[Outpost II] GM Dennis - SFS #1-31 Treading History's Folly (Inactive)

Game Master Dennis Muldoon

Maps & Handouts


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Wayfinders

Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

Reflex DC 14: 1d20 + 6 ⇒ (11) + 6 = 17

Id again repels some of the acid damage, but takes the full brunt of the magic missiles. Not as fun when it’s happening to me. He steps back and thrusts another psychic blast at the menhir.

Move guarded step, standard Mysticism.

Mysticism (spirit ally): 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36

Wayfinders

Breq Torren NG Android Scholar Operative 3 | SP 13/21 HP 22/22 | RP 6/6 | EAC 17 KAC 18 | Fort +3; Ref +8 (reroll); Will +3 (+1 vs M/A); Fire Res. 4 | Init: +7 | Perc: +7, SM: +4
Bot Me!:
[dice=Knife Full Attack, vs KAC]1d20+5[/dice] [dice=Knife Full Attack, vs KAC]1d20+5[/dice] [dice=Knife dmg]1d4+1[/dice] [dice=Knife dmg]1d4+1[/dice]
Bot Me!:
[dice=Survival Knife, vs KAC]1d20+8[/dice] [dice=Trick Attack (DC 20+CR)]1d20+18[/dice] [dice=Knife dmg]1d4+1[/dice] [dice=Trick dmg, FF]1d8[/dice]

Thanks for the bot.

Breq searches the menhir for a weak spot.

Engineering, Weak Spot: 1d20 + 14 ⇒ (17) + 14 = 31 AutoCrit!

Finding a spot in the menhir that is glowing, she fires her new pistol into it!

Pistol, vs KAC: 1d20 + 8 ⇒ (14) + 8 = 22
dmg: 1d10 + 1 ⇒ (3) + 1 = 4
dmg: 1d10 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Rusthenge || Spell Templates | Starship Roles | ◆◇↺

Id-Sinitis continues to massively disrupt the spiritual energy within the menhir while Breq aims carefully and lands a shot right in a gap in the stone of the column!

------

GM Screen:
1d4 + 1 ⇒ (4) + 1 = 5

The purple spirit fires off another volley of force bolts at Id-Sinitis, while the orange one does the same to Breq.

Magic missile vs. Id-Sinitis: 3d4 + 3 ⇒ (2, 1, 4) + 3 = 10
Magic missile vs. Breq: 3d4 + 3 ⇒ (1, 1, 3) + 3 = 8

The elemental damaged by Mordin's channel continues attacking the once-again-standing Trylara.

Slam! vs. Trylara, full attack: 1d20 + 12 - 4 ⇒ (3) + 12 - 4 = 11
Damage: 1d6 + 7 ⇒ (1) + 7 = 8
Slam! vs. Trylara, full attack: 1d20 + 12 - 4 ⇒ (18) + 12 - 4 = 26
Damage: 1d6 + 7 ⇒ (1) + 7 = 8

Meanwhile, another spirit wriggles free of menhir and flies into the ground, rising as another elemental in front of Mordin, and attacking!

Slam vs. Mordin: 1d20 + 12 ⇒ (20) + 12 = 32
Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Crit damage: 1d6 + 7 ⇒ (2) + 7 = 9

-----------

Initiative!

  • Breq
  • Id-Sinitis
  • Trylara
  • Purple Spirit Badly damaged.
  • Menhir Badly damaged.
  • Blue elemental Badly damaged.
  • Orange Spirit
  • Red elemental
  • Wheeler
  • Gear
  • Mordin

    Whole party may act.

  • Second Seekers (Luwazi Elsebo)

    Female LG half-orc dream prophet solarian 4 | SP 28/28 HP 34/34 | RP 3/5 | EAC 20; KAC 22 | Fort +4; Ref +4; Will +4 | Init: +2 | Perc:+5, SM: +0 | Speed 25ft | Attunement: none | Active conditions: None.

    Trylara keeps focusing on the menhir, but the elemental next to her makes it hard to concentrate.

    Mysticism: 1d20 + 6 + 1d6 + 2 ⇒ (4) + 6 + (1) + 2 = 13

    She reaches up to her mote and draws her axe again.

    Second round of graviton attunement

    Second Seekers (Luwazi Elsebo)

    LG Male Dwarf Mystic 3 | SP 0/26 HP 24/24 RP 1/5 | KAC 15 (16) EAC 15 (16) | F +3 R +2 W +6 (+2 vs. poison, spells, SLAs) | Perc +9 (darkvision, stone cunning) SM +9 | Speed 20 ft | 1st 1/4 | Healing Touch 1/1 | Active Conditions: ---

    "If aam gonnae die, at leest i'll die under th' grin!" Mordin growls. He channels the power of his mystic connection once more.

    Channel: 4d8 ⇒ (8, 4, 2, 1) = 15
    HP healed to everyone except Id and Wheeler.
    Damage to menhir, red elemental, blue elemental, and purple spirit. Will DC 17 for half.

    Dataphiles

    Female Android Mechanic 6 Scholar Theme HP 40/SP 31/ KAC 18 EAC16 FORT 6 REF 7 WILL 3

    Gear focuses on the monument again.

    Engineering: 1d20 + 14 ⇒ (12) + 14 = 26

    Gear's eyes widen.

    THERE! BOYTOY, FULL POWER!

    Auto crit Chest Cannon Deadly Aim: 1d20 + 1 ⇒ (13) + 1 = 14
    Damage: 2d8 + 8 + 2d8 + 8 ⇒ (7, 3) + 8 + (2, 1) + 8 = 29

    Chest Cannon Deadly Aim: 1d20 + 1 ⇒ (2) + 1 = 3
    Damage: 2d8 + 8 ⇒ (8, 8) + 8 = 24

    Wayfinders

    Male Shirren Star-Shaman Mystic (ace pilot) 11; SP 99/99, HP 72/72, RP 12/12; EAC 29, KAC 29, CMD 37; F +8, R +8, W +14; Resist acid 8, electricity 15 (3d6); Spd 40; Init +5; Perception +29 (+4 kit; blindsense 30); Rerolls used:—; Spell Slots used: 1st (), 2nd (), 3rd (), 4th (); Conditions: —; Used: —

    Id curves his tooth barbs inward, the shirren equivalent of gritting his teeth against the pain. Keep fighting!

    Stay put, standard to use Mysticism.

    Mysticism (spirit ally): 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32

    Second Seekers (Luwazi Elsebo)

    Vash "Wheeler" Wesveg Ysoki (Corporate Agent) Envoy 9/Soldier1 SP: 59/66 HP: 57/57 RP: 6/8 | KAC: 28 EAC: 27 | F+7 R+12 W+10| Speed 40, Per +1 SM +14+d6+2 Init:+14 DR 7/-, Cold 10, Fire 10, Elec 10 - feedback 2d6

    Wheeler focuses his gun on the blue elemental, boosting his weapons output and trying to blast it into dust

    Boosted Shot: 1d20 + 8 ⇒ (18) + 8 = 263d6 + 5 ⇒ (1, 4, 5) + 5 = 15

    I'll keep trying to clear them but that Menhir has to come down and I'm useless against it!

    Wayfinders

    Breq Torren NG Android Scholar Operative 3 | SP 13/21 HP 22/22 | RP 6/6 | EAC 17 KAC 18 | Fort +3; Ref +8 (reroll); Will +3 (+1 vs M/A); Fire Res. 4 | Init: +7 | Perc: +7, SM: +4
    Bot Me!:
    [dice=Knife Full Attack, vs KAC]1d20+5[/dice] [dice=Knife Full Attack, vs KAC]1d20+5[/dice] [dice=Knife dmg]1d4+1[/dice] [dice=Knife dmg]1d4+1[/dice]
    Bot Me!:
    [dice=Survival Knife, vs KAC]1d20+8[/dice] [dice=Trick Attack (DC 20+CR)]1d20+18[/dice] [dice=Knife dmg]1d4+1[/dice] [dice=Trick dmg, FF]1d8[/dice]

    Breq searches the menhir, but is unable to find another weak point. Instead, she fires her new gun straight into it!

    Engineering, Weak Spot: 1d20 + 14 ⇒ (2) + 14 = 16 nuttin

    Pistol, vs KAC: 1d20 + 8 ⇒ (8) + 8 = 16
    dmg: 1d10 + 1 ⇒ (2) + 1 = 3

    Grand Lodge

    Rusthenge || Spell Templates | Starship Roles | ◆◇↺

    Mordin's positive energy once again washes over the battlefield. It damages the menhir directly, but the real blow comes when it hits the spirits tethered to the columns. As the already-damaged spirit dissipates, a pulse of spiritual feedback rushes back along the silvery tether connecting it to the menhir. For a moment the runes glow brighter than they ever have and the whole square goes silent. After a moment in which even the air seems still, the menhir explodes, a great shock wave blasting out into the cavern. Buildings shake as dust and rubble fall from the stony ceiling, and a colossal vortex of spirits manifests above the city, ascending upwards. A green glow emerges from Id-Sinitis, manifesting a face just long enough to smile as it, too is pulled into the great, swirling mass. The vortex ascends and, after a few moments, dissipates, leaving the city in almost complete silence. Only the echoes of rubble settling pierce the final stillness of the last city of the mentrasi.

    -----------

    Upon returning to the chamber where you left Iteration-177, you find no trace of the android's body, nor evidence of anything stirring in the chamber. The return to the surface is uneventful, and when you are back in your ship your scans find no other starships in the vicinity.

    ----------

    When you return to Jadnura to report, he listens to un calm silence while staring out the window at the skyline of Absalom Stations Eye. Once you've finished, he slowly turns toward you, his face stoic.

    “Thank you,” he begins, “you’ve done a commendable job and shown me just how reckless I’ve been. The idea that there is a deity sleeping within the Scoured Stars is… It matches my visions and the records recovered from the survivors of my expedition there.” He lowers his head for a moment, rubbing his temple. “Your report mentions that Dhurus is the name of one of Kadrical’s four heralds. I fear this is the same Dhurus that leads the jinsuls against us now. This fact is… daunting. I’m concerned about what happens if this deity eventually ‘wakes up.’ Are the jinsuls typical followers or extremists? It sounds like the mentrasi fled from this god’s overbearing protection, which makes me even more concerned about our future.”

    He removes an ancient looking compass from his pocket and turns it over in his hands several times, brushing his fingers across the surface. “The Society cannot afford to sit back and react to these ongoing events. We need to formulate a strategy for dealing with the damage we’ve caused—I’ve caused. I’ll meet with First Seeker Luwazi Elsebo and decide what to do next. Thank you, Starfinders. You are dismissed, with my personal thanks.”

    That's the end! Thanks for playing, everyone. I'm happy to answer any lingering questions you might have, and feel free to add any RP reactions to these events. I should have your chronicles done soon.

    Second Seekers (Luwazi Elsebo)

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    Vash "Wheeler" Wesveg Ysoki (Corporate Agent) Envoy 9/Soldier1 SP: 59/66 HP: 57/57 RP: 6/8 | KAC: 28 EAC: 27 | F+7 R+12 W+10| Speed 40, Per +1 SM +14+d6+2 Init:+14 DR 7/-, Cold 10, Fire 10, Elec 10 - feedback 2d6

    Wheeler looks a bit nervous. Gods. Invasions. Real life and death stuff. Jadnura had bit off way way more than he could chew here. Wheeler got into this for the prestige and the influence. It seemed a good opportunity to become someone important.

    Now....a freaking GOD wants them dead. Being important sucks.

    Wayfinders

    Breq Torren NG Android Scholar Operative 3 | SP 13/21 HP 22/22 | RP 6/6 | EAC 17 KAC 18 | Fort +3; Ref +8 (reroll); Will +3 (+1 vs M/A); Fire Res. 4 | Init: +7 | Perc: +7, SM: +4
    Bot Me!:
    [dice=Knife Full Attack, vs KAC]1d20+5[/dice] [dice=Knife Full Attack, vs KAC]1d20+5[/dice] [dice=Knife dmg]1d4+1[/dice] [dice=Knife dmg]1d4+1[/dice]
    Bot Me!:
    [dice=Survival Knife, vs KAC]1d20+8[/dice] [dice=Trick Attack (DC 20+CR)]1d20+18[/dice] [dice=Knife dmg]1d4+1[/dice] [dice=Trick dmg, FF]1d8[/dice]

    Breq's face shows little reaction, but her circuits flare at this news. We have truly opened Pandora's Box with these Scoured Stars...Frightening times we are in. There will certainly be lots of work, litigation or otherwise.

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