GL's Shattered Star.

Game Master Grandlounge

Maps

Loot


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Male High Azlanti DM

Perception: 1d20 + 10 ⇒ (4) + 10 = 14


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

perception: 1d20 + 9 ⇒ (11) + 9 = 20

"Sorry maam, but we were just admiring your flowers and wanted to be neighborly since we're visiting the area. We can be on our way if you wish. "


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Auto-pass the Nature check with +13.

As they approach the cottage, Von-Dai studies the skulls and whispers to his companions, "The skulls are boggard and troglodyte skulls. Whoever lives here is not on friendly terms with them."


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Perception: 1d20 + 12 ⇒ (8) + 12 = 20

Zeltyieli smiles and says, "We did see them, they're hard to miss. Figured anyone who could do all that was someone we just had to meet."


SSMap | Info | 0 GS Map | 0 GS Loot

"Well my name is Maroux. It is nice ot meet you. I have stew on the stove if you want to have lunch. The flowers grow well hear but tending the garden is rough work as you can see."


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Thanks, I'd be happy to have some lunch maam. "


SSMap | Info | 0 GS Map | 0 GS Loot

She puts out a bowl of stew for each out you.

"What brings you here. You seem far from home."


Female Human Rogue

sense motive: 1d20 + 8 ⇒ (12) + 8 = 20


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

”We’re looking to get into the Lady’s Light. You wouldn’t happen to know the best way to do that, would you?”

Diplomacy: 1d20 + 9 ⇒ (9) + 9 = 18


SSMap | Info | 0 GS Map | 0 GS Loot

Sevrus, the woman seems more curious and ultimately self-interested than she seems hospitable. She likely does not care about you or your mission but you being here could be good for her.

"Well, you could go west at low tide along the islands then cut across. water is about 10ft. If you are a great swimmer or have other means. If you go southeast you will pass the Trog and Frogs. Trog cave (D) is just past the lake and the Frog village is farther south near the next lake (F). But, the war has been bad as of late. It is getting really bloody. The Trog tunnels can get you almost anywhere here, but accessing them is dangerous. The last person looking for the lady of light was interested in the tunnels. So along the water or through the tunnels and villages, I would say."


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"There was someone else looking for the Lady? May I inquire how long ago that was?" and he will try the stew.


SSMap | Info | 0 GS Map | 0 GS Loot

"It was about a week back she was an armored warrior and she had small group of warriors with her. She was asking about the Trogs and Frogs too."


Female Human Rogue

"Did she give her name or say where she came from?"


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli listens intently, nodding in agreement each time someone asks the question on the tip of his tongue, then adds, "How small a group? Just in case we run into some of them, it'd be useful to know."

He then asks, "About how far would it be going over the water, do you think? I could ask the Walker to let us walk over the surface, but that magic doesn't last forever.. a little less than an hour, actually."


SSMap | Info | 0 GS Map | 0 GS Loot

"The woman's name was Orianah. She did not say where she was from but her group was seven including her all wearing the same armor."


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Von-Dai frowns. "Were there any markings on the armor? Insignias or crests, perhaps?"


SSMap | Info | 0 GS Map | 0 GS Loot

"Know but they did have a bright red plum."

Von you know this to be the helm of the Grey Maidens. Gray Maidens were the all-female, elite bodyguard for Queen Ileosa Arabasti of Korvosa. Since the queen's death, the group has been officially disbanded. A few cells, however, remain active in Varisia (outside of Korvosa) and in Cheliax.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli sighs, "A week is quite the head start for another skilled group. I think we need to try to figure out a way to make up the time - following them seems like a recipe for disaster."


SSMap | Info | 0 GS Map | 0 GS Loot

"It seems like you will. Watch out for the tribes they will either try to kill you to recruit you to their side."

[ooc]What's the plan?[/b]


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"I know the tunnels are dangerous, but I really don't like to swim in all this armor, and I don't like to be out of all this armor around dangerous things, so I vote tunnels. Anyway the last people went that way and maybe they knew something we don't. "


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltiyeli suggests again, "We could run along the surface of the water -- that's got to be faster than going through the swamp and worrying about bridges."


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"OK, but will it last long enough? "

He looks at the old lady "How far are we talking about?"


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

"We also have those water breathing scrolls from the Crow that could help in case we do fall in."


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"The question is a matter of whether it is hours or days. We have resources for the former, but not the latter. "


SSMap | Info | 0 GS Map | 0 GS Loot

Walking pace you are about an hour and a half out. So you could get there during low tide even if you encounter some rough terrain.


Female Human Rogue

"Do you know anything of what we might encounter in the tunnels?"


SSMap | Info | 0 GS Map | 0 GS Loot

"Just the Trog unless there is a frog raid. Everything around here like a big fleshy present though."


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Well if it's that close we might as well do the water route. No reason to deal with caves and trog stink unless we have to. "


SSMap | Info | 0 GS Map | 0 GS Loot

Everyone in agreement?


Female Human Rogue

Seems like a good idea.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

"Agreed. We have the scrolls of water breathing from the Crow if we need them, too."


SSMap | Info | 0 GS Map | 0 GS Loot

The team leaves in order to make their way to the Lady's Light the team bids there host farwell as sets of wading and walking through low water. The trek is hard and wet but the travel is relatively brief.

As you approach, the Lady’s Light stands atop a rocky bluff overlooking the mushfens to the north and east and the ocean to the west and south. The statue towers nearly two hundred feet in height, its upraised scepter reaching much farther into the sky than that, while the sea cliffs that drop a further 40 feet give the monument an even greater impression of looming over the sea. Carved of basalt, the towering monument has weathered the passage of the years quite well, and still depicts a beautiful woman dressed in a long, revealing gown. The monument itself stands on a massive slab of stone


Female Human Rogue

[i]Sevrus will look around and see if there is a way in.

Perception: 1d20 + 10 ⇒ (15) + 10 = 25


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

perception: 1d20 + 9 ⇒ (14) + 9 = 23 he does a general scan for threats, and if a way in looks present all the better.


SSMap | Info | 0 GS Map | 0 GS Loot

As the group walks around the statue it seems impenetrably solid with no door to latch to be found. The area does seem safe for further exploration though.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli says, "I can try to look inside, maybe see if I can locate a door from the inside... but, that'll only help if there's less than a foot of stone.... and I'm not sure that's the case."


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Can't hurt to take a look. "


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

"If there is no entrance into the Light from above, the tunnels may be our only course of action."


Female Human Rogue

Does it look as if the statue is climbable at all?


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Since we came all the way here, how about we take the time to go over the statue at ground level inch by inch. "

and he will give it a good take 20ing with perception for 29 (and no doubt someone can do better)


SSMap | Info | 0 GS Map | 0 GS Loot

Zeltyieli there are rooms in there but nothing in the rooms you see indicates entrance from ground level.

Sevrus, it is climbable but it does not look easy and seems quite dangerous.

Marcus looks around carefully and finds no sign of an entrance.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli shakes his head, "There's definitely an... in... in there. I can see rooms... but nothing that looks like a door."


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Looks like the people who got here earlier knew something we didn't. Tunnels it is. "


Female Human Rogue

"Seems like the only way of getting in."


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

"It's possible they went through the tunnels. Armed and armored as they were, they likely didn't find the Troglodytes or boggards to be challenging."


SSMap | Info | 0 GS Map | 0 GS Loot

It seems it would require digging to get in here and if the walls are magical artifacts of any sort it could be impossible to get through by conventional means.

D - Trog Cave have a definite entrance.
E - Potential Enterance
F - Frogs also with a likely away in
G - Stone pile makeshift chapple
H - Lady of the Light (current location)


Female Human Rogue

"The Troglodyte cave seems a good place to start I would think, we know that there is a definite way in and it shouldn't be too hard to deal with troglodytes.

The other cave (E) might be worth checking out but as its only a potential entrance we might be wasting time, particularly if these armoured group have already gone ahead."


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Yeah, that sounds reasonable. "


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli shrugs, "I'm thinking they may have gone that way because they knew something we didn't. Like, maybe, how many troglodytes there are."

He shrugs again, then says, "That said, I do think taking an action is better than standing here on the outside looking in.... But then, I'm a follower of the Walker of Worlds... so I'm generally good as long as we're moving."


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

"Let's go visit the troglodytes, then. Don't get too close if you can help it - the stench can be quite nauseating."

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