SFS Signal of Screams—Campaign Mode (Inactive)

Game Master KingTreyIII

Seventhday, 2 Kuthona, 318 AG

Maps

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| Strange Aeons | Hell's Rebels | ◆◇↻

GM Screen:
1d3 ⇒ 2

@Boron: I get the feeling that you don’t quite understand how Jacob’s class works; basically his needler shot will not hurt you and will only inject you with a buff. Also, Jacob, you do actually need to make an attack roll to hit Boron no matter the circumstance, but you do get a bonus (from the Injection Expert class ability) and if you’re shooting to inject Boron with a Restorative, then you target Boron’s flat-footed AC.

Jacob vs Boron FF: 1d20 + 9 ⇒ (4) + 9 = 13

Lomer Will: 1d20 + 6 ⇒ (19) + 6 = 25

”AAAAHHHH!!! YOU MOTHER F*CKING SON OF A—!!!”

Lomer roars in what is the biggest emotional reaction that you’ve seen out of them, striking wildly at Boron.

Sense Motive 20:
It seems that Lomer has now lost control of themselves.

Vs. Boron: 1d20 + 14 - 4 ⇒ (4) + 14 - 4 = 14
B Damage, F Damage: 1d6 + 7 + 1 + 1d3 ⇒ (1) + 7 + 1 + (3) = 12

Vs. Boron: 1d20 + 14 - 4 ⇒ (1) + 14 - 4 = 11
B Damage, F Damage: 1d6 + 7 + 1 + 1d3 ⇒ (3) + 7 + 1 + (2) = 13

Forgot about the bonus to damage from photon mode; well, you guys reap the rewards of my forgetfulness.

A Big Misunderstanding
Round 5
===========
Volcklon
Xagyg
Boron
Jacob

Virlae
Lomer
===========


N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2

Boron unwilling:
I know I don't understand much, but I am simply trying to play a character. The only thing Jacob said is that he was hesitating between taking "them" or Boron out, and that it would be, seriously, easier for him to knock Boron out. Then he tries to inject something into Boron. Thus Boron, having no idea there is a Buff in there, will logically assume that he is being taken out. So he will consider Jacob as hostile and try to avoid being injected.
As for needing to make an attack vs. Boron: if Jacob wants to inject a restorative into Boron from where he is, the easiest way to do so is simply to stick Boron with the "injection" (the physical syringe), since that needs no attack roll if you go for a willing target that is within your reach. I imagine that is what he was aiming to do, but fluffing it as being "shot".
However, since he said he wanted to take Boron out, Boron declares himself as non willing.
re. "will" not hurt: if Jacob uses his gun, then it depends on whether Jacob wants it to deal damage or not, but I do imagine, yes, that he will decide it does not deal damage.

Boron keeps raises his arms up to ward off the blows.
total defense

Second Seekers (Jadnura)

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Male Ghibrani Operative (Disciple) 3 | 18/18 SP |22/22 HP | 4/4 RP | Init +9 | Perc +13 | SM +12 | EAC 14 | KAC 15 | CMD 23 | Move: 40 ft; Fly 20' (Av) | F +1 | R +6 | W +6 |

Xagyg shakes his head sadly.

"So be it. I will try to take you down as gently as possible, then have the medbay take a look at you..."

Trick Shot - 'Take 10' = 31. So, as long as he is CR 11 or less, that works ;-) I love being 7th level or higher!

Xagyg scoots around the room (this movement does not provoke), and lines up a devastating shot (on Lomer)!

Called, Holy, Ghost-Killer S-Band Scorchgun: 1d20 + 11 ⇒ (20) + 11 = 31, for 2d10 + 6 + 8d8 ⇒ (9, 8) + 6 + (3, 8, 3, 1, 8, 2, 5, 4) = 57 non-lethal damage.

BOOM!

He is also flat-footed against this attack, and until the beginning of my next turn.

Xagyg then calmly adds:

"Stand down, please."


| Strange Aeons | Hell's Rebels | ◆◇↻

GM Screen:
E: 1d20 + 5 ⇒ (17) + 5 = 22
L: 1d20 + 9 ⇒ (9) + 9 = 18
M: 1d20 + 7 ⇒ (14) + 7 = 21
T: 1d20 + 3 ⇒ (9) + 3 = 12

Checks over the forums for a bit Wow. That’s…really broken that you auto-succeed against anything that isn’t APL+5 (which, by the RAW, you SHOULDN’T be fighting). But Owen says that’s how it works, so…

Xagyg’s shot knocks Lomer’s dominant hand clean off, their club coalescing back into a mote of light orbiting around their head.

Before Lomer and Virlae have a chance to further retaliate, a pair of New Elysium security guards intervene.

The next few minutes are spent having statements taken from everyone present. Virlae claims that Boron groped her and she gave chase when he ran. She shoots the dwarf a dagger-like glare before reaching for Lomer’s hand, only to find herself grabbing at air from Lomer’s missing hand.

”Miss Nilufeh, Mr. Lomer, You are not looking in the best of shape; perhaps a visit to Titan’s Rest would be in order.”

“Yeah, that’s probably best.”

With one last murder-like glare at Boron, the Buzzblades and the security personnel make their exits.

You all can converse among yourselves for the time being; I need to sleep and then I will advance the story.

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 3 | 18/18 SP |22/22 HP | 4/4 RP | Init +9 | Perc +13 | SM +12 | EAC 14 | KAC 15 | CMD 23 | Move: 40 ft; Fly 20' (Av) | F +1 | R +6 | W +6 |

Yes, it is a good power-up once you hit level 7 :-) That said, it is not really any stronger than the output of a melee soldier who is full-attacking...

Xagyg shakes his head sadly.

"I sincerely wish that it hadn't come to violence, but you left us no choice..."

Once the Buzzblades have been escorted away, he turns to Boron.

"Are you alright? You took quite the beating, there... did you discover anything useful yesterday?"


N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2

"I only found out one thing that I believe Jacob missed: that Keys to Elysium app' has altered a bit of the comm unit’s firmware to receive a constant, low-grade signal."

Boron goes to shower, clean up, and rest a bit.

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 3 | 18/18 SP |22/22 HP | 4/4 RP | Init +9 | Perc +13 | SM +12 | EAC 14 | KAC 15 | CMD 23 | Move: 40 ft; Fly 20' (Av) | F +1 | R +6 | W +6 |

Xagyg frowns.

"That is... troubling. Do you think you would be able to trace the source of the signal?"

He then hastens to add:

"Obviously, not right this second..."


N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2

From the shower, Boron calls out: "Okay, I can try that out once I get dried and have some coffee. Just keep that Jacob away from me."


| Strange Aeons | Hell's Rebels | ◆◇↻

Boron Computers to track the signal: 1d20 + 15 ⇒ (3) + 15 = 18 Fail It’s never actually stated, but I’m pretty sure this is another case of a “one check takes an hour so it takes 20 hours to take-20,” because (from my understanding) triangulating a Signal is quite a lengthy affair, especially with how well-hidden this Signal was.

Blah blah blah, Yap yap yap, flavor, flavor, flavor, NEXT DAY!

As you all wake you each find a message from Dr. Lominn on your comm units:

+++Please meet me at the Boundless Sunroom B1 and be prepared for some dangerous work.+++

*

The Boundless Sunroom is empty at this early hour save for the haggard-looking Dr. Lominn. It takes her a few moments before she notices you all enter.

”Follow me, please.”

The doctor leads you all out of the sunroom, down the stairs to the east, and towards the elevator banks A15a.

Waiting at the elevators are a group of four security personnel who seem to simultaneously be guarding the area as well as nursing wounds;...

Medicine 15:
It seems that a number of their wounds seem to be self-inflicted.

Perception 20:
While all guard’s are banged up, one of them seems to have had something bite right through their armor and another seems to have sustained significant electrical damage.

Sense Motive 20 to open the spoiler below

Spoiler:
When you notice the electrical burns, one of the other guards smirks, as if proud.

...Romi and Indigo-13, who both seem more than a little worse for wear themselves; Vori, who has grown quite pale; and Rhissona, who treats the guards’ wounds and actually looks quite healthy.

Dr. Lominn speaks first. ”Security personnel has managed to slay a giant moth that Mr. Romi here has—“

The doctor gets elbowed lightly by an annoyed Indigo-13, whose hair takes on a pinkish hue.

”My apologies; that Romi has seen entering the ventilation ducts over there.”

Dr. Lominn points to a nearby ventilation cover, which seems to have been broken.

Perception 25:
There seems to be a silvery powder around the vent.

”I asked you here because this seems to be your area of expertise. Security managed to corner the moth in the Tech Workshop where they killed it. I must treat the wounds of my fellow New Elysium employees,” she gestures to the security guards. ”Vorilynn, would you please show them inside?”

“Of course, doc.”

Vorilynn moves over to the nearby room and places her hand on a scanner followed by gazing into a camera that sends a light shaped like a line from the top of her eyes down to the bottom of her eyes.

”Vorilynn Wreyas; Access Granted.”

With an approving nod towards Indigo-13, Romi follows you all into the Tech Workshop.

The tech workshop contains drone recharging stations, work counters and tables, and many tools. On the eastern wall is a large set of ventilation fans about 15 feet across. The fans turn slowly in place, a dim set of lights illuminating the tunnel on the other side.

Engineering 15:
The fans seem to be part of a cooling tunnel.

Perception 25:
Silver powder line the outside edges of the ventilation fans; there also seems to be some powder in the tunnel on the other side of the fans.

Near the fans is the corpse of an 8-foot-long moth with eerie shifting patterns on its wings. The moth’s wounds, and a smell like burnt hair and ozone, are obvious.

Medicine 20:
The moth seems to have died from electrical burns such as those produced by shock weapons

Mysticism 21 (Jacob can attempt a Life Science at the same DC if he uses his custom scanner {I’m ruling that it would count as Life Science because the creature was ONCE living rather than always unloving}):
This moth is a gloomwing, an extraplanar predator from the Shadow Plane that frequently finds its way to the Material Plane. Gloomwings lay their eggs in the bodies of prey that they have slain, leaving the body as food for its vicious young, known as tenebrous worms for context, tenebrous worms are actually a higher CR than their gloomwing parents..

Open the spoiler below if you exceeded the DC to identify the gloomwing by 5 or more

Spoiler:
The chitin on a gloomwing’s mandibles and head has a pearlescent quality, especially in normal and bright light. Some jewelers and mystics value this material. With a successful DC 21 Survival check that takes 10 minutes, a character can harvest 1d4 pieces of chitin, each worth 500 credits; this gloomwing has suffered so much damage that its chitin has lost any quality of value you can’t harvest the chitin from this one.

Open the spoiler below if you exceeded the DC to identify the gloomwing by 10 or more

Spoiler:
Gloomwings typically find their way to the Material Plane through thinning planar barriers between the coterminous planes.

Mysticism or Medicine 25 to open the spoiler below

Spoiler:
The gloomwing has laid several eggs recently.

Maps Updated the black circle is the moth corpse.

Acquisitives

Jacob Andrews, Mystic 9 SP 81 HP 58 RP 12 EAC 24; KAC 25 Fort +5; Ref +8; Will +12

Jacob gives the security team a once over with his keen eye.

Can't fail medicine
Perception: 1d20 + 15 ⇒ (19) + 15 = 34
Sense Motive: 1d20 + 15 ⇒ (15) + 15 = 30
Perception: 1d20 + 15 ⇒ (4) + 15 = 19

Before they enter, Jacob looks at the inspector and thinks loudly at him.

NOW they want our help? I thought I was under quarantine?

For the moment, he plays along.

Perception: 1d20 + 15 ⇒ (11) + 15 = 26

Silver powder... possibly organic. Jacob mutters as they look around.

Medicine: 1d20 + 15 ⇒ (17) + 15 = 32

Took it down with shock weaponry...

He moves towards the downed thing and holds out his hand, a soft blue glow indicating that his scanner is going over the details of the creature.

Life science: 1d20 + 15 ⇒ (1) + 15 = 16

Suddenly a spark jumps out for his hand, zapping him and he yanks his hand back with a grunt. He looks on his palm at his scanner for a bit and let's out a low growl.

Nothing goes right here, I swear.

Assuming nothing I can do to get a reroll here, so hope you guys have a mysticism to work with.


N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2

Boron heals 7 HP during the night

After a nice night's sleep, the next morning, Boron will get started on a long day of hacking.
Will go for the 20 hours of hacking


| Strange Aeons | Hell's Rebels | ◆◇↻

Don’t. You do so right now and you’ll be splitting the party. There’s still plenty of time to do that later, Boron.


N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2

Boron follows along.

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 3 | 18/18 SP |22/22 HP | 4/4 RP | Init +9 | Perc +13 | SM +12 | EAC 14 | KAC 15 | CMD 23 | Move: 40 ft; Fly 20' (Av) | F +1 | R +6 | W +6 |

Xagyg replies to Jacob:

I also thought we were all told not to interfere...

Xagyg scans the creature, then mentally interrogates his fungal computer.

Mysticism: 1d20 + 21 ⇒ (8) + 21 = 29.

He waxes didactic.

"This moth is a gloomwing, an extraplanar predator from the Shadow Plane that frequently finds its way to the Material Plane. Gloomwings lay their eggs in the bodies of prey that they have slain, leaving the body as food for its vicious young, known as tenebrous worms."

Xagyg then frowns.

Mysticism: 1d20 + 21 ⇒ (8) + 21 = 29.

"It has also laid eggs recently..."

He then turns to Dr Lominn.

"Are any of the guests or staff... missing...?"


| Strange Aeons | Hell's Rebels | ◆◇↻

Dr. Lominn isn't actually with you guys, but Vorilynn can answer.

"Not as far as I know..."

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 3 | 18/18 SP |22/22 HP | 4/4 RP | Init +9 | Perc +13 | SM +12 | EAC 14 | KAC 15 | CMD 23 | Move: 40 ft; Fly 20' (Av) | F +1 | R +6 | W +6 |

Xagyg's frown deepens.

"Well, it has deposited its eggs in somebody (or something), and I don't recall there being any pets around here..."

He then nods in the direction of the ventilation fan.

"We should probably investigate down there..."

Xagyg grimaces.

"Assuming we have Dr Lominn's permission, of course; I wouldn't want to overstep the bounds of what I am allowed to do..."


Witchwyrd Witch Warper 10| SP 70/70; HP 54/54 | RP 13/13 | EAC 23; KAC 24 | Fort +5; Ref +11; Will +5 | Init: +4 | Perc: +9

Medicine DC 15: 1d20 + 2 ⇒ (14) + 2 = 16
Perception DC 20: 1d20 + 7 ⇒ (6) + 7 = 13
Perception DC 25: 1d20 + 7 ⇒ (12) + 7 = 19
Engineering DC 15: 1d20 + 2 ⇒ (3) + 2 = 5
Perception DC 25: 1d20 + 7 ⇒ (16) + 7 = 23
Medicine DC 20: 1d20 + 2 ⇒ (7) + 2 = 9
Mysticism DC 21: 1d20 + 7 ⇒ (6) + 7 = 13

Volcklon motions to the guards. "This seems to be getting worse. Those wounds are self-inflicted it looks like."

Kneeling down he rolls the Gloomwing over. "Shadow Plane you say? What are they doing here?" He looks up to Vorilynn. "Could they be causing these hallucinations?"


N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2

Any rolls still needed to be made? And who is sharing what is in the spoilers?

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 3 | 18/18 SP |22/22 HP | 4/4 RP | Init +9 | Perc +13 | SM +12 | EAC 14 | KAC 15 | CMD 23 | Move: 40 ft; Fly 20' (Av) | F +1 | R +6 | W +6 |

Only the Engineering check.

Everything else has been shared, as far as I can tell.


N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2

Boron looks up at the fans and the tunnel.
 »Those fans seem to be part of a cooling tunnel... »
Looking at the employees:
 »You do know I’m not leaving a stellar review of this place on the boards?
So... what are you offering us to take care of your pest problem? »

+15 so auto succed: spoiler opened
(Thanks, will read spoilers and catch up)


| Strange Aeons | Hell's Rebels | ◆◇↻

Vorilynn shrugs at Volcklon's question.

When Xagyg passive-aggressively jabs at Dr. Lominn, the doctor looks askance.

”I thought that I could handle this…I was quite wrong. I found that I could not handle both the medical and administrative sides of things. I am more than willing to compensate you all with 1,000 credits each for containing the situation quickly and discretely. I wonder if these things are responsible for what’s going on…

Boron Engineering: 1d20 + 15 ⇒ (19) + 15 = 34

Boron manages to slow the fan to a halt enough for people to step through—Vorilynn and Romi, perhaps wisely, do not follow into the cooling tunnel.

Xagyg Survival: 1d20 + 17 ⇒ (18) + 17 = 35

Xagyg manages to find a trail of silver powder and follows it—he also finds slight blood splatters along the ground. The trail leads down a branching in the dimly-lit tunnel. The air carries the stench of decay with it. As you follow the trail down the branching tunnel, the aroma grows stronger and stronger.

The tunnel opens up further into a room with myriad pipes going through the wall; opposite the group is a closed blast door, an old and fading RESTRICTED sign hanging from it.

In the center of the chamber lies the unmoving body of a shirren, once-tight bandages now falling off from around the left side of the head.

Maps Updated.

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 3 | 18/18 SP |22/22 HP | 4/4 RP | Init +9 | Perc +13 | SM +12 | EAC 14 | KAC 15 | CMD 23 | Move: 40 ft; Fly 20' (Av) | F +1 | R +6 | W +6 |

As he goes through the tunnel, Xagyg pulls out his video camera, and starts recording, keeping his pistol in the other hand.

Upon arriving in the chamber, Xagyg reaches out telepathically to what he (presumes) is Cthesa's corpse, fully expecting no response.

"So much for all of the guests being accounted for. Be careful; if the larvae have already hatched, they could be problematic..."


N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2

"Hey, doc'," Boron asks Vorilynn."Those guys self-inflict their wounds before or after seeing the moth? And that something that bit right through the dude's armor, was that the moth? Or what?"

"1 K creds. I'm in."
Boron stops the fan so he and the team can go in.
Then he closes his environmental seals on the mining jack he's wearing, and pulls out pick that grips in both hands.

Arriving in the little room, Boron checks out the old sign, trying to determine if it was put in by the dwarven mining company, or at least how old it is, to see when this part of the complex was built.
Perception: 1d20 + 16 ⇒ (14) + 16 = 30
Then Boron looks at his comrades, and, unless one will perform so strange thing at a distance and stop Boron...
To Xagyg: "Bah, ain't afraid of no maggots!"
...he will move up to give the shirren a little kick: "You alive, there, buddy?"

Quote:
living rather than always unloving

Beautiful!


| Strange Aeons | Hell's Rebels | ◆◇↻
Boron' wrote:
Quote:
living rather than always unloving
Beautiful!

Wow...Didn't even notice that auto-correct typo. Meant to say "unliving."

Vorilynn doesn’t respond to Boron in the slightest.

*

As Boron kicks the corpse, the body moves. More accurately the skin moves. Clear bulges of something moves just underneath the shirren’s chitinous “skin.” The bulges move swiftly throughout the body until one reaches the head, and out of the scabbed and scarred eye socket bursts forth a nightmarish centipede the size of a human child, ripping and tearing at the shirren’s skin and flesh as it burrows and claws its way out. The other two bulges move in sequence, reaching the head of the shirren at the same time and cutting their way out through the shirren’s other eye socket and what remains of the shirren’s mandible-like mouth to reveal two more centipedes. As the second centipede bursts from the shirren’s head it becomes clear just how they make their way out: they are eating the shirren’s flesh from the inside out.

As the centipedes burst forth out of their “incubator,” the clear sound of wingbeats resonate from above the ancient blast door, revealing the descent of a majestic—if horrifyingly massive—moth!

Initiative:
Gloomwing: 1d20 + 5 ⇒ (5) + 5 = 10
Tenebrous Worms: 1d20 + 3 ⇒ (3) + 3 = 6
Jacob: 1d20 + 1 ⇒ (15) + 1 = 16
Boron: 1d20 + 1 ⇒ (2) + 1 = 3
Xagyg: 1d20 + 13 ⇒ (1) + 13 = 14
Volcklon: 1d20 + 7 ⇒ (2) + 7 = 9
...those were some horrible rolls all the way around...

Infestation
Round 1
============
Jacob
Xagyg

Gloomwing
Volcklon
Tenebrous Worms
Boron
============

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 3 | 18/18 SP |22/22 HP | 4/4 RP | Init +9 | Perc +13 | SM +12 | EAC 14 | KAC 15 | CMD 23 | Move: 40 ft; Fly 20' (Av) | F +1 | R +6 | W +6 |

Well, there goes the chance of a Raise Dead working...

Xagyg screams psychically in rage and frustration, then blasts the Gloomwing with his microwave gun.

Trick Shot (auto if CR 11 or less).

Called, Holy, Ghost-Killer S-Band Scorchgun: 1d20 + 11 ⇒ (7) + 11 = 18, for 1d10 + 3 + 4d8 ⇒ (4) + 3 + (5, 7, 4, 2) = 25 Fire damage.

It is also flat-footed against this attack, and until the start of my next turn.

...however, he retains the presence of mind to keep the camera steady, recording everything.


N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2

"Maggots, I knew it! These are nice. Can fish Castrovelian shark with this kind of bait!"

Acquisitives

Jacob Andrews, Mystic 9 SP 81 HP 58 RP 12 EAC 24; KAC 25 Fort +5; Ref +8; Will +12

Jacob swears and turns a little green as the shirren woman is rended apart by the maggots. He holds out his hand as the blue light of his scanner activates.

Life science Vs. Maggots: 1d20 + 15 ⇒ (19) + 15 = 34
Life Science Vs. Moth: 1d20 + 15 ⇒ (10) + 15 = 25

Looking for any resistances or immunities followed by special moves.


| Strange Aeons | Hell's Rebels | ◆◇↻

Forgot about something: As the gloomwing flaps its wings it creates colorful patterns in them...

Jacob Will: 1d20 + 7 ⇒ (17) + 7 = 24
Xagyg Will: 1d20 + 9 ⇒ (14) + 9 = 23
Nevermind.

CUSTOM SCANNER: GLOOMWING. SHADOW PLANE VERMIN. RESISTANCES AND IMMUNITIES: NONE.

CUSTOM SCANNER: TENEBROUS WORM HATCHLING. RESISTANCES AND IMMUNITIES: IMMUNE TO ACID. SHADOW ACID: A TENEBROUS WORM’S MAW PRODUCES MORE ACIDIC SALIVA BASED ON THE LIGHT LEVEL; DEALING THE MOST WHEN IT IS DIM LIGHT. THESE WORMS ARE NEWBORNS AND HAVE NOT GROWN THEIR BARBS AND THEIR SALIVA IS LESS POTENT.

The gloomwing, having part of its wing singed off, makes a b-line for Xagyg.

Bite vs Xagyg: 1d20 + 13 ⇒ (7) + 13 = 20
P Damage: 1d6 + 6 ⇒ (5) + 6 = 11

Assuming you guys have decent communication about the gloomwing’s weirdness: Volcklon averts his eyes from the gloomwing’s wings gloomwing has 20% concealment against Volcklon.

Volcklon Will: 1d20 + 3 + 4 ⇒ (7) + 3 + 4 = 14

At the start of your turn, if you see the gloomwing then you need to make a Will save; averting your eyes grants a +4 bonus, but also gives the gloomwing 20% concealment from your attacks.

Infestation
Round 1
============
Jacob
Xagyg
Gloomwing
Volcklon
Tenebrous Worms
Boron
============

Acquisitives

Jacob Andrews, Mystic 9 SP 81 HP 58 RP 12 EAC 24; KAC 25 Fort +5; Ref +8; Will +12

I just identified, I didn't take an action yet.

Lovely Jacob growls out as he runs forward.

Sorry if this stings! This should keep them off you!

Again Boron feels Jacob stab a needle into his back and feels his body almost shift under his skin.

All Melee attacks on Boron take -2. I will also activate bodyguard on Boron


| Strange Aeons | Hell's Rebels | ◆◇↻

Derp! Forgot that was a move action for you. Sorry. Also, you still need an attack roll to inject him.

Acquisitives

Jacob Andrews, Mystic 9 SP 81 HP 58 RP 12 EAC 24; KAC 25 Fort +5; Ref +8; Will +12

I thought it was a free action like in pathfinder, but weirdly my ability takes a move, though I can't find anywhere how long it takes to do it normally. Also means I can't bodyguard Boron, but I'll bodyguard the inspector instead.

Boron Boost?: 1d20 + 8 ⇒ (17) + 8 = 25 I shoot boron in the back and give him a boost. :)


Witchwyrd Witch Warper 10| SP 70/70; HP 54/54 | RP 13/13 | EAC 23; KAC 24 | Fort +5; Ref +11; Will +5 | Init: +4 | Perc: +9

Volcklon activates a switch in the heel of his boots and they begin to ignite and power up. Leaping towards the worms flames flicker in his helm as a torrent of fire breathes out over two of the worms.

Should hit Blue and green

Wyrmling Dragon Gland (Fire): 3d6 ⇒ (1, 2, 5) = 8 DC 14 Reflex for half

Status:

EAC: 20 KAC: 21 CM: 29
Stamina: 42/42 | HP: 39/39 | Resolve: 11/11
Spells Used:
(1)
(2)
Arc Pistol Battery 12/20
Trampling Boots 1/1
Wyrmling Dragon Gland 0/1


N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2

"What the...?!"
Boron feels around behind him, and yanks a needle out of his hinder.
"Oh, come ON!"


| Strange Aeons | Hell's Rebels | ◆◇↻

Green Reflex: 1d20 + 6 ⇒ (9) + 6 = 15
Blue Reflex: 1d20 + 6 ⇒ (11) + 6 = 17

Actually, Jacob would be taking a move action twice to identify both creatures, so he wouldn’t have been able to shoot Boron. The reason it’s a move action is because you’re using your scanner to make a special identification check—using Life Science instead of Mysticism in this case—and Jacob himself making a Mysticism to identify could also tell you different things.

Also, Jacob, as the only one without darkvision or low-light, how are you going to handle the dim light in here (if memory serves, 20% concealment)?

Dark, acidic saliva oozes from the mandibles of the newborns—turning the dead shirren’s skin into wisps of shadows as they impact—and they all viciously jump the closest source of food: Boron and Volcklon. Green steps up.

Green vs Volcklon: 1d20 + 10 ⇒ (14) + 10 = 24
P Damage: 1d4 + 5 ⇒ (3) + 5 = 8
A Damage: 2d4 ⇒ (1, 4) = 5

Blue vs Volcklon: 1d20 + 10 - 4 ⇒ (18) + 10 - 4 = 24
P Damage: 1d4 + 5 ⇒ (1) + 5 = 6
A Damage: 2d4 ⇒ (2, 3) = 5

Blue vs Volcklon: 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9
P Damage: 1d4 + 5 ⇒ (1) + 5 = 6
A Damage: 2d4 ⇒ (3, 1) = 4

Red vs Boron FF: 1d20 + 10 - 2 - 4 ⇒ (20) + 10 - 2 - 4 = 24
P Damage: 2d4 + 10 ⇒ (2, 3) + 10 = 15
A Damage: 4d4 ⇒ (1, 2, 4, 1) = 8

Red vs Boron FF: 1d20 + 10 - 2 - 4 ⇒ (11) + 10 - 2 - 4 = 15
P Damage: 1d4 + 5 ⇒ (3) + 5 = 8
A Damage: 2d4 ⇒ (2, 4) = 6

Volcklon:
4 more points of damage. I also ran it incorrectly before; you shouldn’t have been able to roll twice on attacks/skills/saves for one round in that previous combat. My mistake.

Boron feels the acid climbing through his veins!

Corrode Crit Effect; A Damage: 1d4 ⇒ 4 Boron has the burning condition except that he’s being dealt acid damage instead of fire.

Infestation
Round 1/2 Will saves against the gloomwing from Xagyg, Jacob, and Boron
============
Jacob
Xagyg

Gloomwing
Volcklon
Tenebrous Worms
Boron
============

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 3 | 18/18 SP |22/22 HP | 4/4 RP | Init +9 | Perc +13 | SM +12 | EAC 14 | KAC 15 | CMD 23 | Move: 40 ft; Fly 20' (Av) | F +1 | R +6 | W +6 |

Xagyg averts his gaze, scuttles away, and shoots at the Gloomwing again.

Will: 1d20 + 9 + 4 ⇒ (5) + 9 + 4 = 18.

Trick Shot (auto if CR 11 or less).

Called, Holy, Ghost-Killer S-Band Scorchgun: 1d20 + 11 ⇒ (13) + 11 = 24, for 1d10 + 3 + 4d8 ⇒ (4) + 3 + (7, 7, 6, 7) = 34 Fire damage.

It is also flat-footed against this attack, and until the start of my next turn.


N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2

Will save:
Will: 1d20 + 4 ⇒ (6) + 4 = 10 + the combination of the following that apply:
+1 vs. disease, exhaustion, fatigue, mind-affecting effects, paralysis, sleep effects, & stunning
+2 vs. spells & spell-like abilities
+2 vs. fear effects
+3 poison

Pierced and burning from acid, Boron overcharges his pick and swings at blue.
Pick vs. EAC: 1d20 + 12 ⇒ (8) + 12 = 20
Holy, Sonic (Overcharged): 1d8 + 1d6 + 13 ⇒ (4) + (5) + 13 = 22

Then, as the acid burns his veins again, Boron manages to shake it off.

Reflex: 1d20 + 6 ⇒ (13) + 6 = 19


| Strange Aeons | Hell's Rebels | ◆◇↻

FYI, I personally roll 1d4 and multiply it by 25 for confusion instead of d%; it’s easier for me in that way and it’s the exact same odds anyway.

1d4 ⇒ 3

Boron begins to strike at the worm but is distracted by the pretty colors......and starts to verbally abuse himself as he pounds his head against his pick in frustration!

Holy So Damage: 1d8 + 6 ⇒ (6) + 6 = 12

And from my understanding you spend your entire turn doing the confusion thing, so I don’t think you can take the save vs Corrode (since it’s technically an optional save, not one you HAVE to make). Someone correct me if I’m wrong, because I’m honestly not sure.

And just for fun, let’s see what would’ve happened if I rolled a d%: 1d100 ⇒ 77 Oh...that could’ve gone south rather quickly...

Just before Xagyg takes his shot, everyone in the room feels a metaphorical burden climb on their shoulders.

Fort DC 13:
Boron: 1d20 + 7 ⇒ (10) + 7 = 17
Xagyg: 1d20 + 4 ⇒ (18) + 4 = 22
Volcklon: 1d20 + 3 ⇒ (6) + 3 = 9
Jacob: 1d20 + 7 ⇒ (11) + 7 = 18

Volcklon is fatigued.

Miss Chance (Miss on a 1): 1d5 ⇒ 2

Xagyg manages to blast a hole in the moth’s abdomen, causing the massive insect to plummet to the ground! No need for a Will save from Jacob, now.

Infestation
Round 2
============
Jacob
Xagyg
Gloomwing
Volcklon
Tenebrous Worms
Boron
============

Acquisitives

Jacob Andrews, Mystic 9 SP 81 HP 58 RP 12 EAC 24; KAC 25 Fort +5; Ref +8; Will +12

My weapon is illuminated! Those buzzblade medals covered like, everything I could want. As for the action, I'm just gonna move and then give Boron the same injection as last time. So we don't have to retcon him getting pricked in the back by me. :)


| Strange Aeons | Hell's Rebels | ◆◇↻

You're aware that that only illuminates things after you attack, right?


Witchwyrd Witch Warper 10| SP 70/70; HP 54/54 | RP 13/13 | EAC 23; KAC 24 | Fort +5; Ref +11; Will +5 | Init: +4 | Perc: +9

Volcklon's thicker skin helps protect him from the majority of the physical attacks as they bruise his skin. With his thrusters in his boots charged Volcklon rockets through the slew of worms, trampling over their forms as he jets past. His muscles feel fatigued and he isn't able to move much past that as his breathing becomes labored.

Use Trampling Boots, should be able to trample all three worms.

Trampling Boots Damage: 2d6 + 4 ⇒ (2, 2) + 4 = 8

They can either make an AoO with a -4 penalty or take a DC 16 reflex for half damage.

Status:

Status Effect: Fatigue
EAC: 20 KAC: 21 CM: 29
Stamina: 27/42 | HP: 39/39 | Resolve: 11/11
Spells Used:
(1)
(2)
Arc Pistol Battery 12/20
Trampling Boots 0/1
Wyrmling Dragon Gland 0/1


N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2

As Boron feels a metaphorical burden climb on his shoulders, he shudders... and looks up at the lights: "Momma, that you?"

He stops his pick attack in middair, and starts to cry.
As tears roll down his eyes, he smashes his head into the pick over and over.
"No, momma, I won't do it again," - BASH - "I'll be a good boy, please momma," - BASH - "don't hurt me more... I'll be good!" - BASH


| Strange Aeons | Hell's Rebels | ◆◇↻

They’re not smart, they’re hungry; they take the AoO.

Red AoO: 1d20 + 10 - 4 ⇒ (6) + 10 - 4 = 12
P Damage: 1d4 + 5 ⇒ (3) + 5 = 8
A Damage: 2d4 ⇒ (4, 3) = 7

Blue AoO: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20
P Damage: 1d4 + 5 ⇒ (4) + 5 = 9
A Damage: 2d4 ⇒ (1, 3) = 4

Green AoO: 1d20 + 10 - 4 ⇒ (12) + 10 - 4 = 18
P Damage: 1d4 + 5 ⇒ (3) + 5 = 8
A Damage: 2d4 ⇒ (4, 3) = 7

The worms all jump at Boron, each gluttonously grabbing for a piece of the dwarf’s flesh!

Green vs Boron: 1d20 + 10 - 4 ⇒ (20) + 10 - 4 = 26
P Damage: 2d4 + 10 ⇒ (2, 3) + 10 = 15
A Damage: 4d4 ⇒ (2, 4, 3, 2) = 11

Green vs Boron: 1d20 + 10 - 4 ⇒ (13) + 10 - 4 = 19
P Damage: 1d4 + 5 ⇒ (1) + 5 = 6
A Damage: 2d4 ⇒ (3, 4) = 7

Red vs Boron: 1d20 + 10 - 4 ⇒ (12) + 10 - 4 = 18
P Damage: 1d4 + 5 ⇒ (4) + 5 = 9
A Damage: 2d4 ⇒ (1, 4) = 5

Red vs Boron: 1d20 + 10 - 4 ⇒ (4) + 10 - 4 = 10
P Damage: 1d4 + 5 ⇒ (3) + 5 = 8
A Damage: 2d4 ⇒ (1, 3) = 4

Blue vs Boron: 1d20 + 10 - 4 ⇒ (5) + 10 - 4 = 11
P Damage: 1d4 + 5 ⇒ (4) + 5 = 9
A Damage: 2d4 ⇒ (4, 4) = 8

Blue vs Boron: 1d20 + 10 - 4 ⇒ (17) + 10 - 4 = 23
P Damage: 1d4 + 5 ⇒ (1) + 5 = 6
A Damage: 2d4 ⇒ (4, 2) = 6

One of the worms manages to latch onto Boron’s arm and piercing through the dwarf’s skin! Boron is able to tear it off of his arm, but not before the larva leaves a giant red welt on his skin! And as per the burning condition, the damage stacks! (The crits were from different worms, so it’s definitely from “multiple sources”)

Corrode Damage: 2d4 ⇒ (3, 3) = 6

Infestation
Round 2/3
============
Jacob
Xagyg

Gloomwing
Volcklon
Tenebrous Worms
Boron
============

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 3 | 18/18 SP |22/22 HP | 4/4 RP | Init +9 | Perc +13 | SM +12 | EAC 14 | KAC 15 | CMD 23 | Move: 40 ft; Fly 20' (Av) | F +1 | R +6 | W +6 |

Breathing raggedly, Xagyg turns his attention to the Blue worm...

"Die, vermin!"

Trick Shot (auto if CR 11 or less).

Called, Holy, Ghost-Killer S-Band Scorchgun: 1d20 + 11 ⇒ (1) + 11 = 12, for 1d10 + 3 + 4d8 ⇒ (3) + 3 + (6, 6, 3, 5) = 26 Fire damage.

It is also flat-footed against this attack, and until the start of my next turn.

...but he is so hyped-up on Adrenaline, that the shot goes wide.


N Male Dwarf | Mechanic (Exocortex) lvl 9 | (DR 6/-) 0/72 SP |28/60 HP | 4/7 RP | Init +1 | Perc +19 | SM +8 & +2 | EAC 23 | KAC 25 | Move: 40 ft | +1 disease & mind-affecting, +2 spells & SLAs, +2 fear, +3 poison | F +8 | R +7 | W +5 | Auto detect traps/hidden doors in stone w. +2

Boron bleeds profusely as he rips the larva off his arm, sending a spray of blood and acid everywhere.
He gets a good firm grip on his pick--
--but as he goes to raises his pick, acid spills out of his wounded arm, and burns his chest and face.
Acid bubbles out of his skin from the previous wound.
He yells out: "Momma..."
And crashes down to the ground, dropping his pick from his inert acid-burnt hands...
He mumbles one last: "They mostly come at night... mostly--"
Before passing out.

For the GM:
• w. the -2 from Jacob that means only the crit' hits, right?
(the attacks are vs. KAC since there is some P in them, right?)
• if so Boron takes 26 dam
• 26-3 SP = 23 HP so @3 HP @ start of turn
Then it is Boron's turn:
• before he acts, he takes 6 acid damage from corrode 2 + 1d4 acid from corrode 1
so he drops to 0 and is dying
(no need to roll for the 1d4, since either it comes w. acid 1 in which case still @ 0 and dying, or it comes after, and the max' of 4 is not more than his total HP so it cannot kill him ; also, which comes first: 6 dam' or 1d4 dam', it changes nothing)
• then he can act in his turn, and he drops down, dying, letting go of his pick
• and he spends 1/4 of his RP (1) to stabilize
• so he is @ 0 SP 0 HP 5/6 RP and stabilized (I did not change the info' on my bar since people do not know what his status is)
• then, on his next turn before he acts, he takes 2d6 + 1d4 acid damage (the amount of damage will not matter since it will not pass his HP, even if all lumped together, so no need to roll) and will be dying again and then he can auto-stabilize etc.
Is that pretty much what you'd rule? Tell me if I'm wrong or missing something?


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| Strange Aeons | Hell's Rebels | ◆◇↻

Boron:
Yup, sounds like you got the gist of the situation at hand.


Witchwyrd Witch Warper 10| SP 70/70; HP 54/54 | RP 13/13 | EAC 23; KAC 24 | Fort +5; Ref +11; Will +5 | Init: +4 | Perc: +9

Volcklon's jump jets propel him through the air and over the worms to the opposing side, where he turns and releases another wave of flames into all three of them.

Overheat (Fire): 2d8 ⇒ (3, 4) = 7 DC 18 reflex for half.

Status:

Status Effect: Fatigue
EAC: 20 KAC: 21 CM: 29
Stamina: 27/42 | HP: 39/39 | Resolve: 11/11
Spells Used:
(1) 5/6
(2)
Arc Pistol Battery 12/20
Trampling Boots 0/1
Wyrmling Dragon Gland 0/1


| Strange Aeons | Hell's Rebels | ◆◇↻

Red Reflex: 1d20 + 6 ⇒ (19) + 6 = 25

Green Reflex: 1d20 + 6 ⇒ (10) + 6 = 16

Blue Reflex: 1d20 + 6 ⇒ (5) + 6 = 11

Waiting on Jacob.

Acquisitives

Jacob Andrews, Mystic 9 SP 81 HP 58 RP 12 EAC 24; KAC 25 Fort +5; Ref +8; Will +12

Ah, misunderstood that. Though I'm not opposed to making my teammates glow. >.>

As Boron goes down, Jacob growls.

Oh no you don't! WAKE UP!

Healing Serum MK 2: 3d8 ⇒ (7, 6, 1) = 14

Bodyguard on Boron


| Strange Aeons | Hell's Rebels | ◆◇↻

I THINK Boron regained consciousness; can never really remember the dying rules for Starfinder.

The larvae—their mandibles clicking wildly and dark saliva falling from their maws—see the buffet of flesh that is Boron and rapidly begin to tear at the dwarf as he struggles to keep himself safe!

Red vs Boron’s Prone AC: 1d20 + 10 - 4 - 2 ⇒ (7) + 10 - 4 - 2 = 11
P Damage: 1d4 + 5 ⇒ (4) + 5 = 9
A Damage: 2d4 ⇒ (2, 3) = 5

Red vs Boron’s Prone AC: 1d20 + 10 - 4 - 2 ⇒ (4) + 10 - 4 - 2 = 8
P Damage: 1d4 + 5 ⇒ (2) + 5 = 7
A Damage: 2d4 ⇒ (3, 2) = 5

Blue vs Boron’s Prone AC: 1d20 + 10 - 4 - 2 ⇒ (9) + 10 - 4 - 2 = 13
P Damage: 1d4 + 5 ⇒ (1) + 5 = 6
A Damage: 2d4 ⇒ (1, 1) = 2

Blue vs Boron’s Prone AC: 1d20 + 10 - 4 - 2 ⇒ (17) + 10 - 4 - 2 = 21
P Damage: 1d4 + 5 ⇒ (3) + 5 = 8
A Damage: 2d4 ⇒ (2, 1) = 3

Green vs Boron’s Prone AC: 1d20 + 10 - 4 - 2 ⇒ (9) + 10 - 4 - 2 = 13
P Damage: 1d4 + 5 ⇒ (3) + 5 = 8
A Damage: 2d4 ⇒ (4, 2) = 6

Green vs Boron’s Prone AC: 1d20 + 10 - 4 - 2 ⇒ (4) + 10 - 4 - 2 = 8
P Damage: 1d4 + 5 ⇒ (2) + 5 = 7
A Damage: 2d4 ⇒ (3, 2) = 5

Only one gets a piece of the dwarf, but tears off a piece of flesh in a sizzle of shadowy smoke!

Corrode Damage: 2d4 ⇒ (3, 1) = 4

And Boron falls unconscious once again!

Infestation
Round 3/4
============
Jacob
Xagyg

Gloomwing
Volcklon
Tenebrous Worms
Boron (Needs to Stabilize)
============

Second Seekers (Jadnura)

Male Ghibrani Operative (Disciple) 3 | 18/18 SP |22/22 HP | 4/4 RP | Init +9 | Perc +13 | SM +12 | EAC 14 | KAC 15 | CMD 23 | Move: 40 ft; Fly 20' (Av) | F +1 | R +6 | W +6 |

Xagyg takes a deep breath, tries to get a grip on his anger, and fires another shot from his microwave gun at Blue.

Trick Shot (auto if CR 11 or less).

Called, Holy, Ghost-Killer S-Band Scorchgun: 1d20 + 11 ⇒ (12) + 11 = 23, for 1d10 + 3 + 4d8 ⇒ (6) + 3 + (5, 4, 1, 2) = 21 Fire damage.

It is also flat-footed against this attack, and until the start of my next turn.

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