Full Name |
Tolmu |
Race |
Human |
Classes/Levels |
Spacefarer Mystic/2 [hp: 16/16; sp: 6/14; rp: 2/4] [Init: +1; perc: +8] [EAC: 12; KAC: 12] [saves: +1/+1/+6] [pistol charges used: 14/20] |
Gender |
male |
Size |
m (5'6") |
Age |
20 |
Alignment |
N.G. |
Deity |
Sarenrae |
Languages |
casrovelian; celestrial; common; ignan; ysoki |
Occupation |
profession(counselor)(+13) |
Strength |
11 |
Dexterity |
12 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
16 |
Charisma |
10 |
About Tolmu
HP: 16 Stamina: 14 resolve: 4 Init: +1
EAC: 12 KAC: 12 Fort: +1 Ref: +1 Will: +6
BAB: +1
Staff(battle): +1; 1d4 B
Membrane Holdout Pistol: +2; 1d6(Fire); 1d6(Critical; Burn); 80'; 20 charges.
SKILLS: culture(+6); diplomacy(+5); life sciences(+6); mysticism(+9); perception(+8); physical science(+6); profession(counselor)(+13); sense motive(+8).
FEATS: Divine Blessing(Sarenrae): first fire effect each round does 1/2 fire and 1/2 holy.
Mystic Strike: Your melee and ranged attacks count as magic for the purposes of bypassing damage reduction and other situations, such as attacking incorporeal creatures.
MYSTIC: Healing Touch(SU): Once per day, you can spend 10 minutes to magically heal an ally up to 5 Hit Points per mystic level.
Mystic Connection(EX); Healer: Healing Channel(Su): You can heal yourself and your allies. You can spend 1 Resolve Point to channel this energy. Healing yourself with channeled energy is a move action, healing an ally you touch is a standard action, and healing all allies within 30 feet is a full action. This energy restores 2d8 Hit Points.
MINDLINK(SP): You can form a mental link with creatures you touch, communicating information rapidly through it. You can use mindlink at will as a spell-like ability, though only once per day on any given individual.
SPACEFARER: Theme Knowledge(Ex): Reduce the DC of Physical Science checks to recall knowledge about strange new worlds or features of space by 5.
WEALTH: Credits: 1191
ARMOR: Second Skin
WEAPONS: staff(battle); Membrane Holdout Pistol(small arms; charges: 20)(extra batteries: 2/2)
EQUIPMENT: computer(Tier I); comm unit(personal); Holy Symbol(steel, Sarenrae); professional tools(counselor); serum of healing(MK 1)(2/2); backpack(consumer); clothing(professional; counselor); field ration(1 week); tent(massed produced).
SPELLS: cast: 1L: 3/3
0L: DC=13: detect affliction; detect magic; stabilize; telekinetic projectile; token spell.
1L: DC=14: mind thrust; mystic cure(1d8+wis mod); remove condition(lesser; shaken, sickened, or staggered conditions.).
HOME PLANET: Absalom Station
FACTIONS: Wayfinders
BOONS: Wayfinders Champion