Inspector Xagyg |
Buffeted by sound waves, Xagyg does his best to hit back.
Trick Shot (auto if CR 11 or less).
Thunderstrike Sonic Pistol: 1d20 + 11 ⇒ (8) + 11 = 19, for 1d8 + 3 + 4d8 ⇒ (2) + 3 + (7, 8, 8, 4) = 32 Sonic damage.
It is also flat-footed against this attack, and until the start of my next turn.
Jacob Andrews |
His eyes still watering, Jacob steps forward and fires over boron's shoulder at the robot, giving Boron some covering fire.
Unfriendly Doctor: 1d20 + 9 - 1 ⇒ (18) + 9 - 1 = 26
+2 to attack for the next attacker on the robot.
Volcklon Kolsub |
Volcklon steps back and sends a jolt of electricity into the robot. "Countermeasures? What Countermeasures?"
Static Arc Pistol: 1d20 + 7 ⇒ (16) + 7 = 23
Damage (Elec): 1d6 + 3 ⇒ (2) + 3 = 5
Status Effect:
EAC: 20 KAC: 21 CM: 29
Stamina: 0/42 | HP: 0/39 | Resolve: 0/11 | DR/7 Kinetic
Spells Used:
(1) 5/6
(2) 3/5
(3) 3/3
Ghost Killer Immolation Flame Spinner 16/20
Arc Pistol Battery 10/20
Trampling Boots 0/1
Wyrmling Dragon Gland 1/1
Force Bolt 0/1
GM Xavier Kahlvet |
"WARNING! WARNING! CRITICAL DAMAGE SUSTAINED! REROUTING NANITE REPAIR SYSTEM."
The damage to the robot's structure repairs slightly as it turns its attention once more towards Boron.
Does having cover prevent AoOs in Starfinder? Because if not then there were two people who just provoked from it.
Subterranean Submission
Round 3/4
============
Volcklon
Robot
Boron
Xagyg
Jacob
============
Inspector Xagyg |
Xagyg keeps up the pressure on the robot.
Trick Shot (auto if CR 11 or less).
Thunderstrike Sonic Pistol: 1d20 + 11 ⇒ (3) + 11 = 14, for 1d10 + 3 + 4d8 ⇒ (3) + 3 + (8, 3, 7, 7) = 31 Sonic damage.
It is also flat-footed against this attack, and until the start of my next turn.
Of course, it would help if I could roll double digits...
Jacob Andrews |
Unfriendly Doctor Harrying Fire: 1d20 + 9 ⇒ (17) + 9 = 26
+2 to hit for next attacker, Activating Bodyguard for +2 to boron.
Jacob keeps laying into the thing, his needler not really providing any damage, but being a great distraction.
Team, I don't suppose we could stop this thing before it finishes fixing itself?
Jacob Andrews |
Unfriendly Doctor Harrying Fire: 1d20 + 9 ⇒ (8) + 9 = 17
+2 to hit for next attacker, Activating Bodyguard for +2 to boron.
Jacob keeps laying into the thing, his needler not really providing any damage, but being a great distraction.
Team, I don't suppose we could stop this thing before it finishes fixing itself?
Volcklon Kolsub |
Hiding behind the wall of the cavern Volcklon lines up another shot. "I am putting everything I have into it!"
Static Arc Pistol: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10
Damage (Elec): 1d6 + 3 ⇒ (4) + 3 = 7
Static Arc Pistol: 1d20 + 7 - 4 ⇒ (14) + 7 - 4 = 17
Damage (Elec): 1d6 + 3 ⇒ (3) + 3 = 6
The battery indicator on his pistol begins to flash the low setting.
Status Effect:
EAC: 20 KAC: 21 CM: 29
Stamina: 0/42 | HP: 0/39 | Resolve: 0/11 | DR/7 Kinetic
Spells Used:
(1) 5/6
(2) 3/5
(3) 3/3
Ghost Killer Immolation Flame Spinner 16/20
Arc Pistol Battery 6/20
Trampling Boots 0/1
Wyrmling Dragon Gland 1/1
Force Bolt 0/1
GM Xavier Kahlvet |
Numerous shots fire and miss the hulking robot.
Waiting on Boron
Boron' |
With the motes no longer dancing in front of Boron's eyes, he takes two swipes with his pick, but, although he can see, he misses: "@#$%!
posted yesterday, after Jacob & before Volcklon (since I used the +2) but I guess it got eaten up and disappeared by Paizo (((
I think I rolled a 5 & 6 (+12-4 so 15 w. the +2 from Jacob & 14 to hit, which I imagine miss), thought of Xagyg's no double digits, so will not "cheat" and re-roll
status: EAC 25 | KAC 27 w. Bodyguard
GM Xavier Kahlvet |
”NANITE REPAIR COMPLETE. PROCEEDING WITH PRIMARY PROTOCOL.”
Drill vs Boron: 1d20 + 20 - 4 ⇒ (1) + 20 - 4 = 17
P Damage: 3d4 + 14 ⇒ (2, 2, 2) + 14 = 20
Magma Sword vs Boron: 1d20 + 20 - 4 ⇒ (2) + 20 - 4 = 18
F & S Damage: 2d8 + 15 ⇒ (3, 5) + 15 = 23
Subterranean Submission
Round 3/4
============
Volcklon
Robot
Boron
Xagyg
Jacob
============
Boron' |
Quite amazed that the robot did not skewer him, Boron decides to take a bit more time, and aim rather than swing like mad.
He brings the overcharged pick down at the robot in one blow...
Pick vs. EAC: 1d20 + 12 ⇒ (7) + 12 = 19
Holy, Magic, Sonic (Overcharged): 1d8 + 1d6 + 13 ⇒ (2) + (6) + 13 = 21
Inspector Xagyg |
Xagyg gamely takes another shot.
Trick Shot (auto if CR 11 or less).
Thunderstrike Sonic Pistol: 1d20 + 11 ⇒ (13) + 11 = 24, for 1d8 + 3 + 4d8 ⇒ (3) + 3 + (6, 1, 7, 3) = 23 Sonic damage.
It is also flat-footed against this attack, and until the start of my next turn.
GM Xavier Kahlvet |
And because I’m impatient I’m going to bot Volcklon (nothing against you, Volcklon; please excuse my impulsive impatience):
Static Pistol: 1d20 + 7 - 4 ⇒ (6) + 7 - 4 = 9
E Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Static Pistol: 1d20 + 7 - 4 ⇒ (9) + 7 - 4 = 12
E Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Everybody’s attacks miss wildly at one another, that is save for Xagyg’s shot!
”WARNING! STRUCTURE COMPROMISED! RESUMING COUNTERMEASURES.”
LFD Screamer vs Xagyg EAC (provokes from Boron): 1d20 + 17 - 4 ⇒ (10) + 17 - 4 = 23
So Damage: 2d10 + 9 ⇒ (1, 6) + 9 = 16
Drill vs Boron: 1d20 + 20 - 4 ⇒ (7) + 20 - 4 = 23
P Damage: 3d4 + 14 ⇒ (4, 2, 3) + 14 = 23
Subterranean Submission
Round 4/5
============
Volcklon
Robot
Boron
Xagyg
Jacob
============
Inspector Xagyg |
Xagyg winces, but takes another shot.
Trick Shot (auto if CR 11 or less).
Thunderstrike Sonic Pistol: 1d20 + 11 ⇒ (5) + 11 = 16, for 1d8 + 3 + 4d8 ⇒ (8) + 3 + (3, 7, 2, 3) = 26 Sonic damage.
It is also flat-footed against this attack, and until the start of my next turn.
Volcklon Kolsub |
Volcklon is able to get off one final shot with his pistol before his battery goes empty.
Static Arc Pistol: 1d20 + 7 ⇒ (9) + 7 = 16
Damage (Elec): 1d6 + 3 ⇒ (5) + 3 = 8
The battery indicator on his pistol flashes red as the battery is empty. "I'm out!"
Status Effect:
EAC: 20 KAC: 21 CM: 29
Stamina: 0/42 | HP: 0/39 | Resolve: 0/11 | DR/7 Kinetic
Spells Used:
(1) 5/6
(2) 3/5
(3) 3/3
Ghost Killer Immolation Flame Spinner 16/20
Arc Pistol Battery 0/20
Trampling Boots 0/1
Wyrmling Dragon Gland 1/1
Force Bolt 0/1
Boron' |
The drill does not manage to pierce Boron's armor, even without Jacob's protective moves.
Boron takes a swipe at the firing robot--
AoO Pick vs. EAC: 1d20 + 12 ⇒ (15) + 12 = 27
Holy, Magic, Sonic: 1d8 + 13 ⇒ (8) + 13 = 21
--before trying to make sure he hits once again with Toothpick.
Pick vs. EAC: 1d20 + 12 ⇒ (3) + 12 = 15
Holy, Magic, Sonic (Overcharged): 1d8 + 1d6 + 13 ⇒ (6) + (1) + 13 = 20
GM Xavier Kahlvet |
Boron’s pick connects with one of the robot’s arms on the AoO—unfortunately everybody else’s attacks go wide.
Oh...technically the robot can’t speak....welp, already this far! Might as well change that REALLY minor thing for role play purposes.
”WARNING! CRITICAL DAMAGE SUSTAINED. CHANCE OF SURVIVAL: 0.01%. DESTRUCTION IMMINENT. INITIATING GTFO.exe.
...
...
...
ERROR: FILE NOT FOUND. DEFAULTING TO PREVIOUS PROTOCOL.”
Drill vs Boron: 1d20 + 20 - 4 ⇒ (7) + 20 - 4 = 23
P Damage: 3d4 + 14 ⇒ (2, 4, 4) + 14 = 24
LFD Screamer vs Xagyg EAC: 1d20 + 17 - 4 ⇒ (15) + 17 - 4 = 28
So Damage: 2d10 + 9 ⇒ (2, 6) + 9 = 17
Xagyg Attack: 1d20 + 11 ⇒ (4) + 11 = 15 Wow!
Volcklon Attack (Assuming he changes the battery): 1d20 + 7 ⇒ (2) + 7 = 9 WOW!
Boron Attack: 1d20 + 13 ⇒ (19) + 13 = 32 FINALLY!!!
Boron impales his pick right into the robot’s main processing unit, causing it to power down. It was at 1 HIT POINT!
Boron Engineering: 1d20 + 15 ⇒ (3) + 15 = 181d20 + 15 ⇒ (17) + 15 = 32
Which wasn’t received? 1 is Screamer, 2 is Magma Blade: 1d2 ⇒ 1
With a bit of work, Boron manages to disconnect the integrated andesite magma blade from the robot—inside of which is 3 high-capacity batteries. Unfortunately, Boron breaks the robot’s rifle beyond repair in the process of trying to remove it the DC was 27; taking-10 would have failed (but not by 5 or more) so you would’ve needed to actually roll and the above roll failed by 5 or more, so you lost the rifle (not technically written in, but I don’t see why such a chance for failure WOULDN’T be there), thankfully, though, Boron is still able to retrieve the two super-capacity batteries that were in the rifle! Inventory Sheet Updated Don’t forget to go through the inventory sheet and mark off any items that your character is carrying.
Assuming you all continue onward, I’ll need a navigation check from everyone.
Boron' |
"Oh, nice!" Boron hefts the robot's sword, and tries it out...
"Very nice!"
no one else can use it, correct? Boron would take it, since he can Overcharge it (and a least a couple of the high capacity batteries if okay?)
Wiping the blood from his stomach, Boron checks his comm unit to see where the pinging is at--
Computers: 1d20 + 15 ⇒ (11) + 15 = 26
--and tries to follow it towards the androids.
"You holding up, X.?"
Inspector Xagyg |
I have no objection to you taking the blade, and all of the high capacity batteries :-)
Also, I will happily switch my enhanced camera scanner for Tok's head-mounted one; that way, the credits that are available to the group are the same - I just now have a free hand :-)
Xagyg nods gravely.
"I'm... still a bit distracted, if I am to be honest... I mean, I came within a hairsbreadth of ending up like Cthesa; that was not a fate that I would have relished..."
He then frowns.
"Whomever, or whatever, is responsible for all of this twisted carnage must pay!"
GM Xavier Kahlvet |
Xagyg’s comm unit buzzes.
INCOMING CALL FROM Romi. ACCEPT?
Assuming that he does:
“I am sorry. So sorry. We...we ran across some unusual life-forms. Oozes. Highly aggressive. Indigo-13 is dead. I am trapped. I...I do not believe I will be alive when you arrive. Please, for...for my Indi, stop whatever is happening here. You must go deeper! Please.”
A weapon discharge punctuates the end of the communication.
Character Profiles Updated (or they will once I have access to my laptop...I’ll let you know once I actually do so.)
Inspector Xagyg |
Of course Xagyg accepts the call!
Xagyg shudders.
There but for the grace of the Gods...
He then sighs.
"I told them to wait for us... why didn't they listen...?!"
Xagyg then turns to the others, grimly.
"We need to keep moving."
Volcklon Kolsub |
Volcklon does not have a back-up battery but will gladly take one of the higher capacity ones.
Volcklon nods. "Everyone is in a panic and not thinking rationally. Hopefully more don't have to die from this disease." He thinks to the voices in his dreams. the visions of the chains and wonders what it all means.
Where is this power you have promised me?
Physical Science: 1d20 + 8 ⇒ (3) + 8 = 11
Injured and weakened Volkclon nearly gets him lost again.
GM Xavier Kahlvet |
Character Profiles Actually Updated
Steadfast in their efforts, the group makes their way through the tunnels, seriously quickening their pace (except Volcklon, who gets easily distracted…).
The tunnels open up to reveal the dim light of a structure built into the nearby tunnel wall, with a pair of automatic doors let’s say that they open when you’re in the square directly in front of them (marked in cyan) and wide windows—through which shows a dimly-lit living den. A number of the doors along the easternmost hallway are ajar, but you are unable to see into the rooms. Map Updated
Right in front of you is a pile of black, tar-like sludge black circle.
If you exceed the DC by 5+, open the spoiler below
If you exceed the DC by 10+, open the spoiler below
If a void ooze would regain more Hit Points from its shadow siphon ability than its Hit Point maximum, it instead splits into two identical oozes, each with Hit Points equal to half the original’s current total plus half the Hit
Points the original ooze would have regained.”
If you exceed the DC by 15+, open the spoiler below
When a void ooze hits with a pseudopod attack, the target must succeed at a DC 15 Fortitude saving throw or its senses are shrouded for 1 round as if the creature were in a dark void. The target is blinded and deafened, as well as unable to smell, taste, and feel subtle sensations. A target’s blindsense and blindsight are also ineffective for the duration.” If you get higher then I’ll get back to you.
You see a roiling black mass hiding under the table of the den.
What do you do?
Inspector Xagyg |
Perception: 1d20 + 17 ⇒ (16) + 17 = 33.
Xagyg telepathically contacts the others.
There is a roiling black mass hiding under the table of the den.
Boron' |
Seeing Volcklon getting distracted once again, Boron calls out: "Armiger Volcklon, keep focused!"
Boron glances at the table, trying to spot the rolling black mass Xagyg mentioned.
Perception: 1d20 + 16 ⇒ (19) + 16 = 35
Frowning, Boron activates a force field that starts shimmering around him.
10 temporary Hit Points equal (Int + mechanic level).
Shield remains active for 1 minute per mechanic level or until depleted (so 7 mimutes{
Cannot use ability again until spend 1 RP to regain SP w. 10-minute rest (shield automatically shuts off during this rest).
re. batteries:
• GM we found the Blade + 3 batteries total, correct? (or is that the Blade has a battery within it + 3 spare?)
• Volcklon you are using an Arc pistol, so you need Standard Batteries, correct? (the 20 charge ones) Boron already has 3 extra Standard (and 1 extra High Cap') anyhow, and can share
GM Xavier Kahlvet |
1 person marked this as a favorite. |
@Boron: the magma blade and three batteries total. Won't affect the selling price of the magma blade.
Inspector Xagyg |
Xagyg attempts to blow a hole in the ooze.
Trick Shot (auto if CR 11 or less).
Thunderstrike Sonic Pistol: 1d20 + 11 ⇒ (15) + 11 = 26, for 1d8 + 3 + 4d8 ⇒ (5) + 3 + (1, 1, 2, 7) = 19 Sonic damage.
It is also flat-footed against this attack, and until the start of my next turn.
GM Xavier Kahlvet |
...well, okay then. Gonna assume that Xagyg was actually smart and moved before shooting (because you can’t shoot through a window).
Jacob: 1d20 + 2 ⇒ (8) + 2 = 10
Volcklon: 1d20 + 7 ⇒ (16) + 7 = 23
Xagyg: 1d20 + 13 ⇒ (6) + 13 = 19
Ooze: 1d20 + 2 ⇒ (11) + 2 = 13
Xagyg moves up to the automated doors and takes a shot at the ooze, hitting it! Map Updated
Attacking the Darkness
Round 1
==============
Volcklon
Xagyg
Boron
Ooze
Jacob
==============
Boron' |
Hearing the shot go off, Boron moves into the room, so as to attract the black pudding, and then tosses the overcharged Toothpick at the black thingamajing (standard)--
Pick vs. EAC: 1d20 + 12 ⇒ (6) + 12 = 18 (within 1st range increment ; not counting cover etc.
Holy, Magic, Sonic (Overcharged): 1d8 + 1d6 + 13 ⇒ (3) + (1) + 13 = 17
--before calling Toothpick back into his hands (swift)
Volcklon Kolsub |
@Boron- Correct I need standard ones and am out until we find a recharging station.
Volcklon edges uneasily past the pile of black tar-like sludge in the hallway, skidding to a halt he quickly backpedals as Boron begins swiping into the table with his pick. "What are you doing?"
Double Move
Status Effect:
EAC: 20 KAC: 21 CM: 29
Stamina: 0/42 | HP: 0/39 | Resolve: 0/11 | DR/7 Kinetic
Spells Used:
(1) 5/6
(2) 3/5
(3) 3/3
Ghost Killer Immolation Flame Spinner 16/20
Arc Pistol Battery 0/20 | 20/20
Trampling Boots 0/1
Wyrmling Dragon Gland 1/1
Force Bolt 0/1
Boron' |
Boron has 3 extra. He can give you a couple as soon as you ask.
See w. GM if you want to retcon having asked when we looted the robot, when tou wanted to use the others ones, Borin would’ve offered.
Inspector Xagyg |
@Volcklon: As I mentioned before, we 'found' some standard batteries on Tok - do you want those...?
Xagyg, starting to be a little reckless, keeps up the steady stream of attacks.
Trick Shot (auto if CR 11 or less).
Called, Holy, Ghost-Killer S-Band Scorchgun: 1d20 + 11 ⇒ (5) + 11 = 16, for 1d10 + 3 + 4d8 ⇒ (2) + 3 + (1, 3, 5, 5) = 19 Fire damage.
It is also flat-footed against this attack, and until the start of my next turn.
GM Xavier Kahlvet |
Partial cover from the table; both Boron’s and Xagyg’s attacks missed that round.
The ooze moves out from under the table and…completely ignores Boron as it moves over to Xagyg provokes from Boron and whips an elongated pseudopod right at the inspector!
Black vs Xagyg: 1d20 + 17 ⇒ (3) + 17 = 20
One of the ajar doors in the eastern hallway open all the way to reveal another ooze moving straight towards Boron! Incidentally into a flanking position…that was an honest coincidence.
White vs Boron: 1d20 + 17 + 2 ⇒ (5) + 17 + 2 = 24
Attacking the Darkness
Round 1/2
==============
Volcklon
Xagyg
Boron
Oozes
Jacob
==============
Boron' |
Boron backhands the passing black pudding.
AoO Pick vs. EAC: 1d20 + 12 ⇒ (8) + 12 = 20
Holy, Magic, Sonic: 1d8 + 13 ⇒ (8) + 13 = 21
[b]"ROMI! She's over there, where the second ooze exited..."[/ooc]
Then Boron tries to hack the black pudding to pieces to help Xagyg.
Pick vs. EAC: 1d20 + 12 - 4 ⇒ (10) + 12 - 4 = 18
Holy, Magic, Sonic: 1d8 + 13 ⇒ (1) + 13 = 14
Pick vs. EAC: 1d20 + 12 - 4 ⇒ (11) + 12 - 4 = 19
Holy, Magic, Sonic: 1d8 + 13 ⇒ (5) + 13 = 18
GM Xavier Kahlvet |
Boron's attacks take large chunks out of the roiling ooze, but it is still moving and threatening Xagyg!
Also, not to be that guy, but Romi is agender, not female.
Volcklon Kolsub |
Yup, will ask after this fight.
Volcklon once again summons forth powers from beyond this realm as a small tear to hell opens up. Out crawls a larger demon than before. This emaciated figure looks like a horned human skeleton smothered within a bone-tight hide of slimy leather.
Summon Creature
Demon Bite: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 1d6 + 7 ⇒ (5) + 7 = 12
CE Medium Outsider (chaotic, demon, evil, extraplanar)
Init +2; Senses darkvision 60 ft.; Perception +8
DEFENSE
HP 40
EAC 14; KAC 16
Fort +7; Ref +5; Will +2
Traits: Base speed increases to 30 ft.; supernatural fly speed of 30 ft. (average),immunity to electricity and poison; resistance equal to creature’s CR to acid, cold, and fire.
OFFENSE
Speed 20 ft.
Melee bite (piercing damage) +12 (1d6+7 B)
STATISTICS
Str +4; Dex +2; Con +1; Int -3; Wis +0; Cha +0
Skills Acrobatics +8, Athletics +8
Status Effect:
EAC: 20 KAC: 21 CM: 29
Stamina: 0/42 | HP: 39/39 | Resolve: 0/11 | DR/7 Kinetic
Spells Used:
(1) 5/6
(2) 3/5
(3) 2/3
Ghost Killer Immolation Flame Spinner 16/20
Arc Pistol Battery 0/20 | 20/20
Trampling Boots 0/1
Wyrmling Dragon Gland 1/1
Force Bolt 0/1
Inspector Xagyg |
Xagyg jinks backwards, and takes a shot at the closest ooze.
Trick Shot (auto if CR 11 or less).
Called, Holy, Ghost-Killer S-Band Scorchgun: 1d20 + 11 ⇒ (3) + 11 = 14, for 1d10 + 3 + 4d8 ⇒ (10) + 3 + (4, 1, 3, 7) = 28 Fire damage.
It is also flat-footed against this attack, and until the start of my next turn.
Boron' |
Sorry, was my mistake re. Romi, not Boron's uncouth RP.
(and, Volcklon: is Summon Creature not full round casting?)
Boron grins, surprised and happy that the weapon is actually biting into the black pudding, and seems to be hurting it.
GM Xavier Kahlvet |
Xagyg’s shot misses the ooze by a mile! Volcklon’s babau demon bites the mass and rips off a chunk, which dissipates into whorls of darkness in its maw.
The blobs create elongated tendrils as they strike!
Black vs Boron w/flank: 1d20 + 17 - 4 + 2 ⇒ (14) + 17 - 4 + 2 = 29
B Damage: 1d6 + 11 ⇒ (2) + 11 = 13
C Damage: 1d6 ⇒ 6
Boron Fort: 1d20 + 7 ⇒ (2) + 7 = 9
Black vs Boron w/flank: 1d20 + 17 - 4 + 2 ⇒ (5) + 17 - 4 + 2 = 20
B Damage: 1d6 + 11 ⇒ (2) + 11 = 13
C Damage: 1d6 ⇒ 3
White vs Boron w/flank: 1d20 + 17 - 4 + 2 ⇒ (13) + 17 - 4 + 2 = 28
B Damage: 1d6 + 11 ⇒ (5) + 11 = 16
C Damage: 1d6 ⇒ 1
White vs Boron w/flank: 1d20 + 17 - 4 + 2 ⇒ (7) + 17 - 4 + 2 = 22
B Damage: 1d6 + 11 ⇒ (5) + 11 = 16
C Damage: 1d6 ⇒ 2
Attacking the Darkness
Round 2/3
==============
Volcklon
Xagyg
Boron
Oozes
Jacob
==============
Inspector Xagyg |
Hissing in frustration, Xagyg tries to blow a hole in the closest ooze.
"Die, damn you!"
Trick Shot (auto if CR 11 or less).
Called, Holy, Ghost-Killer S-Band Scorchgun: 1d20 + 11 ⇒ (4) + 11 = 15, for 1d10 + 3 + 4d8 ⇒ (1) + 3 + (3, 1, 1, 2) = 11 Fire damage.
It is also flat-footed against this attack, and until the start of my next turn.
Seriously!? Out of my last 10 attack rolls, eight have been below 10 :-/
Boron' |
Then on his turn Boron spends 1 RP to stabilize.
Boron is hit, and seems to blank out, his eyes going unfocused.
Then he is a hit twice more, letting Toothpick drop from his hands, and collapsing...
GM Xavier Kahlvet |
As Boron stabilizes two streams of misty energy forms a line from the dwarf to the two oozes. Black regrows some of its lost mass, while White begins to quiver and ripple. Its black mass falls to the ground like a puddle before immediately coalescing back together, into two masses half the size of the original.