GL's Shattered Star.

Game Master Grandlounge

Maps

Loot


1,901 to 1,950 of 2,783 << first < prev | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | next > last >>

SSMap | Info | 0 GS Map | 0 GS Loot

Von if you are into grave robbing and what pathfinder is not. The clone wears a necklace of lapis lazuli worth 325 gp, a pair of emerald-studded earrings worth 1,500 gp as a pair, seven rings worth 500 gp each, and a silver and pink pearl anklet worth 400 gp.

Currently, more information about the nature of the spell is beyond Von but he can investigate it further any day.

K3

The hallway ends at an immense panel of reddish metal is nearly twenty feet tall and ten feet wide. Dozens of scenes have been carved into individual one-foot-square frames on the panel. These scenes chronicle a beautiful woman engaged in a magical incantation involving some sort of winged creatures.

Perception DC 25:
The metal wall is in fact a door, and that each of the scenes on the door can be depressed as if they were
buttons.

DC 20 Knowledge (arcana):
You confirm that the
images depict a powerful wizard infusing objects and
locations within the Lady’s Light with succubi, likely to
power magical effects and traps, to serve as guardians, or
simply to punish the succubi. The central panel depicts
Sorshen binding a particularly powerful-looking succubus
into what would seem to be the scepter held aloft by the
Lady’s Light. When this panel is pushed, it glows softly
as Thassilonian writing appears along the panel’s upper
edge, spelling the phrase “Ayandamahla is bound to the
Light for all ages” as the door itself swings open.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

perception: 1d20 + 9 ⇒ (17) + 9 = 26

"Well that's an odd door. "


Female Human Rogue

Perception: 1d20 + 10 ⇒ (2) + 10 = 12


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Perception: 1d20 + 6 ⇒ (11) + 6 = 17
Knowledge (arcana): 1d20 + 15 ⇒ (19) + 15 = 34

”A door, you say? Then that gives me more context for these images. Each one depicts a powerful Wizard infusing objects and locations within the Lady’s Light with succubi. The purpose is most likely to power traps and guardians - or perhaps as punishment. This central panel, in particular, depicts Sorshen binding what looks like a particularly powerful succubus into what I think is the torch of the Lady’s Light. In fact...” Vin-Dai reaches out and gently pushes the central panel, which glows softly as Thassilonian writing appears along the panel’s upper edge. ” Ayandamahla is bound to the Light for all ages,” Von-Dai reads as the door swings open.

I included the bit about the door swinging open from the spoiler, GM. Hope you don’t mind.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli says, "I can't imagine the succubi are terribly happy about that."


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Aren't succubi dangerous? They suck out your life or something I've heard. "


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Knowledge (planes) about Succubi: 1d20 + 13 ⇒ (5) + 13 = 18


SSMap | Info | 0 GS Map | 0 GS Loot

Succubi are Evil demons and as such possess many supernatural defenses.

DR 10/cold iron or good; Immune electricity, fire, poison; Resist acid 10, cold 10; SR 18

Beyond the doors is a sloping sandy beach that extends down from the cave walls here to the edge of a slowly flowing underground river. Two wooden skiffs are moored to four-foot-tall stone posts protruding from the sand near the river’s edge. Each boat is relatively narrow and has room to seat three, and each contains a long wooden pole.


Female Human Rogue

@GM - can we see how far underground the river runs?


SSMap | Info | 0 GS Map | 0 GS Loot

Beyond the dark vision of the group so at least 60ft in either direction.


SSMap | Info | 0 GS Map | 0 GS Loot

Where to next?


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

"I guess we take a boat to our next destination. Left or right?"


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Uh, right?"


Female Human Rogue

"Yeah right seems a logical choice."


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli nods, "Let's go!"


SSMap | Info | 0 GS Map | 0 GS Loot

This immense cavern is a breathtaking sight. Dozens of tiny colored motes of light flit and dance in the air, illuminating a vast, cathedral-like cavern. A forest of delicate stalactites hangs down from the ceiling 30 feet above a dark pool of water. To the east, the water foams as it cascades down into a lower cavern, while to the southwest, a low beach of white sand slopes up from the shore to a single stone door set in the wall. A seven-sided stone platform sits in the middle of the lake—an artificial island whose surface sits a mere six inches above the water level. A three-foot-tall stone mooring post protrudes from each of this island’s seven points. A single glass statue of a beautiful woman stands atop this platform, one leg poised before the other as if she were preparing a running leap into the water.


Female Human Rogue

Sevrus will look to see if she can see anything unusual about the statue.

Perception: 1d20 + 10 + 4 ⇒ (6) + 10 + 4 = 20

Using Ruin raider on the roll if appropriate (+4 to distinguish statue like creatures)


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Von-Dai also studies the statue.

Does this one look like Sorshen, too?

Perception: 1d20 + 6 ⇒ (19) + 6 = 25 +4 if Ruin Raider applies


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

perception: 1d20 + 9 ⇒ (10) + 9 = 19 since all the cool kids are doing it


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyeili breathes, "Well, that's just one more hidden wonder...", then casts Detect Magic, and then joins the others in their study of the statue.

Perception: 1d20 + 13 ⇒ (14) + 13 = 27


SSMap | Info | 0 GS Map | 0 GS Loot

You realize two things. First, the water near the status is very dangerous and fast-moving, though it seems still. It would take considerable skill to navigate. Second, that statue is made of glass, it is slightly damaged and it is animated.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Let's skip that island, and head for the beach. "


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

"I concur. No doubt that statue is some sort of golem that would resist my magic."


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Yaron holds for a moment, watching, then wonders, "Something made of glass... could be shattered, no?" Finally, he shakes his heads, "I'll leave the knowledge of golems to the wizard."


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

"It could be, but most golems are resistant to magic in some capacity, if not outright immune to it. That's why I dropped the one statue down a pit upstairs - they aren't immune to gravity. Were I to build a golem out of glass, I would also strengthen the glass beyond normal means. Still, the appearance of damage on it tells me that whoever was here first fought it."


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Whips don't shatter things particularly well. "


SSMap | Info | 0 GS Map | 0 GS Loot

The team navigates the boat far away from the island opting for caution as opposed to blind heroics. They land the boat on a beach. The sand of this beach slopes up toward a door in the cave wall. To the south, two seven-foot-long mounds of sand break the otherwise smooth contours of the beach. A long oval shield painted with a strange symbol sits atop each mound.


Female Human Rogue

"That looks like a grave to me- should we check them out?"


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Knowledge (local) on the symbol: 1d20 + 13 ⇒ (15) + 13 = 28

"They look recent, too. I suspect that the people who entered previously did not face the golem without loss."


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Hope they haven't started to stink. " and he finds a spade to start digging.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyeli nods, then sighs, "So this suggests our shortcut did not, in fact, put us ahead of the others.... and that they likely have a better idea of the lay of things than we do. Anyone recognize that symbol?"

I only have religion and planes, so I'm thinking not the right sort of knowledge


SSMap | Info | 0 GS Map | 0 GS Loot

Von it is a Grey Maidens funerary symbol.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

"It is a funerary symbol of the Grey Maidens. They were Queen Ileosa's special guards during her brief reign of terror in Korvosa. I had thought they were all gone, but it appears that some of them have come here. They are well-armored warriors, so we should be cautious."


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli whistles, "Well, that's... worrisome. I liked it better when we thought we were racing against a disorganized, rag-tag group."


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"I think someone killed the queen in question, so I doubt it's that organized. Likely less organized than the Society."


SSMap | Info | 0 GS Map | 0 GS Loot

Checking the next door it is clear of traps feeling safe you enter.

The walls of this room are covered by detailed murals depicting wanton acts involving otherworldly beings of every description. The murals cover every vertical surface, but stop abruptly after turning down the hallway to the south, as though abandoned by the artist.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

"Even an ex-soldier still remembers their training. While the Grey Maidens themselves may no longer be that organized, we should not underestimate how organized a small group of them can be."

Von-Dai studies the murals with slight disgust. He understood that some people enjoyed this sort of thing, but this was a bit excessive. Still, authors usually left some sort of signature, so he tried to find that so he could tell who did it.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Marcus will ignore the garish murals and head for the south hallway, keeping his eyes open for trouble.

perception: 1d20 + 9 ⇒ (14) + 9 = 23


Female Human Rogue

Sevrus will follow Marcus and head south

Perception: 1d20 + 10 ⇒ (17) + 10 = 27


SSMap | Info | 0 GS Map | 0 GS Loot

The artist was truly gifted, and careful observers, Marcu and Sevrus, note his signature—“Amivadeus Yasrin.” The keen observers also note the subtext of the work: subtle suggestions of deep spiritual rot and decadence are apparent throughout.

You find nothing else in this room.

k9.

The stone walls, floor, and ceiling of this hall are polished to an almost mirrorlike sheen. The arching ceiling is supported by twin rows of columns, all of which have been carved to resemble the same beautiful woman dressed in revealing robes.

Entry into this room is barred from the west by a wide, locked iron gate. The gate’s lock can seemingly be picked or it can be forced open.

A deathly pale man with long, bone-white hair woven into a long braid, dark eyes, and well-fitting and revealing clothes says, “Greetings, friends or foes,” he says with an almost otherworldly calm. “Which be you? I’ll open the gate for you myself if you be the former, but fear I must prevent your passage if you be the latter. Would you speak the passphrase for me?”


Female Human Rogue

Sevrus will wait to see if any of the more diplomatic party members want to take the lead.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

I guess it's a puzzle or something. In any case I'm not diplomatic either.


SSMap | Info | 0 GS Map | 0 GS Loot

Is someone trying something. He is waiting on the other side of the gate.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

"Friends of course. Is the passphrase lust?"


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Von-Dai finds "lust" to be far too obvious a passphrase, but he waits to see what the man says in response.


HP 60/60 AC 31, T 14, FF 28, CMD 25, Fort +7, Ref +6, Will +6, Init +2, Percep +11

Likely wrong, but I hate these puzzles.


Zeltyieli's Vitals:
(HP: 52/52; AC: 20/14/16; Percep: +16; Init: +4; Fort +8, Ref: +7, Will: +10 [+13 charm; +12 illusions]; CMD: 20; CMB +6; Speed: 50)
Male Half-Elf Cleric (Varisian Pilgrim) 7
Liviana's Vitals:
(HP: 65/65; AC: 20/14/16; Percep: +10; Init: +4; Fort +9, Ref: +11, Will: +1; CMD: 23; CMB +9; Speed: 30)

Zeltyieli holds back, still trying to think on everything he's seen if there was a hint of a passphrase.


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

If it works, I'll be amazed. If it doesn't, I'm gonna try the name of the artist, Amivadeus Yasrin.


SSMap | Info | 0 GS Map | 0 GS Loot

Initiative :

Marcus: 1d20 + 2 ⇒ (3) + 2 = 5
Von-Dai: 1d20 + 2 ⇒ (8) + 2 = 10
Sevrus: 1d20 + 10 ⇒ (1) + 10 = 11
Zeltiyeli: 1d20 + 3 ⇒ (14) + 3 = 17
Gnaeus: 1d20 + 2 ⇒ (16) + 2 = 18

The guardian moves behind the pillar and vanishes.

The Bold may act.
Gnaeus
Zeltiyeli
Sevrus
Von-Dai
Marcus


Male Human Wizard (runesage) 7 | HP 42/42| AC 12 16, T 12, FF 10 14 | Fort +6, Ref +6, Will +7 | Init +2 | Perception +8 (+12 to spot statue-like creatures) | Hand of the Apprentice 8/8|
Spells:
1st - 8/8, 2nd - 3/6, 3rd - 4/5, 4th - 4/4
Active effects: haste

Did he cast a spell to vanish, or is it just that he's standing behind the pillar?

1,901 to 1,950 of 2,783 << first < prev | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GL's Shattered Star. All Messageboards

Want to post a reply? Sign in.