Ekaym Smallcask

Tolmu's page

225 posts. Organized Play character for philipjcormier.


Full Name

Tolmu

Race

Human

Classes/Levels

Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20]

Gender

male

Size

m (5'6")

Age

20

Alignment

N.G.

Deity

Sarenrae

Languages

casrovelian; celestrial; common; ignan; ysoki

Occupation

profession(counselor)(+13)

Strength 11
Dexterity 12
Constitution 12
Intelligence 12
Wisdom 16
Charisma 10

About Tolmu

HP: 16 Stamina: 14 resolve: 4 Init: +1
EAC: 12 KAC: 12 Fort: +1 Ref: +1 Will: +6
BAB: +1

Staff(battle): +1; 1d4 B
Membrane Holdout Pistol: +2; 1d6(Fire); 1d6(Critical; Burn); 80'; 20 charges.

SKILLS: culture(+6); diplomacy(+5); life sciences(+6); mysticism(+9); perception(+8); physical science(+6); profession(counselor)(+13); sense motive(+8).

FEATS: Divine Blessing(Sarenrae): first fire effect each round does 1/2 fire and 1/2 holy.

Mystic Strike: Your melee and ranged attacks count as magic for the purposes of bypassing damage reduction and other situations, such as attacking incorporeal creatures.

MYSTIC: Healing Touch(SU): Once per day, you can spend 10 minutes to magically heal an ally up to 5 Hit Points per mystic level.

Mystic Connection(EX); Healer: Healing Channel(Su): You can heal yourself and your allies. You can spend 1 Resolve Point to channel this energy. Healing yourself with channeled energy is a move action, healing an ally you touch is a standard action, and healing all allies within 30 feet is a full action. This energy restores 2d8 Hit Points.

MINDLINK(SP): You can form a mental link with creatures you touch, communicating information rapidly through it. You can use mindlink at will as a spell-like ability, though only once per day on any given individual.

SPACEFARER: Theme Knowledge(Ex): Reduce the DC of Physical Science checks to recall knowledge about strange new worlds or features of space by 5.

WEALTH: Credits: 1191

ARMOR: Second Skin

WEAPONS: staff(battle); Membrane Holdout Pistol(small arms; charges: 20)(extra batteries: 2/2)

EQUIPMENT: computer(Tier I); comm unit(personal); Holy Symbol(steel, Sarenrae); professional tools(counselor); serum of healing(MK 1)(2/2); backpack(consumer); clothing(professional; counselor); field ration(1 week); tent(massed produced).

SPELLS: cast: 1L: 3/3
0L: DC=13: detect affliction; detect magic; stabilize; telekinetic projectile; token spell.
1L: DC=14: mind thrust; mystic cure(1d8+wis mod); remove condition(lesser; shaken, sickened, or staggered conditions.).

HOME PLANET: Absalom Station
FACTIONS: Wayfinders
BOONS: Wayfinders Champion