Koloshkora

Laniakea's page

252 posts. Organized Play character for Blake's Tiger.


Race

| SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision

Classes/Levels

| Speed 30 ft, Swim 30 ft | Active conditions: --

Gender

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3

About Laniakea

SFS 230524-707:

SFS Number 230524-707
Experience 7
Slotted Faction Second Seekers (Luwazi Elsebo)
Reputation 14 Fame, 15 Global Reputation
Reputation with Acquisitives:
Reputation with Dataphiles:
Reputation with Exoguardians:
Reputation with Second Seekers (Luwazi Elsebo): 15
Reputation with Wayfinders:

___________________________________________

Laniakea
Tempered Pilgrim Envoy (Steward Officer) 3
CG Medium humanoid (woioko [floatborn])
Init +3; Senses Perc +6, SM +6 (+1d6), Low-light Vision, Darkvision

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Defense
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EAC 16, KAC17
SP 15 HP 22 RP 4
Fort +0, Ref +6, Will +3

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Offense
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Speed 30 ft., Swim 30 ft.
Melee tactical baton +2 (1d4+1 B, analog)
Ranged pulsecaster pistol +6 (1d4+1 E, non-lethal, 20/20, use 1)
. . . diffraction perforator pistol +6 (1d4+1 So, 20/20, use 2)
Space 5 ft.; Reach 5 ft.

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Statistics
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Str 10, Dex 16, Con 8, Int 13, Wis 10, Cha 16
BAB +2 CMD 25

Skills:

Acrobatics +7’
Athletics +4’ (+12 to swim)
Bluff +9’’’
Charisma +3
Computers +7’’’
Constitution -1
Culture +11’’’
Dexterity +3
Diplomacy +13’’’ (+1d6)
Disguise +8’’
Intelligence +1
Medicine +5’
Perception +6’’’
Piloting +7’
Profession (diplomat) +9’’’ (+1 with professional clothing)
Sense Motive +6’’’ (+1d6)
Strength +0
Wisdom +0
ACP = -1

Starship-Combat Version of Skills

Feats
Proficiency (Basic Melee Weapons)
Proficiency (Grenades)
Proficiency (Light Armor)
Proficiency (Small Arms)
Skill Synergy (Diplomacy & Culture) (3rd)
Weapon Focus (Small Arms) (1st)
Weapon Specialization (basic melee weapons, small arms) (class bonus)

Languages Common, Woiokan, Kalo, Brethedan, Aklo, Aquan, Eoxian, Copaxi, Morlamaw

Other Abilities
Expertise: Diplomacy, Sense Motive (+1d6)
Hold Breath (Ex): A floatborn woioko can hold his breath for 10 minutes before he risks drowning.
Multinational: +2 racial bonus to Culture and Diplomacy
Skill Expertise: Diplomacy
Slick Customer (Ex): When you attempt a Diplomacy check, you can choose not to roll your expertise die until later. After you determine what the check’s result would be, you can choose to either roll your expertise die and add it to the total or forgo the expertise die and reroll the check (see page 243). At 9th level, you can spend 1 Resolve Point to both reroll the check and add the result of your expertise die.

Combat Gear second skin, tactical baton, pulsecaster pistol
Other Gear industrial backpack, infrared sensors (armor upgrade), 1 x restraint (binder), hygiene kit, formal professional clothing, 1 x medpatch

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Special Abilities
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Inspiring Boost (Ex): As a standard action, you can signal an ally within 30 feet who has taken damage.
Diplomatic Training (Ex - archetype): You gain Culture and Diplomacy as class skills. For each of these skills that is already a class skill for you (or becomes a class skill) from a source other than this archetype, you learn to speak and read a new language.
You can use your Diplomacy skill for Intimidate checks to demoralize a target and your Culture skill for Life Science checks to identify humanoids and monstrous humanoids. When you attempt a Diplomacy check to change a creature’s attitude but you fail the check, the creature’s attitude worsens only if you fail the check by 10 or more.

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Boons Slotted this Adventure
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Ally: Dream Whispers
Faction: Second Seeker (Luwazi Elsebo) Champion
Personal: Woioko Heritage
Promotional: Shirt Re-Roll
Social: Faction’s Friend
Starship: Defender of the Fleet (computers)

All My Boons:

Ally
Dream Whispers
Faction
Second Seeker (Luwazi Elsebo) Champion (faction): free faction champion boon
Personal
Woioko Heritage (personal): Outpost I PbP Con Online Region GM Boon
Promotional
Shirt Re-Roll
Social
Faction’s Friend
Starship
Defender of the Fleet
Hero of the Stars

1. SFS Quests: Into the Unknown (all) (player):

1 XP, 2 Fame, 720 Credits
Hero of the Stars (Starship, Limited Use): This boon activates anytime your starship is reduced to 0 or fewer Hull Points. Your starship immediately regains a number of Hull Points equal to its tier × 5. A starship can never regain more than 30 Hull Points in this manner. A starship can never have more than one of these boons attached to it. When this boon activates, cross it off your Chronicle sheet.
Starfinder Insignia (Slotless): Venture-Captain Arvin presented you with a commemorative insignia in gratitude for your services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold.

2. SFS 1-16: Dreaming of the Future (all) (GM):

1 XP, 2 Fame, 720 Credits
Dream Whispers (Ally): When you slot this boon, the Dreamer imparts some knowledge to you in the form of a cryptic comment that may prove helpful later in your mission. Once per adventure, anytime you miss an attack or fail a saving throw, you can call upon the Dreamer’s mysterious message. You immediately count your roll as being 2 higher, which may allow you to hit your target or to succeed on your save. If you roll a natural 1 on your attack or save, you cannot use this ability.
Private Vault (Slotless): The staff provide you with a reasonable space of your own within the Communion Vaults. This 20-by-20-foot square chamber can be used to store any major magical finds you’ve recovered or purchased during your travels. You can bring any number of creatures into this space whenever you like. While this chamber is mostly a personal accomplishment and an area you can show off to others, it does have one tangible benefit: the entire area within your vault is warded by a nondetection effect (caster level 10th).

3. SFS 1-99: The Scoured Stars Invasion (GM):

1 XP, 2 Fame, 720 Credits, +1 Reputation to Second Seekers (LE)
Defender of the Fleet (Starship): Whenever you slot this boon, you can pick one of the following options:
Finest Computers: You can improve the computers onboard your starship by one step: from a mononode to a duonode, or from a duonode to a trinode. Alternatively, you can upgrade the computer’s bonus by 1 while this boon is slotted (to a maximum of +8).
Finest Engines: You can increase the speed of your thrusters by one step. For example, T6 thrusters become T8 thrusters. You cannot use this boon to upgrade beyond the fastest thrusters commonly available for your size of starship (so you cannot upgrade past T14, S12, M12, L10, H10, G8 or C8 thrusters.)
Finest Weapons: Each of the weapons on your starship is the best available in the Starfinder fleet. When you roll damage, you can reroll any damage dice with a result of 1 on the die; you must keep the second result.
Scoured Stars Survivor (Personal): To be gifted to another character without a boon slot.
Scoured Stars Veteran (Slotless, Limited Use): To be used for Rescued Starfinder.

4. Skitter Shot (player):

1 XP, 2 Fame, 720 Credits
Nufriend Skittermander (Personal, Limited Use):

5. SFS 1-01: The Commencement (GM):

1 XP, 2 Fame, 720 Credits
[_] [_] [_] Faction’s Friend (Social, Limited Use): By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so reminds your current championed faction of your past exploits, and you still earn 1 Reputation (but no Fame) with that faction as if you had successfully fulfilled the condition. You can use this boon only if you would also gain at least 1 XP for completing the adventure.
Marked Field Agent (Slotless):
Star Sugar Heartlove (Slotless, Limited Use):

6. SFS 1-22: The Protectorate Petition:

1 XP, 2 Fame, 785 Credits
Copaxi Admittance (Personal Boon; Limited Use): Unassigned
Copaxi Linguist (Slottless Boon): So long as you have this boon, all of your Starfinder Society RPG characters have access to the Copaxi language and can select it any time they would learn a new language.

7. SFS 1-12: Ashes of Discovery:

1 XP, 2 Fame, 11499 Credits
[_] [_] [_] Contractor’s Respect (Social Boon; Limited Use): You can call upon the resources of the Hellknights of the Order of the Pike by slotting this boon. The organization loans you a set of armor or a non-consumable weapon (but fully loaded with conventional ammunition) for the duration of the adventure. The loaned equipment must have an item level equal to or less than your character level +1, up to a maximum of item level 8.
Star Monster Slayer (Starship Boon): While this boon is slotted, you gain a +2 bonus to all skill checks made in starship combat against an enemy living starship. Any of your fellow crew members who don’t have this boon slotted instead gain a +1 bonus to their skill checks against enemy living starships--the direct result of your guidance during battle.

Inventory:

Carbon Skin Graphite ($1220) (bulk 1) (UGS: 1)
Tactical Baton ($90) (bulk L)
Pulsecaster Pistol ($250) (bulk L)
Infrared Sensors ($200) (bulk L)
Industrial Backpack ($25) (bulk -- when worn)
Restraints (binders) x 1 ($5) (bulk --)
Hygiene Kit ($3) (bulk 1)
Formal Professional Clothing ($20) (bulk L)
Medpatch x 1 ($50) (bulk L)
Holoskin ($500) (bulk L) (20; 1/10 minutes)
Diffraction Perforator Pistol ($500) (bulk L)

Credits: 3851
Bulk: 2.7 / 6 (industrial backpack)