Kreighton Shaine, Maste rof Spells

Xusius's page

547 posts. Organized Play character for Xathos of Varisia.


Full Name

Xusius Xometh

Race

AC 13 (17 Mage Armor) T 13/FF 10 | CMB +0 CMD 14 | HP 30(30) | Init +9 | Fort +4 Ref +5 Will +5

Classes/Levels

| Perception +8 | Speed 30 ft. | Light

Memorized Spells:
Cantrips: Detect Magic, Light, Ray of Frost, Read Magic L1: Burning Hands, Color Spray, Enlarge Person, Grease

Gender

Male NG Elf Wizard 4 |

Memorized Spells:
L2:Mirror Image, Scorching Ray (x2), Web, (DC 16)

Size

Memorized Spells:
L1:Burning Hands (x2) (DC 15), Color Spray (DC 17), Enlarge Person (DC 15), Grease

Age

153

Alignment

Neutral Good

Deity

Shelyn

Languages

Celestial, Common, Draconic, Elven, Goblin, Sylvan, Undercommon

Occupation

Bookbinding

Strength 9
Dexterity 16
Constitution 14
Intelligence 19
Wisdom 10
Charisma 7

About Xusius

Xusius Xometh
Male elf illusionist 4
NG Medium humanoid (elf)
Init +9; Senses low-light vision; Perception +8
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Defense
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AC 13, touch 13, flat-footed 10 (+3 Dex)
hp 30 (4d6+6)
Fort +4, Ref +5, Will +5; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee dagger +1 (1d4-1/19-20) or
rapier +1 (1d6-1/18-20)
Arcane School Spell-Like Abilities (CL 1st; concentration +5)
7/day—blinding ray
Illusionist Spells Prepared (CL 4th; concentration +8)
2nd-minor image (DC 19), mirror image (x2), scorching ray, web (DC 16)
1st—burning hands (x2) (DC 15), color spray (DC 17), enlarge person, grease
0 (at will)— detect magic, light, ray of frost, read magic
Opposition Schools Necromancy, Enchantment
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Statistics
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Str 9, Dex 16, Con 14, Int 19, Wis 10, Cha 7
Base Atk +1; CMB 0; CMD 14
Feats Greater Spell Focus, Improved Initiative, Spell Focus (illusion)
Traits observant, reactionary
Skills Acrobatics +4, Appraise +8, Bluff -2, Climb +0, Craft (bookbinding) +9, Diplomacy -2, Disguise -2, Escape Artist +4, Fly +7, Heal -0, Intimidate -2, Knowledge (arcana) +9, Knowledge (dungeoneering) +8, Knowledge (engineering) +8, Knowledge (local) +8, Knowledge (planes) +8, Linguistics +8, Perception +8, Ride +3, Sense Motive +1, Spellcraft +11 (+13 to identify magic item properties), Stealth +4, Survival +1, Swim +0; Racial Modifiers +2 Perception, +2
Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Goblin, Sylvan, Undercommon
SQ arcane bond (Arcane Familiar, rat), elven magic, extended illusions (1 round)
Combat Gear scroll of obscuring mist, sleep, comprehend languages; scroll of flaming sphere, wand of cure light wounds (19 charges), wand of mage armor (35 charges), wand of magic missile (21 charges), wand of magic missile (CL5) (25 charges), acid, alchemist's fire (2), cloak of resistance +1, amulet of natural protection +1; Other Gear dagger, rapier, backpack, belt pouch, digging tools, flint and steel, spell component pouch, trail rations (4), waterskin, whetstone, wizard starting spellbook,
2505 gp, 4 sp, 8 cp
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Special Abilities
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Blinding Ray (7/day) (Sp) As a standard action, ranged touch vs. foe in 30 ft blinds for 1 rd (dazzles if more HD).
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Extended Illusions (+1 rds) (Su) Increase duration of illusion spells by 1/2 level (permanent at 20).
Familiar Bonus: +2 to Fortitude saves You gain the Alertness feat while your familiar is within arm's
reach.
Illusion Illusionists use magic to weave confounding images, figments, and phantoms to baffle and vex
their foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Spell Focus (Illusion) Spells from one school of magic have +1 to their save DC.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.