GM SFS's 1-12: Ashes of Discovery (Inactive)

Game Master Eric Collins - France

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Grand Lodge

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@Smek Laniakea is correct, did not touch.
@Spanner Will add 1 AC to your ship

____________________

Elwin has your weapon arrays target the shark's... claws, and weapons.

Smek diverts power to your weapons.
No 1's rolled this time

Chetna hits the shark, and, thanks to Elwin's targeting, wounds the alien animal's claws. You see it "wince", and "blood" flow in big globs... it is wounded.
6 damage ; 1 CT passed ; port claw "glitching"

____________________

Round 2
DC23 Piloting to beat for Numina 6's init' roll, to get init'.
Otherwise, move first.

GM Screen:
Pilot: 1d20 + 13 ⇒ (10) + 13 = 23

Second Seekers (Luwazi Elsebo)

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3 | SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision | Speed 30 ft, Swim 30 ft | Active conditions: --

"Do not let that big--very big--fish get the better of your skills, Numina. I have see you playing those vidgames," Laniakea says. "I know that you can do it."

Encourage (Numina: Piloting):

Diplomacy (DC 18): 1d20 + 13 + 1d6 ⇒ (9) + 13 + (1) = 23

Dataphiles

Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
Resources:
Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused
Conditions:

Numina hits the boosters and sends the ship screaming forward.

Piloting, assist, ship bonus: 1d20 + 10 + 2 + 1 ⇒ (3) + 10 + 2 + 1 = 16
Rememebr the ship gives +2 to computers and +1 to any other two checks, Looks like we are moving first

Numina sends the ship screaming off, swooping round to brings its weapons to bear on the space whale.

Evasive, ship bonus: 1d20 + 10 + 1 ⇒ (2) + 10 + 1 = 13
Well, the RNG hates me today

Exo-Guardians

Large Sarcesian Death-Touched Soldier (Bombard) 5 | SP 21/28, HP 32/32, RP 7/7 | EAC 16, KAC 17 | Fort +4, Ref +6, Will +4 | Init +5 | Perc +7 (Low-light, Darkvision 60ft)

I would add flavorful stuffs for Kei, but he isn't much of a talker.

Shoostings:

Shoost: 1d20 + 9 ⇒ (10) + 9 = 19
3d6 ⇒ (3, 2, 5) = 10

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

I thought so, just wanted to confirm. Thank you!

Smek continues to monitor the ship systems for any damage. He continues diverting energy to the ship weapon systems.

Divert to Weapons/DC 15: 1d20 + 10 ⇒ (8) + 10 = 18

Grand Lodge

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Can you add the DC (like Smek did) when you are going vs. your ship's tier (which is 3, and it rounds down, so tier x 1.5 = 4)

Laniakea encourages Numina 6, but it is not enough to beat the rapid space shark, and the evasive maneuvers do not pan out.
Your ship moves out, followed by the space whale, that bobs and weaves to make a harder target.
The space fish comes out and all the way around the aft of your vessel, lining up to your port side, and lashing out at you with its starboard claw. The big paw trying to rip into you.

Without a word, Kei'jon swivels the turret and fires, managing to track the shark's evasive maneuvers, and hit it.
The shark opens its mouth in pain... but in space, it makes no noise, just like Kei.
10 damage

Smek is still sending energy to the weapons.
no 1's for Kei, but Chetna, if you have 1's they become 2's

The shark's big paw smashes into your vessel with a powerful blow, but your shields reduce the damage, and it is unable to scratch the metal.
You realize it is aiming for your Power Core, and that it is somehow pushing life-energy into its attacks to make them a bit more powerful.
12 damage ; port shields reduced to 3 from 15 (I put new amount in the slide)

Round 2
--can ACT--
gunner Chetna
science officer Elwin

--Status--
the Space Shark took 20 damage

GM Screen:
piloting evade: 1d20 + 13 ⇒ (18) + 13 = 31
engineer: 1d20 + 8 ⇒ (6) + 8 = 14
science off: 1d20 + 8 ⇒ (14) + 8 = 22
claw: 1d20 + 5 ⇒ (15) + 5 = 20
claw: 4d4 ⇒ (4, 4, 2, 1) = 11
divert to claw so 12 dam'
target PCU but no crit'
+2 AC for shark
port claw glitching

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Elwin assits the gunners, once again attempting to target the beasts weapons, er.... teeth and claws...

computers:Target weapons DC 5+ (1.5 x Tier) + any countermeasures he has.: 1d20 + 10 ⇒ (13) + 10 = 23

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

Also, don't forget the ship also gives a +1 to piloting. So N6 got a 24 earlier.

Chetna stares down the beast and fires again muttering, "From Hell's heart I stab at thee; for hate's sake I spit my last breath at thee."
Aim Lasers: 1d20 + 3 ⇒ (8) + 3 = 11 Likely not hitting.
Damage: 2d4 ⇒ (1, 4) = 5 The 1 becomes a 2. So, 6 damage.

Grand Lodge

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Chetna's laser show missed and Elwin's aim did not serve this time...

Pilot must beat 31, or go first

Round 3
All are up
--Status--
the Space Shark took 20 damage

GM Screen:
Pilot: 1d20 + 13 ⇒ (18) + 13 = 31
port claw glitching

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

"Well, that beastie can sure deliver a wallop...," Smek notes the drop in aft shield power to the crew, "...attempting to bring shield power up."

Divert/Shield Power/DC 15: 1d20 + 10 ⇒ (11) + 10 = 21

"Shields repowering, but not back to full yet. I'm distributing power evenly across all sections."

Regained 8 shield, bringing us to 56. Split 4 ways, is 14 shield in each quadrant.

Second Seekers (Luwazi Elsebo)

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3 | SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision | Speed 30 ft, Swim 30 ft | Active conditions: --

You included the Rebalance action (Science Officer) into your Divert Shields action (Engineer): Should be 8 split 4 ways and added to each quadrant.

"What a swift beast, she is!" Laniakea exclaims. "Numina: keep doing your best. Kei'jon: you seem to have this down to a science. Chetna: don't let that slippery beast get under your skin. Keep your focus. I know you will land your shot next time."

Encourage (Gunner: Chetna):

Diplomacy (DC 18): 1d20 + 13 + 1d6 ⇒ (14) + 13 + (2) = 29

Dataphiles

Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
Resources:
Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused
Conditions:

Piloting:

Initiative, ship bonus: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Looks like we are moving first again

Evasive maneuvers, ship bonus, DC14: 1d20 + 10 + 1 ⇒ (8) + 10 + 1 = 19

Dammit does nothing on this hunk of junk work snarls Numina as she tries to throw off the marauding space whale and protect their damaged flank.

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Elwin continues to try to assist the gunners by focusing damage.

computers, target weapons: 1d20 + 10 ⇒ (12) + 10 = 22

"Keep hitting it! it's flesh and blood, it's got to go down at some point here!"

Exo-Guardians

Large Sarcesian Death-Touched Soldier (Bombard) 5 | SP 21/28, HP 32/32, RP 7/7 | EAC 16, KAC 17 | Fort +4, Ref +6, Will +4 | Init +5 | Perc +7 (Low-light, Darkvision 60ft)

Blam: 1d20 + 9 ⇒ (6) + 9 = 15
Blam: 3d6 ⇒ (1, 2, 1) = 4

Second Seekers (Luwazi Elsebo)

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3 | SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision | Speed 30 ft, Swim 30 ft | Active conditions: --

"Or decide we are not worth the effort, at least," Laniakea quips.

Grand Lodge

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Smek boosts the shields.
So, +8 to Port Shield, back to 11?

Laniakea encourages Chetna.
+2 for Chetna's gunnery roll

Numina moves your ship and manages to do successful evasive maneuvers.
+2 ac

Elwin has laser guidance for the gunners to hit the claws and mouth...

The space shark "swims" around and comes up along your port side, and tries to claw, but misses.

Kei'jon misses too.

Round 3
Chetna is up

GM Screen:
Evade: 1d20 + 13 ⇒ (3) + 13 = 16
Divert Weapons: 1d20 + 8 ⇒ (12) + 8 = 20
Target PCU: 1d20 + 8 ⇒ (6) + 8 = 14
Claw: 1d20 + 5 ⇒ (7) + 5 = 12
port claw glitching

Acquisitives

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Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Misread the Engineer Divert, thought it just said redistribute not redistribute restored points... Yes, all points to port shield.

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

Chetna concentrates and fires her guns.

Aim Lasers: 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25 Crit!
Damage: 2d4 ⇒ (4, 4) = 8
Damage: 2d4 ⇒ (1, 2) = 3

Grand Lodge

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And Chetna hits!
8 damage (no double damage, but you inflict a crit' effect)
With Elwin's targeting, it hits the starboard claws!
Starboard Claws glitching
The space whale-shark opens its mouth in a silent scream of pain!
And it seems to swim a bit more clumsily...

Beat 15 Piloting to move 2nd (if under, you move first)

Round 4

GM Screen:

• port claw glitching
• starboard claw glitching
Pilot Init: 1d20 + 13 ⇒ (2) + 13 = 15

Dataphiles

Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
Resources:
Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused
Conditions:

Dice rolls:
Piloting, ship bonus: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22
It is moving first for once!

Keep at it, I think we have the thing on the run!

Grand Lodge

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As Numina 6 has the upper hand, the Space-Shark-Whale sets out and makes an arc, pointing back towards where you are... you see that it is bobbing and weaving as it goes, a bit harder to target.

Round 4
All are up!

GM Screen:
Target: 1d20 + 8 ⇒ (15) + 8 = 23
Divert Guns: 1d20 + 8 ⇒ (4) + 8 = 12
Evasive: 1d20 + 13 ⇒ (8) + 13 = 21
Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Targeted PCU ATTACK IS A CRIT'
no Divert
+2 AC EVADE
• port claw glitching
• starboard claw glitching

Dataphiles

Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
Resources:
Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused
Conditions:

Numina revs the engines and swings the ship around to try and make sure it remains within the firing arc of the laser cannons.

Hold on to your hats people

Piloting:

Evasive, DC13, ship bonus: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

With the shields near full power, Smek returns to focusing power into the weapon systems, "Let's light this space guppy up!"

Divert to Weapons: Engineering/DC 15: 1d20 + 10 ⇒ (2) + 10 = 12

Smek swears as the lights go out on one of his panels, he gives the panel a hard slap and mutters as he tries to bring it back online.

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Seeing the shields facing the beast in decent shape Elwin once again targets it's weapons. "If it can't hit us... although it's doing better it seems..."

computers: 1d20 + 10 ⇒ (9) + 10 = 19

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

Chetna mutters, "Why won't this thing die?!"

Aim Lasers: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 2d4 ⇒ (1, 1) = 2 My dice karma is catching up with me from that last shot.

Second Seekers (Luwazi Elsebo)

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3 | SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision | Speed 30 ft, Swim 30 ft | Active conditions: --

"Stay sharp, Kei'jon," Laniakea says. "It has left its eyes in our firing arc--surely they must be vulnerable. Take your time and lock your shot."

Encourage (Gunner: Kei'jon):

Diplomacy (DC 18): 1d20 + 13 + 1d6 ⇒ (2) + 13 + (1) = 16

Exo-Guardians

Large Sarcesian Death-Touched Soldier (Bombard) 5 | SP 21/28, HP 32/32, RP 7/7 | EAC 16, KAC 17 | Fort +4, Ref +6, Will +4 | Init +5 | Perc +7 (Low-light, Darkvision 60ft)

1d20 + 9 ⇒ (6) + 9 = 15
3d6 ⇒ (5, 4, 2) = 11

Grand Lodge

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Numina 6 performs correct evasive maneuvers.
+2 AC
Smek is unable to help, but Elwin pinpoints the enemy's claws.
Weapons targeted
Chetna fires... and, despite the shark evading: hits!
2 damage ; this passes the 2nd CT, so crit' to weapon array thanks to targeting
The shark's jaw is hurt and you see it's mouth is bleeding.
Bite glitching too
Kei'jon fires, and would have hit, but the shark avoids it... and Laniakea was not able to encourage which would have helped.
From the shark's eyes, a kind of green light emerges, and you see a green ray come flying at your ship!
The alarms go off: radioactive warning!
The beam hits you fair and square.
5 damage to your starboard shield - with 4d4, so lame! - and I rolled a 20, but since no damage to hull, no crit' - so doubly lame! - poor useless shark. I will call alien endangered space shark protective services on you all!

Round 5
29 to beat w. piloting init', or move first

GM Screen:
4d4 ⇒ (2, 1, 1, 1) = 5
1d20 + 13 ⇒ (16) + 13 = 29
• port claw glitching
• starboard claw glitching
• front arc glitching

Dataphiles

Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
Resources:
Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused
Conditions:

Rolls:

Pilotng, ship bonus, floating bonus: 1d20 + 10 + 1 + 1 ⇒ (3) + 10 + 1 + 1 = 15
No-one seems to be sing the floating +1's so I will use for the init check on the off chance I roll well

Evasive maneuvers, ship bonus, DC14: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15

Numina sends the ship skidding away from the enemy in the vain hope that we can keep it at a distance.

Exo-Guardians

Large Sarcesian Death-Touched Soldier (Bombard) 5 | SP 21/28, HP 32/32, RP 7/7 | EAC 16, KAC 17 | Fort +4, Ref +6, Will +4 | Init +5 | Perc +7 (Low-light, Darkvision 60ft)

Pew Pew:

Pew: 1d20 + 9 ⇒ (7) + 9 = 16
Pew: 3d6 ⇒ (4, 5, 3) = 12

Second Seekers (Luwazi Elsebo)

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3 | SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision | Speed 30 ft, Swim 30 ft | Active conditions: --

"That is a tricky space shark," Laniakea says, "But you can keep up with its movements. I trust your skills."

Encourage (Gunner: Kei'jon):

Diplomacy: 1d20 + 13 + 1d6 ⇒ (14) + 13 + (4) = 31

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Divert: Shields/Engineer/DC 15: 1d20 + 10 ⇒ (2) + 10 = 12

Smek continues swearing as he tries to get the console to respond to his commands... "I'm not sure what's more stubborn, this ship's controls or that intergalactic goby!"

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

"How many weapons does this thing have?"

If any shield is under 10 Elwin will balance them to try to prevent any internal damage this turn. Otherwise he keeps targeting weapons...

computers: 1d20 + 10 ⇒ (20) + 10 = 30

Grand Lodge

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Numina 6 moves and makes it harder to target you.

The space whale-shark comes straight at you, opening its maw... but it is unable to reach you.

It sends out another radioactive beam from its eyes, but you see that its wounded mouth makes it harder to focus. It misses you.
Glitching front arc

That is a tricky space shark indeed, since its evasive movements make it avoid Kei'jon's pew pewing... but as Laniakea says, Kei can keep up with its movements. And so, thanks to the captain's trust in his skills, Kei hits!
the +2 did the thing, so: 12 damage
Total damage done: 38

Elwin knows port is at 11 and starboard at 10, and front/aft at 15.
slide 10 has the current stats of your ship
So Elwin targets the weapon array... claws, mouth, tail, fin, radioactive eyes!

While Smek is preparing something big.
You all know it, because it's been a few rounds that he is doing... something!

Round 5
Chetna up (weapons targeted, 1 damage will pass another CT)

GM Screen:
Evade: 1d20 + 13 ⇒ (4) + 13 = 17
Speed: 1d20 + 8 ⇒ (4) + 8 = 12
Target: 1d20 + 8 ⇒ (6) + 8 = 14
Beam: 1d20 + 3 ⇒ (11) + 3 = 14
Shark +2 AC
Targets PCU
PCs +2 AC

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

Frustrated, Chetna just starts cursing and firing.

Aim Lasers: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 2d4 ⇒ (2, 4) = 6

Grand Lodge

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The whale shark is more hurt by the cursing, than Chetna's firing!
miss

Round 6
Beat 19 piloting init', or go first

GM Screen:
Init: 1d20 + 13 ⇒ (6) + 13 = 19

Second Seekers (Luwazi Elsebo)

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3 | SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision | Speed 30 ft, Swim 30 ft | Active conditions: --

"Do not let it get you down, Chetna," Laniakea says. "It is a big fish even if it is very fast. Take a breath, aim, fire."

Encourage (Gunner: Chetna):

Diplomacy: 1d20 + 13 + 1d6 ⇒ (14) + 13 + (6) = 33

Dataphiles

Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
Resources:
Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused
Conditions:

Pilot rolls:

Piloting, ship bonus, floating bonus: 1d20 + 10 + 1 + 1 ⇒ (16) + 10 + 1 + 1 = 28

YEEHAH!
It moves first again!

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

Chetna tries to calm down with her captain's encouragement and carefully aim her shots.

Aim Lasers: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Damage: 2d4 ⇒ (4, 3) = 7

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Elwin glances up from his console, "Numina! If you can get it in the sweet spot where a third weapon can target it, i'll take a shot as well."

Grand Lodge

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Round 6

The shark makes a perfect flyby attack, superbly executed... and misses its attack.

Laniakea encourages Chetna, who still misses.
other four are up

GM Rolls:
Flyby: 1d20 + 13 ⇒ (20) + 13 = 33
Att: 1d20 + 3 ⇒ (9) + 3 = 12
Engineeer: 1d20 + 8 ⇒ (5) + 8 = 13
Sci Off: 1d20 + 8 ⇒ (2) + 8 = 10

Exo-Guardians

Large Sarcesian Death-Touched Soldier (Bombard) 5 | SP 21/28, HP 32/32, RP 7/7 | EAC 16, KAC 17 | Fort +4, Ref +6, Will +4 | Init +5 | Perc +7 (Low-light, Darkvision 60ft)

Pew: 1d20 + 9 ⇒ (7) + 9 = 16
Pew: 3d6 ⇒ (4, 4, 1) = 9

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Divert: Shields/Engineer/DC 15: 1d20 + 10 ⇒ (20) + 10 = 30

Smek gives the console a final THWACK! and it flares to life. "About time! Maybe there's hope for this heap yet..."

8pts, 4 to each starboard and port.

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Seeing the beast already targeted by all weapons in arc, Elwin continues to target it's weapons.

computers: 1d20 + 10 ⇒ (6) + 10 = 16

Grand Lodge

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Kei hits, and tears a shunk of the shark off its starboard side.
You see a nice big meaty rib float by.
That would make some meal!
9 damage

Shields back to nearly max', only 1 point lacking on starboard, thanks to Smek.
Hull intact.

Thanks to Elwin, Kei's attack hits the shark's weapon array - its rib!
You passed a 3rd CT - starboard weapon array - claw! - malfunctioning
Note: can you all put the DC up when you must calculate it (like in this case, Elwin)

Chetna up

GM Screen:
1d4 ⇒ 2

Dataphiles

Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
Resources:
Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused
Conditions:

Just as a note, I havent actually moved us yet or made an evasive maneuvers check as the shark was due to move first this round. I am happy enough to leave us where we are given it missed but for the future we might want to wait to resolve movement before everything else.

Grand Lodge

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Sorry, I thought you had moved. Didn't even check the map! I imagined people were shooting w. their arcs and all.

Dataphiles

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Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.
Numina 6 wrote:
Just as a note, I havent actually moved us yet or made an evasive maneuvers check as the shark was due to move first this round. I am happy enough to leave us where we are given it missed but for the future we might want to wait to resolve movement before everything else.

Apologies. I put it up the first time and didn't after. :) It's a low DC, 5 + (1.5*enemy tier)+ any countermeasures he has. I don't know his tier or any countermeasures so...

Grand Lodge

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No problem, it wasn't a nag, nor aimed at you, it's just that if you all can try to think of putting such DCs that you auto create (like Operatives stating up to what DC their trick attack works on etc.) it helps the GM

Second Seekers (Luwazi Elsebo)

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3 | SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision | Speed 30 ft, Swim 30 ft | Active conditions: --

"You were closer that time, Chetna," Laniakea encourages. "Keep your breathing steady and watch the shark's nose. That will tell you where it is going."

Encourage (Gunner: Chetna):

Diplomacy: 1d20 + 13 + 1d6 ⇒ (14) + 13 + (3) = 30

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