
![]() |

Muttering darkly under her breath, Yangrit sighs: I told you so. Careless fool. Stay away from that thing.
She loads her sling and fires at the mushroom, choosing to stay far away from it.
Sling with cold iron bullets: 1d20 + 3 ⇒ (8) + 3 = 111d4 ⇒ 4

GM Ietsuna |

Both Bernard and Yangrit miss in the gloom of the underground tunnels.
The mushroom lashes out again with its tentacles. Uhr is the only one close by.
Attack 1: 1d20 + 4 ⇒ (5) + 4 = 9 Damage: 1d4 ⇒ 1
Attack 2: 1d20 + 4 ⇒ (12) + 4 = 16 Damage: 1d4 ⇒ 4
Uhr falls to the ground, bleeding and unconscious. The mushroom leave off on Uhr and heads toward Hannar and his light.
Combat Round 2/3 - Bold May Act
Xusius
Uhr -14, -3 Str, -1 Con (Need Stabilize check)
Yangrit
Mushroom -19
Bernard
Hannar
Dave

![]() |

Xuius fires off another missile from the Wand of Magic Missiles.
Magic Missile: 1d4 + 1 ⇒ (3) + 1 = 4

![]() |

Uhr screams in pain as the tentacles dissolve his flesh and bones, before he finally succumbs to their lashes.
Fort save for the 2 other tentacles, hardy: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Fort save for the 2 other tentacles, hardy: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Con to stabilize: 1d20 + 2 ⇒ (9) + 2 = 11 -> failure
As uhr lies on the floor, blood continues to flow to the ground.

![]() |

...oh no...
Bernard moves up to strike the creature with his rapier instead. Maybe this will do a better job. Dropping his bow, he moves more swiftly. He tries to walk along the boat towards the creature.
Rapier: 1d20 + 7 ⇒ (10) + 7 = 171d6 + 2 ⇒ (3) + 2 = 5

GM Ietsuna |

Mushroom Reflex: 1d20 + 0 ⇒ (6) + 0 = 6
The mushroom fails to avoid Hannar's flames.
Xusius flings a ball of magic at it and Bernard stabs his rapier through and the mushroom sinks into the "water"

![]() |

Bernard rushes back over to the fallen dwarf taking out his wand. He kneels through the sewer water and places his hand under his head. He flicks the wand into his mouth and takes out a small flask and begins to pour it down the dwarf's mouth. It tastes like rum, as Uhr comes back to consciousness. Mhhaaiii, Caeden's bletthing full uhhhr bodae. The prayer sounding odd as he holds the wand in his mouth.
Cure Light: 1d8 + 1 ⇒ (6) + 1 = 7

![]() |

Oh, no. Uhr! I hope he'll be okay. He must be! As irritated as Yangrit has been with Uhr's grousing, she never wished him any harm.
With grim determination, she lets fly another sling bullet, hoping to fell the mushroom before it fells another of her teammates.
Sling with cold iron bullets: 1d20 + 3 ⇒ (16) + 3 = 191d4 ⇒ 3

GM Ietsuna |

Save you bullet Yangrit. It is dead, combat is over
You look around the chamber. The crates seem to be coated in some sort of venom. Carefully you investigate and find meat inside. The crates collect the fungus's venom while it feeds.

![]() |

"I zink zat was a rather nasty gatekeeper. Zese Ghostknives may be some formidable opponents. Be on zour guard, mon amis."
Xusius uses Perception to look around.
Perception: 1d20 + 8 ⇒ (13) + 8 = 21

![]() |

Dave searches the room very carefully trying to touch as little as possible. perception: 1d20 + 7 ⇒ (10) + 7 = 17 (add +1 to perception for traps)

GM Ietsuna |

You find no other traps than the already tripped pit trap. A bottle of processed violet venom rests atop one of the piles of refuse next to a pair of blue boots embroidered with flowers that would be worth 100 gp if they were properly cleaned.

![]() |

"That is one way to put it," grumbles Yangrit as she approaches Uhr to make sure he will be okay. Not one for expressing concern for an adult male who should be able to take care of himself, nonetheless her forehead is knotted in worry for Uhr's well being. He is a Pathfinder, after all, and a dwarf besides.
Addressing the group, she suggests: "While Uhr gets sorted, we should decide which direction to go first. My vote: we may as well go down this one as any other." She gestures down the corridor nearest her, on the north side of the room.

GM Ietsuna |

All of a sudden there is a voice from the north. Hey, we know you are there. What are you doing here?

![]() |

Sight seeing, dummy. What do you think?
At the sound of the voice, Yangrit swiftly nabs the violet venom and boots and stuffs them in her pack, realizing that things are likely about to get hectic. It wouldn't do to let criminals keep these things, after all.

![]() |

I cast light using my spell. I offered my wayfinder so someone else can use it to cast for themselves. I believe that Xusius cast it on his staff as well.
Hannar moves closer to Urh..."I am called Hannar the Wild. I have come to offer you a chance surrender and to change your path of evil."...as he looks carefully around the room....
Perception: 1d20 ⇒ 12

GM Ietsuna |

The sounds of laughing is all you hear from the north.
Hannar does not see anything new in the room.
Are you advancing into the north room or trying to goad them into this room or some other plan?

![]() |

Xusius moves up and then pantomimes to the others that he can cast Enlarge Person if someone would like to be a bit larger.

![]() |

Yangrit's eyes light up as she nods at Xusius appreciatively. Gesturing to wait a few more seconds and for Xusius to follow her, she tails Bernard up the hallway to the north.
A short dwarf is less likely to hit her head on a low ceiling than any of your taller guys.

GM Ietsuna |

Wise move Yangrit. The 5 foot wide passage is only 5 foot high, but the chamber ahead is much more spacious, having a 15 foot ceiling.
A lantern hanging from a hook in the ceiling provides warm light to this musty chamber. A long table bearing a map of Daggermark stands at the room’s center, surrounded by mucky footprints and 4 figures. They wear clothing in muted tones and grip short swords in their hands.
Hannar: 1d20 + 4 ⇒ (12) + 4 = 16
Yangrit: 1d20 + 3 ⇒ (9) + 3 = 12
Bernard: 1d20 + 6 ⇒ (16) + 6 = 22
Xusius: 1d20 + 9 ⇒ (9) + 9 = 18
Uhr Lamms: 1d20 + 3 ⇒ (3) + 3 = 6
dave: 1d20 + 2 ⇒ (16) + 2 = 18
Enemies: 1d20 + 7 ⇒ (8) + 7 = 15
Combat Round 1 - Bold May Act
Bernard
Xusius
Dave
Hannar
Enemies
Yangrit
Uhr

![]() |

"I don't know what you are, but I sure hope you burn."
Hannar moves into the room and casts Burning Hands (Reflex DC=16)...
Burning Hands vs. Orange and Blue: 3d4 ⇒ (1, 3, 3) = 7

![]() |

Xusius delays so that Yangrit can be ready to move when he casts the spell.

GM Ietsuna |

Reflex Orange: 1d20 + 5 ⇒ (3) + 5 = 8
Reflex Blue: 1d20 + 5 ⇒ (3) + 5 = 8
Both Orange and Blue are too slow to dodge the goat of flame from Hannar.
Combat Round 1 - Bold May Act
Bernard
Xusius (Delay)
Dave
Hannar
Enemies (Orange -7, Blue -7, Green, Yellow)
Yangrit
Uhr

![]() |

Bernard moves up and tries to stab the enemy burned by his mage friend.
Stab: 1d20 + 7 ⇒ (17) + 7 = 241d6 + 2 ⇒ (6) + 2 = 8

GM Ietsuna |

Bernard moves in and stabs at the blistered Orange enemy. Orange falls to the floor bleeding and unconscious.

![]() |

Dave moves into the room both blades drawn. He knows his allies will need back-up if they're to be victorious. Dave double moves.

GM Ietsuna |

Yellow swings a short sword at Dave
Short Sword: 1d20 + 3 ⇒ (7) + 3 = 10 Damage: 1d6 + 2 ⇒ (6) + 2 = 8
The sword whistles as it misses Dave.
Orange stabs at Bernard
Short Sword: 1d20 + 3 ⇒ (5) + 3 = 8 Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Blue steps to the side, draws a dagger and hurls it at Hannar.
Dagger, Range Penalty, Cover: 1d20 + 3 - 2 - 4 ⇒ (1) + 3 - 2 - 4 = -2 Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Green throws his dagger at Dave
Dagger: 1d20 + 3 ⇒ (10) + 3 = 13 Damage: 1d4 + 2 ⇒ (3) + 2 = 5
None of them hit.
Combat Round 1/2 - Bold May Act
Bernard
Dave
Hannar
Enemies (Orange -7, Blue -7, Green, Yellow)
Xusius
Yangrit
Uhr

![]() |

Hannar takes a 5' step and casts Burning Hands (Reflex DC=16)...
Burning Hands vs. Orange and Blue: 3d4 ⇒ (1, 1, 1) = 3
Ack! 3-1's?

GM Ietsuna |

Orange Reflex: 1d20 + 5 ⇒ (2) + 5 = 7
Blue Reflex: 1d20 + 5 ⇒ (11) + 5 = 16
Orange curls on the floor, unconscious and blistered, but blue manages to avoid the worst of it
Combat Round 1/2 - Bold May Act
Bernard
Dave
Hannar
Enemies (Blue -8, Green, Yellow)
Xusius
Yangrit
Uhr

![]() |

Dave goes about trying to cut down yellow via blade and bash (longsword & mace) L sword: 1d20 + 2 ⇒ (15) + 2 = 17dmg: 1d8 + 2 ⇒ (1) + 2 = 3lt mace: 1d20 + 2 ⇒ (17) + 2 = 19dmg: 1d6 + 1 ⇒ (6) + 1 = 7

![]() |

Moves up to blue and will use the pointy end of his rapier to stab the man in the foot. Are you going to surrender peacefully?
Rapier: 1d20 + 7 ⇒ (8) + 7 = 151d6 + 2 ⇒ (2) + 2 = 4

![]() |

Xusius sees that there is no need to case Enlarge Person this late in the combat. He moves into the room and uses his Wand of Magic Missile to fire one at the green foe.
Magic Missile: 1d4 + 1 ⇒ (2) + 1 = 3

![]() |

"Yaaaaarrrrrgh!" Late to the party, Yangrit pummels into the room at full speed, only slowing as she attempts to stop beside the Green guy. (Double move)
Acrobatics to Move through enemies’ threatened squares: 1d20 + 7 ⇒ (13) + 7 = 20
She glances at Xusius, bummed that he's not enlarging her, though she understands that it would be a little much for this fight. Maybe later.

GM Ietsuna |

Xusius throws a ball of energy at Green and is sizzles as it lands.
Yangrit ducks under Green's flailing arm and gets to the other side of it.
Green draws its short sword and stabs at Yangrit.
Short sword: 1d20 + 3 ⇒ (14) + 3 = 17 Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Yangrit just dodges the stab.
Blue stabs its sword at Bernard.
Short sword: 1d20 + 3 ⇒ (7) + 3 = 10 Damage: 1d6 + 2 ⇒ (1) + 2 = 3
It is unable to stab Bernard.
How these guys ever made good assassins is beyond me. They miss a lot.
Combat Round 2/3 - Bold May Act
Bernard
Dave
Hannar
Enemies (Blue -8, Green -3)
Xusius
Yangrit
Uhr

![]() |

Xusius fires another Magic Missile from his wand at the Blue enemy.
Magic Missile: 1d4 + 1 ⇒ (1) + 1 = 2

GM Ietsuna |

Blue falls as Xusius' bolt hits it in the chest.

![]() |

Hannar moves forward and unleashes a ray of fire at the final enemy...
ranged Touch attack vs. Green: 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
possible Fire damage vs. Green: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Wow.
confirm Critical?: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
possible Fire damage vs. Green: 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

GM Ietsuna |

Hannar blasts Green with fire and it falls into a blistered heap on the floor.
Combat over

![]() |

Grunting, Yangrit observes: "Huh. That was easy. Next time maybe we should keep one of them alive for questioning."
She then busies herself with digging through the pockets of the dead, looking for clues while keeping one eye on each of the "doorways" in turn.
Perception: 1d20 + 7 ⇒ (19) + 7 = 26