Jellik Fulson

Henry "Hank" Marlow's page

83 posts. Organized Play character for Eric Swanson.


Race

| SP 7/7 HP 11/11 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +0; Will +2 | Init: +6 | Perc: +0, SM: +0

Classes/Levels

| Speed 30ft | Active conditions: None.

Gender

Male NG Human soldier 1 (Mercenary, Hit and Run)

About Henry "Hank" Marlow

Statblock:

Tagline code
Race: note the space at the start, very important to leave it in
| SP 7/7 HP 11/11 | RP 4/4 | EAC 14; KAC 15 | Fort +2; Ref +0; Will +2 | Init: +6 | Perc: +0, SM: +0
Classes / levels: note the space at the start, very important to leave it in
| Speed 30ft | Active conditions: None.
Gender:
Male NG Human soldier 1 (Mercenary, Hit and Run)

SFS # 13977-701
Experience 2
Slotted Faction Exo-Guardian
Wealth 1,484 Credits

Reputation 4 Fame, 4 Global Reputation
Reputation with Acquisitives:
Reputation with Dataphiles:
Reputation with Exoguardians: 4
Reputation with Second Seekers (Luwazi Elsebo):
Reputation with Wayfinders:
___________________________________________

Name Henry Marlow
Class Soldier 1 (Mercenary, Hit and Run)
NG Medium humanoid (Human)
Init +6; Senses Perc +0, SM +0,

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Defense
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EAC 14, KAC15
SP 7 HP 11 RP 4
Fort +2, Ref +0, Will +2

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Offense
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Speed 30 ft.
Melee
Longsword +3 to hit (1d8+2 dam S)
Ranged
Auto-Pistol +4 to hit (1d6 dam B)
Space 5 ft.; Reach 5 ft.
Special Attacks None
Spell-Like Abilities None

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Statistics
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Str 14, Dex 16, Con 11, Int 12, Wis 10, Cha 10

Skills
Acrobatics +7
Athletics +6
Engineering +5
Piloting +7
Profession (architect) +5
Survival +4

Starship-Combat Version of Skills

Feats
OPENING VOLLEY (COMBAT)
Your ranged assault leaves your foe disoriented and vulnerable to your next melee attack.

Benefit: Whenever you deal damage to an opponent with a ranged attack on your first turn in a combat, you gain a +2 circumstance bonus to your next melee attack roll against that opponent. This melee attack must occur before the end of your next turn.

IMPROVED INITIATIVE

Languages Common

Other Abilities
Theme Knowledge: You are knowledgeable about the military, from rival mercenary groups to standard military procedures to planetary armed forces. and you can draw upon this fount of information to aid your adventurous pursuits. Reduce the DC of Culture checks and Profession (mercenary) checks to recall knowledge about hierarchies, practices, personnel, and so on in the military by 5. Athletics is a class skill for you. though if it is a class skill from the class you take at 1st level, you instead gain a + 1 bonus to Athletics checks. In addition. you gain an ability adjustment of +1 to Strength at character creation.

Combat Gear
Longsword, Standard (Source Starfinder Core Rulebook pg. 172; Level 1; Price 375; Damage 1d8 S; Critical — Bulk 1; Special analog)

Semi-Auto Pistol, Tactical ( Source Starfinder Core Rulebook pg. 173; Level 1; Price 260; Damage 1d6 P; Range 30 ft.; Critical — Capacity 9 rounds; Usage 1; Bulk L; Special analog)

Other Gear
Second Skin (Source Starfinder Core Rulebook pg. 197) Level 1; Price 250; Category Light; EAC Bonus +1; KAC Bonus +2; Max. Dex Bonus +5; Armor Check Penalty —; Speed Adjustment —
Upgrade Slots 1; Bulk L
115 Credits
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Special Abilities
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None

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Boons Slotted this Adventure
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Ally:
Faction:
Personal:
Promotional:
Social:
Starship:
Slotless:

All My Boons:

Halfling Applicant boon
AbadarCorp Augmentations boon
AbadarCorp Respect
True Savior of Tasch (0/5)

Bot Me!:

Henry prefers opening a volley with his pistol in the first round of combat, before closing into melee with his sword.

[dice=Longsword] 1d20+3[/dice]
[dice=Slashing Damage]1d8+2[/dice]

[dice=Pistol]1d20+4[/dice]
[dice=Bludgeoning Damage]1d6[/dice]

In ship combat, he serves as Gunner or Pilot.