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"I'm sorry Friend Twinhorn," Kahwen says as he strikes down the last of the living opponents. He is relieved to see that he is not too seriously wounded and that he is only unconscious because of the damage Malvic did with his whip...which is painful, but not life threatening.
He does not quite look at the other Twinhorns as they arrive, though, somehow, he ends up with the potion thrust into his hands.
He hands it to Angela. "Perhaps after this mission, I can simply show you. I am no poet, after all and the experience speaks for itself," he says about sailing.
As they rush to their next task, he hands Malvic his healing wand.
CLW wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW wand: 1d8 + 1 ⇒ (8) + 1 = 9
"I don't think they're going to come to us, Friend Umberto," he comments as they see the rift and the way the path to their opponents is arranged.
He does not go rushing in, just yet. Instead, he goes through a number of strange steps and motions that are carefully controlled.
When done, his posture and positioning is even more birdlike though much more like a long legged wading bird.
Entering Crane Stance as a Full Round Action.

GM Cwethan |

The zombies pull a quite atypical trick and tear bits of unlife free from the rift, hurling them at Umberto!
Angela also recognizes the other undead creature as a Zuvembie, a horror that employs fear and the wild creatures of the land to take their vengeance upon the living. In addition they are known to drain the strength from the living, or simply paralyze them where they stand! SLA's are: Scare, can Summon assorted snakes, wolves or bats, as well as Ghoul Touch and Ray of Exhaustion.
Yellow @ Umberto: 1d20 + 1 ⇒ (18) + 1 = 19
Negative Energy Damage: 2d6 ⇒ (1, 6) = 7
Green @ Umberto: 1d20 + 1 ⇒ (9) + 1 = 10 Cover applies
Negative Energy Damage: 2d6 ⇒ (3, 1) = 4
Please post any healing with your first post. It's been three minutes since the previous fight finished.
The Bold may Go!
Kahwen
Malvic
Umberto -7
Zombies
Angela
Nigel
Haska
Axe-Wielding Zombie

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Haska hurries to follow the others. He is quiet and resigned to the fight ahead.
double move

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He does not quite look at the other Twinhorns as they arrive, though, somehow, he ends up with the potion thrust into his hands.
He hands it to Angela. "Perhaps after this mission, I can simply show you. I am no poet, after all and the experience speaks for itself," he says about sailing.
Angela reverently takes the potion and gazes at it for a long moment before very carefully slipping it into an empty pocket of her extract holder. I hope I don't have to use that!
She then blushes slightly at Kahwen's suggestion, before stammering out. "I, ah, would like that."
At the choke point, Angela drops her bag grabbing up her longspear before moving in closer herself, she gives the scene a quick glance and frowns slightly. "With a choke point like this and zombies, I'd say it would normally be beneficial, but these zombies seem to be content with hanging back and making the choke point work to their advantage. Hmm, we might have to rush them. Nigel if you could drop a summon in the middle of them that'd take some pressure off of the rest of us. Haska, are we still too far out for you to lob bombs? You might need to move up, as both Malvic and Umberto definitely need to move in. And... uh, Kahwen, I will, um, try supporting you, if you don't mind."
After her mention of Kahwen she pulls out an extract and downs the contents trying to hide her embarrassment over being so... forward. As a small field of force coalesces around the halfling she remembers something important. "Oh and be careful of the Zuvembie! It has quite a few abilities that the average zombie doesn't such as..."
Move action, free action talking and standard to imbibe an extract of Shield.

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I can make us a friend to help help take some of the preasure, but they are a bit too far away for me to drop him that far! Nigel moves closer to the group and summons up a small earth elemental about 35 ft from himself.
Move action to move and standard action to cast SMII

GM Cwethan |

The Zuvembie tilts back its head and a horrible whistling cry issues forth, a cry clearly to great for what remains of its withered lungs. Each of you feel an awful compulsion tugging at you, drawing you to come and stand at its feet...
Everyone must make a DC 16 Will save or do nothing but move directly towards the Zuvembie on their turn
The Bold may Go!
Kahwen
Malvic
Umberto -7
Zombies
Angela
Nigel
Haska
Zuvembie

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Will: 1d20 + 3 ⇒ (8) + 3 = 11
"Yes...I don't feel like I have a choice..." Malvic barely utters while heading towards the large zombie.

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Will Save: 1d20 + 2 ⇒ (20) + 2 = 22
Kahwen is able to shake off the effects of the weird whistle of the not-zombie zombie. Not that it makes much difference. He's trying to get close to the undead, in any case.
It does allow him to be a little more strategic in where he places himself, however.
Crane Stance rnd 1/5

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Will: 1d20 + 5 ⇒ (16) + 5 = 21
Angela, expecting such an action from the undead creature, pushes extra air out into her ears and drowns out the singing.

GM Cwethan |

The zombies begin to press forward, clawing for the stony elemental that appeared, but they are unable to land any kind of blow!
Yellow Blast: 1d20 + 1 ⇒ (5) + 1 = 6
Negative Energy: 2d6 ⇒ (4, 2) = 6
Orange Slam: 1d20 + 4 ⇒ (5) + 4 = 9
Bludgeoning: 1d6 + 4 ⇒ (6) + 4 = 10
Green Blast: 1d20 + 1 ⇒ (2) + 1 = 3
Negative Energy: 2d6 ⇒ (5, 2) = 7
The Bold may Go!
Kahwen
Malvic - Compelled to approach
Umberto -7
Zombies
Angela
Nigel - Still needs to save (Rocky: Still needs to save)
Haska - Still needs to save
Zuvembie

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My summon is doing it's job!
Will Save dc 16: 1d20 + 4 ⇒ (14) + 4 = 18
Go Rocky! Nigel moves closer to combat.. but his legs can only take him so far.
Double move

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will save: 1d20 + 2 ⇒ (6) + 2 = 8
have to double move? Or just a single. Would we walk through underbrush? I am on phone so movement help would be appreciated.

Summon Monster II_1 |

Will save dc 16: 1d20 + 3 ⇒ (19) + 3 = 22I thought for sure he was going to fail!
Seeing all the zombies around, the elemental takes a swing at the orange one!
Slam (powerattack, earth mastery): 1d20 + 7 + 1 ⇒ (4) + 7 + 1 = 12
damage (B): 1d6 + 10 + 1 ⇒ (3) + 10 + 1 = 14
He then takes a step to the side to make it easier for Umberto to join the fun.
Standard action to attack once and a 5ft step

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Haska has now double moved up the trail towards the bad guy.
"I can't help myself!"

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With a sigh Anglea follows a little ways behind Haska, "Haska, Malic you'd both probably do with learning to understand when impulses are natural or implanted. Also, practicing impulse control in general is very helpful in situations like these. Having a second or two to realize that what your body wants to do is magically induced truly helps in resisting the urges."
Giving the alchemist and magus pats on the back, she pushes past them and sets her self up in a good defensive position behind Umberto and Kahwen, blushing slightly at the sight of the latter. Shaking her head she readies her longspear to help with attacking enemies or tripping up Haska or Malvic should they keep losing control of their bodies.
If she sticks to the path, it's not difficult terrain, right?

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Look at you...first you cannot resist a pitiful undead and now lectured like a child. Maybe you should go back to making books.
Those close to him can see several stress veins popping up on Malvic's forehead as he ambles closer. Lol.

GM Cwethan |

As Nigel's stony servant moves within the boundary of the standing stones, you can see its rocky hide begin to grow chalky and lifeless. Despite this, the elemental hammers its fist into a rather vital corpse, snapping bones and wrenching its frame with the force of its blow!
The Zuvembie withdraws further into the circle, hoping to draw you on into the foul energies that sustain it.
Negative Energy Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Inside the circle seems dangerous!
The Bold may Go!
Kahwen
Malvic - Compelled to approach (Gets another save to stop once he reaches the edge of the circle)
Umberto -7
Zombies (Orange -9)
Angela
Nigel (Rocky -2)
Haska - Compelled to approach
Zuvembie
And you have to move directly towards it, so double move is required if terrain doesn't allow you to run. The path isn't difficult though.

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Umberto will take a step forward and attempt to splash some ale in the eyes of the near zombie imparting some sacred energy to the strike.
Swift to apply Disruption via Sacred Weapon. If I hit with the mace, DC 14 Will save or destroy undead.
CMB to dirty trick blind: 1d20 + 11 ⇒ (1) + 11 = 12
+1 mace, offhand, DF: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 1d6 + 4 ⇒ (1) + 4 = 5
+1 mace, offhand, DF, confirm: 1d20 + 9 ⇒ (10) + 9 = 19
total crit damage: 5 + 1d6 + 4 ⇒ 5 + (1) + 4 = 10

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Adding the double move from before since I only single moved. Which would have put me at the circle.
Would that save have come last turn or would I have went further in?

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Kahwen is unperturbed by the evidence of dark magic pervading the area. He continues his rush into combat.
"Rocky's standing tall, now!" he comments as their elemental friend continues his assault.
I think I can charge with a path between Angela and Umberto. I'm making the rolls below based on that assumption. If not, subtract 2 from the to-hit roll and ignore the sneak attack damage.
Elven Curve Blade plus charge: 1d20 + 10 + 2 ⇒ (19) + 10 + 2 = 31
Slashing plus Sneak Attack: 1d10 + 10 + 2d6 ⇒ (4) + 10 + (2, 2) = 18
Crit? plus Tengu Racial Favored Class Trait: 1d20 + 10 + 2 + 2 ⇒ (7) + 10 + 2 + 2 = 21
Crit Damage?: 1d10 + 10 ⇒ (6) + 10 = 16

GM Cwethan |
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That save would come as you actually move into the circle, so on this turn. If you fail and do enter, you'll take Negative Energy Damage: 1d4 + 1 ⇒ (1) + 1 = 2
Kahwen and Umberto quickly demonstrate excellent zombie-hunting tactics, as they show off both the "remove the head" and "destroy the brain" methods.
The remaining zombie shambles towards Rocky and crashes into the stony summon with unfeeling ferocity!
Slam: 1d20 + 4 ⇒ (14) + 4 = 18
Bludgeoning: 1d6 + 4 ⇒ (3) + 4 = 7
Negative Energy: 1d4 + 1 ⇒ (1) + 1 = 2
Inside the circle seems dangerous!
The Bold may Go!
Kahwen
Malvic - Compelled to approach (Gets another save to stop once he reaches the edge of the circle)
Umberto -7
Zombies
Angela
Nigel (Rocky -11)
Haska - Compelled to approach
Zuvembie

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Honestly I am not sure how to move Haska. I looks like the Zuvembie is on the outskirts of the circle. If you would, please bot Haska. I don't kn ow if he would walk through AoO's etc. My appologizes.
will save if allowed another: 1d20 + 2 ⇒ (13) + 2 = 15

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Will: 1d20 + 5 ⇒ (7) + 5 = 12
And in I go. Not sure which way I would move past the stones and zombie to get to big boy but feel free to move me. I assume I can't acrobatics my way past the zombie so an AoO is incoming.

GM Cwethan |

PbP Initative is going to make it look like the zombie has combat reflexes, but it really just had a turn in between these two.
AoO @ Malvic: 1d20 + 4 ⇒ (14) + 4 = 18
Bludgeoning: 1d6 + 4 ⇒ (1) + 4 = 5
Negative Energy for Haska: 1d4 + 1 ⇒ (1) + 1 = 2
AoO @ Haska: 1d20 + 4 ⇒ (10) + 4 = 14
Bludgeoning: 1d6 + 4 ⇒ (5) + 4 = 9
The zombie's jerky movements are easy enough for Malvic and Haska to avoid as they continue the very important task of moving gently towards the Zuvembie...
Inside the circle seems dangerous!
The Bold may Go!
Kahwen
Malvic -2 Compelled to remain peacefully near the Zuvembie
Umberto -7
Zombies
Angela
Nigel (Rocky -11)
Haska -2 Compelled to remain peacefully near the Zuvembie
Zuvembie

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**OVERSEER ANNOUNCEMENT**
The combined Pathfinder and Twinhorn forces shatter undead bones and topple the walking dead, even while sustaining wounds of their own. However, their momentum seems unstoppable. The holy approval of the empyreal lord Vildeis grows stronger, as if recognizing the Pathfinders’ righteousness by causing their weapons, armor, and even blood to shimmer with angelic power.
Table GMs, the Empyreal Approval condition on pg. 23 is now in effect, restoring the PCs’ expended blessings of Vildeis.

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Nigel moves up even closer to the action, finally close enough to be useful. Is there a check I can make here about the compulsion for people to move toward the Big Bad? My big concern is that I would like to use create pit, but I do not want to make a pit and then our friends jump over and take fall damage and stuck in a pit with the Big Bad.
Spell craft (if relevant): 1d20 + 8 ⇒ (12) + 8 = 20
If I do not think they will nose dive in, that is what I will do (create pit, dc 16 reflex). Otherwise, I will acid splash the yellow zombie and the rolls will be in the spoiler below.
Acid splash (touch, Yellow): 1d20 + 5 - 4 ⇒ (16) + 5 - 4 = 17
damage (acid): 1d3 ⇒ 1

Summon Monster II_1 |

The life is really starting to look drained from this living earth, but it still has a job to do, and it plans to do it! It tries to put this zombie down!
Slam (powerattack, earth mastery): 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
crit?: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
damage (B): 1d6 + 10 + 1 ⇒ (3) + 10 + 1 = 14
crit damage?: 1d6 + 10 + 1 ⇒ (4) + 10 + 1 = 15
Pow! Now those are some rolls!

GM Cwethan |

It would give them an extra save, but if they failed, they would hop in the pit
In a messy explosion of viscera, Rocky demolishes the last acid-spattered zombie!
Inside the circle seems dangerous!
The Bold may Go!
Kahwen
Malvic -2 Compelled to remain peacefully near the Zuvembie
Umberto -7
Angela
Nigel (Rocky -11)
Haska -2 Compelled to remain peacefully near the Zuvembie
Zuvembie

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Yeah, no pit if that is the case. I would of acid splashed the zombie that rocky destroyed.

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**OVERSEER ANNOUNCEMENT**
An anguished draconic roar echoes across the landscape. Within minutes, reports begin circulating that some of the Society’s newest agents single-handedly defeated a powerful drake, ensuring that will be no threat during the final assault. Competing rumors suggest these agents actually convinced the drake to fight by their side! Whatever the case, it is a great boon in the fights to come.
Table GMs, the Dangerous Drake condition on page 23 is in effect, providing an edge in the final battle.

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**OVERSEER ANNOUNCEMENT**
The combined Pathfinder and Twinhorn forces have beaten back the worst of Eshimka’s vanguard, and their spellcasters are hard at work repairing the damage around the planar rift. It seems there is at last a lull when a pair of blade-like arms stab through the rift and tear it wider. The wound releases a wave of negative energy that crashes into the mystics’ wards, though the shock causes the trees for hundreds of feet around to wither, their limbs snapping off and turning to ash before hitting the ground. Through the widened rift steps a towering giant with sinister horns, shaking the ground with every step as her army follows her: vampires, towering suits of armor, hungry corpses, and even a powerful dragon! Medda’s shout carries over the din. “Eshimka is here! Strike now!”
The giant laughs thunderously as it regards the mortals around it and tears of pieces of her own flesh that turn into nightmarish beasts. “The living are no match for my might. Spread out, and reduce every one of these mortals to dust!”
Table GMs, please begin the encounter Eshimka’s Assault.

GM Cwethan |

All around you the vegetation crumbles and withers, clearly a bad sign, but at least making travel easier...
You can see different creatures making their way out of the rifts, Eshimka's army of undead, as well as several shards of Eshimka herself!
You guys get to choose which one you'd prefer to go after - the shard of Eshimka is probably more challenging, but you do all still have Vildeis's blessing...
Feel free to heal between fights in any case.

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Aw man...I was hoping to get a shot at that Zuvembie. Ah well. My vote is for Eshimka. Why have an adventure if it's not going to be epic? And I think we're all doing pretty well on resources.

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1 person marked this as a favorite. |

I'm good for a challenge! Also I have no computer at home right now so feel free to bot me if it's only Angela left in initiative!

GM Cwethan |

A strip of night and unlife peels off from the towering form of Eshimka, taking the form of a tremendous baleful bat! It swiftly wings its way over towards you, glowing eyes burning in the dim light.
Haska: 1d20 + 5 ⇒ (12) + 5 = 17
Kahwen: 1d20 + 6 ⇒ (1) + 6 = 7
Malvic: 1d20 + 6 ⇒ (15) + 6 = 21
Nigel: 1d20 + 2 ⇒ (5) + 2 = 7
Umberto: 1d20 + 2 ⇒ (5) + 2 = 7
Eshimka's Shade: 1d20 + 7 ⇒ (16) + 7 = 23
The desiccated remains of trees grant no cover and are not difficult.
Dim light
The Bold may Go!
Eshimka's Shade 20' up
Malvic
Haska
Angela
Kahwen
Nigel
Umberto

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Haska, released from the zombie thing's charm, takes in the danger Eshimska presents. He moves forward rapier still in hand. He pulls a clay ball from his pouch and jams something in it. Aiming, He lobs the ball at the monster.
bomb#3 with precise shot and precise bomb: 1d20 + 7 ⇒ (4) + 7 = 11
dmg: 2d6 + 4 ⇒ (1, 6) + 4 = 11
miss locator: 1d8 ⇒ 4
He excludes from the splash the three squares closest to him.
splash damage is 5 or 2 with DC14 reflex.
"I hope this thing burns or we could be in for a devastating fight."
If possible Haska tries to determine if the thing has fire resistance or immunity.

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I have a friend who can help fight this monster, but I can not communicate with this one so tactics will be a bit shaky. I think Kahwen has seen this friend once.
Nigel begins his routine of summoning something through a portal but the words are different, almost more airy? The portal is facing more towards the sky than normal as well. When Nigel finishes, a ball of living lighting comes flying out of the portal.
Move action to move and standard to cast SMII (3/6 left)
It might take a moment to post as it since I need to make the profile work for the new elemental.

Summon Monster II_1 |

The ball of lighting reaches out to slam the bat. At the very least, it might be able to take a hit or few.
Slam: 1d20 + 5 ⇒ (7) + 5 = 12 It doesn't happen to be made of metal or have a weapon... does it? haha
damage (B + electric): 1d4 + 3 + 1d3 ⇒ (1) + 3 + (2) = 6 2 of the damage is electric
Standard action to attack once.

GM Cwethan |

I hate to say it Nigel, but in PFS the lightning elemental isn't kosher.
Reflex: 1d20 + 6 ⇒ (6) + 6 = 12
Eshimka's shade twists and rolls around Haska's bomb, casually disregarding the fire that spatters against its flank.
The desiccated remains of trees grant no cover and are not difficult.
Dim light
Blessed
The Bold may Go!
Eshimka's Shade 20' up
Malvic
Haska
Angela
Kahwen
Nigel
Umberto

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"Holy bat-fragment, Angela! It's part of Eshimka!" Kahwen shouts in awe and surprise.
It doesn't show any signs of coming down to the ground, just yet, so he has to resort to his much inferior secondary weapon. He drops his sword, pulls his bow and launches an arrow in a series of rapid, fluid motions.
Shortbow: 1d20 + 9 ⇒ (10) + 9 = 19
Arrow: 1d6 ⇒ 6

GM Cwethan |

Kahwen's arrow flies true, but is barely able to pierce the shadow-infused hide of the great bat...
The desiccated remains of trees grant no cover and are not difficult.
Dim light
#Blessed
The Bold may Go!
Eshimka's Shade -1, 20' up
Malvic
Haska
Angela
Kahwen
Nigel
Umberto

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With the bat out of range Malvic flicks his wrist releasing the wand of Shield which he quickly applies.
Free Action: Release. Standard Action: Use. Move Action: Stow in bag.

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"Holy bat-fragment, Angela! It's part of Eshimka!" Kahwen shouts in awe and surprise.
Angela stands there for a second, her face a mix of emotions beofre her walls finally break down. "It's more an UN-holy bat fragment! But yes, it is. Now, how to bring this down..."
Angela pulls out her longspear and rushes forward, ready to try aid whoever she can.
Aid another, readied: 1d20 + 5 ⇒ (10) + 5 = 15

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Shoot. I didn't even think to see if those were legal or not. The logic makes sense though... even if I don't like it haha I will go with an air one then. I am headed to bed so I will update the profile tomorrow. Either way, that attack will miss I assume.