-size increasing' plants. In doing so, he can stockpile a very large quantity of cards and selectively add a wide variety of traits to his checks by displaying them when necessary, leading to some interesting methods of exploiting various 'traits-matter' cards in both class decks. (For your X check, add Y, etc)

    I've never actually played a proper Mavaro before, except in one-shot test environments. Either way, this is the 'weirdest' option.

  • Alase (Summoner + ?)

    I've always wanted to see how far Alase's ability to rapidly hand-off cards via her Cohort's ability could be exploited. The Add-On Deck would likely be decided over what boons I could stuff a deck with that I'd potentially like to hand-off to another player at key points; from healing, anti-barrier, anti-monster, auto-defeat cards, to simply methods of allowing a single character to force more and more explorations.

  • Zvarbel (Magus + ?)

    Zvarbel is another character that kind of fascinates me. Sluggish, particularly in the early game, but some curiously potent post-role features. She's a powerful anti-barrier character (very useful in S&S), carries excellent strength, and I can't help but feel that her Spell Trapper role has incredible potential if used right.

    Her Spell Trapper role lets her draw cards from her discard pile and the box when failing checks, which seems incredibly potent alongside cards that force you to make checks (spell recharge checks are just the tip of the iceberg, really*), and another one of her powers lets her reset her hand and re-start an encounter if she fails a check against a non-villain monster (or barrier, in some cases). If you can stack a few ways of preventing damage (which some Add-On decks are well-suited to doing), she can restock her hand - albeit a rather small hand - potentially a few times in a turn.

    *Note that I've unfortunately labelled Reepazo with my vote of "most powerful character in PACG by far" on account of being able to turn-1 beat a variety of scenarios (from as early as AD2) by exploiting powers that allow you to draw a card on every check you make. Thankfully, I don't anticipate Zvarbel to be remotely as exploitable, partially on account of her requirement to fail but also due to her lack of Divine magic/repeatable large healing.

    She's also very different to most characters I play - small hand size, armor oriented, few means of producing bonus explorations.


  • Party looks like the following so far (listing skills covered by characters; bold = amazing (unbuffed average roll 8+), standard font = good (unbuffed average roll 6+), blue = poor (unbuffed average roll 4+))

    Enora => Arcane, Craft, Knowledge
    Jirelle => Acrobatics, Survival, Melee (Finesse only), Fortitude
    Maznar => Divine, Survival, Fortitude
    Agna => Melee, Perception, Survival

    Not covered: Disable, Ranged, Diplomacy

    It looks like we have healing covered pretty well as well as melee combat. Having someone with Diplomacy would be good, but not a strict requirement. Overall, I think you can play whomever you want to play the most, party comp is probably going to be fine regardless of your pick.


    Hi!
    I'm about 90% sure I'll be playing WotR Enora rather than Ultimate Magic Enora. I don't know anything else about Tapestry's Tides, but if it's based on S&S, seemed like the time to take Craft.

    All things being equal, clearly Yewstance should play a short character, so as to fit in with the rest of Captain Jirelle's diminutive crew ;)


    lol - Well, he's got a couple of short character options listed - I think both Olenjack and Zvarbel are dwarves. :)


    Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.

    I see since I made my original post we've got a Ranger and Druid signed up - neat! Also, good choices for Season 5, since Survival skills are so important in S&S.

    I don't see any characters that are very boon-centric (and Ship movement may actually make the character, pre-role, a little worse, not better) so I'm no longer interested in Alase, and the Druid/Ranger teammates means I'm not as interested in taking Ramexes, either.

    My shortlist is now down to Zvarbel (throws in a Disable-talented character and a Heavy Armor user), Olenjack (throws in a Diplomacy powerhouse, and a noncombat specialist of a sort) and Mavaro (well... he's Mavaro).

    Inclining mostly towards Olenjack.

    (I am tempted by the concept of having an all-dwarf/Halfling crew, so maybe I should strike Mavaro off my list just for that reason.) :)

    ====================

    Rules question; I have to give up my AD2 boons (from the Special) and replace them with basics if I replay Tier 1 with Olenjack, correct? Do I get to use the Loot and Powers gained during Tier 1 on a replay (given that they say "for the rest of the Adventure Path" - does an earlier scenario really meet the definition of "the rest of the Adventure Path"?).


    Yewstance wrote:
    Rules question; I have to give up my AD2 boons (from the Special) and replace them with basics if I replay Tier 1 with Olenjack, correct? Do I get to use the Loot and Powers gained during Tier 1 on a replay (given that they say "for the rest of the Adventure Path" - does an earlier scenario really meet the definition of "the rest of the Adventure Path"?).

    Nope, you keep your deck (including AD2 cards) and all rewards you've already unlocked for this season. Just, since we're playing AD1 you won't be able to get any new AD2 cards until we move onto AD2 with the table.


    Play PACG Play-by-Post? Feel free to use my custom Deck Handler. An index of my other Deck Handlers can be found here.
    skizzerz wrote:
    Yewstance wrote:
    Rules question; I have to give up my AD2 boons (from the Special) and replace them with basics if I replay Tier 1 with Olenjack, correct? Do I get to use the Loot and Powers gained during Tier 1 on a replay (given that they say "for the rest of the Adventure Path" - does an earlier scenario really meet the definition of "the rest of the Adventure Path"?).
    Nope, you keep your deck (including AD2 cards) and all rewards you've already unlocked for this season. Just, since we're playing AD1 you won't be able to get any new AD2 cards until we move onto AD2 with the table.

    Right, I misremembered the following quote...

    Card Guild Guide, Page 8, under "Tiers" wrote:

    A character can never begin a scenario with any card that has an adventure deck number higher than

    her tier.

    And thought it was referring to your scenario tier, rather than your own character's tier, Whoops.


    I've officially settled on WotR Enora. In case not having another CHA/Diplomacy character affects your decision any?


    Deck Handler // Searching For: Nothing but the occasional Spell 5!

    Well I've settled on Olenjack; the first few scenarios will be replays, but nothing wrong with a few more ships under his belt. :)

    Just have to work out the flavor, since during Assault on Absalom this 'legitimate' crimelord hated getting his hands dirty, and hated the ocean.

    Skills and Powers:
    SKILLS
    Strength d4 [ ]+1 [ ]+2
    Dexterity d8 [X]+1 [ ]+2 [ ]+3 [ ]+4
    Disable: Dexterity +1
    Constitution d6 [ ]+1 [ ]+2 [ ]+3
    Intelligence d8 [ ]+1
    Wisdom d6 [ ]+1 [ ]+2
    Perception: Wisdom +2
    Charisma d10 [ ]+1 [ ]+2 [ ]+3
    Diplomacy: Charisma +2

    Favored Card: Ally
    Hand Size 5 [ ] 6 [ ] 7
    Proficient with: Light Armor // [ ] Weapons
    Powers:
    You may recharge an ally to evade a bane.
    When you attempt a check, you may display any number of allies; for each ally displayed, add 1 ([X] 2) to the check. Return the displayed allies to your hand before you reset it.
    On your turn, when you succeed at a combat check that has the Poison trait, after defeating the bane you may immediately explore again.

    ADDITIONAL REWARDS:

    Spoiler:

    Die Bumps remaining: 2


    Agna's Deck Handler

    Wow, I just clued in to the fact that there was a discussion going on in the discussion tab.
    Looks like we have a well-rounded party going. I'm looking forward to playing! FYI - Agna's skills are listed below and her deck handler is linked to this post.

    Skills and Powers:
    SKILLS
    Strength d10 [ ]+1 [ ]+2 [ ]+3 [ ]+4
    Melee: Strength +2
    Dexterity d8 [ ] +1 [ ] +2 [ ] +3
    Constitution d6 [ ] +1 [ ] +2
    Intelligence d4 [ ] +1 [ ] +2
    Wisdom d8 [ ] +1 [ ] +2
    Perception: Wisdom +3
    Survival: Wisdom +3
    Charisma d6 [ ] +1 [ ] +2 [ ] +3 [ ] +4

    Favored Card: Ally
    Hand Size 5 [ ] 6
    Proficient with: Light Armors Weapons
    Powers:
    When you play an ally that has the Animal trait, you may recharge it instead of discarding it.
    You may recharge a card that has the Offhand trait to add 1d6 ( [ ] +1) and that card's traits to your combat check.
    At the end of your turn, you may examine the top ( [ ] or bottom) card of your location deck.


    Hi everyone! We're a week away from starting.

    I had started some conversations about possibly hosting this game on myth-weavers/discord, but I think we'll just run it here and use Hangouts for our group chat. At some point in the future, I intend to start using Discord for group chat, but I'm going to hold off on that for now.

    I'll create the hangouts shortly. I think everyone here is familiar with the game and playing PbP, so I expect this should go very smoothly. One thing we'll need to figure out yet is turn order.


    Deck Handler // Searching For: Nothing but the occasional Spell 5!

    Which reminds me, I can send my Chronicle Sheets from Olenjack thus far if it's useful - one from my first run of 5-1 and one from Assault on Absalom.

    Having already played 5-1 also means I've got a couple of ships to offer if need be (visible in my Deck Handler) - Olenjack's got valuable connections to leverage. I also have some "Power-like" rewards already earned for this first adventure.

    As far as Turn Order goes, I recommend Agna first (since examination powers are ever so slightly more valuable earlier in the scenario). Olenjack may also suit being earlier in the turn order, since he can evade banes (and might be able to isolate a villain or something) and usually wants to stock up in boon-heavy locations early on, to gain more weapons and support to make up for his weak combat checks.

    Of course, nothing wrong with ordering us by timezone either. I'm most active from 4-8am AEST, at least on weekdays. I'm usually free for more time on weekends, something like 12pm-12am.

    The only other point I'd like to bring up is that Olenjack will often appreciate being given spare weapons (that don't require proficiency) by the party, since...

  • He doesn't have many weapons in his deck.
  • Weapons aren't his favored card type.
  • He carries a gun (and lacks proficiency) so he may often have to shuffle them back.
  • His combat skills are weak, and frequently reliant on discarding/recharging/burying weapons for additional bonuses to get good odds.


  • Deck Handler // Tier 6.6 // 8 hero points

    I don't have a strong preference of where I am in turn order. It makes sense for examines to go earlier, so feel free to slot me in wherever. All of my powers either only benefit myself or don't impact turn order decisions since they're always on.

    Time-wise I'm in MST, with when I'm available to post varying wildly so I can't promise any consistency there. I'll be able to check in at least once a day though (except perhaps weekends, my weekends are usually booked solid).

    For Olenjack, I have spare weapons but none of them are great for you. I'll keep in mind to pass you them if you need it though. Might be best to post on the Hangouts if you're looking for one so we don't forget :)

    Skills and Powers:
    SKILLS
    Strength d6 ☐+1 ☐+2
    Dexterity d10 ☐+1 ☐+2 ☐+3 ☐+4
    Acrobatics: Dexterity +1
    Constitution d6 ☐+1 ☐+2
    Fortitude: Constitution +2
    Intelligence d4 ☐+1
    Wisdom d8 ☐+1 ☐+2 ☐+3
    Survival: Wisdom +3
    Charisma d8 ☐+1 ☐+2 ☐+3

    Favored Card: Ally
    Hand Size 5 ☐6 ☐7
    Proficient with: Light Armors, Weapons
    Powers:
    For your check that has or is against a card that has the Finesse trait, you gain the skill Melee: Dexterity +2.
    If your check has the Swashbuckling trait (☐ or is a check to defeat a ship), you may reroll 1 die (☐ or 2 dice); you must take the second result.
    Reduce Structural damage to your ship by 1.


    Agna's Deck Handler

    I'm fine with whatever turn order works best. I am in the EST (UTC -5) time zone and am generally available 7am - 10pm most days with that being slightly restricted on evenings and weekends.


    No preference on turn order. I'm Central US.


    I'm east coast USA (Brooklyn, baby. Why does no one play this game around here?) and I most regularly post early morning (6:30am - 10amish), but I'm decently flexible.


    For turn order, I'll throw out this suggestion:

    Olenjack->Agna->Maznar->Enora->Jirelle.

    Any suggestions on changes to that?


    Agna's Deck Handler

    Depending on how Chthonicthul feels about it, I would switch Agna and Maznar. That order seems to work quite well timing-wise with Hayato going before Amaryllis in our SotS game.


    Sounds good to me.


    1A ACQUIRED CARDS:
    Weapon C Cutlass +1
    Weapon B Dagger
    Weapon 1 Pepperbox
    Weapon B Pistol
    Weapon B Sap
    Spell B Arcane Armor
    Spell C Buoyancy
    Spell B Detect Magic
    Spell B Frostbite
    Armor B Cloth Armor
    Armor C Leather Armor
    Armor B Magic Buckler
    Armor C Magic Chain Shirt
    Item 1 Archer's Bracers
    Item B Potion of Healing
    Item B Topaz of Strength
    Ally C Master-at-Arms
    Blessing C Blessing of Achaekek
    Blessing B Blessing of Pharasma


    I think I'd most like a Spell B (Clinging Venom) to bolster my combat ability.
    I could take the Item 1 (Binder's Tome, or even Wand of Detect Magic) to be more supportive, but I'm assuming someone else is interested in the Item 1.


    Tier Reward
    Skill Feat: Wisdom [X] +1

    Deck Upgrade
    He'd certainly take a Card 1 if no one really wanted it, but, spread the love. He'll take Ally B unless such a card becomes available.


    Deck Handler // Tier 6.6 // 8 hero points

    Tier 1.1: Skill Feat: Dexterity +1

    Loot: I'm interested in taking Blessing of Besmara as a blessing swap.

    Deck Upgrade Preferences (in order):
    1. Blessing B (Blessing of the Gods -> Blessing of Milani)
    2. Item B (Magnifying Glass -> Masterwork Tools)

    Will defer on Item 1 to someone who can make good use of it. Masterwork Tools is pretty amazing and I'll probably be sticking with it for most of the AP, and I only have 2 item slots.

    It looks like Olenjack is looking for a Blessing B as well, so here's what I'm seeing so far:
    Agna: Weapon 1
    Enora: Spell B
    Jirelle: Blessing B
    Maznar: Item 1
    Olenjack: Blessing B


    Deck Handler // Searching For: Nothing but the occasional Spell 5!

    5-1A: TIDE OF BONES - Olenjack Rewards

    Tier Progression: This was a replayed scenario. No Tier Progression (still 2.1).

    Olenjack's Deck Upgrade preferences are as follows...

  • Blessing 0: Replace Blessing of the Quartermaster with Blessing of Wadjet (Ultimate Equipment). Blessing 0 - Low Priority: 1d1 ⇒ 1


  • Agna's Deck Handler

    Tier Reward: Skill Feat - Strength +1

    Deck Upgrades: Weapon 1 - Repelling Pike +1 in for Quarterstaff


    Reward summary:
    Agna [1.1]: Weapon 1, Strength +1 (Mistmourn)
    Enora [1.1]: Spell B, Intelligence +1 (Man's Promise)
    Maznar [1.1]: Item 1, Wisdom +1
    Olenjack [2.1] (replay): Blessing B, none (Merchantman, Man's Promise)
    Skizzerz [1.1]: Blessing B, Dexterity +1


    Oops, just realized there was only one Ally. So, rolls:

    Deck Upgrade: Ally B: 1d1000 ⇒ 855
    Deck Upgrade: Spell B: 1d1000 ⇒ 492
    Deck Upgrade: Item 1: 1d1000 ⇒ 690


    Deck Handler // Tier 6.6 // 8 hero points
    Maznar - Chthonicthul wrote:

    Oops, just realized there was only one Ally. So, rolls:

    [Dice=Deck Upgrade: Ally B]1d1000
    [Dice=Deck Upgrade: Spell B]1d1000
    [Dice=Deck Upgrade: Item 1]1d1000

    We assumed that you wanted the Item 1 more than the Ally B based on your post. In either case, both are available so take whichever you prefer. If you want the Ally instead, just let Mork know.

    In general, I prefer if we can reach a consensus on what upgrades everyone is taking rather than rolling off for them. Given that all of us are on Hangouts, that's easy enough to do :)


    Ah, yes, indeed I would take the Item. Didn't want to be greedy, and have been busy for the last few hours and couldn't make it to the Hangout. Item it is, fo sho. Pearl of Wisdom, baby.


    1B ACQUIRED CARDS:
    Weapon C Pistol +1
    Weapon B Rapier
    Armor B Magic Leather Armor
    Ally 1 Tidepool Dragon
    Ally 1 Coral Capuchin
    Ally B Cabin Boy
    Ally B Lookout
    Ally C Sailor
    Ally C Snow Leopard
    Ally B Swab
    Ally B Swab
    Blessing B Blessing of the Gods


    Deck Handler // Tier 6.6 // 8 hero points

    Tier 1.2: Power feat: If your check has the Swashbuckling trait (☑ or is a check to defeat a ship)

    Deck Upgrade: Standard Bearer -> Marianix Karn (Ally B) We have plenty of those, so no need to roll/discuss for this one. Karn is a better upgrade than any of my Ally 1 options, really.


    Power Feat:
    Proficiency: [X] Weapons

    Deck Upgrade:
    Weapon B: Scythe
    Second choice: Ally 1/Wolverine


    Yay!
    Enora can't take a Weapon or Armor, and I don't want a Blessing B or Ally 1. So, Ally B for me.
    No opinion on ship choice.


    Deck Handler // Searching For: Nothing but the occasional Spell 5!

    5-1B: GRINDYLOW GRIFTERS - Olenjack Rewards

    Tier Progression: This was a replayed scenario. No Tier Progression (still 2.1).

    Olenjack's Deck Upgrade preferences are as follows...

  • Ally 1: Replace Burglar with Majordomo (Ultimate Equipment). Ally 1 - Low Priority: 1d1 ⇒ 1

    I'll keep my deck upgrades low priority - I've already got a lot of upgrades under my belt, and won't really have much to find until AD3.

    No opinion on Ship Choice, though I'm happy with Mistmourne. Olenjack's personally seized ships are always available to the party if a consensus is made.


  • Agna's Deck Handler

    Tier Reward: Power Feat
    You may recharge a card that has the Offhand trait to add 1d6 ( [ X ] +1) and that card's traits to your combat check.

    Deck Upgrade:
    Weapon B (Main Gauche in for Terbutje)


    1B Reward summary:
    Agna [1.2]: Weapon B, add 1d6 ([X] +1)
    Enora [1.2]: Ally B, ([X] or an item)
    Jirelle [1.2]: Ally B, ([X] or is a check to defeat a ship)
    Maznar [1.2]: Weapon B, Proficient with [X] Weapons
    Olenjack [2.1] (replay): Ally 1, none


    Deck Handler // Searching For: Nothing but the occasional Spell 5!

    5-1C: THE DEVIL AND THE STORM - Olenjack Rewards

    Tier Progression: This was a replayed scenario. No Tier Progression (still 2.1).

    Olenjack's Deck Upgrade preferences are as follows...

  • Item 1: Replace Staff of Minor Healing with Liquid Blade (Ultimate Equipment). Item 1 - Low Priority: 1d1 ⇒ 1

    Another method of re-using my blunderbuss if I bury it for a powerful poison combat check.

    (As usual, consider me last in deck upgrade priority list, at least until Tier 2. Probably until Tier 3.)

    5-1B Boon Roll, I suppose?: 1d20 ⇒ 11 -> Nope.


  • Deck Handler // Tier 6.6 // 8 hero points

    5-1B Boon Roll: 1d20 ⇒ 3 Nope. Not that I really need the boon anyway, I already have a copy of it...

    I'll wait on the 5-1C list and reward before deciding what I want for that scenario.

    I'll probably replace my banished Whip with itself again, unless there's a weapon upgrade that catches my eye instead.


    Yes, we get a d20 boon roll after every other scenario during OutPost. On a 1 or 20, you win: Amateur Swashbuckler: You may check an unchecked box that precedes this reward to add or remove the Swashbuckling trait from your check. If your character has the Swashbuckler trait, you may add an additional 1d4. (4 checkboxes)

    Boon!: 1d20 ⇒ 10


    5-1B Boon Roll: 1d20 ⇒ 18

    He'd roll for a Spell 1, depending on interest.


    Agna's Deck Handler

    Deck Upgrades:
    Agna has a few options and would be willing to take any of them if someone really wants a specific upgrade. Upgrades listed in order of preference:
    Item 1 - Masterwork Tools
    Blessing B - Blessing of Gozreh
    Ally C - Snow Leopard
    Item B - Spyglass

    5-1B Boon Roll: 1d20 ⇒ 1 Nice! I have the Amateur Swashbuckler boon from Retrocon so if someone doesn't have one yet I would be happy to pass it over.


    Deck Handler // Tier 6.6 // 8 hero points

    My upgrade options are as follows:

    Item 1: Harrow Deck (lets us examine and rearrange top 3 cards of a location)
    Blessing 1: Abadar
    Blessing B: Erastil
    Ally B: Old Salt

    Going to discuss on Hangouts who is better served by the Item 1, as Masterwork Tools is pretty great as well.


    While my first choice would be Spell 1 Life Drain for some self healing, I will happily defer to MVP Maznar :)

    For Enora, I’d be happy with any of:
    Blessing 1 of Sivanah
    Item 1 Binder’s Tome or Wand of Detect Magic
    Spell B Acid Splash

    5-1A/5-1B reward: 1d20 ⇒ 17
    Nope


    Deck Handler // Tier 6.6 // 8 hero points

    Here's what I gathered from Hangouts discussion:

    Agna gets Item 1
    Enora gets Spell B
    Jirelle gets Blessing 1
    Maznar gets Spell 1
    Olenjack is not taking an upgrade


    1C Reward summary:
    Agna [1.3]: Item 1
    Enora [1.3]: Spell B
    Jirelle [1.3]: Blessing 1
    Maznar [1.3]: Spell 1
    Olenjack [2.1] (replay): none


    Deck Handler // Searching For: Nothing but the occasional Spell 5!

    5-1D: IN THIEVES’ WAKE - Olenjack Rewards

    Tier Progression: This was a replayed scenario. No Tier Progression (still 2.1).

    The only deck upgrade I'm looking for is an Item 1, and I don't anticipate that there will be one drawn and free. Plus, Olenjack shouldn't be a priority for any given deck upgrade. :)

    Put me down as a Spell 0, followed by a Weapon 0 or something, in the unlikely event that deck upgrades listed on your chronicle sheet ever matters during this Season (like it can in Season 4). (I forgot to do so in the past, but I suppose I might as well now.)


    Deck Handler // Tier 6.6 // 8 hero points

    5-1D

    Tier progression: Card feat: Ally

    Reward: Defer random pull to party preference

    Deck upgrades: Item B (Magnifying Glass->Masterwork Tools), Ally B (Empty slot->Fencer)

    Boon roll (every 2 scenarios) 1d20 ⇒ 6 Nope


    1D Boon roll: 1d20 ⇒ 16

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