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Rama looks somewhat chagrined as Seldiir switches his attention to other targets and the vishkanya finds himself face to face with the dretch. "Oh.... hello."
Rama gazes down imperiously at the ugly little demon, his eyes glinting golden. Swift action, hypnotic stare, no save.
Then, he pulls back from the creature, getting back to the back lines where it's safer. "Perhaps someone can kill that demon?"
Withdraw

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"Time to test out this blade!"
attack: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9

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GM, how did Firewing fall because I looked and it looks like you combined the 2 fake crusader's rolls? if you didn't none of them would have hit. Sorry if there was a rule I don't know about or if I'm mistaken.
claw 1: 1d20 + 2 ⇒ (13) + 2 = 15
claw 2: 1d20 + 2 ⇒ (12) + 2 = 14
bite: 1d20 + 2 ⇒ (16) + 2 = 18
claw 1 damage: 1d4 + 1 ⇒ (4) + 1 = 5
claw 2 damage: 1d4 + 1 ⇒ (3) + 1 = 4
bite damage: 1d6 + 1 ⇒ (5) + 1 = 6
Firewing shrieks as he hist the ground. I am at -8 HP.

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"Ah!! that's better! ♫ I can see cleaaaaarly now, the stinkfart's gone!! ♪♫♪" sings Riltar, firing his crossbow.
ranged +1 light crossbow with cold iron bolt, shooting into melee: 1d20 + 5 + 1 - 4 ⇒ (4) + 5 + 1 - 4 = 6 for 1d6 + 1 ⇒ (4) + 1 = 5 cold iron magical piercing damage

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Seldiir jumps over the barricade with ease However landing on the otherside and swinging his sword effectively proves beyond him. Ramakanti gives the fretch a stare before moving back
Bithilrimit Strikesat the blackhearted crusader who nearly falls under the force of the blow. Riltar stumnles under the force of the blow
The -numbers after your character is the ammount of damaage Firewing took 4 in the previous fight and having realised I haadnt given you opportunity to heal that i threw in and aid token which actually off set the 6 damage from the fake crusaders first round of attacks so Firewing was on 4 damage before the last set of attacks only one of which hit for 8 damage. (the dretch gets +1 on its damage rolls the crusaders +4) So I make firewing on 12 famage overall which put him at -1 hp
stabilise 10: 1d20 - 2 ⇒ (15) - 2 = 13
Bold to act
Elris (-5)
Malahak
Malvanee (Nausea 2)
Dretch (-2)
Fake Crusaders (Y-10,B-13 )
Ritlar
Ramakanti
Seldir
Bithrilmit
Firewing (-12 Stable)

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Elris smiles as the dretch draws in close even after being struck.
"Ragathiel, grant me vengeance!" he roars as his blade light sings while driving down through the air.
Using 1/Scenario boon for (Swift Action) +2 to attack versus demon. (Demonbane-Prolific Reader)
CI Bastard Sword: 1d20 + 4 - 2 + 2 ⇒ (10) + 4 - 2 + 2 = 14
Damage: 1d10 + 4 ⇒ (9) + 4 = 13
He then follows up with a powerful swing of his shield arm at the creature.
Consuming Guidance.
CI Light Steel Shield Bash: 1d20 + 4 - 2 + 1 ⇒ (11) + 4 - 2 + 1 = 14
Damage: 1d6 + 4 + 1 ⇒ (3) + 4 + 1 = 8

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Seeing that the others are busy with the fake crusaders, Mahalak takes a careful step back to get a good view of the dretch. He takes cold iron arrows and fires twice towards the dretch.
Longbow, PBS: 1d20 + 3 + 1 ⇒ (10) + 3 + 1 = 14
Longbow, PBS: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10
Damage, PBS: 1d8 + 1 ⇒ (2) + 1 = 3
Damage, PBS: 1d8 + 1 ⇒ (7) + 1 = 8
He then tells Mavenee to guard by the corner of the building.

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Ellis cuts down the drench with two blows it just fails to evade. Mahalak switches his focus back to the crusaders but decorates the top of the barricade with arrows
2d20 ⇒ (3, 1) = 4
The. Demons swift dispatch seems to take the fight from the crusaders and their feeble attacks land nowhere near the pathfinders
Bold to act
Ritlar
Ramakanti
Seldir
Bithrilmit
Firewing (-12 Stable)
Elris (-5)
Malahak
Malvanee (Nausea 1)
Fake Crusaders (Y-10,B-13 )

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Mahalak moves over to the dretch's corpse and fires an arrow at the black crusader.
Longbow, PBS: 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage, PBS: 1d8 + 1 ⇒ (7) + 1 = 8

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ranged +1 light crossbow with cold iron bolt, shooting into melee: 1d20 + 5 + 1 - 4 ⇒ (19) + 5 + 1 - 4 = 21 for 1d6 + 1 ⇒ (1) + 1 = 2 cold iron magical piercing damage
CONFIRM CRIT: 1d20 + 5 + 1 - 4 ⇒ (14) + 5 + 1 - 4 = 16 for 1d6 + 1 ⇒ (4) + 1 = 5 cold iron magical piercing damage

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Haha, no worries Seldiir. Just teasing. :P
"Ah, thank you," Rama says as Elris easily strikes down the dretch. "Now for these others..."
The vishkanya man glides through the combat nearer to the men hunkered behind their barricade. "Traitors," he says. "Cowards. You have sold your soul to the demons and what do you think is now your reward? You are outnumbered and even if the demons carry the day today, you are going to die here, at the hands of these angry, angry men. Surrender and you'll see a jail cell..."
Intimidate to Demoralize Yellow: 1d20 + 8 ⇒ (4) + 8 = 12
DC is 10 + their hit die + their wisdom mod. So a 2HD bad guy with a Wis mod of 0 is DC 12, for instance. If I succeed, they are shaken for one round (at -2 on pretty much all d20s).

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"Oh, cutting down demons and devils is all pleasure for me. Anytime." he replies.
With the enemies beginning to fall Elris reaches over and touches his oread ally granting him divine guidance as well.
Guidance for Bithrilmit.

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Hey, thanks!
Bithrilmit steps forward and attacks!
attack+ guidance: 1d20 + 4 + 1 ⇒ (10) + 4 + 1 = 15
damage: 2d4 + 4 ⇒ (3, 3) + 4 = 10
"No one hurts my roc!"

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Mahalak and Mavenee get closer in the action. The hunter fires an arrow and commands the panther to attack the remaining crusader.
Longbow, PBS: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Damage, PBS: 1d8 + 1 ⇒ (6) + 1 = 7

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The panther attempts to bite the crusader.
Bite: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

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Riltar double moves to the end of the alley to block the mercenary's escape route.
Acrobatics to avoid AoO: 1d20 + 9 ⇒ (17) + 9 = 26

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I'm happy to go wherever the GM points us to go! :)

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You can use it to grant your self the aid another benefit (+2 on attack or skill check roll)
Or add 1d8 damage to a successful attack
or gain a channel of healing
or to gain an increase to the dc of a spell that is cast (spellcasting synergy not guidance)
So the theory is it reperesents Seekers throwing a dagger your way to help out. In practice they have broken out the Kyra clones to run around dispensing healing channels

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Can we boost the token?

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"♫ Mendev-rica! f*#$ yeah!!! ♪♫♪" replies the halfling, enthusiastically.

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A cleric of Sarenrae approaches you
“Thank Sarenrae I have found you! Venture-Captain Jorsal tasked me with finding some experienced agents, and it appears I am blessed with you. Jorsal is trying to mobilize as many Pathfinders as he can, and needs the assistance of Venture-Captain Thurl. I’ll direct you to his lodge, but please find him. Or at the very least, find out where he might be!”
She stops a moment and takes in some of your wounds and Firewings prone body "Oh are you hurt" She lifts her symbol of Sarenrae up in blessing
curing hp: 1d6 ⇒ 6
Second seeker aid token used
"I can also offer 1 use of my cure wand each or top up on cold iron ammunition I believe there is a cache of cold iron weapons nearby
Secand trip to the armoury for those that want it
She fills you in a little "Of course Thurl has done as much for Neryosan as Jorsal, I could never imagine Queen Galfrey offering Thurl use of the starrise spire. But he is still a pathfinder and should be doing something to defend the city. Ah there it is! She points to a small office flanked by a brewery on oneside and a blacksmiths on the other. The sign above the door says Thurl's Contracts

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"I think we need healing more than cold iron, lady! But many thanks for your aid!" Rama calls to the Sarenite.
I propose the injured take the free CLW hit, but if people think we need ammo we can do that too. Either way let's be healed up before we go into another fight.

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I have a wand of CLW as well. And can turn spells into them in emergencies.
"More demons to kill is fine with me but we should get patched up. They get lucky hits every now and then." Elris says laughing at the wound on his leg then pulling out wand if it is needed.

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"Firewing and Bitmap here don't look so good... and that gash on your shoulder could get infected Elris. You three should heal up before our next fight or you could be done for..."

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Mahalak and Mavenee are good for now.

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"Yes, 'Bitmap' and Firewing do need a bit more healing." Bithrilmit says as he stands up.
Both are at 5 hp remaining

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Do we use it to pass it in this special? If so might as well use the healing again to pass it to the next tale.
Elris tries to catch Kyra and ask for a bit more healing for his Oread ally and his companion.
"Those demons got in some surprisingly good hits. Could you spare another burst of healing so we can get back to it?" he calls out.

Shifty |
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OVERSEER ANNOUNCEMENT
Despite the Demons attempting to take control once again and arriving in greater numbers, the host of Pathfinders is battering them back as quickly as they arrive. The Pathfinders are delivering victories at an astonishing rate, particularly in the Confluence and Outer districts!

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RECEPTION
A clock rests against the western wall of this reception area.
A desk covers the northeastern section of the room, behind
which sits an empty chair. Doors exit to the east and north.
WAITING ROOM
Dominating the eastern edge of this room is a long bench.
Two sturdy chairs stand beside a wooden table near the center
of the room; a thin layer of dust covers them. A bookshelf lies
on the northern edge, prominently displaying books on the
history of Mendev and the Worldwound.
This leads to a corridor with doors to
West
The entirety of this room is littered with barrels, chests, and
crates. The doors to the room only open about halfway before
bumping against sundry containers.
East
A great table fills the center of the chamber, surrounded by
high-backed leather chairs. Bookshelves fill the walls, each
with an eclectic assortment of tomes and papers, some bound
in flesh and other unspeakable substances. Doors exit to the
north, south and west, and in the southeast corner, a powerful
vrock stands forever posed as if ready to attack—this demon did not survive its battle with the taxidermist.
North
Study
Bookshelves line three walls of the room, each filled with
tomes of varying size and subject matter. A door exits to the
south and east.
Make knowlege planes and perception checks please

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Aid Token Heal: 1d6 ⇒ 4

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Knowledge the Planes: 1d20 + 7 ⇒ (15) + 7 = 22
Perception: 1d20 + 3 ⇒ (1) + 3 = 4

Donna the Viper |
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A black and yellow banded viper slithers up with an aid token clutched in its jaws. The viper drops the token, and there is a note attached to it.
"Calistria loves you, this you know because her viper tells you so."
The viper gives a hissing laugh and slithers off.
Aid token from GM Silbeg.