DM. |
Hi everyone The Rift is pathfinder homebrew adventure of my own design for low level characters.
About the adventure
I don't want to give any spoiler of what kind of enemies you are going to encounter nor what are going to be your main goals but basically the adventure is designed for heroic characters and it will take them from level 2 to around level 5.
The Pcs will be passing by a town in the north regions (of an unnamed world) when a sudden and unexpected danger pounce on the region. Pcs not only need to find a way to survive, but also to help as many people as they can and hopefully to find a way to end the threat.
The events can be gory and hopefully shockfull, If I do my job correctly the players will feel the urge to act quickly to save as many lives as they can as the consecuences of failure are dire and inmediate.
As a side note, I don't mind deviating from the standard wealth distribution, so you can find yourselves with less of (much) more wealth (in the form of strong magic items) than usual, all depending on your actions and your degree of success.
About me
- I was a regular poster of these forums but have been away for some time. I would like to return to pbp gaming DMing an small adventure. I've been away from pathfinder for some time and I'm not well versed in the latest development of pathfinder and so the character creation rules might seems restrictive to people accostumed to use all Paizo's books.
- I'm not a native speaker so I tend to have grammatical mistakes and construct sentences in odd ways. This has not been a problem in the past, but it might bother some people.
Character creation
we start at level 2. Standard wealth, 20 point buy, 2 traits, core races only.
-Classes allowed: Core + APG + Magus+ unchained rogue. No summoners.
-Archetypes allowed: You can take any archetype of any book as long as they don't have mechanics that requires
(a) Guns
(b) ACG, occult, unchained and/or newer books.
-Feats: AS with archetypes, you can take any feat as long as the feat doesn't require knowledge of the ACG, occult, etc. With this I mean that the effect of the feat has to be understandable just by reading the feat itself in the pfsrd and it doesn't require checking the aforementioned books.
-Spells: Core + APG + UC +UM.
House rules
Not many fortunately
- We will use block initiative. Pcs that have their initiative order next to each other can act in any order they want. This is to speed up the game.
- Fighters, paladins and clerics have 4+int skills per level.
DM. |
What would you like for players to apply?
I've been wanting to play an inquisitor and think it would work great for this game.
Inquisitors are ok. I don't really have preferences for what classes you choose. Eve party balance if of little concern, if for some reason everyone decides to play barbarians that would be ok for me.
Though some adventuring endurance is advisable. You probably would not have the time to rest as much as you would like.
Nathanael Love |
Ok, my character would be--
Daverian Nacklo
Gnome Inquisitor
Chivalry Inquisition (gains Mount as Cavalier for a wolf mount)
Str 14
Dex 12
Con 12
Int 12
Wis 16
Cha 9
Uses lance while mounted with Pack Flanking (you+animal companion flank when threatening same target from any location and Precise Strike teamwork feat (+1d6 damage while flanking with others w/ feat- solo tactics makes this +1d6 whenever flanking).
I'll finish out the rest of the character once I'm confirmed in the game.
Daverian comes from a small tribe/town of forest gnomes, with deep love of both the wilderness, but he has also studied poetry and tales of whatever the arthurian/knightly order equivalent is, so he mounts up on his trusty wolf and ventures forth to earn his seat at the "round table" or equivalent. . .
Scavion |
DM. |
*Waves at Scavion*, nice to see a familiar face/avatar, the forum seems empty.
Would this be kosher?
Yes.
MrStr4ng3 |
Luc Liuw
Half-elf magus (bladebound) 2 (Pathfinder RPG Ultimate Magic 9, 47)
LN Medium humanoid (elf, human)
Init +1; Senses low-light vision; Perception +1
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Defense
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AC 19, touch 11, flat-footed 18 (+4 armor, +1 Dex, +4 shield)
hp 17 (2d8+4)
Fort +5, Ref +1, Will +2; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee mwk bastard sword +6 (1d10+4/19-20)
Special Attacks arcane pool (+1, 3 points), spell combat, spellstrike
Magus (Bladebound) Spells Prepared (CL 2nd; concentration +4)
. . 1st—shield (2), shocking grasp
. . 0 (at will)—daze (DC 12), detect magic, light, open/close (DC 12)
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Statistics
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Str 18, Dex 12, Con 14, Int 14, Wis 8, Cha 10
Base Atk +1; CMB +5; CMD 16
Feats Acrobatic
Skills Acrobatics +4, Climb +8, Fly +7, Knowledge (arcana) +7, Perception +1, Spellcraft +7; Racial Modifiers +2 Perception
Languages Common, Daemonic, Elven, Orc
SQ arcane training[APG], elf blood
Combat Gear wand of shield (20 charges); Other Gear mwk lamellar (leather) armor[UC], mwk bastard sword, magus starting spellbook, 155 gp
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Special Abilities
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Arcane Pool +1 (3/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
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Storm Dragon |
Ay! Like I said on GiTP, good to see you again.
How do you feel about this archetype? I feel like choke-slamming dudes.
Aimai |
Character is 80% done. I just need to work on the Archetype. I am planning on using the Ecclesitheurge If its okay.
DM. |
Character is 80% done. I just need to work on the Archetype. I am planning on using the Ecclesitheurge If its okay.
It's ok if you want it, though it seems lackluster to me. Besides you would not have the time to enchant that holy simbol.
There is a 3pp class that yoy may want to take a look, I think it has the flavor you are looking for.
Priest
MaUC |
Flynn Wildstrider
Human (Azlanti) druid (menhir savant) 2
NG Medium humanoid (human)
Init +3; Senses Perception +8
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 20 (2d8+4)
Fort +5, Ref +1, Will +6
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Offense
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Speed 30 ft.
Druid (Menhir Savant) Spells Prepared (CL 2nd; concentration +5)
. . 1st—air bubble[UC], entangle (DC 14), longstrider
. . 0 (at will)—create water, detect magic, detect poison, purify food and drink (DC 13), read magic
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Statistics
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Str 16, Dex 12, Con 14, Int 10, Wis 16, Cha 8
Base Atk +1; CMB +4; CMD 15
Feats Combat Reflexes, Power Attack
Traits reactionary, suspicious
Skills Climb +7, Knowledge (geography) +5, Knowledge (nature) +5, Perception +8, Sense Motive +9, Stealth +2, Survival +7, Swim +7
Languages Azlanti, Common, Druidic
SQ place magic, spirit sense
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Special Abilities
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Combat Reflexes (2 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Place Magic (6/day) (Su) Free, +1 to caster level for 1 round.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Spirit Sense (Sp) As det. undead, also fey, outsider, astral/ethereal/incorporeal simultaneously.
This is the draft for my character.
MaUC |
Well... I really keep forgetting to post when this stuff doesn't show up in the Campaigns page.
Well... In any case, I already missed the start of the campaign and you guys already have 5 players, so I'll bow out of this one.
Still, thank you anyway, Nicos. I'll make a character for Ambervalle over the weekend.
Good game to you all!