Rogue

Malvic Trist's page

281 posts. Organized Play character for Agent Eclipse.


Full Name

Malvic Trist

Race

| HP: 27/27 | AC: 20 T: 18 FF: 12 | CMB: 4, CMD: 22 | F: 4 R: 5 W: 4 | Init: 6 | Speed 30ft | Active conditions:

Classes/Levels

Resources:
| Arcane Pool: 5/5 | Black Blade Arcane Pool: 1/1 | Spells: (1st): 3/3 | (2nd): 1/1

Gender

N Male Elf Magus (Bladebound Kensai) 3

Size

Medium

Age

170

Alignment

N

Deity

Amaznen

Location

Mordant Spire

Languages

Celestial, Common, Draconic, Elven, Gnoll, Sylvan

Occupation

Researcher/Spire Defender

Strength 12
Dexterity 18
Constitution 10
Intelligence 19
Wisdom 10
Charisma 7

About Malvic Trist

Malvic Trist
Male elf magus (bladebound, kensai) 4 (Pathfinder RPG Ultimate Combat 55, Pathfinder RPG Ultimate Magic 9, 47)
LN Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +2
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Defense
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AC 20, touch 18, flat-footed 12 (+2 armor, +4 Dex, +4 dodge)
hp 27 (4d8+4)
Fort +4, Ref +5, Will +4; +2 vs. enchantments
Defensive Abilities canny defense +4; Immune sleep
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Offense
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Speed 30 ft.
Melee reach of ulthar +9 (1d3+2 nonlethal)
Space 5 ft.; Reach 5 ft. (10 ft. with reach of ulthar)
Special Attacks arcane pool (+1, 5 points), spell combat, spellstrike
Magus (Bladebound, Kensai) Spells Prepared (CL 4th; concentration +8)
. . 2nd—bladed dash
. . 1st—color spray (DC 15), frostbite[UM] (2)
. . 0 (at will)—arcane mark, detect magic, read magic
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Statistics
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Str 12, Dex 18, Con 10, Int 19, Wis 10, Cha 7
Base Atk +3; CMB +4; CMD 22
Feats Run, Weapon Finesse, Weapon Focus (whip), Whip Mastery[UC]
Traits bruising intellect, gifted adept
Skills Acrobatics +4 (+8 to jump with a running start), Climb +5, Craft (bookbinding) +8, Intimidate +11 (+13 to demoralize), Knowledge (arcana) +10, Knowledge (dungeoneering) +10, Knowledge (planes) +10, Linguistics +5, Perception +2, Ride +8, Sense Motive +2, Spellcraft +10, Swim +5, Use Magic Device +2
Languages Aquan, Celestial, Common, Draconic, Elven, Gnoll, Sylvan
SQ black blade, black blade: arcane pool, black blade: strike, black blade: telepathy, black blade: unbreakable, chosen weapon, creepy[HA], perfect strike
Other Gear +1 silken ceremonial armor[UC], masterwork bookbinding tools, tome of mordant secrets, wrist sheath, spring loaded (2), 5,771 gp
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Special Abilities
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Arcane Pool +1 (5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Black Blade (Ex) You gain an intelligent bonded weapon whose power grows with your own.
Black Blade: Arcane Pool (1/day) (Su) The Black Blade has an Arcane Pool used to fuel its own abilities.
Black Blade: Strike +1 (Sp) The Black Blade can grant itself a damage bonus for 1 min.
Black Blade: Telepathy (Su) The magus can telepathically communicate with his black blade if it is worn or held.
Black Blade: Unbreakable (Ex) The Black Blade is immune to the broken condition while the arcane pool is not empty.
Canny Defense +4 (Ex) +INT bonus to AC (max Kensai level).
Chosen Weapon (Whip) Kensai abilities only function when wielding a weapon of this type.
Creepy Non-elf humanoids take -1 to save vs. your confusion/fear effects and +2 to intimidate for demoralize.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Perfect Strike (Ex) Use 1 arcane pool to maximize weapon dam, or 2 for +1 to crit multiplier.
Run Run 5x your speed in light/medium armor or 4x speed in heavy armor and keep Dex when running.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
Whip Mastery Using a whip does not provoke attacks of opportunity
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An older elf with a lithe frame built for speed over strength. Brown hair streaked with grey is pulled tightly back into a ponytail settling between his shoulder-blades. Deep eyes are focused on a single goal...there is always a goal to reach.
Equal parts enthusiasm and arrogance when given the opportunity to showcase his skill-set. He wields a whip given to him during his training as a Spire Defender. It is said to move with a mind of its own as it pulls enemies of the Mordant elves off their feet.

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Born to a once prestigious house of elves in Kyonin, House Cerin. Arcane researchers that took on the mission of seeking out the treasures of their kin at the Mordant Spire. The house was left weakened as many members chose to stay delving further into the depths of the Azlanti ruins. With his house weakened by their absence Malvic tossed aside the name and traveled to confront his family who he viewed as abandoning their home.
The rage he felt was redirected when upon arrival he was informed many members of his old house were lost in an excavation. Unsatisfied with the account he pressed on interrogating researchers and archaeologist with force if needed. On one occasion it led him to cross blades with the Spire Defenders who apprehended him. He would receive his answers but could still not quench his rage.

Altovin Lanrel, a Spire Defender, recounted the events of the expedition where his family including his parents were lost. Within a new wing discovered deep under the spire they were looking to retrieve old tomes preserved with magic. While preparing the items for transport an Aboleth caved in the hallway adjacent to the library trapping the researchers. The defenders unable to get through the rubble looked for a way around but found it too late and the remaining elves had been taken further below.

Malvic vowed to strike out at the Aboleths and not fail as their defenders had. He spent countless years in research growing cold and determined. When not in the libraries he was his martial skills eventually catching the eyes of the Spire Defenders once again resulting in his brief acceptance among their ranks. However between his disdain for their failure to stop his family from being taken and his thirst for revenge he would soon be pushed out of the order.