Sylgja

Laiashi's page

657 posts. Organized Play character for SodiumTelluride.


Full Name

Laiashi

Race

Ifrit

Classes/Levels

Rogue 6 | AC: 21/16/[21] | HP: 48/48 | Fort +4*, Ref +10* (evasion), Will +1* (*+2 vs fire/light) | CMB +4, CMD 19 | Init +7 | Perception +5 (+2 vs surprise)

Gender

Female

Size

Medium

Special Abilities

Sneak attack +3d6, Debilitating Injury

Alignment

Chaotic Neutral

Languages

Common, Ignan, Aquan

Strength 10
Dexterity 20
Constitution 14
Intelligence 13
Wisdom 8
Charisma 16

About Laiashi

PFS #: 89635-10
XP: 16
Prestige: 5
Fame: 31

Chained: No

Alternate racial trait: Fire In The Blood (gain fast healing 2 for 1 round anytime she takes fire damage, may heal up to 2 points per level per day this way, replaces Fire Affinity)

Init +7
Perception +5
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DEFENSE
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AC: 21/16/- (+5 Dex, +5 armor, +1 ring)
Defensive abilities: resist fire 5, Uncanny Dodge
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OFFENSE
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Speed 30 ft
Melee: +1 shortsword +11 (1d6+6/19-20)
- or 2 shortswords +9/+9 (1d6+6 & 1d6+4/19-20)
- or dagger +10 (1d4/19-20)
Ranged: hand crossbow +10, (1d4/19-20, 30ft) or dagger +10 (1d4/19-20, 10ft)

Special: Sneak attack +3d6
Trapfinding +2
Evasion
Rogue talents - Ninja Trick <Hidden Weapons>, Combat Trick <Combat Expertise>, Weapon Training
Danger sense +2 (to Reflex vs traps, AC vs traps, Perception vs surprise)
Finesse training (short swords)
Uncanny Dodge
Debilitating Injury
Rogue's Edge (Diplomacy)

Relevant Boons:
Kelishite Patron - Trade Prince vanity has no Fame requirement, business vanities cost 1 less Prestige Point
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STATISTICS
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Base Atk +4

Feats: Weapon Finesse (bonus), Two-Weapon Fighting, Scorching Weapons, Combat Expertise (bonus), Gang Up, Weapon Focus (shortswords, bonus)

Traits: Reactionary, Perfectionist's Brew

Skills (armor check penalty for others: 0):
Acrobatics +12 <5 ranks>
Bluff +12 (+2 vs gripplis) <6 ranks>
Climb +4 <1 rank>
Craft (alchemy) +10 <4 ranks>
Diplomacy +12 (takes only half the time, +2 vs fetchlings, +2 vs gripplis) <6 ranks>
Disable Device +14 <5 ranks>
Disguise +9 (+2 vs gripplis) <3 ranks>
Escape Artist +10 <3 ranks>
Knowledge (local) +6 (+2 vs Darklands dangers, +2 vs duergar) <3 ranks>
Perception +6 <4 ranks>
Sense Motive +5 <3 ranks>
Sleight of Hand +18 (+6 to hide a weapon, +4 to hide in boot heel) <6 ranks> [Breakdown: +4 Dex bonus, +3 class skill bonus, +6 ranks, +5 circumstance bonus from gloves of larceny, +6 untyped bonus from Hidden Weapons trick (weapons only), +4 untyped bonus from Hollow-Heeled Boots)]
Stealth +10 <3 ranks>
Use Magic Device +10 <4 ranks>

Equipment: +1 shortsword x2, mw dagger x2, +1 glamered mithral chain shirt, sleeves of many garments, Large Scorpion Venom (1 dose) [DC 17 Fort, 1d2 Str, 6 rounds], wand of cure light wounds (34 charges), concealable thieves' tools, acid x3, mw hand crossbow, 20 bolts, gloves of larceny, hollow-heeled boot x2, trail rations x17, wand of endure elements (37 charges), belt of incredible dexterity +2, ring of protection +1, 3,493 gp

Items sold: thieves' tools (15), wrist sheath x2 (5), mw chain shirt (125), dagger x5
Poisons used: large scorpion venom (2)

Level advancement: +1 Int (4th)

Retraining: Removed Poisoner archetype (3), retrained Finesse Training (5)

Botting instructions: Every round, Laiashi spends a swift action to use her Scorching Weapons feat so that her attacks deal +1 fire damage. For melee combat, Laiashi draws her two shortswords (a move action, since they're always hidden) and moves in. For range, she either shoots her hand crossbow or draws a masterwork dagger and throws it. Once in melee, she chooses targets that are being attacked by at least two party members to make use of her Gang Up feat, or else moves to flank wherever feasible.