Dwarf Wizard

Mordin Gimhargruest's page

320 posts. Organized Play character for Blake's Tiger.


Race

KAC 15 (16) EAC 15 (16) | F +3 R +2 W +6 (+2 vs. poison, spells, SLAs) | Perc +9 (darkvision, stone cunning) SM +9 |

Classes/Levels

Speed 20 ft | 1st 1/4 | Healing Touch 1/1 | Active Conditions: ---

Gender

LG Male Dwarf Mystic 3 | SP 0/26 HP 24/24 RP 1/5 |

About Mordin Gimhargruest

SFS Information:

PFS #: 230524-704
Experience: 8
Fame: 16
Total Reputation: 19
Second Seekers (Luwazi Elsebo): 17
Acquisitives: 1
Second Seekers (Jadnura): 1
Personal Boon: Legacy Race (Dwarf)

Mordin Gimhargruest
Male xenoarchaeologist dwarf mystic (healer) 3.2
LG Medium humanoid (dwarf)
Init +1; Darkvision 60 ft, Perception +9 (+2 vs. stonework)
DEFENSE
KAC 15 EAC 15
AC vs. CM 23 (+4 vs. bull rush and trip combat maneuvers)
SP 26 HP 24 RP 5
Fort +5, Ref +2, Will +6 (+2 vs. poison, spells, spell-like abilities)
Extreme Gravity Environmental Protection (reduce damage from extreme gravity by 1)
Radiation Environmental Protection (+1 bonus to saves vs. radiation effects)
OFFENSE
Speed 20 ft.

Melee thunderstrike pulse gauntlet +4 (1d6+2+1 B/So) (knockdown) (20/20; 1)
Ranged pulsecaster pistol +3 (1d4+1 E) (non-lethal) (20/20; 1)

Mystic Spellcasting (Caster Level 1st; Concentration +5)
1st . . . (4/4) [DC 15]: mind thrust I, mystic cure I (1d8+3), seeking shot (pw), summon monster I (aa), wisp ally
0th . . . [DC 14]: detect affliction, detect magic, psychokinetic hand, stabilize, telekinetic projectile, token spell

STATISTICS
Str 14, Dex 12, Con 14, Int 11, Wis 16, Cha 8
Base Atk +2

Feats
Armor Proficiency (light)
Great Fortitude
Harm Undead
Weapon Proficiency (basic melee, advanced melee, small arms)
Weapon Specialization (basic melee, advanced melee, small arms)

Skills 6
Charisma -1
Culture +4’
Dexterity +1
Diplomacy +3’
Engineering +4’
Intelligence +0
Life Science +4’
Medicine +6’’
Mysticism +10’’’
Perception +9’’’
Profession (physician) +7’
Sense Motive +9’’’
Strength +2
Survival +8’’
Wisdom +3

Languages Common, Dwarven, Goblin’

SQ connection (healer), theme knowledge, slow but steady, stonecunning, traditional enemies, weapon familiarity (basic and advanced melee weapons)
Combat Gear thunder strike pulse gauntlet, pulsecaster pistol, basic lashunta tempweave
Other Gear industrial backpack, titanium alloy cable line (50 ft), basic medkit, engineering kit, lantern, (2) binders, starstone compass, hygiene kit, radiation and extreme gravity environmental outfit
Bulk: 5.1 / 6 (industrial backpack) Maximum Bulk
Credits: 3510
SPECIAL ABILITIES
Channel Skill (Su): +1 insight bonus to Medicine and Mysticism
Healing Channel (Su): (1 RP) Heal himself as a move action, heal an ally he touches with a standard action, or heal all allies within 30 feet with a full action. This energy restores 2d8 Hit Points and increases by 2d8 at 3rd level and every 3 levels thereafter [2d8].
Healing Touch (Su): (1/day) Spend 10 minutes to magically heal an ally up to 5 Hit Points per mystic level [10 HP].
Lifelink (Su): At the start of his turn, he can choose an ally within 30 feet who has taken Hit Point damage and transfer the damage to himself, healing the ally for the same amount.
Mindlink (Sp): You can form a mental link with creatures you touch, communicating information rapidly through it. You can use mindlink at will as a spell-like ability, though only once per day on any given individual.
Theme Knowledge (xenoarchaeologist): You have trained yourself to have few presuppositions about the foreign devices you uncover. Reduce the DC to identify rare, ancient, or alien tech by 5.

Expense Tracking:

Thunderstrike Pulse Gauntlet (Bulk 1) ($475)
Pulsecaster Pistol (Bulk 1) ($250)
Basic Lashunta Tempweave (Bulk L) ($1950)
Industrial Backpack (1/0) ($25)
Titanium Alloy Cable Line 50 ft (5L) ($25)
Basic Medkit (Bulk 1) ($100)
Lantern (L) ($1)
(2) Binders (--) ($10)
Engineering Toolkit (L) ($20)
Starstone Compass (L) ($3)
Hygiene Kit (Bulk 1) ($3)
Radiation and Extreme Gravity Environmental Outfit (L) ($40) (1322)
(1) Oxygen Candle (L) ($20)
Library Chip (Life Science) (--) ($250)

CHRONICLES

1. SFS RP Guild 2017 GM Boon #1:

Legacy Heritage (Personal Boon): dwarf

2. 1-01: The Commencement:

[_] [_] [_] Faction’s Friend (Social): By slotting this boon, if you would fail to earn Fame at the end of an adventure by failing to fulfill a success condition, you can check one of the boxes on this boon. Doing so earns 1 Reputation (but no Fame).
Marked Field Agent (Slotless): Society Subdermal Graft - Activating the implant causes a rendition of the Starfinder Society’s symbol to glow underneath the skin. It also increases the light level by 1 step in a 5 ft radius.
Star Suguar Heartlove!!! (Slotless)

3. 1-05: The First Mandate:


4. 1-18: The Blackmoon Survey:


5. 1-16: Dreaming of the Future:


6. 1-20: Duskmire Accord 9:


7. SFS RP Guild Gen Con 2018 Boon #4:

Mystical Guidance System Upgrade (Starship Boon):

Cross-Character Boon:

Source: 230524-701, GM Chronicle for 1-09: Live Exploration Extreme!
Dwarven Admittance - Existing Dwarf: increase one ability score that is 14 or below by 2.

8. 1-09: Live Exploration Extreme:


9. 1-12: Ashes of Discovery:

[_] [_] [_] Contractor’s Respect (Social Boon; Limited Use):
Star Monster Slayer (Starship Boon):

10. 1-26: Truth of the Seeker:

First Seeker’s Intuition (Ally Boon): When this boon is slotted, you can cross it off this Chronicle sheet to purchase a single weapon fusion for 50% of its normal value following the mission briefing when you’d normally slot boons. Otherwise, while this boon is slotted, once per adventure you can immediately attach any weapon fusion you find during the course of a scenario onto a weapon by spending 5 minutes. Unlike the normal application of a fusion seal, the effects of the seal occur immediately an ddo not require a 24-hour adjustment period to activate.

Summoned Monsters:

1A. Tiny Robot
N Tiny construct (extraplanar, technological)
Init +1; Senses low-light vision, darkvision 60 ft.; Perception +3
HP 6
EAC 11; KAC 12
Fort +3; Ref +1; Will +0
Immunities: construct immunities; unliving; vulnerable to electricity
OFFENSE
Speed 30 ft.
Melee: slam +2 (1d6+3 B)
Range: sonic gunl +5 (1d4 So)
STATISTICS
Str +3; Dex +1; Con +0; Int −3; Wis +0; Cha +0
Skills Acrobatics +3, Athletics +3, Computers -3