
Full Name |
Hamnar the Wild |
Race |
human (ulfen) |
Classes/Levels |
sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ] |
Gender |
male |
Size |
m |
Age |
20 |
Alignment |
NG |
Deity |
pharsma |
Languages |
common, skald |
Strength |
10 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
19 |
About Hannar the Wild
hp: 32 ac: 13 touch: 13 flat-footed: 11 (+4 from mage armor)(+4 from shield)
fort: 4 reflex: 4 will: 5 Init:+4
bab: 2 cmb: 2 cmd: 15(13)
elemental ray(sp) +4(+5) 1d6+1/2L(+2)(+1); 30' range; ranged touch
ranged touch attacks +4(+5)
staff +2 1d6
dagger +2(+4)(+5) 1d4(+1); 10'
SKILLS: diplomacy(+9); knowledge(arcana)(+8); knowledge(planes)(+8); spellcraft(+8)
FEATS: eschew materials; point-blank shot; precise shot; spell focus (Evocation); greater spell focus (Evocation)
TRAITS: focused mind (concentration+2)
reactionary(initiative +2)
BLOODLINE: Elemental(fire)
Bloodline Arcana: Whenever you cast a spell that deals energy damage, you can change the type of damage to match the type of your bloodline. This also changes the spell's type to match the type of your bloodline.
Elemental Ray(Sp): Starting at 1st level, you can unleash an elemental ray as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d6 points of damage of your energy type + 1 for every two sorcerer levels you possess. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Energy Resistance(ex): resist Fire: 10
MAGICAL EQUIPMENT: wayfinder(inside pocket); cure light wound potions (4/4); scroll of lesser restoration (2/2); wand of magic missile (1L; 12/15); cloak of resistance(+1); Page of Spell Knowledge (Color Spray); ring of protection(+1); scroll of Mage Armor(6L; 150 GP each)(6/6).
EQUIPMENT: anti-toxin(2); explorer's outfit(worn); cold-weather outfit; backpack; staff; dagger; belt pouch; flint & steel; holy symbol (wooden; Pharsma); trail rations (4/4); waterskin.
Concentration: +10
Spells: DC=14+L; Evocation (+2); Spells cast: 1L: 0/7; 2L: 0/5.
cantrips: detect magic; disrupt undead; light; mending; prestidigitation; read magic
1L: burning hands; color spray; mage armor; magic missile; protection from evil; shield.
2L: Glitterdust; spiderclimb.