Outpost II - GM Ietsuna's Oathbreaker's Die (Inactive)

Game Master Ietsuna

Maps and Hand Outs

Time of Day: 12:40pm


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The city of Daggermark is best known for its poisoners and assassins, who maintain active guilds that enjoy the full respect of local authorities. Local venture-captain Istivil Bosk prefers to keep his head down and stays out of their affairs, but he has recently learned that a Pathfinder agent has been targeted for assassination. Can the PCs enact the venture-captain's daring plot to save this agent without becoming the assassins' next victims?

Silver Crusade

* * Pathfinder Core * * M Human 3 Ranger
Tag:
LN Human M Ranger 3 | HP: 27/27 | AC 20; TC 15; FF 16 | CMB +5; CMD 20 | Fort +4; Ref +7; Will +2 | Init +6 |Perc: +7, SM: +1 | Speed 30ft

Dotting in for Bernard!


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Ok, let's go

Steady sleet patters against the window of Dryblade House, breaking up the Lodge’s eerie silence. Venture-Captain Istivil Bosk emerges from his office accompanied by dwarf in a military uniform, who pulls a flask from his coat pocket and fills two small glasses with vodka.

I’ve already made excuses to my superiors, and I’ll check in myself every few hours to make sure the safe house is still secure, the dwarf rumbles, handing one glass to the venture- captain. You focus on hammering out your agent’s escape route.

Already working on it Bosk replies. The two raise their glasses in a toast.

Then may we take this story to our graves, and drag our heels the whole way there, the dwarf proclaims as they each down their vodka. The dwarf sets his glass on the table, dons a thick wool cloak, and trudges out into the sleet.

“That was Brandur Clovesh, a sergeant in Daggermark’s infantry,” Bosk explains, closing the door after his departed guest. Please excuse his brevity. He’s taking a big risk to help me out of a dire situation, the same situation that led me to request your aid. One of our local agents, a gnome named Timinic, has been exploring and surveying the sewer complexes beneath Daggermark. I made sure to clear his activities with every official possible so we wouldn’t draw unwanted attention from the Assassin’s Guild or the Poisoner’s Guild, which run the city behind the scenes. To my knowledge we’ve stayed in the Guilds’ good graces, but somehow Timinic’s mission ran afoul of… A fit of coughing interrupts Bosk mid-sentence, and he begins gasping and clutching his chest. His vodka glass shatters as it tumbles from his hand. Moments later, the venture-captain collapses.

Gasping the Venture-Captain speaks to you. My desk, flask of delay poison!

To search the desk for the flask please make a perception check

Silver Crusade

* * Pathfinder Core * * M Human 3 Ranger
Tag:
LN Human M Ranger 3 | HP: 27/27 | AC 20; TC 15; FF 16 | CMB +5; CMD 20 | Fort +4; Ref +7; Will +2 | Init +6 |Perc: +7, SM: +1 | Speed 30ft

Seeing all of this transpire, and not even getting a chance to introduce himself, Bernard fixes his hat and dashes over to the table for the flask. Well sh*t, that escalated quickly. Where is this damn thing!

Perception: 1d20 + 6 ⇒ (19) + 6 = 25


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Bernard rushes to the venture captain's desk. Searching frantically he finds a flask of Delay Poison

Ok, since we are dealing with a poison these things work in rounds. Bernard, you spent round 1 getting to desk and searching, round 2 will be spent getting back to the VC and opening the flask, round 3 you will be able to administer it, should you choose.

Round 1 - Bold may advise their action.

Bernard
Dave the Mariner
Hannar the Wild
Xusius
Yangrit Foehammer
Tompah's Pregen

Silver Crusade

* * Pathfinder Core * * M Human 3 Ranger
Tag:
LN Human M Ranger 3 | HP: 27/27 | AC 20; TC 15; FF 16 | CMB +5; CMD 20 | Fort +4; Ref +7; Will +2 | Init +6 |Perc: +7, SM: +1 | Speed 30ft

Bernard will happily do so in the 3 rounds. Maybe do another perception check in round 2. But let us just say those will be my actions.

Quickly! Did anyone see where he went?

Grand Lodge

male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]

Hannar moves to the door, opens it, and looks around...

Perception: 1d20 ⇒ 4

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

Rushing to the door on her stubby legs, Yangrit pops her head outside just after Hannar to look for the dwarf in military gear.

Perception: 1d20 + 7 ⇒ (4) + 7 = 11

Grand Lodge

Male NG Elf Wizard 4 |
Memorized Spells:
L2:Mirror Image, Scorching Ray (x2), Web, (DC 16)
AC 13 (17 Mage Armor) T 13/FF 10 | CMB +0 CMD 14 | HP 30(30) | Init +9 | Fort +4 Ref +5 Will +5 | Perception +8 | Speed 30 ft. | Light
Memorized Spells:
Cantrips: Detect Magic, Light, Ray of Frost, Read Magic L1: Burning Hands, Color Spray, Enlarge Person, Grease

Xusius is shocked to see Bosk literally poisoned in front of him so easily. He casts Detect Magic to see if he can determine if the poison is magical in nature.

Grand Lodge

male | ATT: +1 cold iron long sword+6(1d8+4); lt. crossbow +4(1d8);or (two weapons) long sword +4 and lt. mace +3 (1d6+3) Human: Int; +2, Per; +7, H.P. 28/28,AC:18, 16 FF, 12 Tch; CMB; +5, CMD: 17 (15 FF), Fighter/Rogue 2/1 Fort. 5, Ref. 4, Will. 2 (+1 vs fear), spd: 20ft:

Dave doesn’t think twice knowing nothing about healing he bolts out the open door and sets to looking about for the Dwarf Brandue perception: 1d20 + 7 ⇒ (2) + 7 = 9


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The sleet falls and makes seeing anyone difficult. Hannar, Yangrit and Dave cannot make out the dwarf in military garb. Someone suitably trained could possibly try to find boot prints in the snow.

Survival check to find and follow tracks.

Xusius does not detect any magical auras eminating from the glass or the VC's body.

Round 2 - Bold may advise their action.

Bernard
Dave the Mariner
Hannar the Wild
Xusius
Yangrit Foehammer
Uhr Lamms (still have round 1 action also)

Bernard, I have assumed you are continuing with the plan to administer the delay poison. If you have changed your mind please let me know.


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The Venture-Captain speak on. Find Brandur Clovesh. He’ll have answers.

Grand Lodge

male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]

Concerned over the attack, Hannar casts Mage Armor on himself after backing away from the door.

Grand Lodge

male | ATT: +1 cold iron long sword+6(1d8+4); lt. crossbow +4(1d8);or (two weapons) long sword +4 and lt. mace +3 (1d6+3) Human: Int; +2, Per; +7, H.P. 28/28,AC:18, 16 FF, 12 Tch; CMB; +5, CMD: 17 (15 FF), Fighter/Rogue 2/1 Fort. 5, Ref. 4, Will. 2 (+1 vs fear), spd: 20ft:

Dave knowing nothing about healing...decides the best way to help the man is track and catch the Dwarf that possibly poisoned him. Dave looks over to Yangrit and says, I'll help you look for his tracks...? (Telling Yangrit, that, Dave will 'aid another' survive..) Dave then bends over and starts examining the area for heavy boot impressions that, a Dwarf might leave, and pointing out any evidence he finds to Yangrit. survive 'aid another' track: 1d20 + 5 ⇒ (5) + 5 = 10 (Yangrit will receive a +2 on her survive check to 'track')

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

Yangrit mutters under her breath as she searches for tracks before the sleet obscures them beyond her ability to distinguish them: "What we really need right now are a hunter and a healer."

Survival (tracks): 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 21
Includes Aid (Thanks!)

Grand Lodge

Male NG Elf Wizard 4 |
Memorized Spells:
L2:Mirror Image, Scorching Ray (x2), Web, (DC 16)
AC 13 (17 Mage Armor) T 13/FF 10 | CMB +0 CMD 14 | HP 30(30) | Init +9 | Fort +4 Ref +5 Will +5 | Perception +8 | Speed 30 ft. | Light
Memorized Spells:
Cantrips: Detect Magic, Light, Ray of Frost, Read Magic L1: Burning Hands, Color Spray, Enlarge Person, Grease

Xusius tries to comfort the stricken Venture-Captain while Bernard brings the Delay Poison.

"Why Brandur, Bosk? Do zou zink he has poisoned zou? After all, he deed drink from ze same bottle as did zou. Eef he deed, why would he do zuch a zing?"

Grand Lodge

|HP 4/12 |AC 16, T 13, F 13| CMB +3, CMD 16| F +5, R +5, W +2, (+2 vs poison/spell/SLA)| |init +3| Per +6, SM +2| Speed 20ft|

Sorry, was busy yesterday, and currently at work, so just a quick post for now
Uhr Lamms spends his first round trying to administer first aid to the venture captain - lifting up his head and torso to slow down the poison's course to his heart and brain.

Heal: 1d20 + 6 ⇒ (16) + 6 = 22

"Talk, man! What's this safehouse you mentioned! And where's this Timinic!"

In case the VC's situation doesn't improve, Uhr spends another round giving him first aid.
Heal: 1d20 + 6 ⇒ (8) + 6 = 14

I'll set up my statline once I get home. Anyway, pregen harsk, so nothing too fancy there.


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Yangrit identifies boot prints leading from the door out into the street and off into the town. Yangrit and Dave, do you want to follow these now, or wait on your companions who are administering first aid and the like?

The Venture Captain looks at Xusius. Find Timinic, before it is too late.

Bernard makes it back to the VC with the flask of delay poison. He pours the flask into the VC's mouth and suddenly a foam erupts from his mouth. The foam smells waxy, like burning vinegar. The VC falls unconscious.

Grand Lodge

Male NG Elf Wizard 4 |
Memorized Spells:
L2:Mirror Image, Scorching Ray (x2), Web, (DC 16)
AC 13 (17 Mage Armor) T 13/FF 10 | CMB +0 CMD 14 | HP 30(30) | Init +9 | Fort +4 Ref +5 Will +5 | Perception +8 | Speed 30 ft. | Light
Memorized Spells:
Cantrips: Detect Magic, Light, Ray of Frost, Read Magic L1: Burning Hands, Color Spray, Enlarge Person, Grease

"I do not zink zat ees zupposed to work zat way!"

Xusius is at his wit's end as he has no idea what to do.

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

Standing in the doorway and speaking loudly enough for the whole team to hear, Yangrit gruffly speaks: "We're not doctors. The best way we can help him is to follow his orders. I'm off to find Timinic before we lose his trail. Anyone who's with me, let's go now." With that, she begins stoically following the boot prints into town.

Grand Lodge

male | ATT: +1 cold iron long sword+6(1d8+4); lt. crossbow +4(1d8);or (two weapons) long sword +4 and lt. mace +3 (1d6+3) Human: Int; +2, Per; +7, H.P. 28/28,AC:18, 16 FF, 12 Tch; CMB; +5, CMD: 17 (15 FF), Fighter/Rogue 2/1 Fort. 5, Ref. 4, Will. 2 (+1 vs fear), spd: 20ft:
Yangrit Foehammer wrote:
Standing in the doorway and speaking loudly enough for the whole team to hear, Yangrit gruffly speaks: "We're not doctors. The best way we can help him is to follow his orders. I'm off to find Timinic before we lose his trail. Anyone who's with me, let's go now." With that, she begins stoically following the boot prints into town.

Dave nods vigorously and turns to the others, she’s right we should go now before the snow covers his tracks! Dave waits only a moment, then follows Yangrit.

Silver Crusade

* * Pathfinder Core * * M Human 3 Ranger
Tag:
LN Human M Ranger 3 | HP: 27/27 | AC 20; TC 15; FF 16 | CMB +5; CMD 20 | Fort +4; Ref +7; Will +2 | Init +6 |Perc: +7, SM: +1 | Speed 30ft

Bernard slams his fist down beside the unconscious captain in frustration. So what now then? Do we even know where Timinic is? How do we find him?

Grand Lodge

male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]

Hannar follows the others silently with a grim look on his face.


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I am going to intervene here. I am making an update. Should those walking in the snow wish to retco i will allow it.

In lieu of a typical briefing where the you ask questions about their assignment, you can search Dryblade House for clues about who wanted the venture-captain dead. There are several locations that are searchable. Bosk’s body, his personnel files and his desk.

BOSK’s BODY
those investigating Bosk’s body please roll me a Craft(alchemy) or heal check, a Craft (alchemy) or Perception check and a Craft (alchemy) or Knowledge (local) check

PERSONAL FILES
Those investigating Bosk’s personal files please roll me a Disable Device to open the safe or you can try to bust it open with force(strength or attack roll).

DESK
Those investigating the desk please roll me a Knowledge (geography) or Perception check

Silver Crusade

* * Pathfinder Core * * M Human 3 Ranger
Tag:
LN Human M Ranger 3 | HP: 27/27 | AC 20; TC 15; FF 16 | CMB +5; CMD 20 | Fort +4; Ref +7; Will +2 | Init +6 |Perc: +7, SM: +1 | Speed 30ft

Bernard gets up and corrects his hat, which has soured like he has over his face. We should probably look around for clues, right team? Becufe making any rash decisions...let’s see...

Disable Device: 10 + 8 = 18 take 10 to look for some information in the files.

Grand Lodge

|HP 4/12 |AC 16, T 13, F 13| CMB +3, CMD 16| F +5, R +5, W +2, (+2 vs poison/spell/SLA)| |init +3| Per +6, SM +2| Speed 20ft|

Uhr Lamms follows the rest of the party.

"I've some experience in tracking tracks, if you want me to take lead. The snow will probably cover the tracks soon."

Uhr Lamms ponders the situation for a split second.
"We could split the party. Leave one or two of us behind to search through the office and the rest of us track the filthy dwarf."

+7 to follow tracks, in case we need to do more rolls

Grand Lodge

Male NG Elf Wizard 4 |
Memorized Spells:
L2:Mirror Image, Scorching Ray (x2), Web, (DC 16)
AC 13 (17 Mage Armor) T 13/FF 10 | CMB +0 CMD 14 | HP 30(30) | Init +9 | Fort +4 Ref +5 Will +5 | Perception +8 | Speed 30 ft. | Light
Memorized Spells:
Cantrips: Detect Magic, Light, Ray of Frost, Read Magic L1: Burning Hands, Color Spray, Enlarge Person, Grease

Xusius will search the desk while wondering aloud who Timinic is and where she might be.

"Zis Timinic must obviously be a woman he wanted to protect. He must have cared for her deeply. Maybe ze desk weel have clues."

Perception: 1d20 + 8 ⇒ (15) + 8 = 23

Grand Lodge

male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]

"Splitting up the group in a place as dangerous as Daggermark is not a wise idea. I am as outraged as you, but we must keep cool heads."

Hannar is basically useless here. Only skill I have would be Perception at +0.

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

The conversation about searching the house reaches Yangrit's ears before she gets too far. Recognizing the wisdom of that course of action, she notes the direction of the tracks and heads back to search the house. She grumpily growls at whoever's near her: "Come on. They're right. It would be foolish to rush in blind. We need more information."

Once inside, she hustles over to search the desk, commanding: "All right people. Let's make this quick and thorough. We must find what we can and get back out there as soon as possible."

Perception (desk): 1d20 + 7 ⇒ (5) + 7 = 12

Grand Lodge

male | ATT: +1 cold iron long sword+6(1d8+4); lt. crossbow +4(1d8);or (two weapons) long sword +4 and lt. mace +3 (1d6+3) Human: Int; +2, Per; +7, H.P. 28/28,AC:18, 16 FF, 12 Tch; CMB; +5, CMD: 17 (15 FF), Fighter/Rogue 2/1 Fort. 5, Ref. 4, Will. 2 (+1 vs fear), spd: 20ft:

Dave looks regretfully at the tracks and heads back to the house 1st he searches Bosk and finds several vials of liquid. Having no idea what the items are he sets them on the table and says, Don’t suppose any of you know anything about such things? Next he looks at the safe and tries to ‘crack’ it. [ooc](take 20 if allowed if not...disable device: 1d20 + 7 ⇒ (4) + 7 = 11


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Bernard successfully opens the safe. The contents reveal that Brandur Clovesh brought the imperiled Pathfinder Timinic to a safe house on the
city’s border, though it does not specify where. Timinic’s file also notes that while in hiding, Timinic will recognize those who call themselves Guardians of the Open Roads as fellow Pathfinders. Another earmarked dossier tracks the movements of a wanted killer named Cladara, and notes that Cladara’s murders have prompted city-wide investigations, an unusual response to deaths caused by any Assassin’s
Guild member in good standing. A third file suggests an apothecary named Pemak may have connections to the Daggermark Poisoner’s Guild. In addition to the files, the safe contains a bird feather token
and a scroll of share language

Xusius rifles the desk. He finds a pile of notes and maps revealing that more of the Pathfinder’s excursions began at the Dripping Wall Distillery. Timinic’s field notes also mention several encounters with suspicious folk lurking in the sewers near the distillery, and include requests to provide extra security for the distillery’s proprietor, Ramyla.

Yangrit assists Xusius and Dave assists Bernard.

10 minutes have elapsed since the dwarf left

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

Just in case, Yangrit takes a moment to inspect the vials of fluid which Dave put on the desk.

Craft (alchemy): 1d20 ⇒ 13

In a business-like manner, she makes some observations: "So we need to find Timinic, whose safehouse is in an undisclosed location on the city's border. Timinic's report mentions the Dripping Wall Distillery. Maybe we could find some information there, or in the sewers under it. Thoughts?"

This time, Yangrit is making an effort to get the group's input before rushing off to get started. Don't be rash. It'll get you killed.

Grand Lodge

Male NG Elf Wizard 4 |
Memorized Spells:
L2:Mirror Image, Scorching Ray (x2), Web, (DC 16)
AC 13 (17 Mage Armor) T 13/FF 10 | CMB +0 CMD 14 | HP 30(30) | Init +9 | Fort +4 Ref +5 Will +5 | Perception +8 | Speed 30 ft. | Light
Memorized Spells:
Cantrips: Detect Magic, Light, Ray of Frost, Read Magic L1: Burning Hands, Color Spray, Enlarge Person, Grease

"I zink zis distillery ees a place we need to investigate for sure. What about finding ze dwarf? Find heem first and zen go to ze distillery?"

Xusius will take the scroll and the feather token unless someone else wants them.

Grand Lodge

male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]

If Timinic was placed in a safehouse, she must be important. That was the Venture Captain's last orders."

Grand Lodge

|HP 4/12 |AC 16, T 13, F 13| CMB +3, CMD 16| F +5, R +5, W +2, (+2 vs poison/spell/SLA)| |init +3| Per +6, SM +2| Speed 20ft|

"Ya, but the dwarf that left - Brandur Clovesh knows where the safehouse is - he said he'd check on it. And he was the last person to interact with the V'Captain before his death. And Bosk's first order was to find him. I'd look for the crooked dwarf an' make him answer a question or two." A short pause as the dwarf ponders their options. "And we dun know where the safe house is. I reckon we should follow the tracks, if they aren't covered in sleet already."


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What now?

Silver Crusade

* * Pathfinder Core * * M Human 3 Ranger
Tag:
LN Human M Ranger 3 | HP: 27/27 | AC 20; TC 15; FF 16 | CMB +5; CMD 20 | Fort +4; Ref +7; Will +2 | Init +6 |Perc: +7, SM: +1 | Speed 30ft

Then we agree then - our only solid lead is the Dripping Wall Distillery. Let's scope the place out and see what we can find there.


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Ok, Bernard votes Distillery, what is everyone elses vote. Majority will rule and I'll cut voting off tomorrow.

Grand Lodge

|HP 4/12 |AC 16, T 13, F 13| CMB +3, CMD 16| F +5, R +5, W +2, (+2 vs poison/spell/SLA)| |init +3| Per +6, SM +2| Speed 20ft|

Uhr Lamms moves outside to check out the tracks and wait for the rest of the party finish up inside.

Do the tracks in the sleet still seem trackable?

"Whatever you decide, we should probably move before the trail grows cold, literally."

+7 survival for tracking tracks, if we decide to try and track them.


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Knowledge Local DC10:
Although Daggermark seems anarchic, the infamous Assassin’s Guild and Poisoner’s Guild wield considerable influence over the city from the shadows. The Guilds’ reputations prevent too much disorder, as locals who threaten the status quo tend to wind up dead.

Knowledge Local DC15:
Any Daggermark citizen can hire an Assassin’s Guild apprentice once per year for a nominal fee, but members of the city’s military cannot be targeted by these trainee contracts. This rule has led to a high rate of military enlistment.

Knowledge Local DC20:
The Poisoner’s Guild is closely allied with the Assassin’s Guild, though the poisoners’ interests are more academic in nature. Poisoner’s Guild members often serve as contractors, brokering assassinations as a means of testing their newest concoctions. Openly discussing assassinations makes locals jumpy, so Guild contractors use coded language to discuss targets. Guild contacts typically refer to assassins as “specialists” related to whatever job they use as a public front.

Grand Lodge

|HP 4/12 |AC 16, T 13, F 13| CMB +3, CMD 16| F +5, R +5, W +2, (+2 vs poison/spell/SLA)| |init +3| Per +6, SM +2| Speed 20ft|

Knowledge Local, untrained: 1d20 ⇒ 12
Urh Lamms mentions the basic (DC 10) information about Daggermark to the group before going outside.
Would knowledge: Geography (+4) tell me anything about the surroundings? >.>

Grand Lodge

Male NG Elf Wizard 4 |
Memorized Spells:
L2:Mirror Image, Scorching Ray (x2), Web, (DC 16)
AC 13 (17 Mage Armor) T 13/FF 10 | CMB +0 CMD 14 | HP 30(30) | Init +9 | Fort +4 Ref +5 Will +5 | Perception +8 | Speed 30 ft. | Light
Memorized Spells:
Cantrips: Detect Magic, Light, Ray of Frost, Read Magic L1: Burning Hands, Color Spray, Enlarge Person, Grease

"I zay we find zis Brandur first. He may know more about zings and people like zis Timinic mademoiselle. Zen we can go to ze distillery."

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

Yangrit sourly nods her head. "I'd forgotten that he mentioned that. Yes, we need to find Timinic, and Brandur Clovesh is our only real lead on that safehouse. We should go after him. If we lose his trail, we can head to the Distillery."

Grand Lodge

male | ATT: +1 cold iron long sword+6(1d8+4); lt. crossbow +4(1d8);or (two weapons) long sword +4 and lt. mace +3 (1d6+3) Human: Int; +2, Per; +7, H.P. 28/28,AC:18, 16 FF, 12 Tch; CMB; +5, CMD: 17 (15 FF), Fighter/Rogue 2/1 Fort. 5, Ref. 4, Will. 2 (+1 vs fear), spd: 20ft:

Dave furrows his brows trying to recall something about this wretched city from the times him and his crew had docked here.knowledge local: 1d20 + 5 ⇒ (14) + 5 = 19 Dave clears his throat, Well from what I know of Daggermark the Assassin's and poisoners guild pull all the strings. And that just about anyone could have poisoned our Venture Captain because the guilds offer discounts to locals. However, city officials are off limits... Dave smirks an ironic laugh...guess that's why their militia is so strong!

Dave gathers his gear and draws his bow, It's getting dark outside..Hannar...do you posses magic that lights our way? If so please cast the spell on my bow. Benard and Uhr lead the way we're going after Brandur.. survive 'aid follow tracks: 1d20 + 5 ⇒ (10) + 5 = 15

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

Yangrit positions herself where she can assist the primary trackers and points out what she notices as they party moves along.

Survival (follow tracks, aid): 1d20 + 3 ⇒ (13) + 3 = 16

Grand Lodge

male human (ulfen) sorcerer/5 [HP: 32/32] [init: +4; perc: +0] [AC: 13(17+)/13/11(15+)] [saves: 4/4/5] [ CMB: 2; CMD 15(13)] [ele. rays used: 0/7] [Active Conditions: ]

Hannar reaches into an inside pocket in his traveler's outfit and brings forth his Wayfinder..."Here. Use this to cast on your bow. I will use my spell for my staff." Hannar then cast Light on his staff.


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Uhr, since we are in a city I think Local is preferred over Geography.

It is just after 10 in the morning. You should have no issues with light outside. Looks like we are following the tracks. Off we go :)

Knowledge Local, Knowledge Nobility or Profession Soldier DC15:
You are able to locate Brandur’s home.

Survival DC11:
You follow the footprints in the snow they are dwarven and then suddenly become more spaced apart and larger. Questioning people in the area you are told that no dwarf came through, but a human did in ill-fitting military gear that looked sized for a dwarf.

Grand Lodge

male | ATT: +1 cold iron long sword+6(1d8+4); lt. crossbow +4(1d8);or (two weapons) long sword +4 and lt. mace +3 (1d6+3) Human: Int; +2, Per; +7, H.P. 28/28,AC:18, 16 FF, 12 Tch; CMB; +5, CMD: 17 (15 FF), Fighter/Rogue 2/1 Fort. 5, Ref. 4, Will. 2 (+1 vs fear), spd: 20ft:

Knowledge local: 1d20 + 5 ⇒ (7) + 5 = 12Survive: 1d20 + 5 ⇒ (16) + 5 = 21
Dave feels naked in a city he knows little about...but is able to follow the Dwarf until the tracks get wider..Dave makes a few inquires of the local stall vendors and finds out none had scene a dwarf but, a human male wearing Dwarf gear had been spotted.. I think our Dwarf gave us the slip..He switched places with a double or was abducted unwillingly and replaced by a double to miss-lead us...either way...I don't think we are following Bosk tracks anymore... Declares Dave somberly.. The only question remains..do we back-track and try to pick-up the Dwarf's trail again...or follow the existing tracks into what could be a trap?

Silver Crusade

Female LG Dwarf CORE Monk 4 HP 37/37 | AC 20*, T 18*, FF 15* | CMB +6, CMD 21 | Fort +6*, Ref +7*, Will +7*^ | Init +3 | Perception +9*, Sense Motive +9 | Darkvision 60’ | Speed 30ft | Active conditions: none

Survival: 1d20 + 3 ⇒ (16) + 3 = 19

We wouldn't have kept following the spaced out tracks, so backtracking wouldn't take time at all. It would just be an issue of finding the right tracks.

Yangrit nods grumpily in agreement. "Aye, it could be a trap. But we could still find out what we need to know if we spring that trap and question them. Or we could be wasting time."

While the group decides, she examines the ground, hoping to find a clue as to where the trail for the original dwarf is.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Male NG Elf Wizard 4 |
Memorized Spells:
L2:Mirror Image, Scorching Ray (x2), Web, (DC 16)
AC 13 (17 Mage Armor) T 13/FF 10 | CMB +0 CMD 14 | HP 30(30) | Init +9 | Fort +4 Ref +5 Will +5 | Perception +8 | Speed 30 ft. | Light
Memorized Spells:
Cantrips: Detect Magic, Light, Ray of Frost, Read Magic L1: Burning Hands, Color Spray, Enlarge Person, Grease

Xusius considers what he knows of Daggermark.

Knowledge(local): 1d20 + 8 ⇒ (16) + 8 = 24

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