
GM Mjolbeard |

"No, we didn't get any other contact information aside from the clinic's address and comms code," Tanit tells Roddy Hank, "but the channel's been disconnected for several days now. If we could just get in touch with them to have the current compounder replaced, I really think that might do the trick."
Hermot seems to think this over for a moment, then adds, "You could talk to Shenge. He's the one who recommended biotech to us in the first place, the one I told you about who got the data jack installed. He's...well he's kinda shady, but he still supports the community here. It is where he came from after all. Anyway, Shenge has contacts in some of the gangs, and the Freemarkets too, and he'd probably know how to find the owners of that clinic. He lives in a workers’ lodging camp over past building C."
Tanit turns to Tolmu and picks up on his question, "Oh, and if you want to see Maija at all, she should be well enough for the moment to have some visitors. Maybe just a few of you if that's alright. Don't want to overwhelm her after all, the poor dear."
With Tanit's permission and her accompaniment, a few of you leave the living room and enter one of the rear rooms. Maija lies resting in the apartment’s larger bedroom, exhausted but lucid and able to answer questions. She tells you much the same story as Tanit, though she was unconscious for the actual implantation. The only signs of the augmentation are small scars on either side of her trachea.
As Maija finishes telling her side of the story with a round of deep, hacking coughing, Tanit turns to you with concern. "I'm almost worried at this point that the augmentation is doing as much harm as good. I thought about removing it myself, but I'm not any sort of healer. Please, I know it could be risky, but if any of you have any medical training, could you look to see if it might be possible?"
Anybody care for some impromptu surgery? Go ahead and attempt a Medicine check for me!

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Chk'tarlsh shakes his head, setting his antennae to swaying, at the halflings' recount of events. Verces, Akiton, Absalom Station. It seems that no matter where you go there will always be someone looking to squeeze a profit at the expense of their workers or take advantage of the vulnerable.
Unable to lend much support in the way of medical assistance, the shirren remains in the main room unless called for, speaking further with Tolmu and the others.
"We will sspeak with thish Shenge. It sseemsh he might be able to help ush find out more about thish clinic. And we sstill have the other augmentation vendorsh to vissit back at the Freemarket. Did you sstill have the commsh channel code?" he asks, adding notes and updating the group's POIs on his personal comms unit.

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Really wish I had the Medicine skill trained!
Feeling a bit useless, Roddy waits in the living room while those who could actually help Maija head in. He paces restlessly, feeling torn. He doesn't want to leave until he knows Maija has the help she needs, but seeing as he can do nothing in that regard, he is anxious to get moving and contribute somehow, even if it's pounding some jerk's face in for endangering the life of an innocent woman.
Chill out, Roddy, he tells himself. That kind of thinking is only gonna get you in trouble again. Stay calm, watch your corners. Daredevil BS brings in views, but it'll also get you killed. Remember what Nemoy taught you.
With a heavy sigh, Roddy goes to sit in a chair, realizes he's a rather large man in Golemforged plate armor about to sit in a rickety wooden chair made for halflings, and sits on the floor instead.

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Medicine: 1d20 + 5 ⇒ (18) + 5 = 23
Realizing that he is one of very few with any medical training among his associates, Laniakea follows Tanit to visit with Maija. He listens to her tale.
"We have field medicine training," the woioko says. "I can examine it for you."
He squars down on his gangly legs and inspects Maija's operative site. "Does anyone have a medical kit?"

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Tolmu enters the room and looks at Maija. "With your permission, I will cast a spell to see if I can find out what the problem may be."
With her consent, Tolmu casts Detect Affliction.
Wisdom Check vs. DC=20: 1d20 + 3 ⇒ (14) + 3 = 17
Life Science vs. DC=20: 1d20 + 6 ⇒ (19) + 6 = 25
DETECT AFFLICTION: School: divination Casting Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels) Targets: one creature or object
Duration: instantaneous Saving Throw: none; Spell Resistance: yes (harmless)
You determine whether a creature or object has been poisoned, is diseased, is Cursed, or is suffering a similar affliction. If the target is poisoned or diseased, you automatically detect that fact and can determine the exact type of poison or disease with a successful DC 20 Intelligence or Wisdom check. If you are trained in Life Science or Medicine (depending on the nature of the poison or disease), you can attempt a DC 20 check of that skill if you fail your Wisdom or Intelligence check. If the target is Cursed or suffering from a similar affliction, you must succeed at a DC 20 Intelligence or Wisdom check to determine that fact. You can then determine the exact nature of the Curse with a successful DC 25 Mysticism check.

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"Laniakea, allow me to assist," the shirren advances towards Maija, her bug eyes falling on the poor woman. "I have a little training in surgery as well, and might be able to help. Let's see what Tolmu's magic comes up with first, and then I'll give you a hand with the operation."
Medicine: 1d20 + 7 ⇒ (8) + 7 = 15

GM Mjolbeard |

Very cool use of that spell, Tolmu! I'm going to give the team a bonus to your Medicine or Life Science check based on the information you give her, and will give you a one-time bonus on a roll of your choice in a later combat. You know, just in case! ;D
Tolmu moves closer with Maija's consent and holds a hand above the halfling woman's throat. Though he initially struggles with determining what is happening to Maija at first, he focuses on what he knows of halfling physiology specifically and soon realizes that the issue is that the biotech augmentation is behaving strangely. He can tell that, if the system isn't removed soon, Maija will die!
With this knowledge in hand, Laniakea and S9 move quickly into action to remove the augmentation. The atmosphere is tense for a moment as they make their incision and carefully separate the biomechanical device from Maija's tissue, but they are ultimately successful!
After the impromptu surgery, the medical team shows Maija’s friend Tanit how to provide long-term care for her, keeping Maija comfortable for a week while the family finds a replacement augmentation.
If you would like to further examine the augmentation now that you've removed it, please give me a new Medicine or Life Science check. Take an additional +4 bonus for the information Tolmu got with the Detect Affliction spell.
(Core Rulebook 211) mimicking a respirator compounder. However, the biochains have continued expanding unchecked like cancer within Maija’s lungs.

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Laniakea activates his environmental protections prior to the surgery and leaves them engaged during his inspection of the malfunctioning augment. "It looks like the adaptive biochains they used in growing the augment were mutated," Laniakea says. "The mutations created an effect like cancerous tissue."
Medicine: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16
"This sort of unauthorized product should not have found its way to Absalom Station," the woioko says to the halfling family. "Do you need assistance purchasing a replacement?"

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Life Science vs. DC=15/19/21: 1d20 + 6 + 4 ⇒ (20) + 6 + 4 = 30
Tolmu shares any information he may learn.
Wow. I think that is the 11th 20 since I started PBP in 2017. Pretty sad, huh.

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Roddy listens to Laniakea and Tolmu explain the situation. At the completion of Tolmu's diagnosis, he makes a face. "Reanimate...? What in the Hells kind of purpose could that possibly serve? Unless it was an accidental mutation, which I kinda doubt, considering how shady this whole deal was in the first place. I think it's time we go pay that friend of theirs a visit--Shenge, was it?--and see if we can't find the ones responsible for this travesty."

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Hank's voice is grim, "Nothing good about this at all. Imagine having a ready made army of dead folks just waiting to be raised here...we gotta find out who is behind this!"

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Chk'tarlsh exhales in relief at the news of the successful surgery, commending their efforts. He listens intently to their explanation of events, the twitching of his antennae rapidly increasing throughout.
"Sso thish technology could continue reproducing cellsh even after the ssubject hash died?" he asks incredulously.
Nodding in agreement with Roddy, he adds, "Yesh, time ish of the essence. We need to track down thosse ressponssible and get help for their patientsh. Before more dissappear... or worsse."
"and there ish sstill the matter of the other leadsh we have yet to invesstigate."

GM Mjolbeard |

Tears well up in the eyes of virtually all of the halflings present as Laniakea makes her generous offer of securing help in finding a replacement augmentation for Maija. Hermot seizes the Steward's hand and shakes it vigorously as he holds back his sobs, "You **sniff** really would do that **sniff**? That's very generous of you. Thank you so much! **SNNNIFFF**"
The procedure and cost of a replacement augmentation is 250cr. Who wants to foot the bill? :D
Hermot drops Laniakea's hand for a moment and hurries into the back room for a moment before reappearing with his arms loaded with all sorts of items. "Please, take these things as a thank you for all you've done for us! It's not much, but these are some old familial trinkets that you might have some use for."
Among the gear he hands you are a merciful fusion seal (5th), a pair of falcon boots that belonged to a distant ancestor, and a bright gemstone worth 150 credits.
Newly loaded down with goods from the grateful halflings, you take Hermot's directions and head toward Lodging Camp 66, where the family's associate, Shenge, is said to live. Foot traffic is low in this neighborhood, and most of the roughly dressed citizens ignore newcomers and expect to be ignored in return. Short halls connect several basic square lodging units together in simple patterns, while exterior areas with open tables and chairs act as communal gathering points. Few people walk the dirty streets here, and many of the doors are unnumbered with multiple locks installed.
As you enter the area, you see a small housing unit (marked by the green house symbol) next to the public bathrooms, a personal defense gun shop (yellow explosion), and a local clinic (red cross).
Map is up on Slide 5
What do you do?

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"Yes, of course," the woioko's blue stripes flush a deeper blue as the halflings' emotions swell. "It is not right what happened to your family."
Laniakea will pay for it, it was his idea. Although, I'll use those magic scenario credits in gemstone form to defray the cost, if that's all right.
Scanning the run down neighborhood, his black eyes settle on the clinic. "If Shenge received the same corrupt biochains, then at best he will be in the clinic," he suggests. "If he is dead, he probably visited there at least once before his demise."

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"I'm so happy we could help you," S9 adds. "But .. reanimation? What if the corrupted program mods were being installed in anyone visiting? Maybe they intended to reanimate more than just one person. Or maybe it was all an accident." S9 shudders, unsure of what to make of it.
Entering the neighborhood, S9 takes a long look around. "Yeah, perhaps we might visit the clinic now," S9 nods in agreement with Laniakea.

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Roddy feels his fingers itch as they approach the clinic. He'd prefer to go in with guns out, but he knows that'll be counter-productive. Besides, he thinks as he flexes his hands, you're not unarmed.

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Hank glances around him uneasily, his hand straying to the holster of his gun. Very easy to get the drop on someone out here...this smells of a setup...
He unconsciously slows his pace allowing the others to move ahed, while he scans the area behind and to the sides, wary of an ambush.
Perception: 1d20 ⇒ 16

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Nodding at the suggestion of visiting the clinic, Chk'tarlsh takes point as they set off.
The shirren soldier warily scans the area for signs of trouble, hand on the strap securing his rifle to his shoulder.
Perception: 1d20 + 1 ⇒ (12) + 1 = 13

GM Mjolbeard |

Since both Tolmu and Laniakea offered to pay for the replacement augmentation, we'll split the cost. I'll also allow you to use the gemstone to defer some of the cost. The gem will cover 150 of the 250, so each of you only needs to spend another 50cr to cover it. Seem fair?
As the group enters the obviously rougher part of Absalom Station, everyone seems ready for a fight to break out (definitely not because there's a map ;D ). Reasoning that, if Shenge's augmentation went bad like Maija's he might seek medical attention, you head toward the nearby clinic. Neither Hank nor Chk'tarlsh see any obvious threats in the area at this point, though they keep their heads on a swivel just in case something unexpected should happen.
Inside the clinic, a friendly female kasatha is busily typing at her computer console, while simultaneously holding up and scrolling through a couple data pads. She takes a break from her data entry as you enter and gives you all a pleasant greeting, "How can I help you, friends? Is someone in need of medical assistance?"

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Sounds good.
"Greetings," Laniakea says. "Someone may be or may have been in need of medical assistance. We are investigating a series of disappearances that may be related to a lot of corrupted biochain augmentations. The augmentations cause a cancer like illness that relatively quickly sickens the recipient and ultimate will kill them. Has anyone presented with such symptoms or with a severe illness of uncertain origin who recently had a bio-augmentation installed?"
Diplomacy: 1d20 + 13 + 1d6 ⇒ (20) + 13 + (5) = 38

GM Mjolbeard |

The clerk looks alarmed at the symptoms Laniakea describes, and she quickly sets down the datapads she had been holding to search through the clinic's recent records for anything like what the Steward has described. After a minute of searching, she looks up at your group and shakes her head, "I'm sorry, we haven't had anyone come into the clinic with those sorts of symptoms within the last few weeks. Did you have a name for a particular patient you were wondering about? Normally, I wouldn't be allowed to give out information relating to our patients, but this sounds like Steward business."

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"One of the local residents, a halfling named Shenge, received a bio-augment from the same distributor that released the corrupt augments," he adds in hopes of clarification.

GM Mjolbeard |

"Oh, you're looking for Shenge? Oh, I hope he's alright," the kasatha says, her face lighting up with recognition. "Yes, he's come in here a few times before with various lacerations and burns--you know the type I mean... Anyhow, he lives in the housing complex right across the alley here. Unit D, I think it is. Listen, if you find him and he's hurt, bring him back here. He's something of a repeat customer."
To the housing complex next? Or do you want to check out the gun shop first?
Also, please make sure you're moving your tokens on the map.

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"Thank you for your help," the woioko says. "We will bring him here if he is ill."
Housing Complex

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"Well, that was easy enough!" S9 throws her chitiny thumbs up, making for the housing complex. "Hold on a minute," the shirren whispers, using the walls and some nearby crates to blend in. "Let me scout ahead. Never know what you're gonna find."
Stealth: 1d20 + 14 ⇒ (7) + 14 = 21

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As the group makes their way to the housing complex Hank unclips his pistol from the holster making sure the safety can be switched off easily.
"I don't like this at all..." he mutters to no one in particular as he takes a position where he can eye the shirren and the woioko simultaneously.

GM Mjolbeard |

While Laniakea heads toward the main entrance for the housing complex, S9 disappears from view as she makes her way subtly around the side of the building, checking for another way in. Hank stands a short distance back, keeping a sharp eye on the scene for any signs of trouble, and seeing none. From the outside, the complex appears to contain six single-occupant dwellings crammed together. Each space is a ten-foot-cube chamber with a single door. Some of the chambers have armored windows, though each of these is covered by posters or shaded over by crude spray paint.
All seems quiet so far.

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Chk'tarlsh remains vigilant as they make their way to the residential buildings. The near empty streets and the sight of armoured windows and multi-locked doors keep him on alert as they wait for word from S9.

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"Doesn't seem to be another way in," S9 radios as she makes her way back, light on her feet. "I'll have a look through the hall, but if all looks clear, should we just knock on some of these doors?"
The shirren stalks forth through the hall, examining the area for traps, alarms, or otherwise.
Stealth: 1d20 + 14 ⇒ (17) + 14 = 31
Perception: 1d20 + 9 ⇒ (3) + 9 = 12

GM Mjolbeard |

S9 makes her way into the housing complex, stalking carefully from door to door. S9 doesn't notice anything out of place or obviously dangerous as she moves through the narrow halls. A communal restroom unit is located near the center of the accommodations. Next to the restroom's entrace, the sealed entrance to one of the dwellings bears a battered nameplate that reads “Shenge. No solicitors.”
Entrance to Shenge's apartment marked on the map (light blue star).

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Chk'tarlsh enters the complex, accompanying S9 to the outside of Shenge's apartment.

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Relieved to be making some progress, Roddy follows closely behind the shirren. He glances at the door, then back at the others. "Stealth, or knock?" he mutters.

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Chk'tarlsh shrugs in reply to Roddy's question and looks to Laniakea and S9. "I'm fine with either option," he says, casually resting a hand on the haft of the assault hammer at his hip.

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"I doubt that he is alive, but no reason not to knock," Laniakea says.

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Once the others have told him of the plans to enter from the front Hank decides to eye the window on the other side, his hand close to the hilt of his sword.

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Meanwhile, back at the entry to Shenge's apartment...
Chk'tarlsh raises a gloved hand and drums on the door three times.

GM Mjolbeard |

Budged Chk'tarlsh up to the actual door to Shenge's. It's hard to tell with the map being such small scale, but you were previously standing about 10ft away. I don't know if you can use Lunge without actually attacking the door. :P
Anyway, I increased the size of the image, so it should be a little easier to move around and see where you're at on the map now.
Chk'tarlsh, along with most of the others, proceeds down the halls until they reach the the apartment door with Shenge's nameplate. The shirren soldier bravely steps up and knocks on the door, but there is no answer.
Outside, Hank tries to get a view into the apartment through the window, but it is blocked from the inside by a poster, not to mention some inventively profane graffiti spray painted on the window.

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Hearing no answer to Chk'tarlsh's nock, Laniakea texts the shirren.
>>> Go ahead and open it up

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Roddy steps up next to the shirren. He debates keeping his pulsecaster sheathed so as not to startle the inhabitants, but once Laniakea gives the go-ahead to bust in, he shrugs and unholsters the rifle. At least it will only knock someone out; the last thing he wants to do is barge into the guy's house and kill him over a misunderstanding.

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Hmm...definitely liked his privacy... Hank shrugs to himself and moves to rejoin the others. He keeps his pistol holstered but has one hand on his blade, just in case.

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Thanks, appreciate it! :) Doesn't help that I'm usually using my phone to update the map... not exactly precise at the best of times.
Perception: 1d20 + 1 ⇒ (1) + 1 = 2
Faced with the silence that greets his knock, Chk'tarlsh takes a moment to listen at the door and inspect the outside for signs of being trapped.
Should things appear clear, he will attempt to open the door.
Strength: 1d20 + 2 ⇒ (7) + 2 = 9

GM Mjolbeard |

Chk'tarlsh Reflex: 1d20 + 4 ⇒ (10) + 4 = 14
Damage (E): 4d6 ⇒ (5, 4, 1, 1) = 11
**kkkzzzzZZZAAAAPPPP!!!**
A loud buzzing sound begins emanating from the door as Chk'tarlsh touches the access panel. Realizing what is coming, he quickly withdraws his hand is only hit by a few stray arcs of the electricity that courses across the pad.
Chk'tarls springs a trap and take 5 electric energy damage!
Despite the pain of the trapped door, Chk'tarlsh finds that the electric surge had the upside of frying the lock mechanism; he is able to easily open the door after making sure the trap hasn't reset itself.
The interior of this cramped dwelling reeks of death mixed with all manner of foul odors. Sweat-stained bedsheets lie half-draped on the floor, completely covering a three-foot tall lump on the floor while still clinging to the sides of the bed. A computer terminal and associated desk are bolted to the west wall.

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"Chk'tarlsh, are you alright?" S9 cringes at the smell of zapped flesh, but checks him for wounds. "I should have known there would be a trap. At least we're in now... Ugh.. the smell.." She cringes more, walking inside. "A computer. Why don't we take a look?" S9 leans over and checks the terminal.

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Laniakea comes around to look through the doorway. "We are far too late for Shenge," he says, pointing at the covered lump.