GM SFS's 1-12: Ashes of Discovery (Inactive)

Game Master Eric Collins - France

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Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

"Let's just shoot the shark's nose off..." Chetna fires again hoping that this will finish it off.

Aim Lasers: 1d20 + 3 + 2 ⇒ (14) + 3 + 2 = 19
Damage: 2d4 ⇒ (4, 4) = 8

Grand Lodge

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Sorry, I got messed up w. Chetna's turn, round was actually over. Porting actions over to next round:

Round 7

Laniakea encourages Chetna, who fires and hits!
8 damage
You have the impression that you hit a critical part of the shark--
--but you do not have time enough to actually see what - was it the nose? Who knows? -, because the shark suddenly conjures up some extra energy and speeds off away from you as fast as it can.
You see blood dripping from its claws and mouth and another place.

Do you give chase, or let it go lick its wounds in Deep Space?

GM Screen:
Pilot: 1d20 + 13 ⇒ (10) + 13 = 23
Engineer: 1d20 + 8 ⇒ (20) + 8 = 28

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

"Oh thank the Powers That Be, it's running. Part of me says good riddance but part of me worries we may see it again. What do you all think?"

Second Seekers (Luwazi Elsebo)

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3 | SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision | Speed 30 ft, Swim 30 ft | Active conditions: --

"We have driven it away; it will hopefully think twice about trying to eat a starship next time," Laniakea says. "Let us continue our mission to the planet."

Grand Lodge

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Going by the rule of 2 - if someone has strong opinions we can retcon

As the Besmaran Whelp flees, you are free to continue to the planet, you Star Monster Slayers.
As you approach the planet in your starship, you notice a dangerous storm that interferes with your ship’s sensors.
The storm’s erratic movements and intensity make it too dangerous to land inside.
It is a crazy storm: burning fire, pure hellfire!
Your shields would not be able to resist long enough in this.
To continue with your mission, you must land several miles away from the structure you are coming to inspect, and approach the site on foot.

Having landed, exited the ship, and secured it, you set out to make your way to the coordinates provided for the abandoned outpost.

As you travel and approach your goal, you suddenly stop.
You have spotted a... village!
About 40 basic structures made out of basalt, with extremely thick roofs, that are made of layered stone: to resist the hellfire!
You hear and then see a couple basic gas-powered vehicles moving.

Then, still a little aways from this village... two small-ish balls roll right towards you!

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Looking at the village in the middle of a Hellfire storm, "Well, that's not something you see every day. What have we here?"

Elwin watches the balls, waiting to see what they do as they get close.

Dataphiles

Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
Resources:
Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused
Conditions:

Numina raises an eyebrow at their approach and draws a weapon just in case. Given the active environment she also activates her armour seals.

Second Seekers (Luwazi Elsebo)

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3 | SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision | Speed 30 ft, Swim 30 ft | Active conditions: --

Laniakea seals his environmentsl protections before heading onto the hellfire scortched planet.

When the two spheres roll toward them, the woioko steps forward and greets them with hands raised peacefully.

Exo-Guardians

Large Sarcesian Death-Touched Soldier (Bombard) 5 | SP 21/28, HP 32/32, RP 7/7 | EAC 16, KAC 17 | Fort +4, Ref +6, Will +4 | Init +5 | Perc +7 (Low-light, Darkvision 60ft)

Kei towers above the crew as they walk across the unfortunate terrain. When the balls approach he instinctually moves into a ready posture.

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek activates the environmental systems in his armor. "Agreed Elwin. That hellfire falls naturally, and that the make-up of the stone is resistant. I see why the Hellknights were interested in this planet."

Smek tries to figure out what the spheres rolling toward the team are... "Looks like a welcoming committee might be coming. Anyone good at hello's?" Smek draws his pistol...

Trying to figure out what the spheres are.
Perception: 1d20 + 5 ⇒ (5) + 5 = 10

Second Seekers (Luwazi Elsebo)

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3 | SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision | Speed 30 ft, Swim 30 ft | Active conditions: --

"Yes. And guns are usually not indicative of 'hello,'" Laniakea cautions.

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

"I don't know. I've heard of races that view hiding your weapons a sign of deceit and distrust. Of course, I may have also been hiding thirty crates of foodstuffs and had just blown through their planetary blockade, but that's beside the point."

Grand Lodge

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As you wonder at living under hellfire storms, and then react, by getting ready or pulling out a weapon or raising hands peacefully to the two approaching balls...
You see these balls stop, a few yards away, and unfurl.
These are actually two aliens.
They are small, about the size of Ysokis - but they do not look like Smek -, and you imagine they must not have bones, or at least very few, allowing them to squeeze, and roll up.
They are like little humanoids, with smooth thick red skin, and no hair at all.
They look at you with their big red eyes, peering intently from one to the other.
Then they make buzzing sounds, and wiggle their long fingers, as though indicating many buzzing things that attack them.
All this with a questioning look.

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Taking a moment, Smek watches the motions the creatures make carefully. Are they trying to communicate? What are they saying?

Sense Motive: 1d20 + 7 ⇒ (13) + 7 = 20

If he is able to determine some meaning to their actions, Smek tries to respond in what seems to be an appropriate greeting.

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

Chetna whispers to Smek her thoughts on what she thinks they're try say.

Sense Motive (aid): 1d20 + 6 ⇒ (15) + 6 = 21

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Elwin gives what he hopes is a disarming smile, not showing any teeth. He also slowly raises one arm and waves gently. He studies the beings, trying to figure out what they might be.

Giving a Mysticism roll to see if we can find something out about them, just in case.

Mysticism: 1d20 + 6 ⇒ (14) + 6 = 20

Grand Lodge

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Yes, you feel they are trying to communicate, for sure.
Since you remain peaceful, if you let them, they come up close to you, and try to look under your hats, helmets, caps...
By their gestures, they seem to want to know if any of you have bug eyes and antennae.
Smek and Chetna do not really understand what they want, only that it seems they fear a swarm of things that fly and bite, and you do get they use the word kucharn a lot when mentioning this.
As for Elwin, well, is that not the name of the goddess Hylax they repeat with fear?

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

"Ok, so maybe not hello... Anyone have a translator?, Smek questions the group as he continues to establish a base of communication with the creatures. As he lets them look at his head and face he tries to reassure them that he and the group do not have any insect features.

Smek tries to mirror some of the friendly gestures and develop rudimentary means of communication...

Not sure if this would be Diplomacy or Culture... So here's both. I have a reroll from a feat if needed.
Diplomacy: 1d20 + 5 ⇒ (9) + 5 = 14
Culture: 1d20 + 8 ⇒ (13) + 8 = 21

Exo-Guardians

Large Sarcesian Death-Touched Soldier (Bombard) 5 | SP 21/28, HP 32/32, RP 7/7 | EAC 16, KAC 17 | Fort +4, Ref +6, Will +4 | Init +5 | Perc +7 (Low-light, Darkvision 60ft)

Kei regards the skeptically and cautiously. He does not allow them to touch him, but he does remove head covering articles.

Grand Lodge

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Though they marvel at how tall the Sarcesian, is, one ball-Alien climbing on the other ball-Alien to get a better look, they are sad none of you have antennae or insect eyes.

Smek sees that by using his knowledge of places and languages successful Culture check he finds out how to make suitable gestures that can convey simple ideas, such as your names and how you arrived and such.

Soon, the two are visibly asking questions such as “Who are you?” and “How did you get here?” and “Do you know what happened to the space creature?” and “Are you enemies of the Swarm?” and “Is the Swarm close by?”.

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

"Well, they appear to be friendly at least. Anyone a good 'people' person? Poof?" Elwin smiles because he knows his friend, while a great guy, is no diplomat.

Second Seekers (Luwazi Elsebo)

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3 | SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision | Speed 30 ft, Swim 30 ft | Active conditions: --

Culture:

Culture: 1d20 + 11 ⇒ (3) + 11 = 14

Laniakea tries to communicate with the aliens, fashioning a quick pidgin language and adding in pantomime.

"We came from the sky."
"The space creature tried to eat us. We chased it off."
"What is the swarm? Do you need our help?"

Grand Lodge

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DC 10 Culture:

DC 10 Mysticism:

When they understand you battled and bested the space creature, they turn into balls and bounce up and down and roll all around you, before popping back into humanoid form and leading you towards the village, singing and praising you!

You understand the space whale was part of a prophecy that foretold hero-gods would one day overcome the creature and teach the natives how to reach the stars.

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smiling at Elwin, "I'm more of a hard negotiator than people person, I supposed I can make due. Though I could get used to hero-god."

What would we know in character about the Swarm, and the all background stuff? Or should we roll it?

Following along behind the creatures, Smek tries to learn what they call their people and other simple terms in their language that could help wiht future communication.

Culture: 1d20 + 8 ⇒ (20) + 8 = 28

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

"Well, to be honest i'm not sure I like being an integral part of a prophecy...."

Grand Lodge

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Put two links in the spoilers above, all can attempt those rolls (even if untrained since DC10

The beings explain that they are The Beings, but also call themselves The Survivors.
As you arrive at the settlement, your guides chatter with the other ones present.
You see your guides are a bit smaller than the others, probably juveniles.
The others understand you are the prophesized saviors, and start bouncing up and down, and rolling around.
Other than a few basic projectile weapons, they have no armor or martial elements.
And they truly adore your arrival.

They start some sort of organized dance, forming balls and circling in elaborate patterns that interconnect.
While singing about the ones that came to kill their foes and take them back to the stars: "You are our saviors, you are our kings!
You´re our providers, our everything!"

They joyfully urge you to take part!
You may dance - any athletics, acrobatics, profession... that fits - and sing - profession, bluff, diplo' or whatever

Exo-Guardians

Large Sarcesian Death-Touched Soldier (Bombard) 5 | SP 21/28, HP 32/32, RP 7/7 | EAC 16, KAC 17 | Fort +4, Ref +6, Will +4 | Init +5 | Perc +7 (Low-light, Darkvision 60ft)

Kei'jon looks at the dancing ball creatures with a mixture of pity and very unimpressed. This unimpressed is not necessarily at the creatures, but it seems more at the situation. Key is being quite curmudgeony.

Grand Lodge

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The small Beings make a pyramid to try and reach the 15 feet top of Kei's head...
It take over a half a dozen to do so, and they often fail.
Finally one group manages to make it work, and one tops Kei's height.
They all cheer.
The curmudgeony Kei made them very happy.

Exo-Guardians

Large Sarcesian Death-Touched Soldier (Bombard) 5 | SP 21/28, HP 32/32, RP 7/7 | EAC 16, KAC 17 | Fort +4, Ref +6, Will +4 | Init +5 | Perc +7 (Low-light, Darkvision 60ft)

The curmudgeony Sarcesian cannot help but eek out a smile despite himself.

Dataphiles

Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
Resources:
Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused
Conditions:

Numina wanders along behind the group, flicking through a selection of vid games. These creatures are bizarre and she is not really sure what the hell they are doing.

Cannot fail the culture check

Mysticism: 1d20 + 8 ⇒ (16) + 8 = 24

When it becomes apparent they venerate Hylax she gives a snort of derision, No wonder this planet is so underdevloped, war is the forge in which true change and devleopment takes place. Maybe I should introduce them to Damoritosh

She does not get involved in the dancing but she will provide a projected backdrop of the Veskarium invasion and the Battle of Aleda.

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Elwin smiles, looks to poof and shrugs his shoulders. "Eh, Why not? However, i'm not known for my dancing."

He then joins in as best he can.

Acrobatics: 1d20 + 2 ⇒ (11) + 2 = 13

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Addressing the team in common, and short snippets to avoid the Survivors understanding, "Ok, maybe we should play down the divine saviors a bit... But let's not lose the advantage this give us to learn about these people and the planet."

Smek then joins in the dancing and celebrating, trying to determine why the Survivors want to leave and trying to explain that the team is happy to try and help that they are not gods.

Dance...
Acrobatics: 1d20 + 12 ⇒ (2) + 12 = 14
Communicate...
Culture: 1d20 + 8 ⇒ (3) + 8 = 11

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

Culture: 1d20 + 6 ⇒ (20) + 6 = 26
Mysticism (untrained): 1d20 ⇒ 4

Chetna warily looks toward the sky at the mention of the Swarm.

Acrobatics: 1d20 + 6 ⇒ (11) + 6 = 17

She joins in the celebration, but has a bad feeling about all of this.

Grand Lodge

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The People get super excited when Numina 6 shows the battle of Aleda, and they start "flying" around like starships, trying to reenact the battle themselves, calling out to Numina to be their strategist...
Piloting check if you wish to accept, and coordinate your "fleet"

Chetna sees no swarm coming, only hellfire raining down and burning the soil pretty close by.
You wonder who the heck would come hide here to be safe... but, the Swarm must be terrifying.

You all dance and move around, and it is okay, but they seem more interested in Numina's show.
They actually start to tug at you all, asking that you mimic the battle with the space-shark.
Piloting rolls for any that want to "fly" around with their arms out like a spacecraft!

Exo-Guardians

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Large Sarcesian Death-Touched Soldier (Bombard) 5 | SP 21/28, HP 32/32, RP 7/7 | EAC 16, KAC 17 | Fort +4, Ref +6, Will +4 | Init +5 | Perc +7 (Low-light, Darkvision 60ft)

Despite the fact that Kei delved out of his curmudgeonhood for a small bit, he definitely stands his ground and does not join the battle reenactment with the space shark. He even goes as far as to shake his head.

This is fantastic.

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek continues in the fun, trying to determine who the leaders or elders are, engages in the battle pantomime with the Survivors. By size and dourness, Smek uses Kei as the perfect model space shark...

Pilot/Pantomime: 1d20 + 5 ⇒ (8) + 5 = 13

[ooc] Whichever is appropriate... [/dice]
Perception: Find the leader: 1d20 + 5 ⇒ (6) + 5 = 11
Culture: Find the leader: 1d20 + 8 ⇒ (18) + 8 = 26

And tries to gauge what if any, other "goals" these prophesized heroes are supposed to accomplish...

Sense Motive: 1d20 + 7 ⇒ (1) + 7 = 8

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

Chetna suggests a new topic of conversation, "Laniakea or Smek, can you ask them about the fire and brimstone falling from the sky?"

Second Seekers (Luwazi Elsebo)

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3 | SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision | Speed 30 ft, Swim 30 ft | Active conditions: --

Cannot fail DC 10 Culture check

Laniakea tries to bond with the locals by joining in the singing.

Diplomacy: 1d20 + 13 + 1d6 ⇒ (17) + 13 + (3) = 33

Once Numina provides them with a new ritual, he joins in the child-like game. He spreads his gangling arms wide and follows the Beings around in their pattern--doing his best to follow Chetna's 'direction.'

Pilot: 1d20 + 7 ⇒ (19) + 7 = 26

He nods to Chenta's question but waits for an inoffensive time to interrupt with the question: "Is fire from sky danger to us here?"

Dataphiles

Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
Resources:
Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused
Conditions:

Numina absolutely gets involved trying out several new strategies to test the liklihood of the Vesk Imperium emerging victorious.

Piloting: 1d20 + 10 ⇒ (9) + 10 = 19

Hmm, some of these might work in the next cycles tournament, I'll stun everyone! No-one will expect a spacewhale intervention!

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Elwin just takes a few steps back and claps enthusiastically at the show.

Grand Lodge

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Not super enthused by your dance, these little People just love reenacting your fight with the space shark!
They are so happy, and you can see how they will start some sort of Festival...

"Fire always fall from sky when storm!"

They joyfully invite you to stay in the village, and are willing to share food.
Also, they make many gestures, telling you not to go towards some old building.
Obviously they are warning you about where you are about to go!
"Haunted. It is “haunted” outpost. Shoots fire at those that approach."
Understanding you still want to go, they beg you not to.
"Stay play Vesk battle!"
They confess that the Exile has gone to the "haunted" place, and that he uses forbidden magic! Mystical, forbidden, magic.
The Exile is a devout follower and worshipper of the space-shark.
The space-shark used to come down and attack the village now and then.
The Exile loved that.
Now the villagers are pleading you not to antagonize the exile... do not go! NO!
But they point to the shortest way to get there, and give you a hopeful look...
So, you know exactly how to get there easily.
Actually, they are happy you might go, because one of theirs left to go speak with the Exile a while back, but has not returned.
"Before he come back, can we play space battle again?"
They point at Kei': "He big battleship!"

Second Seekers (Luwazi Elsebo)

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3 | SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision | Speed 30 ft, Swim 30 ft | Active conditions: --

"Your friend might need help. Might be hurt," Laniakea conveys to the Beings. "We go."

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

"Yes. We should go check on your Exile. He may need assistance."

Elwin looks to Kel'Jon with a little bit of a grin, "Unless you would like to stay here, Mr. battleship?"

Exo-Guardians

Large Sarcesian Death-Touched Soldier (Bombard) 5 | SP 21/28, HP 32/32, RP 7/7 | EAC 16, KAC 17 | Fort +4, Ref +6, Will +4 | Init +5 | Perc +7 (Low-light, Darkvision 60ft)

Kei shoots Elwin a glare and begins walking toward the 'haunted' building.

Dataphiles

Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
Resources:
Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused
Conditions:

Numina jumps up and down, We can totally play another space battle! As long as I get to be the Vesk General!

She starts directing the creatures as her fighter pilots launching probing attacks at the defences of Aledra.

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

As he preps his gear to leave, he tries to ask the Survivors what they meant, "How does it shot fire, and what happens that makes it haunted? Why did the Exile go there, and why did a Survivor follow?"

If it's still needed...
Culture/Ask Questions: 1d20 + 8 ⇒ (5) + 8 = 13

Once he's prepped and seems to have all the information he can garner from the Survivors... Smek takes Numina by the arm, "There will be time to play galactic admiral later, right now we're play hero-gods."

Grand Lodge

PbP Info 1 | PbP Info 2 | PbP Cons | PbP GM Kit | To Conquer the Dragon |

The People are really excited and chant: "General! General! General!" as they 'fly' around Numina 6, to take up their battle formation.

"Exile go long time ago, many months. Say he go to be closer to Shark God. Survivor go when we see battle in the sky. Just hours ago. Survivor go to tell Exile Shark God defeated and true Gods must come. Like General!"

Your feeling is that the fire coming forth from the outpost is most likely laser shots from some automated defence system.
As for haunted, they explain it is haunted because there are ghosts.
And that there are ghosts because it is haunted, silly!

Numina 6 is obliged to give the last battle-orders, to catch up with the others, and you all set out for the outpost.

You see the Beings continue playing out the Veskarium invasion and the Battle of Aleda, some dropping and going all flat when they are 'shot down', other bouncing up high, all 'flying' around and making 'pew pew' sounds...

You march on, eventually losing sight of the battle... will the Vesk win or loose in this version?

And you follow the indications, and your tracking devices, and see that it will take a few hours.
You soon come to a place where you see that the hellfire storm is beating down around the area where the outpost is located.
You skirt around a bit, and then wait some, but, clearly, this is some kind of ongoing phenomenon that cannot be waited out.

So, you prepare as best you can--
tell me any specifics
--and trudge off into the storming hellfire!
Drops of burning fire plummet down from the skies, and strong winds blow.
It is a crazy trek... for several hours.

All must make 3 Fortitude saves (DC 12)

Finally, you make it to where you know the outpost must be, and reach a notable gorge that crosses the path to the outpost.

Dilapidated circular buildings dot the landscape.
A tumultuous storm of hellfire rages all around, strong and fierce, still without any sign of slowing down.
A crumbling stone bridge crosses a broad gorge, offering a pathway directly into the heart of the turmoil.
You spot the squat shape of what must be the outpost, up past the bridge.

Exo-Guardians

Large Sarcesian Death-Touched Soldier (Bombard) 5 | SP 21/28, HP 32/32, RP 7/7 | EAC 16, KAC 17 | Fort +4, Ref +6, Will +4 | Init +5 | Perc +7 (Low-light, Darkvision 60ft)

Fort: 1d20 + 4 ⇒ (7) + 4 = 11
Fort: 1d20 + 4 ⇒ (6) + 4 = 10
Fort: 1d20 + 4 ⇒ (20) + 4 = 24

Kei'jon confidently walks toward the outpost.

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

"Well, through the fire and flames we go..." Chetna begins the trek to the outpost.

Fort: 1d20 + 4 ⇒ (5) + 4 = 9
Fort: 1d20 + 4 ⇒ (16) + 4 = 20
Fort: 1d20 + 4 ⇒ (12) + 4 = 16

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Remembering the storm they saw when landing, Smek looks for sheet of stone (or any material that seem resistant) light enough to carry but broad enough to provide some shelter from the storm. He confirms his armor's environmental systems are engaged, and then dashes as quickly as he can through the flames.

Fort/DC 12: 1d20 ⇒ 2
Fort/DC 12: 1d20 ⇒ 8
Fort/DC 12: 1d20 ⇒ 3

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